Shock based FLOURISH, Piercing damage fast weapon.

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Fight-Beetle's picture
Fight-Beetle

I personally call it the SHOCKWAVE. Why is that?
The Shockwave line would be a directly SHOCK BASED upgrade from the sword know as the flourish. I want to differentiate it from other flourish lines, particularily flamberge.
3*-
Shockwave
Recipe
10 blue shard
10 yellow shard
1 volt oil
1 power cell
1 waste module
3 advanced orbs of alchemy (ofc)
A flourish calibrated to generate a modest voltage in seconds. Do not touch the pointy bit or you will be electrocuted.
Appearence: Rather than being a look alike of most flourishes, it looks similar to the 3* flourish. However, it is slightly surge colored at this stage, and the blade has several holes leading to wires in the hilt of the blade. The handle becomes wrapped in miracloth, and resembles the WARMASTER ROCKETHAMMER's handle. The handguard sticks around.
Stats:
Damage tables work akin to http://wiki.spiralknights.com/Flamberge , while the charge attack is special.
When fully charged, the knight twirls around with the flourish and releases a barrage of 4 bullets (similar to a bombie), and has a chance to electrocute the user. The bullets resemble t1 gunpuppy bullets.
4*-
Insane Shockwave
Recipe
20 blue shard
2 volt oil
20 yellow shard
2 power cell
2 waste module
2 lunestone
3 elite orbs of alchemy
This flourish has been calibrated with high power gremlin energy modules derived from powerful minerals. Do not let small animals, the elderly, or generally anything you want to stay alive touch it.
Appearance: It resembles the 3* shockwave, but it has an important detail added, alchemer energy pods. There are two of them and they are on the sides of the blade. The handguard becomes electrocuted and the emblem in the center glows ever so slightly.
Stats:
Similar to FIERCE FLAMBERGE.
Charge attack inflicts heavier shock with it's bullets and lower shock for the knight. Also fires 6 bullets instead of 4.
5*
Deadliest Discharge
Recipe
50 blue shard
3 volt oil
50 power shard
1 royal skewer
3 power cell
3 waste module
3 eternal orbs of alchemy
Gremlins would write songs about this sword, if they can survive the 500 megawatt discharge exhibited by the power modules taken from their hands by traveling knights.
Appearance: It now has 3 fuel pods around the hilt, the emblem glows with an energy exhibited by no other sword, and the sword oozes with electric special effects. It is heavily surge colored.
Stats:
Similar to FINAL FLAMBERGE
Charge attack now shoots 8 bullets and inflicts low shock on yourself. Bullets have a high chance of causing heavy shock. When charge attack is deployed the sound made by the ROARMULOUS TWINS when they start up sounds.
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That's my suggestion, what do you think?

Fehzor's picture
Fehzor

No one would use this because it shocks the user, fails at the utility of pushing enemies about (shock cancels knockback), and does considerably less damage than final flourish.

The easiest fix for this would be to remove shock from the normal hits and have it just do barb thorn blade's charge but with shock. That way, it would have the good old forced balance equation applied to it, done.

But there's a lot more that could be done with the sword- for instance, it could be given a fourth hit that sent shock waves off of the sword but forcing the knight to stand still-- such a charge would make the sword incredibly powerful against monsters that the knight has singled out or intentionally hit with only the last hit + charge, but would overall be a bit more risky and probably less damaging.

Another thought would be to not make it piercing, as that would remove it from having to compete with the other flourishes and make it fall more in line with what the gunner update has brought about. Shadow would work well as an alternative type, since the other shock related sword is elemental and the only shadow sword (obsidian edge) that has any major utility at all (as opposed to focusing more on raw damage like faust/acheron) is more damage focused and event only.

Holy-Nightmare's picture
Holy-Nightmare
@ Fehzor

If the shock strength is low enough it would become most viable on sets that resists shock. As for pushing enemies around, we could just make it shock on the last swing (like the 2* Edge series).

It shouldn't fire bullets, this would make it less useful for fighting devilites and beasts since they dodge about.

Making it shadow would be nice especially if it kept the flourish attack pattern.

I would keep it the same as the regular status flourish but just give it a Good chance to cause a strong shock on the last swing of both the combo and charge rather than a fair/slight chance on every swing.

Fehzor's picture
Fehzor

The problem is that it would suck on loadouts that happened to be say, weak to shock, and that bringing shock resistance is one more stat that you have to worry about. If I'm going to be shocking myself repeatedly it better be for a good reason- not many people enjoy weapons like that, take them seriously, or really use them.

First off, devilites are fun to fight with bullets and bullets are beneficial as they allow you to control the devilites. People that don't like fighting them because they dodge to bullets are just bad at the game. It would also already be terrible at fighting beasts- it would basically be partially elemental because of the shock. Second off, the shock wave idea would be a small AoE, like a very temporary 3* mist bomb, and would not involve any bullets.

As for pushing enemies, having it on the last hit would be better, but only because now it would just be killing the last hit as opposed to all of them. If it did 100% shock on the last hit that would work out, but if it didn't then it would end up like triglav- yes, you can play by attacking them at an off angle, but there's really no reason to do so because just charge spamming is going to get your further. That's also what I was kind of getting at with my 4 hit combo thing- you'd be able to trigger when you did the shock.

Leekcoco's picture
Leekcoco

The biggest problem with the Flamberg and Rigadoon lines are the fact that status lands way too infrequently that you'd be done killing things before you get a stun or fire off. It won't beat having a Final Flourish instead. Sorry I didn't read all of the OP, but that's the main issue if it's to be a shock variant of Flamberg.

Fight-Beetle's picture
Fight-Beetle
@fehzor

The very purpose of the bullets is to spread the shock damage, the self inflicting shock is to prevent charge spam. The bullets deal VERY low damage, akin to the 2* blaster.

Fehzor's picture
Fehzor

But why would I want to use that over say, voltaic tempest, voltedge, storm driver, mixmaster.. basically any other means of spreading shock. All of the other sources of shock encourage charge spam.

The bottom line is that in Spiral Knights, you're not supposed to be tanking hits very often if ever. Weapons that damage you must therefore be incredibly strong, like Fang of Vog.. and even then Fang of Vog is hardly strong enough to warrant using over weapons that also deal lots of damage and don't light you on fire.

Holy-Nightmare's picture
Holy-Nightmare
K.I.S.S.

The FOV charge is great for killing single large targets, flourishes on the other hand are made to punch holes in groups of enemies. I don't think self shock would be a good choice, in fact a lot of stuff in this thread is too complex.

A simple shocking/stabbing sword would be fine with me.

Fangel's picture
Fangel
Eh

We do need another shock sword, however we don't need a shock flourish.

If anything, I agree to the last hit dealing the status instead of every hit having a chance. It's very easy to get two hits in and then land the final hit to have that shock chance.

Fight-Beetle's picture
Fight-Beetle
100101

The Shockwave would still outclass/be similar to the final flamberge due to it's shock damage abilities. Shock damage is one of the most brutal status effects in the game for it's long length, ability to damage enemies over time, and it's ability to interrupt attacks. The reason why I proposed the special charge attack is because I wanted to put something interesting in the slot of the otherwise mundane flourish charge attack. The true purpose of this weapon is to create something special and standing out from most other types of weapons.

Fight-Beetle's picture
Fight-Beetle
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I actually don't mind the damage type, but I still want this sword to have the mechanics of the flourish it was born from. Normal damage would suit the appearance of the sword.
P.S. Please make a comment or aknowledgement of the appearance. I want your opinion on whether it will fit the theme.