As most of us may know, buffs that are added on by equipment will cap at a maximum of +6. This usually leads to people maxing out ASI, CTR, and Damage. But what would happen if this limit was removed? Would it be balanced, having alchemers as an example, shoot out charge attacks at a rate of +16 CTR, the highest achievable amount, but with lower damage and animation speed?
My immediate guess at a response is probably not. Actually, it would be very unbalanced. If I can recall, CTR is determined by chunks being removed from the total time needed to charge, and not percentages. If anything, it would be quite interesting.
As a side question, what would you think would be entertaining combinations of weapons and prioritized buffs? Such as Cutters that have been prioritized with ASI.
While I have implied this, I think I should note that this would only apply to weapons, and not armor.
+6 is Ultra, Maximum should be +8
Being able to get +14 for CTR would finally make bombs more than viable in LD. But it would overall make the game a little absurd, imagine the damage from a +16 boosted Blitz Needle.