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Difficulty system probably doesn't help.

15 replies [Last post]
Wed, 12/31/2014 - 08:01
Autofire's picture
Autofire

Reference.

Assuming that video is correct, players don't like to change difficulty settings. On my own observation, some players (myself included) won't join a party just because the difficulty isn't at the preferred one. ("I'll get that many more crowns if I play on Elite rather than Normal, so I feel like I'm losing out if I help you beat the Jelly King unless you play Elite too.")

The video points out that, in Dark Souls II, players can basically set their own difficulty. Spiral Knights already allows you to do this. Want to ace all the levels without a scratch? Get Chaos, Brandishes, and Pulsars. Want to raise the difficulty? Get a DVS/WHB and Shard Bombs. (Trust me, DVS is not a weapon for the faint of heart. My short supply of sparks proves that.)

With this in mind, I wonder if this is why the devs are so insistent on keeping certain weapons bad and other ones really good. This is also why I suggest that weapons get their mechanics changed while in Lockdown, because that's where balance comes into play, in order to keep things fresh.

Wed, 12/31/2014 - 09:53
#1
Jessecho's picture
Jessecho
Hmm...

Very interesting. A few thoughts/observations:

1 - SK sort of gives the same advantage with teamwork. Enemies get stronger with more people, yes, but their health isn't doubled/tripled, it only takes one or two extra hits to take down most enemies with teammates.

2 - Ranged fighters (in SK's case, Gunners) shouldn't have the OP advantage like spellcasters do in Souls, because there are many Gunners out there who still want a challenge and wouldn't be happy if the game suddenly got easy for them. I do think that some weapons like Winmillion and other lines need buffs, but there should be some weaponry (not just swords, also guns and bombs) and gear that is made intentionally underpowered to make it harder for those who want a challenge (WHB, Fearless Rigadoon, Shard Bombs), and some that is made intentionally better for those who want to make the game easier (Chaos Set, Brandishes, basically every boss weapon except Gran Faust, and The Third Troika if it ever gets released), and also some middle-ground equipment for those who want a more balanced difficulty (Wolver Line, Gunslinger Line, Sudaruska/Triglav, Final Flourish, Alchemers).

Wed, 12/31/2014 - 12:48
#2
Fehzor's picture
Fehzor

I've been thinking a lot about the difficulty settings too for a while now. From my experience, very few people use advanced mode. Players either want to just get through their content, making things as easy as they can on themselves with normal mode, or they want to maximize rewards at all cost. I think that this is mostly fine, as it acts as a practice mode of sorts for newer players so that they can learn the ropes before being expected to really perform on elite mode to earn things.

The Dark Souls analogy is interesting. The problem with using our mechanics as a difficulty setting is that it effects all four people in the party, and not just one guy on (s)hard mode. Spiral Knights also rewards players externally quite a bit- if I can earn my winterfest scarf faster by playing on normal mode in tier 1 as a tier 3 player, then I WILL earn my winterfest scarf faster in that manner, because I don't care so much about that feeling of accomplishment... rather, I'm just there for the reward because in Spiral Knights time is your most important resource and doing the whole thing on hard mode wastes time. Bragging rights and "for fun" will always be motives, but as a newer player choosing to take longer makes very little sense. In these ways, it becomes impossible to truly adjust the difficulty in the same manner as the Souls series.

Originally, the difficulty system in Spiral Knights relied on tiers. Lets say I suck at video games and take a month or two to get past tier one. That whole time I'm playing on "easy mode", and because of the experience I've been spoon fed for that month, I'll be better prepared for tier two than would be a newer player that flew past tier one. In this way, players found their own difficulty through progression, and were driven to become better at the game because of it. The difficulty settings bar is worrisome to me because it breaks this. If I'm playing T1 on elite mode then chances are I can survive T2 on normal mode........ so where should I play? I could go in order and work my way up in T2, which would be fine, but that's the same as what was already happening.

Another issue I have with the difficulty settings is in finding parties. The Jelly King is my favorite boss because it lets me see new faces in the game, so that I can observe how they use weapons when there is no right way to play and loads of novel arenas (required fights) to fight in and strategize around. Unfortunately, I want to do this on Elite mode only because doing so earns me tons of free 4* orbs to use crafting new bits of gear and newer players often prefer normal mode. Because of this I find it hard to just press the big "go" button at times, and have to start parties, wait around.. the same goes for missions like grinchlin assault and the danger missions, whereby players all want to go on normal mode for the easier victory. I don't like it.

----

I think the developers should have gone with a "practice" and "normal" mode system. In practice mode, you'd magically not take a good 50-70% of the damage, but would miss out on huge portions of rewards.. you also wouldn't be able to get credit for missions, shadow lair materials.. you know. Playing this mode would make the game unbearably grindy, but it would offer players a way of improving their skills and adjusting to new tiers.

Normal mode would be the current "elite" mode.

Wed, 12/31/2014 - 12:50
#3
Exerpa's picture
Exerpa
New players choose

New players choose Normal.
Veterans stick to Elite.

Nobody plays on Advanced.

Theres no real mystery as to why the two groups have arranged themselves this way. The Elites think they are unstoppable killing machines, while the Normals think they aren't.

Wed, 12/31/2014 - 15:58
#4
Holy-Nightmare's picture
Holy-Nightmare
" The Elites think they are

" The Elites think they are unstoppable killing machines "

At least until the Apocrean Harvester starts looking at them like a Fat man looks at a burger.

Wed, 12/31/2014 - 17:23
#5
Fehzor's picture
Fehzor

Except fat people actually do something with the burger in a timely fashion and are done with it. The harvester on the other hand kills them with boredom, as they run around it in a circle for three weeks trying to earn 10 million tokens for a cosmetic. And then when they do get the cosmetic, they stick it on something that's already dark like snarbolax or dread skelly where no one can even really tell it's there.

Thu, 01/01/2015 - 04:04
#6
Keepscaite's picture
Keepscaite
I play on Advanced a lot

I play on Advanced a lot because it's the comfiest difficulty.

People who just want to get it over with play on Normal, and people looking for loot or a challenge play on Elite.

When you open a public party on Advanced, you meet all the people taking a break from Vana runs or people wanting to semi-relax and do their favourite mission *cough*Arkus*cough*

Thu, 01/01/2015 - 07:47
#7
Jessecho's picture
Jessecho
I've started running Tier 2

I've started running Tier 2 on Elite to rake in tons of loot. As a bonus, when Tier 3 players join my party, I get to see what kinds of strategies and equipment they use... sadly when a Vanguard sees a knight with Dusker armor and a Swiftstrike Buckler, a lot of times they assume I'm a noob in way over my head, but in all actuality, Elite isn't much more difficult than Normal or Advanced. It's crazy that in most cases, I'm the only one in the group who knows how to shield cancel.

Thu, 01/01/2015 - 10:58
#8
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

No, not too many people play on Advanced, but there are some exceptions.

If difficulties were removed, I think that Advanced mode should be the default, because that was the original difficulty. However, I think Rarity drop rates would have to be tinkered with...otherwise, they'll be a bit too rare, I think.

Thu, 01/01/2015 - 20:26
#9
Fehzor's picture
Fehzor

My logic is that the payouts on elite are already low enough (compared to how hard things are), and that the knight is overwhelmingly powerful as is.

If people are having trouble, then they can stay in the previous tier a bit longer (or use practice mode if that happened) until they're better at the game, because nothing really changes between tier one and tier three- same enemies, same attack patterns. Things do a bit more damage, or shoot an extra five bullets here and there, but it's all the same set of levels for the most part. They aren't missing out.

Thu, 01/01/2015 - 21:48
#10
Velcrocs
i think the real problem here

i think the real problem here is players lack of imagination regarding raising artificially the difficulty.Sorry if i've insulted someone(s), but the game give you the tools, like in Darksoul, and, like minecraft, its your imagination/interpretation that decide their utility

You want the easy difficulty, play on normal with brandishes/other good 5* weapon
You want the "MLG of the MLG" difficulty, play on elite with the proto stuff(the stuff you get at the very beginning of the game), go for shadow lair, compound and bosses lairs without changing your stuff if you do arcade run(start at depth 0) and try to not die and no spark of life allowed

Thu, 01/01/2015 - 21:53
#11
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

...nothing really changes between tier one and tier three...

I don't really think that's entirely true. Many monsters do move significantly faster, reducing the player's reaction time. (And punishing latency further.) This is unfortunately not true for many monsters, specifically those which don't get decent and new abilities in T3. The few who get stronger, like Thwackers, Menders, Mechaknights, and Polyps, go nuts.

But I still agree: We need more monsters getting unique attacks when going T3. Especially Beasts. I still don't see a good reason for them being so weak, even though they are 'introductory' monsters.

EDIT: Ninja'd by Velcrocs. (No hard feelings!)

FYI killing T2 monsters with 0* weapons is a pain in the rear. I'm not man enough to try it in T3.

Fri, 01/02/2015 - 00:49
#12
Fehzor's picture
Fehzor

Exactly, the game gets harder but the monsters stay the same except for those minor changes to their attacks etcetera. Compare this to a game like Dark Souls- you go to the next area and find all new monsters. It would be like if they made all of T1 wolvers, all of T2 devilites, etc. There isn't anything innately wrong with the way they made things originally either, it was a design choice because tier represented difficulty.

As for Velcrocs, I believe my previous point still stands. Proto gear might be a bit of a stretch as Autofire said, but try bringing it on an average FSC run, and see what happens. Bringing the normal shard bomb has a similar effect. Difficulty clearly wasn't planned and so doesn't function very well in this way. It feels very clearly artificial.

Fri, 01/02/2015 - 01:54
#13
Velcrocs
@Fehzor

im just saying that you dont alway need to seek the "worst" 5* thing to heat up your journey(where the proto stuff in the example), but one thing that i hate about the news mineral bombs its it shoot explosive debris instead of its original spikes throwing ability(i dont know if that aplied to shard/splinter/dark matter)
PVP, ok the "good" 5* stuff can have an important role, but for PVE does looking back hurt that much?

Mon, 01/05/2015 - 19:59
#14
Orangeo's picture
Orangeo
Why do people say that elite

Why do people say that elite players consider themselves unstoppable? It's not that we're unstoppable, it's that the vast majority of the levels in this game are rather easy. If I can kill the royal jelly in 6 shots with my mega tundrus (I think I also did it with the 3*?) I'm obviously going to play on elite.

Tue, 01/06/2015 - 05:55
#15
Xxpapaya's picture
Xxpapaya
The papaya giggles

/me agrees
I'll add more of an explanation when I stops laughing at the metaphor about the Apocrean Harvester and a fat man XD

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