I think SK could use some more stuff, in a lot of different ways.
First and Foremost, BRING SLEEP BASED MONSTERS BACK INTO THE GAME... please
other ideas:
New Monsters:
-Beast family: Bats, or Birds, some kind of flying beasts
-Gremlin Family: gremlin mutants/ experiments gone wrong, like in compound 42, but the experiments were on gremlins
More Story:
-i had an idea for putting Cradle's moon into the game http://forums.spiralknights.com/en/node/107523 here, i thought it was cool
New Clockworks Level:
-a level that is more or less specific to chromalisks and birds/bats (see above), the beast family. its icon would be the gloaming wildwoods icon, and i was thinking it could be called "feral woods" or something like that
New Event:
-War Haven: this is connected to the gremlins plan to attack haven with the roarmulous twins. In War Haven, the gremlins do attack haven, as planned, but they do it without the giant gun puppies. The knights of Haven react swiftly to the ambush and take to the rooftops of haven's buildings, where they will be safe, for the time being. the mission connected to this event is that you can go to a "war zone" version of haven, where you start on a rooftop, and take an elevator down to the ground, where you fight gremlins and constructs, and take back haven, area by area
-Werewolvers: I thought it would be cool to put something in the game with werewolvers. I've always liked the idea; a mysterious phenomenon where knights of the spiral order are transforming into wolvers. Plus, wolvers don't get enough attention in regards to events
feedback both positive and negative is appreciated! i wanna know what people think of my ideas! thank you!
I think the best for you to first focus on the 'bats' enemy,personally