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New Story, New Levels, New Monsters, New Events, NEW EVERYTHING IDEAS

9 replies [Last post]
Tue, 01/13/2015 - 18:14
Blazeshot's picture
Blazeshot

I think SK could use some more stuff, in a lot of different ways.

First and Foremost, BRING SLEEP BASED MONSTERS BACK INTO THE GAME... please

other ideas:

New Monsters:
-Beast family: Bats, or Birds, some kind of flying beasts
-Gremlin Family: gremlin mutants/ experiments gone wrong, like in compound 42, but the experiments were on gremlins

More Story:
-i had an idea for putting Cradle's moon into the game http://forums.spiralknights.com/en/node/107523 here, i thought it was cool

New Clockworks Level:
-a level that is more or less specific to chromalisks and birds/bats (see above), the beast family. its icon would be the gloaming wildwoods icon, and i was thinking it could be called "feral woods" or something like that

New Event:
-War Haven: this is connected to the gremlins plan to attack haven with the roarmulous twins. In War Haven, the gremlins do attack haven, as planned, but they do it without the giant gun puppies. The knights of Haven react swiftly to the ambush and take to the rooftops of haven's buildings, where they will be safe, for the time being. the mission connected to this event is that you can go to a "war zone" version of haven, where you start on a rooftop, and take an elevator down to the ground, where you fight gremlins and constructs, and take back haven, area by area

-Werewolvers: I thought it would be cool to put something in the game with werewolvers. I've always liked the idea; a mysterious phenomenon where knights of the spiral order are transforming into wolvers. Plus, wolvers don't get enough attention in regards to events

feedback both positive and negative is appreciated! i wanna know what people think of my ideas! thank you!

Tue, 01/13/2015 - 18:18
#1
Supnaplamqw's picture
Supnaplamqw
Try focusing on one idea at a time

I think the best for you to first focus on the 'bats' enemy,personally

Tue, 01/13/2015 - 20:14
#2
Blazeshot's picture
Blazeshot
bats

bats make frequent movements forward or backward as opposed to side to side, which makes them harder to hit with a sword, and easier to hit with a gun. they also attempt to attack your sides (unlike their wolver cousins), to get a better angle at your neck, so that they can suck your... whatever you call the bodily fluid of spiral knights/ isorians

Wed, 01/14/2015 - 03:41
#3
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

please put more detail into everything. sleep is pretty broken at the moment, and monster/levels names don't help designing monsters/levels, same for the werevolver event.
as for war haven, it could work as an "endless" mission in which you defend from waves after waves of enemies until you call for backup (meanwhile the backup helps other people), with enemies increasing in difficulty (depth) every wave.

Wed, 01/14/2015 - 20:58
#4
Kovos-Datch
Hrmmm

I think that, if you are going to make new monsters for different classes, you should make monsters for all the classes.

For example, you said that you would like to see werewolves. That's cool and different, so you should make them a fiend for example.

As Thunder said before me with your war haven even, it would be a cool arena mode where the waves kept coming. Then you could be rewarded for hoe far you got.

To continue with your monster ideas, you should look into other classic monsters like the good ol' classic vampires for inspiration :D

Wed, 01/14/2015 - 21:56
#5
Midnight-Violet's picture
Midnight-Violet
My thoughts on the ideas

My thoughts on the ideas listed:

Flying Beast Enemy:
I'm thinking a bird might do better, something that shoots feather-like projectiles out or something. Would spice up the beast family since they are all grounded enemies. (I really don't want a beast greaver clone.)

Cradle's Moon Mission:
I'm actually not too sure about this one, would like for them to at least shed some story into it, after of course other more important story aspects have been revealed.

Chromalisk-dedicated level:
For beasts, we do have Wolver Dens, but I'm actually alright with something like Lizard Lounge in terms of levels. I'd actually like it a lot if some of the hazards in this "Feral Woods" of yours actually contains Snarbolax, and at no point in the levels is there a beast bell, so you will need to actively avoid it. (Like in the Shadow Lair version.)

War Haven:
I actually really wanted something like this for a long time, would be interesting for something like Tier 2 or 3 Gremlins and Costructs just all over the place in various areas of Haven. Maybe add on others like Mortafires and Stalkers as well to the mission?

Werewolvers:
I'm not too sure about this one too, so you mean an event dedicated to Wolvers? In that case that would at least spice it up a bit, considering most events in Spiral Knights have to do with shadow-themed monsters. If this includes rewards as well, I'm hoping for at least some interesting new weapon or some new piercing shields, preferrably ones with status resistances aside from stun.

Wed, 01/14/2015 - 22:00
#6
Blazeshot's picture
Blazeshot
werewolvers

werewolvers would be part of the beast family, and would only appear during an event that does have event gear/weapons. werewolvers would be part of an event that focuses around piercing, or at least beasts, to add an event that does not revolve around shadow

Thu, 01/15/2015 - 15:56
#7
Fangel's picture
Fangel
I dunno, bats are good

Unless the bird works like a hummingbird, most bird enemies would work more like greaver clones whereas bats are more like gorgos. Bats could also be a bit more interesting because of echo location, or use sonar as a kind of ranged attack.
Vampie used confuse ray!

Wed, 01/21/2015 - 23:03
#8
Blandaxt's picture
Blandaxt
I....

I would want to see birds work like a a speeding jet where it dashes in a circular motion at you hitting you, but quickly dashes away in a circular motion. This way, it could look like it is aiming at someone else, but quickly comes and attacks you. It would attack using peck, or its talons to rip your eyes out of their sockets. Would also be cool if these birds can pick up players with their talons and drag them into a trap like barb wire. The shielding mechanic would immediately let you go, but with many birds flying about, it can get hard to deal with all of them.

I agree that the bat mechanic should be back and forth sudden movement.

War haven would be nice, but i think it should have a huge field that players can move around like with the arena maps like stages. These fields would keep generating in front of the player and more monsters would spawn for each field. It would be cool to have some breaks rooms in between every 5 stage you complete. I also think, in these breaks rooms, helpful items like robotic knights, pills, and ectt. should be able to be bought at a vendor and there should be a healing pad for every break room.

The whole werewolf thing i think should just be its own mini game where one player turns into a werewolf and we try to infect other players. And a group of players can fight back the transformed werewolf and kill him or survive the timer to win. Very similar to zombie games where we have to survive the infected zombie players. Would be a good alternative. The only problem is that this mini game does not fit the lore. Well, hope we can find a way to make it fit like bn or ld.

Thu, 01/22/2015 - 09:54
#9
Captainstrongeagle's picture
Captainstrongeagle
I love the ideas keep cooking

I love the ideas keep cooking em up man.

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