I really, really hate Compound levels, and I'm fed up with them constantly getting in my way in Arcade runs. I honestly want to see if you guys at OOO can get through the Stratum 6 versions of these levels without dying fair and square; no staff-exclusive weapons, no unreasonable UVs and no cheats. I would've rather you brought back all of the Starlight Cradle levels and left Sleep un-tweaked than these levels being put in, no matter how annoying Slooms were they can't possibly compare to status Glop Drops and Scarabs, especially when these Compounds show up in the Arcade ALL THE TIME.
Why do I hate these levels? Well most battle-hardened players who do plenty of Arcade runs will know what I'm talking about, but if you don't understand, here's why they are the worst levels in the game:
1. The mobs you fight here are ridiculous. You see, the Clockwork Tunnel levels are fair because they exclude "elite" monsters like Mecha Knights, Gremlin Thwackers and Greavers. Here, anything goes! Poisonous Mecha Knights surrounded by Glop Drops? You got it! Big groups of Greavers accompanied by Silversaps? You got it! Monsters like these shouldn't be thrown in an area that's bursting at the seams with mini monsters that inflict a status.
2. For how hard they are, these levels pay close to nothing. Arenas can be difficult, but they have tons of Treasure Boxes to compensate. Graveyards are a little tricky, but they've got a lot of loot-dropping enemies so you're not completely wasting your time playing them. Compounds are the hardest non-Danger Mission/Shadow Lair levels in the game... and they give you a garbage payoff. On average, I usually find about maybe four prize boxes in a Compound if I'm lucky, and it's not like there are a lot of Crown-heavy enemies.
3. Mini-monsters. Oh, I hate these things so very much. There are so many of them in these levels, there are rooms where they endlessly spawn, they don't drop so much as a single Crown, and they're all more annoying than status Devilites. Glop Drops surround you and make it nearly impossible to escape without getting mauled. Scarabs fly at you and don't leave you alone. Dust Bunnies eat through your shield like it's made of cake. And unless you're in a Ruined Compound level, they all deal a STATUS. These enemies are just sadistic and they're the main thing that make the levels so unfair.
And, I really like the themes of the Compound levels and how they look, don't get me wrong, but I just hate having to play them. So here are some changes I have in mind that could solve the issues I and many people have with the Compounds:
+ Take out Mecha Knights, Greavers and other "elite" monsters, or just make them much less common and separate them from the mini-monsters
+ Nerf the mini-monsters' damage. Their damage output should be proportionate to their size; at the moment, they deal almost as much as a regular monster would
+ Glop Drops stay in their "spiky" form for less time and spend more time in their round form
+ Dust Bunnies attack less often
+ Scarabs stay in their flying phase for less time
+ Mini-monsters all drop a fraction of how many Crowns, Heat and Mats that regular mobs do instead of nothing
+ Just a few more Treasure Boxes, nothing huge but enough so that we get a half-decent payout from these levels
Either that, or just do what you did with Starlight Cradle and remove it, then recycle some of the map layouts for missions or other new Arcade levels that you'll presumably be adding during the Redux. I wouldn't really want that though, because that's the easy way out, but if it really comes to that, I'd rather they just get taken out instead of left in the broken state they're in right now.
You hit the nail on the head. There have been many complaints about compounds, for all these reasons. This is yet another thread about it (and well said, I must say). OOO really needs to do another poll about compounds. Like a serious, in-game prompted poll. Do y'all despise compounds? :|
I'd be all for making them special areas you only run into in ??? levels. They're weird, interesting landscapes like GYs and TVs. I'd say let's turn them into a heat zone. So each defeated mini monster drops a smidge of heat (respawning or otherwise. Every defeated mini monster. Every. Single. One). This can't be abused with macros easily, as heat caps eventually per item/level, and it would be a ??? floor, so likely difficult to get to. This way, the compound is the Heat/training place, the Treasure Vault is the "mine a bunch of minerals for a good chance of shinies" + boxes place, and graveyards are a "rob these graves for an okay amount of crowns" place. And they'd all be interesting areas. Maybe even a place players TRY to get to instead of avoid.
Why put effort into designing a tileset and then make it the most horrible place in the game? Just seems counterproductive.
Please fix scarabs. They can glitch through forcefields (especially in shadowplay, for some reason) and damage you with their butts even after the visuals of their attack have "finished." Ugh. Bug reported that so many times.