There are armor and helmet costumes, but there aren't weapon costumes. These, in short, would replace the model like an armor costume, but the properties of the weapon wouldn't change (I.e, I could make my Winmillion look like a Wrench Wand, even though it still behaves like a Winmillion.) Same idea with shields. Simple concept, I imagine it wouldn't be difficult to code. It also allows you to "use" the weapons from the Deluxe Starter Pack after you clear T1.
Thoughts on this?
hehe lol I use a winmillion and wrench wand in lower tiers
I like the idea but have the toggle thing (where it showed the picture and says the name of the wep) stay as the non costume one
its gonna be hilarious killing vana with what looks like a proto gun but is a blitz (keep the bullet and sword shot things animation)