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Spiral detonator

7 replies [Last post]
Wed, 10/01/2014 - 18:37
Holy-Nightmare's picture
Holy-Nightmare

Spiral detonator

A single shot gun with interesting bullet mechanics. (don't worry the reload is fast)

It comes in 3, 4, and 5 star variants
The single bullet is about the size, and speed of a catalyzer bullet and does more damage than a magnus bullet (the range is 1 block further than the Antigua charge). The player cannot fire another detonator bullet till the other is gone. If the player fires while their detonator bullet is still existant then that bullet will explode dealing high damage, knockback, and possibly stun (lower than rigadoon chance) (instead of gun fire animation the /point emote is used for detonation). The explosion radius is comparable to blast bombs. If a bullet makes enemy contact before being detonated the bullet deals high damage (though less than a detonated bullet) and knockback/flinch rate the same as Catalyzer bullets (i.e. none).

Edit: blast radius reduced

3 star gun has blast radius of 1 star blast bomb.
4 star gun has blast radius of 2 star blast bomb.
5 star gun has blast radius of 3 star blast bomb.

The damage of each blast is slightly less than the damage of the blast bomb that is on their level. (5 Star gun deals slightly less damage than Nitronome but has knockback and blast radius of 4 star blast bomb)
The standard gun is Normal/Stun damage (stun chance is higher for the standard but other variants still have a low stun chance), there are 3 variants that are 5 star guns. (all have moderate status)

Shadow/fire (dark combustion)
Elemental/freeze (flash freeze)
Pierce/poison (toxic blast)

Edit: The charge attack is comparable to the Valiance in that it is larger and deals more damage. The mechanics of the charge bullet follow that of the standard bullets and are detonated in the same way. If they are not detonated and make enemy contact they still deal more damage just with no status chance.

Idea was based upon https://wiki.teamfortress.com/wiki/Detonator

Wed, 10/01/2014 - 22:27
#1
Antice's picture
Antice
+1

I think this gun is helpful and reasonably powerful.

Thu, 10/02/2014 - 08:09
#2
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak

seems reasonable, now what would it look like, can u move while shooting
more specifics needed

Thu, 10/02/2014 - 12:15
#3
Fangel's picture
Fangel
Hmm

Here are some modifications to make this bomb-gun less of a bomb and more of a gun:

Branch it off from catalyzer. Catalzyer starts at 2*. Standard fire would mimic the current catalyzer fire (three small, slow moving projectiles). If the catalyzer is changed in the gunner update so that the standard shots are orbitals, then having this gun will be something good to fall back on if you liked it just for the standard bullets.

Charge attack would be similar to catalzyer but with these new mechanics. Quick charge, quick fire, bullet travels slower than standard shots. When the player fires next, the charged shot will explode. If they shoot another charge shot while one charge is active, it will deal more knockback and higher status chance.

For radius changes: 3* has proto bomb blast radius. 4* has blast bomb radius, 5* has super blast bomb radius. If you want a statusless variant, increase the explosion radius for that one only - if it can inflict a status, keep it small.

It should mimic the catalyzer line in damage types but not status. Normal damage with stun, and a pure shadow damage one.
Granted status and lines like that are just up for whatever, but let's not get too far ahead of ourselves.

Thu, 10/02/2014 - 17:37
#4
Avihr's picture
Avihr
Hmm, I've fought worse

So basically this gun is a bomb but without the need of charging it up or running into the danger to place it near the monsters...

Theres barely any difference between what you suggested and the pulsar lines, except that this one seems to have a bit more range, unless you can detonate it right in front of your knight, wich in that case would seriously make blast bombs obsolete. IMHO the mechanic youre trying to suggest is already in the game (bomb gun), make it so it is more different than a pulsar and doesn't destroy the already weak bomber class.

this whole single shot big explosion kind of reminds me of a rocket launcher though, maybe you could change it so the projectile impacts the target and pushes it back while also dealing damage to it before exploding (would only work on a single monster or maybe 2) so this way the rocket launcher(see how i already renamed your weapon?) would specialize on dealing high damage to a few targets opposed to dealing status+decent damage to large crowds of monsters, wich is kind of already taken by catalyzer and pulsar.

Thu, 10/02/2014 - 17:39
#5
Holy-Nightmare's picture
Holy-Nightmare
I suppose for balance the

I suppose for balance the damage and range of the blast could be dialed back (would still have to outclass Polaris at 5star in range, damage, and knockback per blast).

Yes it could be detonated close but remember it is a single shot gun so you would have to wait for the reload to finish.

The selling point of this gun is control over the blast and at the highest skill level you could aim this gun into a horde of monsters and set off the blast inside the group dealing a powerful status or status mix that provides great team support.

This gun is nowhere near as easy to use as blasters, pulsars, or antiguas and are meant for players willing to take time to learn the full power of the gun.

Fri, 10/03/2014 - 12:07
#6
Fangel's picture
Fangel
Err...

Honestly it sounds like you want a catalyzer. It takes a lot of skill to use, requires a charge shot (single fire + recovery), and is extremely powerful.

The only difference I see is a bit more control, but that's a bomb thing. Guns aren't really supposed to be about crowd control, they're about keeping your distance.

Fri, 10/03/2014 - 17:37
#7
Holy-Nightmare's picture
Holy-Nightmare
@Fangel I don't want a

@Fangel

I don't want a catalyzer... the largest complaint against that line is that the mechanics make it so that it is extremely possible for your allies to screw up your plans. The detonator is a whole lot more party friendly, in that your team can't ruin your plans.

The Magnus lines is also extremely powerful but this gun much like magnus is held back by their fire rate.

Guns aren't for crowd control? Pulsars and pepperboxes are great crowd control guns (valiance to some extent too). Spread damage? Alchemers and tortoguns....

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