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Rectify the celestial sabre (and mixer) situation

11 replies [Last post]
Thu, 09/25/2014 - 10:57
Fehzor's picture
Fehzor

500+ dollars paid per sword that translates into an actual price of 60K CE or about 120-150 dollars for a single new item when the community is starved for new items is kind of... the scummiest thing that you guys being "the developers" have done since probably shadow keys coming from lockboxes 1% of the time. The mixmaster, though much more common, is still no better than this.

Maybe it's just a single item, but it just isn't becoming of a game that people would actually want to invest time into, especially in a world where collecting equipment is quite literally the big finisher. That the sword is 100% an upgrade from an existing line of gear really makes it obvious just how much paying to win is the only out for players of the game and not strictly the economy.

The fix is easy-
0. Announce that you will be creating free variants of these new items at some point, and make a promise that there will be no permanently 3+ million crown weapons released in prize boxes. This way, we all know exactly what to expect, and don't all just assume your actions to be terrible like I am doing now out of fear that I'm right. We don't need to know how or what will be changed, but we do need to know that there eventually be a new weapon that is the same as the prize-box only one.

1. Create a new line that branches off of the 4* calibur and deals stun in exactly the same fashion as does celestial sabre.

2. Make the stun stat more apparent on the sabre but reduce the damage and knockback dealt on the charge, to balance it with the existing leviathan blade. Having it be a straight upgrade from another weapon is a bad idea, as it removes 100% of the incentive to use that other weapon. Having it be 100% the same as another weapon but with less damage and being too chance dependent at a low chance of being better is a bad idea all around.

3. When the wallhacks etcetera are fixed on the mixmaster and the weapon is made to trigger shielding/dodging mobs, release a "free" variant of that as well. It can be event only, or lockdown related, or even a rare but plausible drop on a specific new shock level.

4. As an optional bonus that would benefit you- change scissor blades to have stun as well (leaving them in the auction house, they're just now a "new weapon" again), to renew their value and make players anxious to get them again, if just briefly.

This isn't a matter of determining the right course of action, this is a matter of taking it.

The biggest difference between the game now and when it came out, is that when it came out there was a since of dignity and innovation about it, as though the game was actively being developed and created, and had a chance of becoming something worth playing. THAT aspect of the game is what won Spiral Knights an award, and THAT is what you should seek to fulfill. Cashing out in smart, positive, ways is fine, but cashing out completely and putting such a tremendous strain on the game and it's community is only going to come back to hurt you.

Thu, 09/25/2014 - 12:11
#1
Avihr's picture
Avihr
Hmm, i've fought worse

+1 for no more >1% chance at actual new content.

Thu, 09/25/2014 - 12:58
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Fehzor Having earnable

@ Fehzor

Having earnable versions of pay to get weapons released a year after would be a wise and beneficial choice. You can pay to get the special model of a new mechanic now or you can wait to earn it later letting others waste or spend their CR/CE/$ on. The Saber is better than the leviathan blade but still, it's another normal damage sword, not even a low stun status chance can pull it out from the ditch that the community has thrown this damage type into. For certain weapons we have no choice (blasters for example) but when it comes to swords with a 3 swing combo everyone is going to choose combuster/voltedge/acheron.

As for the Mixmaster, I consider that an item that should never have been released, at least with the bugs it has on it now.

Thu, 09/25/2014 - 13:04
#3
Gbot-Vtwo's picture
Gbot-Vtwo
:D

"+1 for no more >1% chance at actual new content." +1

Fri, 09/26/2014 - 04:34
#4
Paintool's picture
Paintool
+1 for P2P content that

+1 for P2P content that P2P'ers can actually buy before the real thing comes out.

Who ever heard of gambling new content into the game?
A casino?
I actually boycotted the boxes with "new content" in them, but we need to get the whole community in on this.

Fri, 09/26/2014 - 06:34
#5
Round-Shinigami-Jr's picture
Round-Shinigami-Jr
I agree that current

I agree that current situation with new weapons is just wrong.

Some extra thoughts:

0. There shouldn't be any gear in the prize boxes, nor should they be only obtainable through rare drops from rare events. Every piece of gear, and I do mean every piece of gear, should be craft-able. It may require a recipe which has a 10-50% chance to appear in Basil's inventory at any given depth, but lower than 10% just makes it unreasonable.

3. See 0. about gear in prize boxes or events.

4. Craftable Scissor Blades? Sure!

PS: I'm fine with "pay for exclusive content" as long as price is reasonable and a "free" (craft-able) alternative exists (possibly with a simpler skin) at the same time, maybe after a small period of exclusivity, like 1 month (paid content appears 1 month before free content). At the same time, free piece should not require weeks of grinding per one item, its just unreasonable.

Fri, 09/26/2014 - 08:08
#6
Fehzor's picture
Fehzor

Thanks for your support everyone!

@Round

Naw, Scissor blades shouldn't be craftable. There would be a new+cool sword as the stun leviathan in its place. But people don't care much for scissors any more, because they've been out for like two and a half years. People aren't scrambling to buy a pair. If the functionality was changed, it woud add value to the item.

While it's wrong to avoid changing the game so that a minority of players don't get hurt, it's senseless to change the game and hurt that minority for no reason.

I'm also all for harder to get gear. Like, do a cool mission and then you have to fight seerus 3 times to craft X from a machine, or you must kill the tortodrone to craft a tortodrone item... even hidden items like black kat cowl, as long as they are hidden under a reasonable chance of finding them. But it really gets to me when the difficulty comes entirely from having to pay with real world moneys.

Fri, 09/26/2014 - 14:09
#7
Sweet-Hope's picture
Sweet-Hope

+1 you know i always like your ideas fehzor and your worries to make the game more fair for everyone.

but sadly this community isnt like the one we used to have around 2011 when shadow lairs were implemented and everyone got together to fight for something more fair for all of us that wasnt behind a paywall. now we have a community that praise any OOO doing even if they add a single flower tile on haven as "content". and people... still buying the boxes even if OOO calls them "Lottery Box" or "your ticket to enter lottery".

As long these things keep happening and we just getting "quiet" after some OOO cheerleader told us to shut up. this game will going in the same road, unique gear on prize boxes, events behind big paywalls. nothing will change.

But anyway i just support this even if nothing will happen.

Sun, 09/28/2014 - 02:37
#8
Zuluknight's picture
Zuluknight
Just want to add my support

Just want to add my support to this thread. I've spent thousands of pounds on SK over the years to support the game but I wont be spending another penny untill craftable versions of the new weapons appear. They don't have to look the same just function the same. Also the black cat event seriously needs the drop rates beefed up a little.
IGN optiim

Sun, 09/28/2014 - 03:24
#9
Vohtarak-Forum's picture
Vohtarak-Forum
I agree with all of these

I agree with all of these points, but scissor blades should stay in the AH, but possibly lower the price closer to a normal items area

Sun, 09/28/2014 - 12:13
#10
Fehzor's picture
Fehzor

I'm glad to see that there are at least a handful of people that support the game as a free endeavor..

and @Oohnorak

I didn't intend to imply that scissor blades should be craftable, just that they should be made to have the stun charge. I changed the OP to reflect this.

Sun, 09/28/2014 - 13:43
#11
Vohtarak-Forum's picture
Vohtarak-Forum
x

ok sorry about that
sometimes I think about multiple things and get them mixed up

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