New Monster - Oblerton

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Dracora-Speaking's picture
Dracora-Speaking

So I saw this thing in the hunter's lodge when it came out. And then I saw it again and again, so today I finally wrote up this idea I had about it:

Ancient and terrifying trojan-like monsters have been seen gardening in the Gloaming Wildwoods. They are reminiscent of real-world great elks, but far more menacing. But they grow a decent crop of nightshade, forbidden fruit, and blaze peppers - oh yes they do!

To be clear, these are just very tough/big units, not minibosses or bosses. Giant Lichen Colonies and Trojans are examples of such units.

They are called Oblertons. This name is a nerdy combo of Oberon (the "fairy king"), Obliterate, and slightly Tron (particle accelerator cause they rush, and well, Tron legacy). They also weigh a TON. Alternate name could be Oblertron. Idk what sounds nerdier!

They are similar in appearance to trojans, being hoofed and horsey and all that, but instead of a great shield and blade, Oblertons have powerful tortodrone-like fists that they block and bludgeon with and hooves that they dodge, stomp, and rush with.

They are empowered by chunks of Valestone in their backs. A few of them even have twilight auras. Maybe they could rarely drop these accessories ;P?

They are always followed by two silkwings and one greaver. Hey, is this thing a fairy king? or a fiend king? Well...it is weak to piercing...
(actually, Oblertons are beasts!).

They appear in Beastly Brawl arenas as mega units (always with their fairy fangroup).

They could definitely be in other places - I would like to see the Gloaming Wildwoods be expanded - there has to be more than we currently see in those dark woods.

New Scenario rooms in the arcade could feature these beasts. These rooms are usually very nature-like and feature materials on the ground that are of the Oblerton's crop (blazepeppers etc.) - these mats will appear when the Oblerton is defeated, as if it gave its last breath of life to their growth.

Lore: It is said that Oblertons can tame packs of wild snarbolax, but we have yet to see proof of this boasting. We do know that their crops provide the best ingredients for fresh Pit Boss mugs o' misery beverages and sinful brews.

Drops:

Those antlers remind me of arcade gate maps. Oblertrons are very old and many are wise, they probably know quite a few clockworks secrets!

Oblertrons could sometimes drop keys to various gates - you know what I'm talking about, those Energy gates that block entry to treasure and/or danger rooms.

The sound of a Beast Bell will cause an Oblerton to immediately turn to stone, but it won't drop anything if defeated this way - the bell is far too effective, turning them into stone far too solid to be broken, so the monster's statue remains unbreakable. Use only if you are desperate for your life. Of course, we would only see this situation if the gloaming wildwoods were to be expanded, or in special scenario rooms in the Arcade or even a new prestige. Alternatively, a beast bell could automatically make an Oblerton just gently explode into fireflies and light, so players are not confused. Another alternative is that the monster becomes "calmed" - acquiring a strong SLEEP or DMG IMMUNITY for a few moments due to the bell. One of these options could apply for different "species" or "forms" of Oblertons, actually, depending on the day and/or stratum.

EDIT: instead of stone, they turn to Ironwood (petrified), which is still too solid to be broken. It just fits the idea better.

Abilities:

This monster is not invulnerable on the front like a trojan, but hitting its back is a 2x damage multiplier, as it has a vulnerable spot there.

Chroma Cloak (not useful but, emphasizes their creepyness I think...seeing something this large "cloaked" chroma style would be super scary IRL). Functions exactly like a chromalisk cloak.

Prancer - The beast will automatically "dodge" most BOMB attacks in that it "prances" out of the radius of a planted bomb like a wolver does for projectiles, but a little more deer-like and less warping. Closer to a knight's dash than a warp. The monster will also do this for many other attacks.

Basher - the beast lowers its antlers and rushes, like a trojan.

Slam - the Oblerton jumps up and slams its hooves into the ground, causing an x-shaped underground shockwave of roots and dirt that stuns and knocks back - this is closely followed by its fists pounding into the ground, causing a secondary radial shockwave that only knocks back (doesn't have a chance to stun).

Bludgeon - the Oblerton swings its fist at the target, like a zombie swipe, but very fast.

EDIT:
Added "miniboss" version: (inspiration being the Ceryneian Hind of Greek mythos of course - it's just so fun to tie this stuff together...)

Danger Prestige: Whispers in the Wilds

We have heard rumors that Maulos seeks an alliance with more Beasts - and has sent messages to Cairy, the golden Oblerton. (golden = invincible in sk, yes, despite that it's such a weak material... combo of Ceryneian and fairy). to try and forge a nasty alliance of life... and cold, unforgiving death. Spiral HQ's recons have determined that Cairy is interested in this alliance, and we must stop it! Join the scarlet scouts in a new adventure to the Gloaming Wildwoods.

Cairy's speed is unmatched, to the point of moving so quickly it is invisible, and warping. This enemy is only vulnerable when inflicted with a slowing status, such as stun, freeze, shock, or sleep. When inflicted with such status condition(s), it loses its golden color, turning black, red-eyed, and full of rage, gaining an attack buff and having a more aggressive AI. The boss will only attack when in this state, otherwise, it does a very annoyingly good job of dodging attacks, despite its enormous size... especially bombs - it can see that detonation radius and get out of range immediately. Plant a few haze bombs with your team to trap and trick this enemy.

Fehzor's picture
Fehzor

A beast giant is definitely something we could use and your concept isn't bad. The implementation is a bit much but with some tweaking it could be incredible.

Urta's picture
Urta
+1

+1

Klipik-Forum's picture
Klipik-Forum

As with every beast/fiend Boss/enemy suggestion, I have to ask the obligatory question: How does it fair against Blitz? Because if it dies in 2 charges like everything else in the game, there's not really much point.

Dracora-Speaking's picture
Dracora-Speaking
@Klipik-Forum

Klipik-Forum

The point is to enrich the game with content and lore as well as provide a good fight/something to do. Things are not pointless or rendered less pointy (lol) just because you can kill them easily with X weapon. If players are concerned with a given weapon vs. a given monster (there are lots of weapons and a few monsters), I think that's another issue and not really relevant here - talk about item mechanics in another thread instead of this one, otherwise posters could nitpick each weapon vs. a given monster idea and that can get too far from the idea. I understand blitz is a popular gun - and a knight can choose to not use it, but most players will use it if they feel it is "the best" which yeah, it is for a lot of things. So, I suppose to directly answer this blitz question, The Oblerton could auto-dodge most projectiles as well as the bomb stuff I mentioned in the original post, making it more wolver-like than I'd like, or be straight up immune to certain damage types as it cycles through "seasonal" forms (it is a nature-themed monster after all) or something. So maybe you could mow it down with blitz on Mondays and Thursdays, but not other days. Them's some quick "seasons" lol. To balance this powerful defensive behavior, they could be extra weak to status or another type (also dependent/changing with the "season"). Like trojans, Oblertons don't have much status variation...but nothing is set in stone, unless you kill it (haha).

Back to dodging option...Oblertons should be better than wolvers are at dodging, because they are more...difficult enemies.

Fangel's picture
Fangel
I like it

We need something in beast arenas for sure!
Only unfortunate thing is that we don't have an elemental "giant" unless Three Rings wants to make gremlin incinerators start showing up outside compound 42.

Imagine this: a scenario room with two of these and a tortodrone.

Only suggestion I can think of is that the equivalent of the trojan's knockback attack (which I think is "slam" here) should spawn in a silkwing while destroying the currently active one. Pairing this idea up with my previous scenario room, have two "golden" Entlers (Can I call them that? I want to call them that) and a tortodrone. You have two trojans that spawn silkwings, and a single tortodrone doing its things. This would make for a balance similar to the event without having two tortodrones overwhelm you completely. Killing the tortodrone spawns a beast bell which will instantly turn the golden entlers (Or Oblertons if you want to hold onto the name) into stone.

This would be a good way to introduce golden enemies again, and make beast bells make a comeback.

Also, if we want to call them Entlers (or not, but it's like ent tree people and antlers, so deers are still a thing), perhaps have the creatures be more like a wooden creature that's come to life through valestone? So once you break the valestone, it creaks back into wood. Trojans are stone statues come to life, I see no reason we can't have dying trees come back to a new form with the mineral equivalent of a spark of life.

Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

Not all Trojans are statues

But more on point, I think entlers is a better name for them, oblerton is in no way deer related

Dracora-Speaking's picture
Dracora-Speaking
@Oohnorak

Did I say all trojans are statues? Or was that at someone else's comment or...idk.

Oohnorak, Oberon is often depicted wearing antlers or twigs shaped like antlers, fairies and elves often have antler crowns - the theme is overly naturey, and lots of cultures view the Elk or Deer as the most naturey thing, even some oriental dragons have antlers. The idea is a crossover. But it's not just antlers.

The silkwings and greavers remind me of fairies, and I want to have this monster always have them around it to emphasize a strong tie to fiends, hence, fairy king, Oberon. But I wrote all that in the post :(

@Fangel:

I don't want to call them Entlers, really don't want to tie Tolkien stuff into this, that's too much IMO. Yes, "ent" just means big, but people will automatically think LotR, which I don't want. Besides, much of this thing's lore that I've made up ties directly into its name.

I'd like to think Olbertons would be intelligent enough to not kill their allies, unlike Trojans.

I'm thinking...regarding the elemental big boy you mention...that we could have mineral variants of colossal cloven-hoofed enemies, and change the trojan's back crystal to be more...purple or red, or stay a combination I guess. So Oblertons could have green... what could have blue? yellow? a combination? What would be their attack and defense types? We could have bulls, rams, ibex...even a horrible Sleipnir-inspired enemy (since trojans do not have horns/antlers)...

AND UNICORNS.

Lol anyway...probably a combination...trojans should have a red+purple color (pink is red+white so...bleh...but that curse-pink trojan crystal could pull off red+purple I guess) since they drop red+purple shards...so oblertons could have red+green thing in their backs (not just green as in original post) for beasts...get where I'm going? Old Gate construction combos? One colossal, mineral-empowered hoofed enemy per monster type?

Fangel's picture
Fangel
I remember gate construction as bright as day

Many of my suggestions on this forum deal with minerals. I even once was able to single-handedly influence a gate's direction during the arcade ice age (mwahaha), but it quickly turned into a freeze/poison strata after not too long.

And I suppose people would think towards lord of the rings, but I mean, it's not like players necessarily pin the magic line to the Harry Potter franchise because it has the name "magic" in it... Or think that the gremlin monsters are just cute, friendly creatures that got into the pantry after midnight. I'm sure people would make connections, but hey, what can you do?

Also, last I checked, "Ent" just meant tree person. Entler being a play off Antler. Similar to how wolver is a play on the wolf animal.
The fairy bit is a bit more far-fetched with a name change, but the name isn't necessarily important. Having a heavy-hitting piercing damage enemy would be good, especially since beast levels are already lacking.

Gbot-Vtwo's picture
Gbot-Vtwo
+1

http://imgur.com/iCPNjN3 http://imgur.com/Bi0ILcN Like this? Would you like to ad anything else to the design? We always need to make a design ourselves, instead of expecting OOO's to make a design!

Dracora-Speaking's picture
Dracora-Speaking
@Fangel

Ent has roots (lol) in Anglo-Saxon language - Etin is where Ent comes from, and Etin means large, big, giant, huge, etc. To the ear, Etin and Ent sound similar, especially when spoken idly and blurred. Language tree evolution is fascinating, but often subject to speech derps like accent...imo, that just makes it even more interesting. And I'm finding the plant puns hilarious. I'm all about names...the power of the word is one often overlooked. And SK is just FULL of wordplay, partially why I play, so much of my idea effort is focused on continuing this trend.

I'd love a passive one of these in Haven, it'd be a statue covered in Snipe nests and snipe chicks. It would say "I'm no stranger to Strangers" and nothing more. Hey, that's more than "I am Groot" right?

Dracora-Speaking's picture
Dracora-Speaking
@Gbot-Vtwo

Like this Magic creature, but without the extra arms - unless it's a sleipnir variant, and with tortodrone-like fists in that they drill through the earth to plant seeds for their crops. Its lower body would be all weirdly chib like the Trojan. And yes, I love this card and use it when I play, which is not often these days.

I foresee a dark alliance between Maulos, the oblertrons, and the corrupted, fiend-enstein (frankenstein) tortodrones wreaking havoc on our homes one day...

Fehzor's picture
Fehzor

I think that it should resemble a gorilla with antlers, large and slightly human, but kind of deer like in its stature. I think that would be fitting for a beast flavored "fairy king", which is really a great idea for this kind of thing. The antlers and bulky nature of such a thing

I also really like the idea of it being able to counter blitz needle users, denying players the privilege of standing still. Some sort of passive ability that targeted players standing still in its range (quite a long range, like 2x haze bomb) for too long would be appreciated. Like if it had a sort of light mist around it that formed and thickened around players standing still and bit them. That way, if someone tried to blitz needle it, they would almost always take some sort of damage.

And what I meant in my first post regarding the implementation being a bit much still stands. Most enemies have two, maybe three attacks or abilities at most. This one has at least five or more, most of which are entirely new to the game like the ability to dodge bombs and take double damage on its back without the existing shielding mechanic. A better idea would be to consider which abilities will make it a better enemy to fight, and will really add to the game- we already have monsters with shields on their fronts and backs, and bombs are already generally a bit worse when fighting large mobs due to their nature.

Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

The Trojan comment was for fangel

But obleron is still a bad name, and we already have the electreant (lumber) that's similar to "ent" so it wouldn't be a problem

Dracora-Speaking's picture
Dracora-Speaking
Feedbacks

@Oohnorak (vohtarak) - The name "Oblerton" from "Oberon" is the source of most of the inspiration for the idea (besides staring at that skull in the hunter's lodge), so I'll be sticking to it, and I love it. It's also my idea ;)... In general, I really don't want to repeat things, so the fact that we have an electreant already actually makes me dislike using "ent" even more - existing monster names are things I am aware of and want to avoid copying etc. So to me it would be a problem. Your previous reason for "Oblerton" being a bad name didn't make sense, and now you just say "it's still a bad name" without giving a(nother) reason (or spelling it one of the two ways I suggested in the original post), so...I'm guessing it's just that you don't like how it sounds and/or don't actually care. But enough about the name. It's fine to have opinions. And yours is noted. And Entler is a fine name for one of the other forms, really, I just don't want to use it for THIS one because...FAIRIES *Denzel Crocker twitch*. Any other feedback? Not about the name?

@Fehzor - ah yes, a gorillatrojanthing that is fast and sometimes invisible would be terrifying. Gorilla fits too, with the nature theme. And makes a lot more sense with the fists. We should try our best to stay with the hoofed, horsey look, with other things just being adds to distinguish species/monster types. Makes tying the knot with lore easier.

As far as abilities go, I was just generating ideas. We could certainly isolate certain abilities (1 special ability in addition to 1-2 standard behaviors) to certain "seasonal" forms of the beast, forcing players to pay even more attention as opposed to robotically spewing blitz needles and being done with it. Each form could be implemented as seasons change, allowing knights to "get used" to one and then "get surprised" by another. Abilities would be betrayed by minor appearances and biased AI behavior.

Standard: cloaking and bomb/certain projectile dodging.

Variable: slam, stomp, slam+stomp, idle-killer, standstill-killer, uuuh...and anything else blahblah.

Just came up with another one:
The prestige arena of the beast is in the shade of ancient Gloaming trees, but the sunlight from the great...bulb-in-the-sky-dome-sphere-thing shines through onto the floor, illuminating dust motes so the particles look like fireflies...when the monster is in one of these sunlight shafts, its defenses and speed are greatly increased (implied that it uses the sunlight to grow tough bark that can only be sustained with intense sunlight or something and there's a lot of energy like that chlorophyll pokemon ability). Knights will have to adjust their fighting style to trick and draw the beast into the shadows. But for one of the seasonal forms, shadows make it invisible, with one of those recon-cloak-defense-lowering abilities. Another form's AI is "smarter" in that it will tend to ignore players and prance over to the sunlight and try very hard to stay in it, dodging attacks more than dealing damage. Other forms are less intelligent, with aggro-rage blinding their better judgement. Ahaha! What an adversary!

This species is still alive and strong today because of its great adaptive capabilities in the face of an ever-changing clockworks. We just never saw them until now because um...because they're that good at hiding and their Gloaming Wildwoods area was um...always on the other side of the planet and down deep until now for um...random gremlin decon zone reasons. Yes. Tahdah! I enjoy explaining stuff like this...cause "oh the devs added it to the game because they thought of it later" is obvious and boring.

Sunlight, bulblight, surface, interior...*mumbles off*

Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

Your arguments are really funny you know that right?
On a side note I'll stop continuing the name thing, i just noticed I've been talking to a brick wall, so to speak

Fangel's picture
Fangel
The name is always subjective

Whatever name we go with will work. However, the seasonal thing doesn't need to happen - instead it can be something like a status change. Perhaps Entler would be a status variant (or just tag something on the front, like "blazentler" for a fire type) with Oblerton being the normal variant? We don't usually refer to monsters by their status variant unless their status is to be taken into consideration/changes the playstyle to approach (such as silversaps).

And I didn't say anything about gorillas. You probably meant that @ to be towards Fehzor.

As for attacks, just sort of count what trojans/heavy/brutes have. Trojans have: Sword slam, attack up/shock knockback, charge forwards, charge forwards and slam sword. Giant Lichen colonies have: Ground spikes, dash + ground spikes, spin attack, tackle. Having 3 attacks plus a charge+attack would still fit in with other brute classes.

Lastly, Oohnorak, Trojans are fiends summoned from the underworld that are statues imbued with dark matter to come to life. It's the same reason fiends used dark matter to bring tortodrones back to life from being stone/statues, unless you're suggesting that dark matter turns things to stone? (However, we see dark matter shoved into Arkus' back and they don't turn to stone upon falling) If there are any trojans that do not turn to stone upon defeat I'd love to know where to find them.

Jungle-Sword's picture
Jungle-Sword
hmm not bad

for blitz, why don't we do it that this enter (or WHATEVER you guys call it now) likes to dodge. A lot. So you won't be able to blitz charge it very well as it will dodge immediately. Maybe this would callahans more attractive to fight against them.
Btw, PLZ do not make this enemy super slow like many big enemies.It's a beast, It should be swift. It's a big beast, but still a beast
Would there be a chance that OOO replies/uses this…….?

Dracora-Speaking's picture
Dracora-Speaking
@Feedback

@vohtarak - just looking for meaningful feedback :/. I put some effort (sometimes a lot) into posts, so, I would appreciate effort from commenters besides the equivalent of -1. That being said, I don't mind casual +1. And that means I am biased doesn't it? hehe. People can say whatever, I just don't like dwelling on things that I personally deem...tangential to (my) desired discussion at best.

I wouldn't mind being a brick wall, or at least a brick in a brick wall.

@Fangel - yes I meant Fehzor. The Fs are all effing up in my brain. Fixed in relevant comment. Anyway, seasons could change the miniboss' behavior, and stratum could change the regular...okay, names - regular, Oblerton...Entler, shock (electreant)? Come up with more if you guys want.

@Jungle-Sword yeah they'll be fast. This is emphasized all over the original post and comments :P (especially the mini boss, which is inspired from a Greek legend that has speed greater than a shot arrow). A chance OOO implements this? Sure. 1 out of infinity, how's that? Unless they like it, that increases the chances. I don't expect much, I just like the game and have great appreciation for its potential.

Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

@dracora
Mmhm, sure

@fangel

When they are defeated they become stone, yeah, but there is evidence against the fact that they are all reanimated statues, as you mentioned arkus, he was a corrupted knight, not a statue, I have no idea how you managed to not get my point the first time

Fehzor's picture
Fehzor

Yeah the seasonal thing is a bit questionable. I wouldn't mind having variation in monsters like that though. As an example-

Lets say that starting in tier 2 it has either fists OR hooves on its front limbs, and always large hooves on its back limbs. If it has hooves it gets a dash attack and can dodge bullets. If it has fists, it moves much more slowly, but gets a ground pound that hits in an area around it (deals only stun) as well as a lunging punch type attack.

In this way, it would evolve similarly to how battle sprites do.

Orangeo's picture
Orangeo
Baaack it up: How is Kipliks

Baaack it up:

How is Kipliks point not totally valid?

I mean imagine; OOO makes the most unique and creative monster in the game, it's god different attack phases for different levels of health, versatile ranges, advanced movement patterns, a gorgeous model, and... the day it comes out people just start making montages of themselves 1-hit killing them, never actually getting to see the monster use all it's functions. If you can kill it as quickly as an alpha wolver and avoid any unique aspects it has, you've effectively just made a pretty looking alpha wolver. I'm not saying that means you can't suggest beast enemies, and I do suppose fixing the autogun line would be its own suggestion, but if blitz doesn't get nerfed you do kinda have to build your suggestion around it.

Fangel's picture
Fangel
Don't blame the monster, blame the weapon

This monster shouldn't be balanced around max damage blitz needles. This would make a non-boosted calibur terribad against it as it has enormous amounts of health and is agile.

Perhaps it could act like a mecha-knight in terms of projectiles? After you unleash a charge attack (from the front) the monster will pull up a barrier that either lowers damage or negates damage. This would make attacking from the front with a sword or bomb still viable.

A possible idea is that the dodge from this monster deals damage/knockback/stun, such as a trojans or tortodrone dash. Combine it with the shield idea from the previous statement and you have an anti-blitz right there (oh you have my attention? Let me zip into you while you reload and stun you while negating all bullets except that first one). This makes gunners have to keep on their toes or bait the monster into attack (like a trojan).
Don't balance an enemy around one weapon, instead make it punish players for using a playstyle that the weapon in question forces. Blitz requires you to stand still and shoot bullets. Punish players for doing that.

And Oohnorak, the only place that states (in the game) anything about trojans, last I checked, was in the Legion of Ur (or whatever it's called) which talks about fiends summoning powerful soldiers from the underworld. Nowhere does it state that all trojans are statues, nor does it state that they are not statues. The fact they all turn to stone is what I am working off of, and the fact that breaking horse statues in various missions will spawn a trojan.
Personally I don't see Arkus as a Trojan as they could quite literally be wearing chaos robes and the fight would work exactly the same. But lore-wise, he was a guardian knight, and those knights wear armor that resembles the knight chess piece.

Orangeo's picture
Orangeo
I mean obviously peircing

I mean obviously peircing weaponry should still be effective on it, but if you can instakill it the exact same way you can instakill every other beast, it's not going to be worth the time taken to implement it into the game. Mecha knight blocking might help, but you could potentialy find a more original solution. Perhaps some method of spawning map obstacles? The tortogun can make immovable rocks. Perhaps you could make an enemy that shoots wide projectiles that envelop incoming bullets? The width alone would be good for keeping knights away, while the ability to block bullets would help defend against range.

Dracora-Speaking's picture
Dracora-Speaking
Orangeo

*munches popcorn obnoxiously*

Okay how bout this:

The oblerton will have a 40% chance to "meditate" when shot at (chance applies per bullet so a blitz pretty much always makes this happen), putting its two fists together as if in prayer. They will only meditate if they have less than 75% hp.

When meditating, Oblertons are immobile. The duration lasts as long as the beast is getting hit, requiring three full seconds of 0 incoming attacks to stop. Oblertons absorb ALL incoming damage starting one second after meditation begins (bullets trigger, but all damage is rendered useless) and contain it in the mineral(s) on their back while meditating. They will take absolutely no damage during this time - status effects are null, but it will retain any status while meditating unless the status counts down on its own and whatnot.

Once enough damage is stored, the mineral explodes - releasing 1-4 (always same # as knights in the squad) thick swarms of angry fireflies which track knights and cling to them, dealing a fast DoT equal to 50% of the damage that specific knight attempted to inflict on the Oblerton while it was meditating as well as reducing knight movement speed: high. These firefly swarms could hurt a lot, even kill, or not hurt anyone at all except for that one guy who kept attacking.

DASH or BASH to shake them off - but your cloud will follow you...somewhat quickly, but not that fast, still... pay attention! Fireflies will return to the Oblertron after 10 seconds of this stalking, and have no hitbox themselves. Amusingly, fireflies are like the twilight aura, in that they will match the personal color of the knight they are meant to track. Swarms will not affect knights they are not tracking, other than slowing movement speed if a knight happens to walk through them. Fireflies are beacons too - the Oblerton will focus aggro on knights that are being swarmed, and it will even prioritize knights that are swarmed+have a dash/bash cooldown above all other knights. Fireflies will ignore your shield, and will in fact make it tick away if you try to shield up.

Oblertons are tricky - they can meditate up several times in a fight, but they will only release their swarms when enough damage is stored up. This damage is random per enemy encounter - it could be one tick, or many...rest assured, an oblerton can only release its swarm up to five times, and will only do so right after a meditation. So, we can say that this "randomness" is reflective of Oblerton personality. Some prefer to focus on slowing knights down with their swarms (few damage ticks) while other Oblertons wish to deal more damage (absorbing more before releasing the swarms).

Note: swarms will hover protectively around their Oblerton if they have nothing to track, cause remember, there is always 1 swarm per party member. So one swarm could be buzzing after your aggressive friend while the other three just slow you down if you get too close to the Oblerton.

There, it blocks AND punishes. Use projectiles at your own risk. Or if you want a temporary free (more intense) twilight aura.

Orangeo's picture
Orangeo
That descriptions a little

That descriptions a little dungeons n' dragonsy. Lemmie see if I can write that in a more malliable/less lengthy form:

So effectively, if the target is shot at, it can go into a motionless stance where all incoming attacks add to a variable which determines the magnitude of a related attack.

This I like except for the fact that you have to rely on chance for your opponent to not be immune; we've all seen the roarmulus twins. Now I guess simply never using a gun would work, however instead of simply saying "well just make it immune to guns" it might be better to have spontaneous stance starting which is dependent on some other regenerative/consumable variable. You have mode 1 juice up mode 2, and in turn have mode 2 juice up or support mode 1.

So to my understanding the related attack you've suggested, which the stance fuels via taking damage, is this; a tracking projectile which sticks to the victim until they dash/bash away, ignoring shields. It acts as a targeting beacon for the sender, who determines priority based on dash/bash cooldown, and slows down the target while dealing damage over time at a rate based on the damage absorbed in the immunity stance until a certain time period ends. Bigger parties equal more projectiles.

This is arguably over-complicated, plus it makes having a good shield even more useless than it already is. The idea of them being not bumpable sounds nice at least. I'm a little iffy on making, well, anything based on dashing, as I played this game "long before yew whipper snappers and we didn't have nun o them basherinos!" but that could be just me.