Analysis of CE Price Increase: It's really not a big deal.
I am simply posting to hopefully soothe some souls, as it appears many people are in crisis mode over the current situation. I was just out of town for 5 days and returned to see an increase from 4950 to 6500 last night and 6700 this morning. After a couple of hours analyzing the situation I have concluded that the energy price increase is reasonable, and definitely unlikely to be due solely to energy price manipulation.
There are three paths of logic which cause me to believe that this energy price increase is reasonable, and here they are.
1. Rule out price manipulation.
I have seen the price manipulated up and down by a few hundred crowns, but the market is very unlikely to stabilize at these points. I for one am not intending on paying cash, and as we all know there is no point in buying energy for 6700 if I can't make >9000 or so off of my 100 CE. People will stop buying energy when the price increases if they do not consider it worth the money. If this were due to market manipulation I would have expected it to rise to 6000 or so, and then come back down, not steadily increase over a few days.
Also, ask yourself this. Why now? Prices have been fairly stable with a few people perhaps trying to make money off of the market and causing brief fluctuations. Why now is every single rich person manipulating the market for personal gain? They aren't.
2. Snarbolax.
I believe Snarbolax was the impetus which initially drove energy prices up. I just tested running Snarbolax solo, and made 2640 crowns with my 60 energy. This corresponds to 4400 energy per 100 CE, for a SOLO run. We all know you make more money running in a party of 4, which is what people with low gear are going to do to run Snarbolax. I do not think it unreasonable to assume a profit of 6000 crowns per 100 CE for Snarbolax. Now, you have to realize that new players who were previously making only 2-3k on average running T1 and trying to save crowns are now partying (making more crowns) and killing a boss (more crowns) and getting tokens.
New players with starter gear or 1* gear will gladly spend ALL of their crowns on CE just to continue collecting tokens. It only takes 10 runs to get a 2* sword, shield, and bomb. I believe this increase in profit from T1 allows the vast majority of players to buy enough CE to play continuously and still feel as if they are making progress. This could easily drive the price of CE up to 6000 or whatever the maximum sustainable price is to constantly run Snarbolax.
As a side note, this increase in profit from T1 actually also decreases incentive to buy CE for new players, which will also decrease the supply of CE, making it easier for CE price to change rapidly.
3. Market fluctuation > general overreaction > everyone buys.
Stock market crashes are due to insecurity in the market. When you don't believe that your stock is going to come back up after a dip, you sell. This causes the stock to drop even lower, leading to more people becoming uneasy and selling, etc. This is what causes the market to bottom out.
A similar concept is likely at play in this situation driving prices higher than they needed to be. Where prices would likely stabilize around 6k for Snarbolax runs, players like myself are tempted to buy in to the increasing energy price. People who usually stockpile crowns will instead exchange all of their crowns for energy in case the price continues to rise. Of course, doing this causes it to rise even further.
All in all I believe the prices are likely to stabilize around 6000 as long as Snarbolax is around. The market is unstable due to decrease in CE sellers, and continuing to rise due to panic.
It seems it's not easy to have a full T1 party all the way. New players run out of energy before hitting later stages and I've seen a post complaining nobody would join a late T1 run, as in a bug or something.

There's also the aftereffects of the introduction of the AH wearing off.
edit: "You can't expect me to believe the market isn't corrupted. It'll take hours, maybe days for the market to recover from what one guy did in mere seconds." Rather a sign that CE is still undervalued, or was at that time of the day. If 12 hours later there's little people offering crowns, just go ahead and push it down again? If that never happens, CE still is simply more desired over crowns at that pricepoint. (more offers to buy it than to sell it).
The market CAN and IS being manipulated. It's time for this to stop.
Where does this "full party brings more crowns" stuff come from? Thats false. Its not false? Prove it with data then (10 runs with a full party and 10 without a full party on the same gate, going through the game stages).

Just don't expect to see CE drop in price when there's more demand than supply for it at a given pricepoint.. (nor the reverse; crowns could be highly desirable at the current pricepoint, if the majority of the playerbase were new)
Aside from that it might be manipulated, but I couldn't tell considering I don't even play anymore.
(if I were still playing though, I'd buy 100 at 10k crowns or more if I had to, just to have reserves and because I have no use for Crowns)
edit: First time I've heard of a claim that running in a party gives more crowns. lol
I thought it was general knowledge that running in a party gives more crowns. I noticed it as soon as I started playing, and asked a couple of my friends who have full 5* gear. They said I was correct, because there are the same amount of monsters, but they are difficult so they give more crowns. Since crowns are shared evenly you end up getting more in a party. Odd that this hasn't been discussed before...
I guess I forget that most people playing this game are casual gamers who don't care.
Edit: The market can be manipulated, but you have to realize there are people on both sides manipulating both ways. To make a profit off of manipulating the market up, you have to manipulate it back down. Unless every single player with full gear is in cohoots, which they aren't, on average there will be people playing both sides. It isn't enough to have the market stay at +40% for an entire week. Market manipulation may shift it a few hundred, but Snarbolax and mass panic are what pushes it higher than that.
I agree wholeheartedly that the increase in CE prices is NOT due to market manipulation. Those that claim market manipulation don't understand economics and the relative value of currencies in this game.
The market can only be manipulated if there is some sort of cartel-like agreement between ALL players who sell energy, an implausible scenario. Otherwise, the price is influenced by the supply and demand for CE and crowns (the relative value of each). It's a free market with a 2% tax on transactions. Plain and simple.
I disagree with the assertion that Snorbalax is causing the increase in CE. The reason I believe prices are increasing is twofold.
Firstly, the Auction House patch that increased crafting costs as well as making 4* and higher items bound on pickup. This I believe caused a gradual fixed increase in the cost of CE and will not be a problem in the long run (as in, it will not cause forever increasing costs of CE)
Secondly, the value of crowns decreases drastically as players reach endgame. This, I believe, is the BIG problem. Besides trading directly amongst players, how can crowns be spent? Three ways -- Buying CE, Buying recipes, and paying AH fees. To a player who already has 5* gear and no longer needs recipes or various stuff from the AH, the only real use for crowns is buying CE.
Thus, as a player reaches endgame, his value for crowns goes down. His value for CE remains the same; however, his RELATIVE value for CE (compared to crowns) goes up. Thus he buys more CE, and he pays more crowns to do it. As more and more people reach endgame (meaning as the game gets older), more players will spend a larger percentage of their crowns on CE, because there's no other real use for it.
Thus the price of CE will forever go upward unless there is a game mechanics change to address it.
The solution?
Endgame crown sinks.
Energee, all you can do is speculate about your claims, but if you pay close attention to the market, you will see that there are people who insert 100+ buy/sell posts in order to make people outprice them in order to see any results. For someone to manipulate it back down, it would take a great deal of philanthropy on their part and I think it's pretty safe to say that most people are hurting for CE right now, except for the rich few or the ones who can budget properly.
Eradicats, how long have you been playing this game? It's frustratingly simple to mess with the market and it doesn't take much observation to see why.
Rotfl, yes, back up yourself by anecdotal evidence and even go as far as insulting people, gg.
zeitgeist -- people are doing what businessmen have been doing for centuries, maximizing profit. Prices are increasing because demand for CE is higher than supply for CE at the current price level. In layman's terms, because crowns are nearly worthless.
It's natural for people to charge as much as they can if they think it well sell. "Market manipulation" can only happen when a large proportion of energy sellers collaborate and agree not to undercut each other or agree on a higher price level.
Eradicats, you have to consider that not all iRL concepts are easily transferable to this game for the simple fact that the parameters between the two are vastly different. People are trying to maximize profits, yes, but you're underestimating the amount that the rich people can influence the direction of the market in this game. It's far easier to charge the price up because it comes at almost no cost to the perpetrators. In the common example that I used in my previous post, say that someone posts 100 buys at a certain price, forcing people to pay more for the same amount of CE, unless they're willing to wait close to forever to see their prices met. They might lose a slight bit of crowns in the process but not enough to halt their plans at all. Keep in mind that there are several people who do this, perhaps in concert, or perhaps not. Either way, each of their individual impacts have a profound effect on everyone and there is no question about that.
The only possible way I can see this changing is, as you said in your previous post, to make crowns more meaningful.

For a period of time I was keeping tabs of my CE usage for elevators versus the amount of crowns I received. I ran solo and in parties and if there was a difference in the amount of crowns per depth with an without a party it wasn't significant enough for me to notice, certainly not 36% more.
I see your point, Zeitgeist. Rich endgame players have a disproportionate influence compared to the majority, and thus can control the price because they know that they own a large portion of a highly desirable market.
However, I don't think that most of our rage should be directed at these people (maybe just a little of it...). A solution must come from the developers, and it seems we agree that some nice endgame crown sinks is the best way to fix the CE market.
"Firstly, the Auction House patch that increased crafting costs as well as making 4* and higher items bound on pickup. This I believe caused a gradual fixed increase in the cost of CE and will not be a problem in the long run (as in, it will not cause forever increasing costs of CE)"
Ehh, the prices for energy did go up at that point, and I saw them reach 5,300 crowns per 100CE.
Then they actually decreased and stabilized at around 5,000. (In fact, I was regularly getting CE for 4800 for the days before the Snarbolax patch. Could have been from people buying the Starter Pack.)
Something else, something unrelated had to set off the next price rise. It's just very easy to connect it to the Snarbolax update since that's when the second wave of price rises came in (remember, the market prices were declining before the Snarbolax patch). With a sudden large wave of people consuming their energy running the dungeon and then, all at once, spending more energy crafting the new weapons and shield up to 5*... it just seems like a very probable cause of the recent inflation, since CE saw a burst in demand strong enough to overwhelm the falling prices.
Since the Auction House, running solo has become more profitable for me than in teams. I make about the same crowns either way, but running solo means I get all the materials, so I can sell more materials.
I agree with those who are spotting deliberate market manipulation. I suspect it's people who buy CE with real-world currency - and the Starter Pack sure makes that attractive - who then want to sell it for as much as possible. So, they sell a few hundred of their - what is it, 7900 for $20? - and then, as we've observed, they make buy offers at about 50, 100, 200 crowns above the top, and then they increment it by 1 until the lower offers fall below the cut. Regular Schmoes come along, wanting to just keep playing right now (running from D1 to D18 takes at least 140 energy, there's your "demand"), so they do the usual "add 1 to top buy offer" thing, and then the next market manipulator adds another 100 or so on top of THAT.
It really doesn't take much to get the market to "stabilize" at the higher prices they set. Once they've made it look for a few minutes like That's Just The Way It Is, enter the folks who are Almost To Emberlight! and can't bear the thought of giving up now and starting over from D9 tomorrow, and there's enough more people buying at the new prices to make it worth pushing the market again.
I think the developers could help curb this by allowing more rows of buy offers to be visible, so that market manipulators' actions were more transparent. They'd have to add 1 for that many more rows to push the lower-priced stuff out of view, and 20 rows of single buy offers at 1 crown increments may look more suspicious than 4. Another possibility is to make it impossible to top the current top buy offer by more than 1. That would at least require more crowns to significantly push the buys up.
I try to do my bit; I try to do single Tier runs, and then offer to buy CE at about 200 below the current market, and then I log off. But five days later nothing's come through because the prices simply aren't coming down. So if I want to save up CE at all (800 for that Vog Cub Cap!), I have to become yet another datapoint for those of you claiming "Well, clearly there's a demand for it at these prices; stop whining, you have no one to blame but yourself for being willing to buy it!"
Or else I need to pay actual money. Which may well be why the developers aren't going to be interested in countering the trend of deliberate market manipulation.
*facepalm* The problem with this analysis is that it assumes that, if a player feels the CE prices are too high, they'll stop paying for it, and yet, somehow, KEEP PLAYING. 100 Mist a day isn't exactly a lot, and if 100 CE isn't worth running a dungeon on, what's the point? Why buy any more energy than what it takes to make your weapons?
All these high prices are doing is weeding out those that are willing to pay that amount, and those that aren't. Anybody that can't pay leaves. You know who's buying your energy? The same people selling it.

Explaining (respectingly making hypotheses on) why its happening is a fine thing for sure; but that doesn't bring any solution. I just stopped playing for a day, the average cost took another 10% increase.
The problem with finding a solution is we have no way of testing our proposed solutions. We don't know if they'd actually work or if they're so much hot air. And it's not like we've gotten a significant response from the devs as to whether they believe there's a problem or whether they think any of our solutions would work if they do. Nor can I expect a response, since it's probably company policy to limit information on what direction they're taking their game. I can't blame them for that either, since any major change they decide on could easily result in mass uproar, among other things, I'm sure.
i dont think they are that afraid of uproars considering they went through with the patch that led to the rage quitting of a good portion of players
Like I said, among other things. But for now, I'll take that patch as an example. Considering how people reacted to it when implemented, how would they have reacted if we'd known, say, several weeks in advance? An earlier 'mass rage-quit'? How about people organizing protests against it in hopes of getting them to change their minds? Even more people angry when the Devs 'don't listen to them'? Why give players that much time to stew in it when they're going to do it anyway?
Then there's the question of what the patch did. Is it really a plot to get players to spend more CE on their gear? Or was it an attempt to actually get people to play the game instead of buying all their gear outright, getting to the end, being bored, and having nothing to do? As it is, people are making less high level items than they were before. That means less CE spent, less CE bought with real money. That hurts their income, so of course they'd boost the CE cost to make up for it, which also has the added advantage of increasing playing time. You'll note they didn't increase the price of crafting the lower end weapons, just the high end weapons they'd lose money on with that switch.
Right now, they'd probably have a better game if they rebooted the whole damn thing and made everyone start from scratch. They won't, as that'd definitely make most of the big buyers of CE and some 'veteran' players disband in droves. But it'd probably be a better game.
#17: facepalm* The problem with this analysis is that it assumes that, if a player feels the CE prices are too high, they'll stop paying for it, and yet, somehow, KEEP PLAYING. 100 Mist a day isn't exactly a lot, and if 100 CE isn't worth running a dungeon on, what's the point? Why buy any more energy than what it takes to make your weapons?
I never assumed people would keep playing. I haven't touched the game for a week, SC2 instead.
Every time I log on, none of my friends are on either, they all used to be really active.
Then how exactly is it not a big deal? *confused*

It's far easier to charge the price up because it comes at almost no cost to the perpetrators.
The market can be pushed up at almost no cost because the market has been generally rising since the game went public and there is nothing to indicate that the market has reached the equilibrium point yet. I've watched the market, and most of the time, the "market wall" is a bid of less than 10 units, people bid up, and up and up because no one is buying and forcing it down. I've also seen market walls start at 10 units and gradually grow over a half hour to be 200+ units, and then later see the way torn down as the individual orders march right through it.
Stop trying to blame the problems with the game (no reason to buy crowns) on bogeymen/trolls.
The market can be pushed up at almost no cost because the market has been generally rising since the game went public and there is nothing to indicate that the market has reached the equilibrium point yet. I've watched the market, and most of the time, the "market wall" is a bid of less than 10 units, people bid up, and up and up because no one is buying and forcing it down. I've also seen market walls start at 10 units and gradually grow over a half hour to be 200+ units, and then later see the way torn down as the individual orders march right through it.
Anecdotal evidence is anecdotal.
Now to completely invalidate your argument:
You haven't seen a true wall then. I've seen 100+ energy walls appear at 25+ crowns higher than the highest bid, and then immediately after there will be 20 for 1 above that, 20 for 1 above that, 20 for 1 above that, and 20 for 1 above that.
Now the entire buying market that's shown is artificially increased, and guess what? Within moments, players are overbidding regularly until the wall is pushed out of sight.
Rinse, repeat.
I find it hilarious how many people come out trying to "disprove" market manipulation, when there are dozens of people who have explained how to do, admitted to doing it, and tested it themselves.

Have you guys seen the the Barbarous Thorn Shield recipes going for 60K+ in the auction house? There's a set of people spending like crazy to get the new gear. This whole market spike is the same as it has been the last four times I've seen it when new gear gets into the game. The player behavior in the energy market has always been the same, don't assume that each block is actually the same person or even a single person. There's a rough two month cycle to these events.
The market in this game tends to trend to the most common and most profitable run. Do not be surprised when the market hits the ~8K range before it's at equilibrium again; at which point it will be difficult to manipulate upwards since there just isn't enough Crowns earned per unit Mist energy. Also, expect a bump again as the piercing update comes through and half the players realize they want new armor to deal with a fresh threat.
And don't worry. Next month everyone will probably complain about how the market has crashed. I love it when the market crashes, I bag so much energy for pennies. Until then, I just watch the for the boom and bust.
The price of energy is always what it should be. If it wasn't worth so much no one would buy it, but they are still buying it. I would consider the fact that depths 9 through 12 are utterly valueless and that a large portion of the population can use a friends list and/or guild to circumvent it and make roughly 3 times as many crowns as people who don't. This kinda makes the vast majority of the already limited game content unappealing and wasteful, if the crown drops per tier were spread out a little more evenly between the depths it wouldn't be so drastic but you make maybe 1600 crowns for 50 energy all of pre jelly palace then wham the jelly palace depth 15 and 16 is 4000+ crowns for 20 energy and that's super abusable. All your math is based on the 5-7k jelly run but as long as a big chunk of the population can make ~16k for the same amount of energy in the same tier that's going to influence the value of 100 energy, and the lack of value for 6k crowns. Sure, sometimes you need to be the guy thats runs the crappy levels and have other join you, but you can still continue to pay for energy up to like 12k prices and still be making a hefty profit. This is also why the idea of energy boycotts won't work, they barely feel the pinch of another 2k in energy price and the amount of paying players is low enough that they alone could probably fill the low crown demand.
And that's just skipping floors to max your 100 energy value, there's also multi account trickery and energy barons that own a corner of the AH market, although there's much less of that then there is floor skipping so i assume it has less influence on energy price.
the fact that T1 players are making more and more crowns its also a problem cus the cr currency is being devaluated since recipe prices are so low the cr sink was decreased and now CE costs are increased so CE sink is greater

> Anecdotal evidence is anecdotal.
>Now to completely invalidate your argument:
> *anecdotal evidence*
hehe good one

I find it hilarious how many people come out trying to "disprove" market manipulation, when there are dozens of people who have explained how to do, admitted to doing it, and tested it themselves.
I have yet to hear anyone claim that they have significantly lowered the price of CE. You are like the guy who claims that throwing a bucket of water into the ocean is what made the ocean wet. Making the price of CE rise is trivial and can be done just effectively with market "walls" of 1 order as 100.
I have yet to hear anyone claim that they have significantly lowered the price of CE. You are like the guy who claims that throwing a bucket of water into the ocean is what made the ocean wet. Making the price of CE rise is trivial and can be done just effectively with market "walls" of 1 order as 100.
Huh? I watched a moving market wall push the price of CE down by 300 crowns last night. I was getting pretty excited because the softness in the market (no low walls to stop the downward push) meaning he could've probably gone another 100 or 200 crowns before meeting serious resistance from market pressures (unless there was a low wall hidden off the screen anyway).
And there's no doubt it was a push by one manipulator, moving the same large block of 216 offers (well, the exact number changed from start to end, whenever his wall got nibbled at, but it was still the same number of offers taken down and put up again).
If you haven't seen downward manipulation you haven't watched the market often enough.
Anyway, presumably the downward-pusher bought however much CE he wanted to acquire at an artificially low price because the walls suddenly vanished and of course the market rebounded within the hour --- because market manipulation is temporary and not responsible for sustained long term price change.

>And there's no doubt it was a push by one manipulator, moving the same large block of 216 offers (well, the exact number changed from start to end, whenever his wall got nibbled at, but it was still the same number of offers taken down and put up again).
It wasn't just one manipulator. I can confirm that there was more than one person involved in what happened last night. The people involved probably sold 5-10k CE pushing the wall down so I'm not really sure how effective doing this to was to "[buy] however much CE [they] wanted to acquire at an artificially low price". I somehow doubt that they were able to buy back all the CE they used to push the wall down. There were orders being buffered downward at the same time that the person(s) responsible for the 200 block prepared to move the block down. Each time the block was moved, somebody else was selling CE to the offers to buy (I estimate 20-50 offers everytime) to push the offers to buy down.
When the person moving the 200 block pulled his block, all the buffer between 6900 and 6600 vanished. The price price to sell came back to 6900 almost immediately and the offers to buy began to outbid each other by 20-50 and came back up to 6800 in less than 10 minutes. I find it highly unlikely that they would have been able to buy back all the CE they used to move the wall down.
When they finally stopped and pulled the walls completely, I noticed that it had become way too risky to keep pushing the price down. Orders to buy at 6600 were coming in fast as people noticed the manipulation and wanted to take advantage of it. If the wall was kept up past the point where it got pulled, it would've basically been losing 100 crowns per offer sold even if the buy prices stayed stable.
@Drunkefox
I seriously doubt it is the crowns earned by T1 players has anything do with this... They can craft a whole tier 2 set on just two days worth of mist energy.
I just watched a guy increase the price by 200CR because he felt like driving it to 7000CR, just for the lulz.
You can't expect me to believe the market isn't corrupted. It'll take hours, maybe days for the market to recover from what one guy did in mere seconds.