Name some things you would like to see in it.
This can be new mechanics, bigger damage type spread, the infamous shard fix, anything!
Name some things you would like to see in it.
This can be new mechanics, bigger damage type spread, the infamous shard fix, anything!
5* deconstructor
invincitink fix
overall bomb damage buff (its an explosion a hammer charge should not out damage it)
shadow blast bomb
elemental blast bomb
pierce vortex
pierce and elemental dark retributions
Shard bombs fix: either more damage, invincitinks removal or different/more useful mechanics
Useful DPSing elemental bomb: for piercing we have DBB, for shadow we have DR, an elemental bomb that deals pure damage could be something with different mechanics like: you drop da bomb and then elemental meteors randomly drop inside the area of the bomb creating small explosions up to a fixed amount, higher rank means more meteors and wider area of effect.
Mad Bomber set improvement: As of now Mad Bomber is completely useless thanks to Chaos Set because the only difference between the two is that Chaos has curse weakness, but let's face it, there are like 3 monsters that can curse you in the whole game so Chaos is way better than MB.
That's all for me.
I disagree with the call for symmetry among damage types --- for example, piercing and elemental versions of Dark Retribution. Total symmetry would make the weapons less interesting. Good design often benefits from a mixture of symmetry and asymmetry.
In a perfect world, the asymmetries in the weapons would match the asymmetries in how monsters behave. For example, beasts are not just gremlins who are vulnerable to piercing instead of shadow. They have different AI and clumping behavior. Probably the weapons are already better tuned to the monster behaviors than most players (including me) could achieve.
Shard Bombs kept as-is, but have the shards in the ground behave like the Tortogun ones where they cause damage when touched. No invinicframes would be nice.
If a bomber dies with a charged bomb, it should deploy on its own.
Different variety for damage types and bomb lines would be useful, but Bopp says it well. They shouldn't all just be the same line with differing damage types.
I may get some flak for this, but honestly I'd like to see Haze bombs get boosted to deal Moderate instead of Minor status. It would become more support oriented in PvE, as well as make them not completely useless to a chunk of people in PvP. With this, it's still possible to statuswalk... it just takes more effort in stacking status resist.
Obligatory "more armor defenses" comment.
yeah I dont even need trinkets or UVs to shockwalk a mist bomb
Perhaps the complete symmetry between weapons and damage types would be more acceptable if odd types, like shadow nitronome or piercing retribution, were made harder to attain, possibly via event.
You would get both the challenge of dealing with the current asymmetry, and the fun of using the strange hypotheticals.
Directional bombs.
Like shard bombs but their attack animation is like the obsidian weapons' (excluding the bomb) charge.
I would go for an ability that allows bombs to be charged while taking damage.
The bombs do good damage against mobs, and charge fast enough.
A football and when it finishes charging you spike it into the ground and get an excessive celebration penalty.
Did I just see someone suggesting a 9* cold snap up there?
An ice nitronome would be a bit chaotic honestly. I'm not sure we should put it in the game... if it just did ice in the area it would be much better but well that's shiver.
Multiple type damage variants for common bombs would be nice, the gun update plans on bringing that to a lot of weapons so why not let at least the nitronome family in on this?
Status blast bombs could be interesting especially if they inflict stronger statuses than you average haze bomb (so much for your shock max UVs there's a new skock bomb in town!).
Mengh suggested Claymore mines (sounds fun for bombers and would require more skill than running around like a chicken with it's head cut off spamming VT/AOA/DR bombs).
I agree with Bopp that the Expansion reward bombs should be kept as one type (an elemental DR would make FSC soooooooo easy to farm)
I also think that the DBB should be the only bomb with it's blast style that has low knockback (though i still would like to see a Pierce Nitronome just so we could have the choice of knockback or not).
Shard invincitck removal would be nice as well as a bit of extra damage.
but piercing damage with lots of knockback wouldnt make much sense, since it pierces, it doesnt really knockback much
spam-ish nitronome-like with random damage type each charge, also random radius that affect damage (smaller radius yield more damage).
New bombs or some mechanic to make bombs USEFUL in LD not just a support role like the Stagger Storm or Voltaic Tempest does. ;D
First off yes, PLEASE remove the shard's invincitinks! So annoying!
Also, bombers really need an elemental DPS bomb. Maybe not like DR or DBB, but definitely something that does better damage than Hazes. And for added fun, give that bomb a 'dark' in it's name, to follow the general trend with DPS bombs lol.
Well, removing the shard's invincitinks would be less of a bit of extra damage and more of a direct jump to shard bombs being actually viable. Rather than "10% more damage", it would be "all damage done counts" which is because currently, only a handful of your hits are even counted before the item ceases to deal damage for some time.
Well just hope there is no new blast bombs cause they suck
ell just hope there is no new blast bombs cause they suck
Or better yet, make a curse Blast Bomb!
No armour suggestions?
i suggest in future recolour, add a demo set version eg. frosty demo helm, hallow demo suit.
Furtermore, more variables in armour (beside the other specialty defence than elemental and normal)
I means, it's just either CTR med per peice, or Damage bonus per peice, make it a bit Funky, like Mad or Merc. Heck even like Kat(but less awful).
I have suggested changing the damage resistances of the current sets in order to give a bit more variety (was wondering how long it would take for someone to mention it though)
Blast bombs don't suck, the biggest downside is that they are all normal damage (except for DBB which fails at area denial)
Piercing blast bomb explanation? IRL grenades are made so that the case breaks up into smaller fragments which go flying out when it explodes shredding and piercing flesh.
The old shard bombs were viable in LD but then it was decided that ranged attacks should be left to guns (and a few swords), of course with the current weapons swords are encroaching on the haze bombs as status dealers, and Pulsars are encroaching on the blast bombs as area denial. I personally think that it would be alright for the old shards to come back since other weapons are competing in the bomb's areas of expertise why not have bombs go after something from another weapon class?
Well i hate blast bombs because of the knockback
So maybe have the snarby bomb do elemental or maybe shadow
And that is just as powerful and its teammate friendly:D
But the knockback is the best part D:
Sides, a really good blast bomber knows how to play to their teammates styles. I'm a blast bomber and I've learned how to time ly Irontech to my friend's fast-paced Flourish packed battle style. At the same time, I have a friend who can throw around his Nitronome when I'm packing a Faust and (surprisingly) he almost never interrupts and/or trouble me in any way.
@topic:
What I'd like to see from a bomber update is a bit more differentiation between BAB and Irontech. BAB ought to outdamage Nitro overall since it's the 'supposed' damage bomb (keep the slow fuse and MSD, but double the damage per-explosion or something). Irontech is also supposed to have higher utility too (maybe increase it's range by a peep or increase it's stun chance or something).
Let's face it, as of now, it's Nitro > Irontech > BAB
Well all the randoms i met spam blast bombs everywhere without caring
So blast bomb suck
You say its good cause you are a bomber youself
And its seems that you have not met recruit spammimg blast bombs
Almond riddle you said a REALLY GOOD BOMBER i repeat a REALLY
GOOD BOMBER that mean you havent yet met the recruit bomber who do
not care about their teammates
Young blast bombers used to not be so bad, back when I first started SK back in the mist days there was a mission at the rescue camp where players had to kill all the monsters with just a proto bomb, every player back in that day was forced to blast bomb.
Why is this important? Because right away it showed players that not all weapons are to be as mindlessly used as early guns and swords. Now by the time a player even considers a bomb the "walk forward while attacking" mindset has set in, this leads to bad bombing in general.
Blast Network bombs? I can see it work. Works like a brandish charge, but has a slow charge time and activation, but works in 4 directions. Could be weaker to balance it, or just only pure damage. There could be a + or a X variant.
There could also be Mines, like how all bombs are always planted inside the ground, and there could be a limit to them, before they just poof away.
For armors, I think there should be the Seerus equivalent of a helmet, maybe a Sputterspark pompadour? /shrug
I would like to see a grimalkin bomb
Here is how it should be:
What does it do?
Upon placing it down it would spawn 4 grimalkins that would move away from the bomb (Just like the Blast Network bombs). Then when when one of the grimalkin touches something, whether it be a monster or wall, it then bites and has a low chance of inflicting strong or medium curse. The charge time and walk speed would be similar to vortex bombs, and damage would be mediocre.
How would you get it?
Either from Royal Jelly tokens and it will start out as a metal ball covered in those straps from the Sealed Sword, or you can get it only when the katastrophe event is on, or you can get it from Krogmo with it being a branch of the blast bombs or shard bombs.
@Ker-sploosh
That Grimalkin bomb reminds me of what that one specialized Maskeraith skill does-- send out little exploding ghosts after each monster explodes. I love your idea. If it targets other monsters, it would definitely be a more viable weapon who suffer just a little more lag than most.
@Sir-henry-cooldown
I like your bomb, too. It may not have to be limited to + or X variations because even some animations for AOE things (heart attack sprite skill, DBB's giant snarby) animate according to the direction the knight was facing when they set the attack.
As for an update:
Yeah, I'd like more variation in armor defenses.
I'd like to see shard bombs' infamous invincitinks removed.
I'd like to see the proto-bomb mission enforce that you walk into the monster room with a proto bomb. You could easily re-equip your gun & sword again after showing helpless Rhendon you've got a proto bomb.
I'd like to see more mechanic-variations of exploding beauties than damage-type variations of existing bombs.
maybe make the proto bomb permanent instead of sellable
I would like to see more types of low star bombs for new players, if you notice all the 0 and 1 star bombs are Blast bombs.
4 bombs of 0 and 1 star level (all the same style)
15 swords (brandish, cutter, troika, and hammer styles)
9 guns (blaster, Antigua, and magnus style guns)
0 and 1 star versions of Stun Haze bombs, shard bombs, and a vortex bomb would be nice and would introduce players to support roles early on.
A list of things I'd like to see in a Bomb update.
-an elemental DPS bomb
-remove invincitinks (applies to tortodrone guns too)
-Irontech and BAB buff (something to make them AT LEAST level with Nitronome)
-Increased status level of Haze Bombs (from minor -> moderate at least)
-An actual elemental bomb that doesn't spew out gas everywhere. Bombers should not participate in biological warfare.
-Remove the invincitinks. Why does my bomb not get all of its damage out? (tortoguns too, like keepscaite)
-More bomber armor. I need some nice Blue armor!
-A hand grenade. What? Don't think bombs and guns cross over together?
-A regular attack for bombs. Ehhh.. This just annoys me for some reason.
I have half a mind to write a lovely essay circumscribing the fallacies of modern bombs in comparison to other stuff and therefore how to balance LD (because unbalanced bombs => unbalanced classes), but I'm a busy student who could spend his time elsewhere, not a game that has a radiant drought.
Short* and snappy*, there are some of my points, without the evidence and explanation reasoning for why it would benefit OOO.
- Decrease the range of the radii of the bombs towards a larger radius (make lower star bombs have more range!)
- Improve the damage of all bombs
- Improve all bomb CTR. Anything less than ultra is death in Lockdown
- Add bombs with both large and small "Fuse time"
- Remove the lag whenever you stop charging, its annoying and prevents me from switching to another item.
- Improve movement speed of bombs A LOT,
- Bombs with a slow movement speed should be given extra CTR
- Add "Fuse Time" (FTI) by like one second or something
- !!!Add a new mechanic where during the last 25% to 45% of the "fuse time", a bomb will go off early if an enemy is in it's range. If nothing enters the explosion, then it will go off normally. This helps bombers become more defensive, AND be able to "defend themselves" in LD, especially with bombs with a large Fuse Time. It also helps positional play of bombers
- Oh, and make deconstructor elemental. It should construct specific weapon that does more damage than a chain of mobile Polaris spam
- Why? Bombs need more variation beyond charge, explode. New bombs => new reskins => more promotion ideas and stuff, could promote a "bomber update" => $ for OOO
- !!!Shield cancelling bombs and conserving (some) of the charge!!! When I charge a bomb and need to stop for whatever reason, I want to be able to keep my charge so I don't waste time charging another. (Charge, Shield, Charge some more and place). Of course for balance reasons, the charge will slowly decrease if you don't start charging it for a while. I also could conceive of how one could "share" the charge between bombs and switching bombs, but that might lead to strikers charging bombs and then rushing in to place them (which isn't actually that bad and could potentially be "balanced"). In that case that this is unbalanced, you can't conserve a charge after you switch weapons.
- !!!Give Guardians superarmor (which means you can't interrupt their attack, I'm sick of strikers "outprioritzing" me, "outtanking" me with HP trinkets and stunlocking me [not to mention out-maneuvering me, but that's another debate in itself]).
- Make Guardians' shields heal more than half a heart in T3 LD, like 1.5 hearts per.
- Remove Recon footprints.
- Possibly give striker a MSD low.
- Add bombs! There are SO many possibilities. Like a poison spine cone bomb, or slime explosive blob bombs (see T3 explosive jellies). I can't list all the bomb ideas I want here so: done.
- Etc.
The ones with the !!!'s are the best, most balancing changes that would greatly improve the game's balance (for bombs)
I'm pretty sure I've mentioned this before in one of my new bomb ideas in suggestions, but I'll do it again.
Make it so that regular attacks drop bombs. You can have a maximum of like, 3-5 bombs out at the same time. But the bomb's won't explode until you use the charge. Finishing the charge won't instantly explode the bombs either, it will make the fuse circle start.
Also, doing a charge will automatically have you place a bomb on the ground, like what we already do now.
It's crazy easy to code too. Probably won't even take more than 2-3 weeks. I also did the math, and it's not even that overpowered. Even BAB loses out in damage to two swipes from a neutral damage Acheron.
=======================================New Bomb Ideas========================================
1)A throwable bomb - basically grenade, does less damage but can travel short distances.
2)Mines - something like the Deconstructor but only explodes after contact (and possibly vanishes after so many are placed).
3)Explosive sword - there was a sword on monster hunter that made an explosion each time it hit and I thought that would be amusing on here.
4)Rocket Propelled Grenade - some sort of gun that has a really low fire rate but...well...it fires explosives.
5)Homing bomb - a bomb with little legs that moves slowly, but makes hitting enemies just that little bit easier.
6)Sticky bomb - a bomb that latches onto anything that passes, but takes longer to detonate.
7)Chicken bomb - a chicken that randomly runs all over then explodes (probably not an sound idea, but someone found it amusing)
8)Healing vapour dispenser - a bomb that actually does healing instead of hurting.
9)Amplifier - sends out a few shockwaves that may inflict shock status but only in one direction.
10)Cluster bomb - sends out multiple smaller bombs after it's first detonation.
11)instant bomb - doesn't wait for you to let go of it, after it's charged, before it detonates.
***************************************************Holiday Bomb Ideas******************************************************
1)Present mine - like the mine I mentioned before but a festive version.
2)jack in the box bomb - an animated bomb that has a jack-o-lantern pop out just before it explodes.
3)Holy hand grenade - (provided it's not trade marked by the makers of Worms) .
4)Dreidel bomb - a Hebrew spinning top and a festive version of homing bomb I mentioned before.
5)Firework - a small placeable rocket that launches is a set direction after a few seconds.
6)Spinning bomb - a festive version of the Fiery bombs, but it's a Kathryn wheel.
7)Rotten egg - a festive version of the grenade that splats on contact and does poison damage.
8)Groundhog bomb - a normal bomb that explodes multiple times in the same place (Groundhog Day reference)
________________________________________________________________________________________________________
That's all I can think of right now, but that's the additional sort of content I want to see from a bomb update other than new skins for bombs that already exist.
________________________________________________________________________________________________________
Rolling bombs (even blast bombs) could become a seriously amazing LD weapon, damage bombers could come back.
@Almond-Riddle
Great Idea!!!
However it may* not be the best in LD as strikers could just wait for you to detonate your bombs and them come hurling back at you! For balance reasons, I assume that the bombs that you place down are like 3-4* range, which is terrible in LD (in comparison to le guns that stop you)
It could work for some bombs though! (Old shard bombs, new shard bombs, DR, Deconstructor, Bomb Network bombs, etc)
@Archopal
Great Ideas.
You know what could be better? If you could read the threa- I mean:
A Slime Bomb!
Ya know the Explosive Slimes in the Clockworks?
Make this a bomb!
- For the 4-5 star bombs, make the bomb explode into blast jelly (like T3 Explosive Jellies)
- The blast jelly (obviously) explodes during the 3-4 seconds after it is released.
- For the 5* bomb, the blast jelly could latch on to foes like it used to.
My idea incorporates your points 10 and 2
3) Yup, I came to the same conclusion, but that would take away the point of having a "bomber update" if there were no major overhauls. Its not a "swords with a bomb charge" update :P
7) Funny, that was one of my ideas. You play the Legend of Zelda don't you? (I love that game 2 btw).
8) OP, turn it into a stat boosting thing for your allies instead (more damage, spd, etc)
Wow, many of those ideas fall into my own! I guess great minds think alike! :P
@Holy-Nightmare
Ok, then tell me how long a bomb would roll and how it could be a "seriously amazing LD weapon".
The fact is, bombs have poor damage (I use dmg bombs in LD sometimes)
Or don't I'm cool with that. :)
(But constructive criticism aside, cool idea!)
Oh wait here's an idea: A certain bomb(s) could "roll" during the "primed" time (see my post) in the direction that you set it in. That way it could be a much more offensive bomb! I love this idea!
@Thread.
Balance is key. What we need is something that can counter guns (esp. AT valiance/Polaris/Antigua) That alone*** makes bombs unbalanced in PvP
@Almond-Riddle
Great Idea!!!
However it may* not be the best in LD as strikers could just wait for you to detonate your bombs and them come hurling back at you! For balance reasons, I assume that the bombs that you place down are like 3-4* range, which is terrible in LD (in comparison to le guns that stop you)
It could work for some bombs though! (Old shard bombs, new shard bombs, DR, Deconstructor, Bomb Network bombs, etc)
@Archopal
Great Ideas.
You know what could be better? If you could read the threa- I mean:
A Slime Bomb!
Ya know the Explosive Slimes in the Clockworks?
Make this a bomb!
- For the 4-5 star bombs, make the bomb explode into blast jelly (like T3 Explosive Jellies)
- The blast jelly (obviously) explodes during the 3-4 seconds after it is released.
- For the 5* bomb, the blast jelly could latch on to foes like it used to.
My idea incorporates your points 10 and 2
3) Yup, I came to the same conclusion, but that would take away the point of having a "bomber update" if there were no major overhauls. Its not a "swords with a bomb charge" update :P
7) Funny, that was one of my ideas. You play the Legend of Zelda don't you? (I love that game 2 btw).
8) OP, turn it into a stat boosting thing for your allies instead (more damage, spd, etc)
Wow, many of those ideas fall into my own! I guess great minds think alike! :P
@Holy-Nightmare
Ok, then tell me how long a bomb would roll and how it could be a "seriously amazing LD weapon".
The fact is, bombs have poor damage (I use dmg bombs in LD sometimes)
Or don't I'm cool with that. :)
(But constructive criticism aside, cool idea!)
Oh wait here's an idea: A certain bomb(s) could "roll" during the "primed" time (see my post) in the direction that you set it in. That way it could be a much more offensive bomb! I love this idea!
@Thread.
Balance is key. What we need is something that can counter guns (esp. AT valiance/Polaris/Antigua) That alone*** makes bombs unbalanced in PvP
I want some kind of module or something that boosts bomb power greatly but makes them damage me too. A shield might work. Maybe a sprite skill? It just seems dumb to stand in a cloud of flammable vapor and not suffer any ill effects and it could add a whole new bombing style.
I wouldn't want it to take the form of new armor since that would make my current getup useless and I can't afford good UVs anymore.
I'm surprised no one mentioned the old Radiant Sun Shards.
Also a bomber shield would be nice. I was talking with some friends about the mechanics of a back shield, like the ones T3 gremlins have. Something that has a DEFENSIVE effect while a bomber is charging their weapon.
Rolling bombs would fall into the pulsar style of play but if we add in bouncing off walls then that would be good, rolling bombs also allow bombers to hold down chokepoints without exposing themselves as much to gunfire (which there is a lot of now that Blitz is viable in LD).
Changing the core mechanics of how bombs work.. that is what I'd like to see.
I always thought that bombs would be way better if instead of having to charge them up, they'd instantly be placed in the ground and have a much shorter fuse time (almost instant) , and after that a cooldown starts ticking down to use this bomb again, say 7-8 seconds with slight variations for each bomb type. With this new mechanic, hitting enemies is easier and safer while not having to rely on insane CTR and obnoxious spamming just so you can consider yourself useful, (mainly in LD, monsters are very easy to hit with bombs anyway) making them a bit more party friendly (less effects obstructing your team's vision) and focusing a bit more on their support role rather than a means to mass DPS, you can use your shield or switch to a secondary weapon while waiting for the cooldown to be up again, meaning that shields are not as meaningless to use if you're a pure bomber, the way it works now pure bombers (may they rest in peace) have very little use for their shields, for them it's either fight or run around shielding, can't do both at the same time.
Their damage might have to be buffed up a bit to compensate for an increased downtime (Status increased for hazers) And shard bombs.... well they'd still suck, I have no Idea what could make shard bombs better, if anything this change would make them a bit worser than they are now.
And bombers would now have a bit of a better chance of survival against a gun user or after getting caught off guard by a striker, because the moment you walk into a bomber, you can get your face blasted away by a bomb, get sucked into a vortex or be stopped on your tracks by a freezing mist.
This Idea comes from considering the dangers and flaws of using bombs that require you to be vulnerable 100% of the time while bombing unless you spam your bombs a lot and everywhere, I don't think that bombing was ever supposed to be like this, Bombs should be a very powerful weapon that everything and everyone should run away from in FEAR, not something you have to throw everywhere as much as you can and hope that your enemies get hit 500 times so they can die, it's a frigging BOMB, bombs should be at the very top of the food chain when it comes to damage infliction.
and ofc... NO DAMNED INVINCITINKS
Pve bombers do best when they can get the initial aggro of all the monsters in a room. To do this they should be able to move incredibly fast while charging, fast enough to outpace the other weapon classes when charging.
An actual bomb...bomb. One that takes long to prime, but does a heck lot of damage to the surrounding monsters. Last time I checked, being blown up by a grenade, most of the time, results in you dying faster than if you were stabbed by a sword.
Obligatory "Revamp Shards" suggestion.
More bomber armor.
Bombing shield.
Status inflicting 5* damage bomb.
Make Mad Bomber actually worth it.
The list goes on.
But if it EVER happens, I will, personally, sink $20 into CE then give it away in celebration.
@Ode: Here's a really easy way to make Mad Bomber amazing
Reduce the damage boost to low
But increase the CTR to High
Invincitinks added to all bombs, so that they just don't work any more.
Ash of Agni just wasn't very bomb like, and broke the established rules we have developed, where guns are incredible, swords are mostly functional and bombs are buggy and unrewarding.
But really, removing invincitinks from shard bombs would be the first step. After that, I'd like to see bombs made to charge faster, with ctr being less of a necessity. In the end, they'd charge only slightly faster at max than they currently do.