Improvements to Phantoms
- I feel the phantoms do not really give players a scare tactic like the Aprocrean levels do (even with their curse status attacks)..
- I propose to boost the phantoms up, not by attack or health (like the usual way of increasing difficulty), but by effect. Here are some ideas I have cooked up. Tell me what you think about them.
• Idea#1: Have the phantoms be more of a stalking enemy by having them follow the player's shadow (not that we have much of a shadow neither in SK, nor in graveyard either) after they are defeated. They will stalk the player, following that player's every footsteps until re-summoned to take that player's life. The real danger in this is that if that player was playing with more than one teammate, then more than one phantom can come out of one shadow. So if the party was at its capacity, then 4 phantoms would come out of one shadow to gang up on one player. Once summoned, the phantoms would designate that player as its sole target unless aggravated by another player. I feel this effect would give the players playing in a party more of a scare and give them an incentive to keep together playing as a group instead of wandering about in a haunted graveyard.
• Idea#2: Allow the phantoms once summoned to attack a player would be able to summon nearby skeletons in a graveyard. The skeletons would be affected by the phantoms aggravation and follow to attack the player that is the target of the phantom. These skeletons that have been chosen by the phantom would be given random status attacks such as ice, fire, shock, curse, and poison. The skeletons would also have an additional effect of once destroyed would give 25% of its health to the phantom therefor regenerating that phantom's health. This way, the player or player's would designate the phantom of each graveyard their priority target and focus on eliminating the phantoms first before choosing any other targets to be eliminated. Last but not least, while the phantom is in its dormant state after it has been defeated, it will create illusion tactics at the player or players that it has targeted. These illusions can be represented as a flying phantom head charging right at the player, a floating sword ready to strike at the player's back, or an army oh phantoms charging at a supposedly helpless knight in the distance (the knight of course will be an illusion also).
• Idea#3: This is my final idea for today and this idea will be simpler. Any fallen knight in a party that has fallen and not revived will have his armor and weapons are re-skinned unto a phantom. The phantom will take on the appearance of that fallen knight and continue to attack his/her comrades. The phantoms that has taken on that knight appearance will not make a sound once summoned but nonchalantly walk up to a living knight as if he was part of the group unless attacked. That phantom would start attacking the moment that it has reached its approximate range for a sword strike and then will yell that "shhrrreeeak" sound it always does once re-summoned. The first strike that the phantom deals while in this state will automatically inflict curse and deal an additional damage as the same when a player has come out of recon state when using the Maskeraith. I feel that this way if a player in a party does not keep constant watch of witch comrades that are still living, that knight will be caught off guard and let the phantom get close enough to deal a crucial damaging blow.
Well, these are my ideas for phantom improvement and if any of these were implemented, I also propose to have a way to ward of phantoms at the exiting elevator. So players that have reached the elevator will not be punished because their teammates have not reached there yet. Tell me what you think about them and if any of them are good or need to be changed
Source: http://forums.spiralknights.com/en/node/105721
this source is where i originally posted my idea and now i made it it's own thread.
I'm for idea 1 or idea 3, both of them are good but idea 2 is....I dunno having them make illusions....many knights won't notice or care about them once they know that they are just illusions.
But the other 2 ideas are great! My personal fave is idea 1, because then you have to sty in groups as you say and can't just part away from your team