So I saw this thing in the hunter's lodge when it came out. And then I saw it again and again, so today I finally wrote up this idea I had about it:
Ancient and terrifying trojan-like monsters have been seen gardening in the Gloaming Wildwoods. They are reminiscent of real-world great elks, but far more menacing. But they grow a decent crop of nightshade, forbidden fruit, and blaze peppers - oh yes they do!
To be clear, these are just very tough/big units, not minibosses or bosses. Giant Lichen Colonies and Trojans are examples of such units.
They are called Oblertons. This name is a nerdy combo of Oberon (the "fairy king"), Obliterate, and slightly Tron (particle accelerator cause they rush, and well, Tron legacy). They also weigh a TON. Alternate name could be Oblertron. Idk what sounds nerdier!
They are similar in appearance to trojans, being hoofed and horsey and all that, but instead of a great shield and blade, Oblertons have powerful tortodrone-like fists that they block and bludgeon with and hooves that they dodge, stomp, and rush with.
They are empowered by chunks of Valestone in their backs. A few of them even have twilight auras. Maybe they could rarely drop these accessories ;P?
They are always followed by two silkwings and one greaver. Hey, is this thing a fairy king? or a fiend king? Well...it is weak to piercing...
(actually, Oblertons are beasts!).
They appear in Beastly Brawl arenas as mega units (always with their fairy fangroup).
They could definitely be in other places - I would like to see the Gloaming Wildwoods be expanded - there has to be more than we currently see in those dark woods.
New Scenario rooms in the arcade could feature these beasts. These rooms are usually very nature-like and feature materials on the ground that are of the Oblerton's crop (blazepeppers etc.) - these mats will appear when the Oblerton is defeated, as if it gave its last breath of life to their growth.
Lore: It is said that Oblertons can tame packs of wild snarbolax, but we have yet to see proof of this boasting. We do know that their crops provide the best ingredients for fresh Pit Boss mugs o' misery beverages and sinful brews.
Drops:
Those antlers remind me of arcade gate maps. Oblertrons are very old and many are wise, they probably know quite a few clockworks secrets!
Oblertrons could sometimes drop keys to various gates - you know what I'm talking about, those Energy gates that block entry to treasure and/or danger rooms.
The sound of a Beast Bell will cause an Oblerton to immediately turn to stone, but it won't drop anything if defeated this way - the bell is far too effective, turning them into stone far too solid to be broken, so the monster's statue remains unbreakable. Use only if you are desperate for your life. Of course, we would only see this situation if the gloaming wildwoods were to be expanded, or in special scenario rooms in the Arcade or even a new prestige. Alternatively, a beast bell could automatically make an Oblerton just gently explode into fireflies and light, so players are not confused. Another alternative is that the monster becomes "calmed" - acquiring a strong SLEEP or DMG IMMUNITY for a few moments due to the bell. One of these options could apply for different "species" or "forms" of Oblertons, actually, depending on the day and/or stratum.
EDIT: instead of stone, they turn to Ironwood (petrified), which is still too solid to be broken. It just fits the idea better.
Abilities:
This monster is not invulnerable on the front like a trojan, but hitting its back is a 2x damage multiplier, as it has a vulnerable spot there.
Chroma Cloak (not useful but, emphasizes their creepyness I think...seeing something this large "cloaked" chroma style would be super scary IRL). Functions exactly like a chromalisk cloak.
Prancer - The beast will automatically "dodge" most BOMB attacks in that it "prances" out of the radius of a planted bomb like a wolver does for projectiles, but a little more deer-like and less warping. Closer to a knight's dash than a warp. The monster will also do this for many other attacks.
Basher - the beast lowers its antlers and rushes, like a trojan.
Slam - the Oblerton jumps up and slams its hooves into the ground, causing an x-shaped underground shockwave of roots and dirt that stuns and knocks back - this is closely followed by its fists pounding into the ground, causing a secondary radial shockwave that only knocks back (doesn't have a chance to stun).
Bludgeon - the Oblerton swings its fist at the target, like a zombie swipe, but very fast.
EDIT:
Added "miniboss" version: (inspiration being the Ceryneian Hind of Greek mythos of course - it's just so fun to tie this stuff together...)
Danger Prestige: Whispers in the Wilds
We have heard rumors that Maulos seeks an alliance with more Beasts - and has sent messages to Cairy, the golden Oblerton. (golden = invincible in sk, yes, despite that it's such a weak material... combo of Ceryneian and fairy). to try and forge a nasty alliance of life... and cold, unforgiving death. Spiral HQ's recons have determined that Cairy is interested in this alliance, and we must stop it! Join the scarlet scouts in a new adventure to the Gloaming Wildwoods.
Cairy's speed is unmatched, to the point of moving so quickly it is invisible, and warping. This enemy is only vulnerable when inflicted with a slowing status, such as stun, freeze, shock, or sleep. When inflicted with such status condition(s), it loses its golden color, turning black, red-eyed, and full of rage, gaining an attack buff and having a more aggressive AI. The boss will only attack when in this state, otherwise, it does a very annoyingly good job of dodging attacks, despite its enormous size... especially bombs - it can see that detonation radius and get out of range immediately. Plant a few haze bombs with your team to trap and trick this enemy.
A beast giant is definitely something we could use and your concept isn't bad. The implementation is a bit much but with some tweaking it could be incredible.