Hello everyone, since I'm bored and got nothing to do I decided to start a thread serie called: Synergy List.
The idea is pretty simple, I'll post a thread about a weapon (in this case "Electron Vortex") and then write down a list of weapons that work well with the one mentioned in the title aswell as giving some pros and cons to every weapon listed, after which everyone can do the same and list weapons they believe work well with the one discussed and give out opinions on the other weapons already discussed and I'll add them to the first post.
If the idea takes off I might continue this serie of threads with more weapons, everybody's opinion is appreciated so feel free to add to the discussion without fear!
List of items that have a good Synergy with Electron Vortex:
Swords:
Divine Avenger (charge attack)
Pros:
-Insane damage
Covers almost all of the Vortex area
-Same damage type.
Cons:
-Huge knockback will throw enemies all around the place
-Can't be used from a safe distance if you want maximum damage
-Tricky to use before the Vortex explosion without CTR VH or higher due to the slow animation
Sudaruska (charge attack)
Pros:
- Sudaruska charge gives powerful burst damage pretty much equally to all monsters in its range (whereas brandish/DA have a smaller sweetspot range).
- If you time the charge to happen around the same time the vortex explodes, the shock trigger will prevent some enemies from launching out (and also possibly prevent non-shocked enemies from launching as well), giving you a free normal attack to use.
Cons:
- Normal damage, doesn't do especially good vs anything, but does decently against everything.
-The normal attack after charging may leave you exposed to enemy hits since it's very slow
Guns:
Neutralizer/Biohazard
Pros:
- With max CTR, you can single-charge detonate twice before the vortex explodes, then do some more charges to finish off stragglers. Area of effect weapons do especially well the more monsters you get into their range. Remember to tag the monsters on the right side of the group if you're doing instant detonation (the orb will move counter clockwise into the center of the group, which lets you hit the most that you can).
- You can also pre-set a single enemy with a bunch of charges BEFORE the vortex pulls everything in, then detonate it for an instant kill on all of them.
Cons:
- If you do the "enemy bomb" approach, takes a lot of setup. Possibly works better when the catalyzer and bomber are two different people.
- Works especially well with a lot of monsters, but when there are a few, the rotation might make the tagged enemies move out of the way, leading to unfulfilling normal damage.
Tortofists
Pros:
- Charge attack a tortofist and launch it into vortex's circle before it starts to pull enemies in, and the landing + spike damage from the tortofist will be amazing.
Cons:
- Impossible to pull off alone: you need a teammate in order to get this to work.
- Invincitinks (from the spike hazard) will happen after enough hits on the same enemies, so you may need to do normal attacks to finish things off.
Bombs:
Dark Retribution
Pros:
-Amazing DPS on packed up enemies
-Can be used from a safe distance
-Gets the same benefits as Vortex from gear and trinkets that enhance bombs
Cons:
-May not hit all enemies inside the Vortex
-Long duration makes it possible for enemies to escape before the bomb dealt full damage
-Different damage type.
You could also use it with the AoA for dual status, this combo wrecks enemies and large masses of monsters.
Any Brandish charge also is great with the bomb, as well as a teammate who like to spam Antigua/autogun/tortogun charges (alchemers are iffy, they can work real good or barely at all), other guns that have powerful knockback not so much.