its all in the name
spiral knights is it dying?
Every time I have been online since the gun update I have heard players mentioning that they haven't been on in a while, and asking questions about the new mechanics.
Updates bring people back.
What color are we dying SK? Or is SK dying a certain color? Are they making merchandise? IS THAT WHY THEYRE ASKING US TO CHOOSE A COLOR!? SK IS MADE BY THREE RINGS. THREE RINGS HAVE THREE RINGS. TRIANGLES HAVE THREE SIDES. A CIRCLE HAS ONE SIDE. THREE CIRCLES = THREE SIDES = TRIANGLE. OOO IS OLLOMONOTO CONFORMED
"THREE CIRCLES = THREE SIDES = TRIANGLE. OOO IS OLLOMONOTO CONFORMED.''
That's just as dumb as saying if you have three siblings you are part of them as well.(Ik It was a joke OK?)
but not many people are playing. i cant even get into a game of lockdown
LD is A MINI GAME. And maybe you aren't playign at the right time. I sometimes see nobody joining. That doesn't mean LD Is dead!
So In other words: http://media.tumblr.com/tumblr_lzhuoesFpS1qzsbwk.gif
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
...the illuminaughty rises...
Under OOO's noses too. we better keep a watch who joins our guilds or one day we might find a guild that no longer exists...
I think it's just Darkcub starting trolling the forums again w/ another account.
He forgot to place the version of the thread though (I don't even remember what number it was last time)
I used to love this game. Unfortunately as time progresses an emptiness wells up inside me. I was always optimistic towards OOO. I unfortunately see a very, very slowly dying game.
I used to enjoy hanging out in haven to find a living community that had people to chat to. I always found the community to be nice (as nice as video games get) and co-operative. People often worked together on runs and were always happy to sacrifice for the team.
No longer is this the case.
I walk around haven to only find 2 or 3 people chatting, the rest simply ignore the world and continue shopping. The community is still rather friendly and yet at the same time, hollow. Strangely, after the removal of lift costs, I now adventure solo. Even the party lists are more empty, only finding a few arcade runs.
Updates are slim, most content is put into limited-time events or costumes. The gunner update happened recently, but what did that add? 8 new gun lines? 3 New armour sets? The guns are mostly modified versions of other guns with a damage type swap, elemental swap and not much else. The armours? Possibly the most interesting thing from the update, however, there were only 3 armour sets released. All the "variation" in those armours are simple palette swaps and stat changes, mere filler content to make it seem like there was more to the update. Is this a bad thing? Hardly. The problem lies in how long it took for this update. When will there be an arcade redux? When will gameplay bugs be fixed? When will things be properly balanced? When will more levels be introduced?
I run the clockworks often. Very quickly I learnt the map layouts. Very quickly I found optimal weapons. Very quickly I churned through the missions. Very quickly I burn through this game.
After leaving this game every now and then, I will return. I find myself extremely invested and excited, until that fresh coat of paint peels off leaving nothing but the mouldy, blank wall SEGA left in its wake.
I don't think this game is dead, unfortunately by the time the developers apply the bandages this game will have already bled out.
There is a reason behind every action... a cause and a purpose.
Why OOO remains silent about the development of the game is something I invite you to think about.
I see what you're trying to say but it's pointless. If this game were a new release to the public then yes I would expect them to hide the content, however, this is a MMORPG (which most of which are oft a grind fest) made by a small team. Most small teams that have a successful game that they are updating, will often allow the community to see what they're doing especially for Spiral Knights as the community seems extremely interested in the development of the game.
I know you might not agree with my opinion but as far as I can see, OOO doesn't have enough beta content to even take screenshots of. Meaning development is going slow as all hell. I'm hoping the arcade redux will come sometime around January 2016 but by then Spiral Knights will likely be a very damaged community and quite a few will be sour from the bitter aftertaste that hundreds of prize boxes left in their mind.
My sincere apologies to OOO Design. This game had amazing potential but hit the same problems of every F2P that the main incentive was profit. I do really hope I'm wrong and there's some amazing update that'll come by July or earlier.
we just need a youtuber to do a vid on SK. that will help.
officialquantumnova
in game name arbitergomez
chawkthree
get them famous, they do sk stuff
Players from just about any community will ask this question, and usually it's based on the fact that A) they don't see things, or B) they don't want to see things. Things ranging from players, interactions, etc. In fact, the less players you see in Haven means the more in the clockworks, the coliseum, or their guildhalls. The reason you aren't finding clockwork parties is because they're likely not set to public.
There's only so much to do in this game, and Three Rings isn't going to give endless content other than the things that are randomly generated(I.E., the clockworks and coliseum lobbies). Many players assume that because the game isn't telling them what to do that they don't have anything to do, and thus the game must be dying. No, that just means you can delve into the huge bounties of other things the game offers, such as lore, gear crafting/upgrading/tweaking with UVs, prestige missions, etc, but you need to take the initiative like when the game started. No more handholding from Spiral HQ.
Various posters have been claiming the game has been dying for years. Since Beta even. And years later, here we still are.
http://steamcharts.com/app/99900#All
If you look closely, the line is going downwards (aka towards 0).
I'm not a math genius, but I'm pretty sure that's not a good sign.
Spiral Knights is more or less being recreated right now. A good example of this would be the number of guns that were recently added to the game. Prior to this, we had around 20 five star handguns in game, and they just added on 8 more, with five or six handguns being added over the year prior to the gunner update. Imagine this was done with swords and bombs as well, and I have no reason to believe that it wouldn't be... they've also promised a good number of other changes that I have no reason to doubt will come out within the next three years or so.
The end result of all of this? We can extrapolate that from what's been happening around us, as well as what has been promised to us.
Core/endgame area (new boss that was promised, probably Herex or the Core) that provides fire crystals
Tons more items to craft that are more balanced with one another
Never being forced to pay anything, with costumey motivation to pay anyway
Good reasons to play in the arcade
Updated graphics
More and longer lasting content in general
With these things in place, Spiral Knights will have a much better outlook. As for the game "dying" out, as long as the developers continue to develop it, it won't die. The only thing standing in the way of all this are SEGA/Three Rings' clumsy public relations- if players feel (and they might not.. they certainly shouldn't feel this way exactly now) that the developers are not developing, it all falls apart... but I've written far too much about that, largely because of how often this thread comes up. Similarly, if there were threads asking me for my favorite colour, it would remain pink on all of them.
Took them a year to add 8 guns, primarily re-skins of already available gun models, and new armors in which they re-skinned more of to make it look like it was actually more content than it really was.
Now you say that you have no doubt that these new updates will come out within the next THREE YEARS, okay that's all fine and dandy. I wanna see a game that updates ONCE a year maintain a big enough player base to survive. In that year that it took Spiral Knights to release a single update that in all honesty, had almost no new content except for actual mechanic changes that it brought with it, there are games like Warframe and Path of Exile that are also f2p and within that same year of development for a single update in Spirals Knights churned out 10+ MAJOR content updates, Warframe has only been around for about a year and five or six months and has a developer team that honestly isn't that much bigger than Three Rings and also don't have a major publisher like SEGA backing them, have managed to push out 100s of WEEKLY updates that match this one update, and they have also managed 15 MAJOR CONTENT, actual content, updates. The same goes for Path of Exile.
To go with updates *maybe* once a year is suicide for any f2p game, and I honestly find it amazing that Spiral Knights actually managed to survive the year without a single update or even much Developer feedback, what Three Rings should be doing is exactly as Tropic-Storm said, talking to there community. The only reason Path of Exile and Warframe are leading f2p games right now is because both of them TALK TO THERE COMMUNITY, they actually listen to feedback, and tell the community what is going on and what they have planned. Three Rings had that, and now don't, and they failed to see the importance of it when they lost it as when you never talk to your community except to announce prize boxes, your community will obviously think all your doing at this point is milking the game for more money before an inevitable shutdown happens.
All in all I find it impossible for this game to last another year if it does not start getting regular content, or at least give the community a reason to stay and start actually talking to us about what they are doing and have planned, because honestly the way they are doing things now is imo bad business. If you look at the steam charts Reto-Da-Liz showed you can assume that you can take those peak steam players of about 700~ and maybe add 500 from non-steam users and you'd maybe get about 1,200~ active players (which I honestly doubt), to assume those primarily active players will stay around for three years and actually deal with Three Rings methods right now and once a year updates is the most hilarious thing I have ever heard. It's like me giving you pop corn seeds and telling you to watch it for five years and maybe something will happen, that's the way I see this game right now, staring at pop corn seeds and hoping something will magically happen.
I made a personal survey a few months back, and it seems that about 71% of SK players are from Steam, the remaining 29% from other websites.
I believe "life support" is the appropriate term. Even if it's just milking via promotions, the promise of new content and activity does act to keep people in there. It could work a lot better- neither the game or community are improving at a visible rate, and the community is slowly losing players according to steam, but people as I said, people are hanging on and aren't abandoning Spiral Knights fully just yet. To say that the game will be dead within a year is foolish, when it has shown capable of enduring so much already.
If the developers start interacting more directly with their community and releasing new levels, weapons, balance fixes, whatever they can every month or so, then I can definitely see things turning around for them. It's all about perception, and I believe that it isn't beyond them to turn things around- the world may be sold, but that doesn't mean that Three Rings is. Wait no, SEGA already bought them rofl.
As someone who is returning for the gunner update...
I think the problem with Spiral Knights is its monetization. There is almost no reason for someone to consistently spend money on the game. If anything, it's far more satisfying to AVOID spending money whatsoever. As a result, OOO has to rely on temporary solutions to maintain their income. The most common/easiest are promos: reskins and slight model tweaks. If that makes them the most money, logically that has to be their main focus.
If you think about the updates people truly want, it makes almost no sense, economically speaking, to invest time into making them. New levels? Well yes, that would be nice, but that doesn't make OOO any money directly. Maybe they can make a level specifically tailored for VERY specific pieces of equipment, like the Danger Missions. However, as I said before, it is far more satisfying to NOT spend money making these pieces of equipment. New weapons? Same problem: players are encouraged to work for their new weapons, instead of spending money to acquire them. New Bosses? Same problem. New Tier? Same problem. Updated graphics? Same problem. All these patches would take quite a lot of work to make, but don't make OOO that much money. The most they can hope for is to draw back some of the older players to pick up the game again, but without constant content patches, it's just as temporary as promos.
Our best hope is that the Arcade Redux has some sort of built in mechanic that encourages people to spend money, without being too restrictive to F2P players. If it can make OOO a more reliable source of income so they don't have to rely on constant promos, then I'd expect more content patches at a better rate. Of course, that begs the question: What would be this miraculous mechanic?
Edit
I forgot: they could also lock new levels/equipment behind a pay wall, but that'll REALLY piss people off. They tried it with OCH and that got them some serious player backlash. Maybe something more like Shadow Lairs, but that's not much more popular (also if you split the key cost, it's not that hard to make the money without spending anything).
Traevelliath believe it or not I doubt it's payment model that is really the specific problem. Almost all (probably all) f2p games that are small and manage to survive like Spiral Knights has have a very dedicated and avid paying player base, I played a game called Grand Chase that for a long time (and still does even after switching to a more competent publisher) has a active player base that is less than Spiral Knights, around 400-500~ maybe at peak hours. It survived under Game Rage for I wanna say 2 years with primarily promotional events and costume/armor gambling and managed to stay up only because out of those 400-500 at least 200 were actively paying for all those weekly gambles and promotions to the point where the game could stay out of the red and be just fine.
What I'm saying more or less is people love to throw money at things they love. All that CE floating around in the Bazaar and on the Trade section in the Supply Depot had to be bought originally, it didn't just come out of nowhere. I'm willing to bet Three Rings actually made quite a bit (and by quite a bit I mean a lot) from all the promotions, flash sales, orbs, hell probably even crystals over the time it hasn't had a single update. So, no. I doubt doing some massive overhaul to the payment model of the game or adding in more CE blocked areas to arcade or increasing them from 3 CE to 300 CE will do much at all for overall profit that they have already been making. In fact there more likely to push the remaining player base away if they decided to redo the payment model because it's already questionable as is with the overpriced Heat Crystals and useless Heat Amplifiers going for stupid amounts of CE for no reason.
I feel the primary reason no updates are coming through are probably either (and honestly take my words here with a grain of salt, I'm no coder or developer or anything like that) is because of Java and the limitations it brings with it as a gaming platform, and possible messy original code for the game which makes it hard for them to add new content without messing something else up, the reason I think it's probably the ladder is because I've been playing a game called Contract Wars more recently that runs on Unity and is in a similar situation to Spiral Knights in the fact that it rarely updates because when the devs initially made the game they weren't super experienced with coding and when they started adding onto the game, because of the initial mess of code that they made, it was nearly impossible to add actual new content because they'd wreck something else if they tried.
And honestly economically speaking, any player going from 3*-4* and 4*-5* gear has plenty reason to spend 20 or 50 bucks on this game, because Orbs are the most ridiculous grind ever. So in the long run there actually is plenty incentive to pay for this game it just doesn't really bear its fangs till you've gotten to around Jelly King and than had to start making the shift from 3* to 4* and grind 200 missions to only see one orb maybe. And don't even get me started on going from 4*-5*, just heating the 4* items to 10 is the most mind numbing thing I have ever done and I almost wanted to just spend the 3k+ CE it would take to buy all the Crystals to max them instead of farming the Shinings. And Radiants... well Radiants have a pretty active rant thread going on right now already so I don't really need to bother talking about them in this thread. All I'm saying is there is definitely incentive to pay in this game, and all you are saying is if any f2p game wants to make money they gotta block half there content behind paywalls to make a stable game that gets constant cash flow, and to that I say look at games like Path of Exile and Warframe, Warframe having a VERY similar payment model to Spiral Knights and Path of Exile ONLY selling appearance items are both doing more than fine and have the same if not better payment models than Spiral Knights that don't block any content behind paywalls like you suggest they do.
And for the bit where you said it makes no sense adding new content as they have nothing to gain from it... what? I'm scratching my head at that. How does ADDING new content to a game reduce possible profit? If anything it increases there chances AT profit and also has the possibility to bring back older and newer players who are interested in said new content, meaning the possibility of yet more profit for them. I honestly just can't grasp the reason you would say they have no reason to add new content, they have all the reason in the world to add new content. Why do you think DLCs are so popular for games? EVERYONE likes new content, it brings more players to the game, brings back old inactive players, and the most important thing of all to the developers is that it brings money to there pockets, and the player base gets shiny new things to pay for and play with, if that's not a win-win situation I don't know what is.
I have a much shorter answer for travelling-cheetah.
EVERYBODY HATES P2W GAMES.
i think Kyuzwei hit the nail on the head... (sorry devs or GM's don't take this the wrong way...)
after nick leaving you could allready feel that a lot of stuff didn't get done (at first and untill recently i thought OOO lost intrest) appart from the (spamming of) prizeboxes/costumes getting added.
then after the gunner update the first thing that came to mind (after ... i dunno over 6 months non-active) nothing changed! but then reading a bit more about the early days i came across some posts where even nick said the code was a mess :)
so i think the current dev team is either trying to get stuff to work or is rewriting the code into something... more manegable.
for the players the game isn't dead or long from it. for me (and probably A LOT of old players) the game still has it's charm but we lost intrest because there's nothing for us to do (except hoard more crown/energy) :)
@Kyuzwei
"all you are saying is if any f2p game wants to make money they gotta block half there content behind paywalls to make a stable game that gets constant cash flow"
I'm not saying that... If anything I said the exact opposite: "I forgot: they could also lock new levels/equipment behind a pay wall, but that'll REALLY piss people off". There are other forms of monetization outside of paywalls. Off the top of my head, Candy Crush has an amazing system going.
"...I played a game called Grand Chase..."
I did a quick google search for Grand Chase. The second link lead me to an announcement by them saying they're closing down servers because they have "no more options we can exercise to prolong the life of such a beautiful experience." That tells me the game is dying, despite this core fan base that you are talking about.
And for the bit where you said it makes no sense adding new content as they have nothing to gain from it... what? I'm scratching my head at that. How does ADDING new content to a game reduce possible profit?
Adding new content takes a lot of time and effort, with very little direct benefit to the company. Promos on the other hand take very little time and effort for major direct benefit to the company. For example, Danger Missions. I spent $0 on all 4 Danger Missions which each took about a month and a half of work from the developers. When the Guardian Armor Package first showed up, I dropped $25 in a heartbeat for some re-colored armors.
"...has the possibility to bring back older and newer players who are interested in said new content..."
Good in theory, but let's look back at this graph here. Switch the zoom of the graph to about 1 year. The Gunner patch went live on December 3rd. If you look at the graph, there is a definite spike about when the patch goes live, but within 11 days, the graph is now lower than it has ever been.
"I'm willing to bet Three Rings actually made quite a bit (and by quite a bit I mean a lot) from all the promotions, flash sales, orbs, hell probably even crystals over the time it hasn't had a single update"
I think you may have been misinterpreting me, because this is (sorta) the core of what I'm saying. The Gunner update was a WIP for over a year now, and it's already started to lose momentum. At the same time, OOO has been spitting out about two promos/sales a month. Why is there this imbalance? Because Promos are making them far more money for the amount of effort they have to put into it, compared to content patches. That is because the current mechanics of the game encourage the player to avoid spending money for as long as possible. Spending money is a sign of defeat: You're admitting that the drop rates have won, and you don't have the will to continue grinding. On the other hand, promos are things people want for the sake of having, and will happily throw money at. From an objective standpoint, making promos is what's making them money. Adding content is NOT making them money.
"...and to that I say look at games like Path of Exile and Warframe"
Well lets look at Warframe first. Warframe is run by Digital Extremes LTD. "Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament." Also, "Digital Extremes completed work on the Multiplayer component of 2K Games’ blockbuster, Bioshock® 2 as well as the PC version of THQ hit, Homefront™." Moving over to their staff, they have "over 200 of the industry’s most talented artists, designers and programmers."
Opening up Spiral Knight's credits in game, I see approximately 35 different names. I'm going to guess Digital Extremes has a much larger budget and more resources to work with.
Path of Exile is a more reasonable comparison. They are run by Grinding Gears, which is a bit more comparable to OOO. However, I know absolutely nothing about the game, so I'd have to sink a week or so into it to come back with a reasonable opinion. On first glance though, I do concede you have a valid point. However, I would like to point out that most of their major content patches appear to be spaced out over several months, with many minor tweaks and promos in between. Most of their announcement section is instead dominated by PvP and player events, not just promos. The difference I see is that they are using their PvP and Events to keep players engaged with the game. It's a mechanic that encourages people to replay levels for other reasons than grinding.
So modifying the conclusion I made before, no the Arcade doesn't need to encourage players to spend money. It needs to encourage players to keep replaying the same content for little practical gain.
Just optimize the game, because it's plainly terrible and forces you to think of modding the game.
OH ALSO
CAN YOU PLEASE, LIKE PRETTY BEAUTIFUL HANDSOME PLEASE DO SOMETHING ABOUT LOCKDOWN? SHOW SOME LOVE, IT'S IN THE AIR, JUST WINK CUPID AND HE WILL HANDLE IT.
Re-reading through your post I guess you did cover some of the things I said you didn't, and for that I am sorry. (not a great idea to type things at 5AM in the morning, eh?) As for the Grand Chase one, I'm pretty sure I specified that the game switched developers? I'm assuming the link you clicked the for the Grand Chase Philippines server which shut down a few months back but the site is still there for some odd reason. The link you'd want to click on is the very first one, grandchase.elswordonline. Sooo yeah, the game isn't dead yet and it's only around still because of the paying player base, if you look at the site and look at the majority of weekly patches they are just returning Gacha events for all your gambling needs.
The points covering both of my comments on new content that you gave valid refutes for are indeed primarily true, developing new content does take time and money, but at the same time you kinda answered this one yourself in your own post, "The most they can hope for is to draw back some of the older players to pick up the game again, but without constant content patches, it's just as temporary as promos." This is EXACTLY what they need to do. (The constant updates part) Now for the Gunner Update, lets be real, almost everyone thought that since it took a year they had merged the Gunner Update with the Arcade Redux and maybe even the new Missions, instead what we got was a bunch of re-skins and a now very bloated Basil, any returning player who did indeed come back to check and see what was finally added that they waited a year for would only need a day to figure out there is still no point in coming back. We need continuous, actual content updates that draw in the people who stopped playing because of that lack of content, this in turn will bring back more players who are willing to pay for the game.
And you are right, adding content is not making them money. It's the adding of said content that gives players reason to pay for it, this is especially true for players who want things now instead of wanting to work for it, and those are the people constant updates would capitalize on and they would see a steady profit gain from adding the content because of that. Americans generally want immediate gratitude instead of delayed gratitude, just the way society works today.
And lastly for the Digital Extremes bit... um... the initial dev team that worked on Warframe was about 30 people, it is indeed now 200~ some developers but that wasn't until the game launched both on the PS4 and Xbox One, for a long time the game was being run by 30 or so devs who not only created a whole new game engine, but pushed out at least 10 major content updates on top of weekly updates in the time since release while Spiral Knights sat there for a year to churn out an update with so much hype that the hype was bigger than the update itself. Yeah, it is indeed a much bigger dev team now, but the initial dev team really wasn't that big. As for budget... Warframe started as an experimental project from a small group of DE devs to try out the f2p market, so no the initial budget really wasn't something insane. They do indeed have a MUCH larger budget now but that's only because the game has been madly successful and worth putting the money into. As for Path of Exile you'd want to look at the Patch Notes section in the forums and not the announcements as those announce new leagues etc, they update pretty much weekly and even if there small updates for the type of game that PoE is, the constant balance updates and additions and tweaks to skills, enemies etc impacts the game hugely. If Three Rings did something like PoEs weekly patches even if there small changes the overall growth of the game would have been atleast 3x what it is now because they only did one single big? idunno, update.
"So modifying the conclusion I made before, no the Arcade doesn't need to encourage players to spend money. It needs to encourage players to keep replaying the same content for little practical gain." Yeah. I agree with this 100%, encouraging people to play more makes the players want to invest more into the game.
Well, luckily, I have the answer.
It's
Right
HERE!
No disrespect, but...Dying or not, what is your point? If it is dying then what? You will no longer pay to play? Well, you don't have to pay to play now.
It is a pointless topic.
Please tell me what is your point of concern?
A. It is "dying," so nothing you can do about it, except play until it does.
B. It is not "dying," so nothing you can do about that, so play.
Therefore, just play.
I don't know if it is dying or not, and I don't care because I, we, have no control over this matter.
Just play and stop fretting over nothing.
I never once thought SK was dying, and I have played since it started. Only this year has this topic started to appear, over and over and over again.
Just pointless.
Enough already.
Cheers.
There are six people working on developing this game currently, according to the wiki.
For reference, seven years ago, this game started with a team of four people.
Vanaduke has been the final boss of this game for something like four years. I don't even want to imagine how many FSC runs have been done since he was released. Billions probably.
Seerus, the last Tier-3 boss that was released, came out something like two and a half years ago. And he's behind a paywall that I assume can still only be bypassed by linking your account to Steam.
The gunner update has been in reserve for seven months. It's been over a year since they talked about an Arcade Redux, Challenge Mode, A New Tier-3 Boss and more Story Mode Missions. All much bigger jobs than adding in gear.
Nothing has really changed at all in this time. OOO has always been fairly slow at pushing out content, mostly due to budget constraints, a small team that has been changed around a fair bit since release and OOO answering to a publisher that decides what gets made. Spiral Knights is much easier now than it used to be. They severely limited their options for monetizing new content, sure. But they held onto that Gunner Update for so long because it's going to be at least another year or so before you see news of another content update.
Also, OOO's games never really die. Bang! Howdy hasn't had a single official announcement in four years and it's still up.
Spiral Knights will most likely go the same way eventually.
Is Micro-Wave by any chance from Europe? Because that would explain why he couldn't get a game of Lockdown at the time of this thread's creation.
You guys realized that prior SK, OOO had at least a million in Whirled, right? They were already fighting an uphill battle on this one, and whatnot with their being acquisitioned by SEGA, they might've lost a little freedom of movement and management.
That, and OOO doesn't have all its devs focused on this game, let alone SEGA as a whole. The Dr. Who game is one of their more recent releases, and I anticipate OOO will work on other projects in the future. SEGA's still off buying other smaller companies to make (admittedly) menial games like Chain Chronicles, more Sonic clones, etc.
That, and actually developing with a program that's renowned for its lag in games while constantly updating to newer versions (and with it, some changes here and there to the code of the game) isn't something handled so easily. The game experience had to be a little small to avoid killing framerates and memory if the amount of content released was on par with self-developed engines like Unreal and Evolution.
There's also the issue of the low amount of players we've already seen too. From an estimated 2k down to 800, the flash sales could probably grab something over a thousand dollars (possibly maximum), since only 20-60 of those players would probably buy the promo boxes. This doesn't counteract the huge debt they've been already in at any point.
A reason why P2W model wouldn't work is because there isn't enough reason to cover the gap between beginners and meta-gamers, other than a grindwall. Granted, you can spend your 20 dollars on orbs, most of the content purchased with USD are reskins, with the exception being OCH (which can be bought with CE, something you can grind out of other players' pockets), but there isn't anything at the meta-game that would make a player want to stay other than taking on administrative roles as a GM of their respective guild.
I still don't know why you sugggested P2W anyways. A lot of those kinds of unbalanced games die off within the year on Steam, if not within the half-year. SK, having lasted for about 4 years with some changes to power structuring (without P2W options, since Hammers aren't godly as someone with a good gaming PC and hi-speed Internetz), is doing a lot better in slowing down its own end. If players are given too wide of an advantage in games, of course other people are going to whine and complain that they can't do this or that, and OOO would look like penny-pinchers. More players, honestly, would probably spend their money on a solid pay-to-play game than a p2w model, since power gaps get really boring really quickly. Adding more content that would be purchased with USD would only make it harder for your f2pers (who are also your cheapest advertisers) to introduce more players who'd want to pay money into the game, since more of the content would be inaccessible.
So... quitting sale anyone? because clearly this game is only trying to prolong it's death for a little while until it runs out of juice or at least it seems to be so considering the ammount of people who make all these kinds of threads over and over and nobody has a better response to this other than "It's not dead yet" (yet... as in soon XD)
So yes, I'd be willing to buy your items for a really really low price... actually, just mail me your stuff for free, game's dead right? soo there will be nobody left to purchase your stuff, and your virtual money will just fade away into the void.
There are countless amount of these types of threads sitting in the Graveyard, and I'm quite sure the answer to all of them was an abrupt "no".
PLEASE PUT IN GRAVEYARD. if you think the game Is dead/dying then get out. Your only going to discourage others and make them leave!
@Jetuppercut
Actually, they fixed that. You can now purchase operation crimson hammer with energy.
i do feel the game is... not as crowded as it used to be.
- haven 1 was hard to get into at times.
- zonechat would be filled with vendors, players looking for SL teams. (asked around in a few havens for a SL... not 1 reply)
- mats would be sold minuits after putting them in the AH (for reasonable prices) now they get mailed back to me because nobody buys anything anymore (except costume crap)
- i also used to get a few guild requests every day (been back since gunner update and only 1 invite)
again, not dying but lost a HUGE chunck of players (and gunner update did nothing to bring them back. wich i can agree on, didn't change the game all that much) so if OOO wants more players, they need to get out a huge content patch (levels, boss, misions, maybe new pvp mode, etc.) ASAP
adding the new guns did nothing for the older players (if it wasn't for the gilded griffin recipe being so hard to get i would have finished the guns i wanted on day 1) now i'm back at hoarding crown and mats, selling the mats to hoard more crown...
SK is a unique MMO.
Still it gained a bad reputation by being pay to play back in the Mist days. Players don't like paywalls and once a review is written it isn't likely to be rewritten after every update. If SK had started out with the current system we may have gotten better initial reviews. People hear us say "Play SK" and they go out and look for reviews and see
http://www.mmorpg.com/gamelist.cfm/game/674/view/reviews/load/184/Spiral...
written 2012
http://www.pcgamer.com/spiral-knights-review/
Written 2011
Steam reviews cast it in a better light 9/10 rating for over 9000 (Insert Vegeta Joke) people, these are obviously more recent and up to date.
@Holy-Nightmare steam users tend to look at those ;)
but the game is so old now it hardly does anything to attract a new crowd on steam :s
for example... back when i started with spiral knights TF2 was at it's all time peak (hats and guns, and guns and hats...) so when SK offerd a hat everybody in my list jumped on the game. not a lot stayed but i had a small group of friends that stayed. we played together every day (doing or RJP runs or ICMF runs) we helped each other get to T3 and finaly managed to clear FSC for the first time.
months past and eventualy... the game became boring, my friends started to just craft away their energy and i just did some solo runs. after a while i also stopped visiting haven :( more months past and then news of a DLC came! i started playing again, the DLC came out and i was having fun (found a nice guild that was pretty close to the group i had in the beginning) and again... the guild died out, and i again quit playing.
after that i picked up the game but i went solo... only to do vanaduke runs i joined random teams and after a while these became more and more rare to the point where we are today... allmost non-existant and i started to solo vanaduke.
i've seen a lot of people go... but never seen a lot of people come (back) into the game. i think it's with every F2P game if people don't know about it, they won't bother (yet an other F2P game... i'll pass! SK doesn't realy stick out) also a lot of stuff happend in this game wich rubbed a lot of people the wrong way. -> new UI (nobody asked for) forge update (people wanted free elevators and an other energy system... not that) and allmost forgot the DLC (paid content)
could also be people are just afraid to play the game (elite gamers ingame having all the best stuff and they have to start their way up... the long and now grindy way up) if it wasn't for my friends i wouldn't get past the helmet :) and stopped right there (allthough i liked it) and back in they day, you could either spend real money and so pay your way to the top. or you could do the oldfashion grind (like i did) i now have a full arsenal of things i need for PvE and looking back it was fun. (remember we had no misions or HoH, just the arcade and basil) i tried starting with a new knight after the forge update and stopped after defeating snarbolax! it just wasn't any fun! i had to grind for so many items (just to grind even more of them) it just wasn't much fun. it's a long way to the top... and once you're there, the game either stays with you or gets boring. with the forge... it could be the grind will just make it boring faster.
too much text = too much for me lol nope this tread graveyard it
All in the name? Spiral Knight's name is not "Dying", so no.