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I added "Weaknesses" & "Resistances" tabs to bosses, but they don't appear.

10 replies [Last post]
Tue, 02/24/2015 - 11:10
Bernston

I figured that the tabs for the bosses could use some more detail, so I created the "Weaknesses" & "Resistances" tabs in the boss page of the Wiki, & I'm sure some of you don't mind me doing so, but from some reason, they don't seem to appear in the boss tabs. I don't know how the editors can add in tabs to enemy tabs, so if anybody can fix that, that would be fine.

I also did a few changes there, too, so I hope you don't mind about these, either.

Tue, 02/24/2015 - 11:45
#1
Bopp's picture
Bopp
two issues

As far as I understand, there are two issues. First, you added markup like |weaknesses= to the Monster entries on the Boss page, but you didn't fill in any values. For example, for the Snarbolax you want to fill in weaknesses=piercing, right?

The second (and more important) issue is that the Monster template is not set up to handle weaknesses and resistances fields. When using MediaWiki templates, you can't just add whatever you want to a templated entry. The template has to be designed to handle that information. To see how it's currently designed, visit Template:Monster.

So maybe we should have a discussion about whether Template:Monster should include weaknesses and resistances. I'm not sure what I think. Here's what I've come up with.

Pros: Each monster would be labeled with its weaknesses and resistances, so that players could see them quickly. This is especially valuable for weird cases like Vanaduke.

Cons: Except in weird cases like Vanaduke, weaknesses and resistances are determined by monster family. So for example all monsters on the Slime page will have exactly the same weaknesses and resistances. Keeping redundant copies of the same information makes the wiki harder to maintain. Also it is bad for educating new players, because they may miss the point about monster family.

Tue, 02/24/2015 - 12:22
#2
Dracora-Speaking's picture
Dracora-Speaking
Hmm

I'd just put it in the notes/description section for now as part of "strategy."

Tue, 02/24/2015 - 20:46
#3
Bernston
@Bopp

I get your statements. I'm a bit rusty on my editing skills. I know some of the basics, but I forgot to learn a bit more at times. I apologize for the templates not being able to harbor information on monster weaknesses & resistances. I just didn't know that. My mistake. Maybe the monster template should be updated sometime soon, although, I would take that up to the more technical editors of the game's wiki if I were you. They know more on the wiki tech than some of us, if it only would be that easy for us to update the monster templates, that is.

Plus, I may have a difficult time remembering monster weaknesses & resistances because it's hard for some to keep up different weaknesses & resistances to so many monsters we have in the game right now. I placed the blank tabs for those who remember these well to fill them in, but I guess now that doesn't apply to the currently designed templates. If only it would be a bit more easy to update the monster templates... maybe.

That said, if you want to remove the blank tabs I placed in the templates, that's fine with me. Please do. I'm not disappointed or anything. I just didn't know the monster templates weren't able to harbor information on weaknesses & resistances.

Tue, 02/24/2015 - 21:10
#4
Dracora-Speaking's picture
Dracora-Speaking
@Bernston

Updating the template to have the monster weakness values would be easy. The question is - SHOULD we. I think it would be redundant for reasons Bopp said, but that doesn't mean "don't do it" - editors change the wiki all the time, eventually all our opinions sum up to something good. Putting the data in a strategy section would be harmless regarding the current templates. Alternatively, using slightly different templates (or a switch in a single template could do it really) for bosses and monsters might remove some redundancy issues.

Another thread (or friend? I forget) mentioned having monster status weakness and resistances somewhere on the monster pages. If we do a change like this, we should consider making room for that data as well. I think this would be prudent.

Wed, 02/25/2015 - 08:05
#5
Bopp's picture
Bopp
Bernston

Bernston, your post is apologetic, but it doesn't need to be. I'm not upset, and Dracora-Speaking doesn't seem upset. :)

By the way, you're talking to "the more technical editors of the game's wiki" right now. The people in Wiki Editors are the people who make the templates.

Dracora-Speaking, I agree with everything you've said. The status information would be more valuable, as it's much harder to keep track of.

If we wanted to put damage into strategy sections, perhaps it would help to make templates like {{slimedamage}}, which would simply be the text, "Like most slimes, {{PAGENAME}} inflicts piercing damage, and is vulnerable to shadow damage, resistant to piercing damage, and neutral to elemental and normal damage."

Or we could visually jazz it up and make a little table for "inflicts", "resists", etc., with little icons. I know that you like visuals.

Tue, 04/14/2015 - 18:01
#6
Bernston
Valid points, all.

@Dracora

The thought of adding weaknesses & resistance tabs to bosses to the page can be a bit of a difficult task, especially with the difficulty of keeping track of them. It may take effort, but the effort may be worth it.

I don't know if doing that may or may not be easy, but you're right about all this. If we choose to update them with the tabs, it would be an obstacle to overcome, should they feel like they want to do it, of course.

@Bopp

Oh! You mean... right. Of course. How could I forget? I could, & sure enough, can do it(or could I? I'm not sure.). I didn't think of doing it before now. The one thing I may do is to learn how & what to do about how to make the templates &/or update past templates.

Wed, 04/15/2015 - 11:44
#7
Dracora-Speaking's picture
Dracora-Speaking
Yes

I feel like the effort is worth it, just not right now for me - real life is very busy (and for several of my associates) at the moment and for the next several weeks. I'm also working on several other major projects on the wiki, and this particular one takes lower priority since it's adjusting a system that's already in place, and we're already adjusting systems that are in place for the "other major projects" in that we are forcing consistency using established, tweaked templates. The infobox overhaul for gear is mostly complete, now we are working on galleries and will add dmg (mostly monster) bonuses to categories via infoboxes in the future. We can do these slowly. If editors feel this project should take priority, I can make time for it instead...later. After real life stuff.

Feel free to either make (photoshop, whatever) a detailed picture of what you'd like the interface to look like (like I did here for battle sprites), or if you and/or friends are able, fool around with actual coding in the Wiki Sandbox and a temporary template.

We'll have to come up with several potential formats from different user perspectives and decide what to do from there. Ultimately they shouldn't differ much from what's currently in place, since editors in the past went through a bumpy process getting these established, and they are "fine" - they could just be added to. That being said...I would be in favor of a sortable list format.

Fri, 05/15/2015 - 06:34
#8
Bernston
@dracora

Sure, updating the templates to add in weakness & resist tabs, that's a lower priority, but, someone's got to do it someday, anyway.

Should I remove the weakness & resistance tabs until the templates are updated to support monster weaknesses & resistances or not? If not, I understand. I thought I would remove them only temporarily until the tabs would be updated to support these mentioned tabs. Again, I said temporarily, not permanently.

Other than that, I wish you good luck in finishing up the major projects to the Wiki... & other tasks you got on your hands.

Fri, 05/15/2015 - 16:40
#9
Dracora-Speaking's picture
Dracora-Speaking
@Bernston

Eh just leave it alone. Undoing work is still work. It's not hurting much the way it is - it will get taken care of eventually.

We certainly have our hands full with the recent core update! This will happen eventually, don't worry.

Sat, 05/16/2015 - 14:23
#10
Bernston
@dracora

Ok. I did say I understand, so, it's no big deal. You're right. I'll leave it as it is.

That update sure got many expert knights all excited after waiting, & some editors got their hands full with that update. Still, even after the big battle to come will be inevitable before we get the Core's energy, I don't think it will be the final battle of the game itself. If we get off of Cradle after we get that energy, what may be next? There may be questions even after that gets made someday, so I won't think getting off of Cradle would mean the end of the game itself... but, that is for some other post, some other time.

I can only hope for that, at least, that OOO will be making more new missions frequently instead of just new items most of the time, & not just the Rank Missions alone...

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