For some reason, the Grimalkin's bite move can go right through the seraphynx 3rd shield move Angelic Aura. My suggestion is to basically let us be able to defend against their bites when our shield is active. Also, to the seraphynx who have chosen the ultimate Dazzling Light Ray, let them be a temporary light house preventing grimalkins from coming in while traveling these grimalkin filled levels. Area of effect would cover the same area as the shield move for seraphynx, but only where the beam is pointed at. Not all around the pet. The light house would stay active as long as the ray of light move is used. This would be balanced sense the player would not be able to move around while performing this move with their pet sense the pet's move is a stationary attack.
Seraphynx's shield
@Hawkyi:
So this means that the shield of the seraphynx does not protect you from everything, just protects you from things your normal shield protects your from? If that is true, then that is a pretty weak ability sense seraphynx is suppose to emphasize defense and healing. How about we buff that ability so that it protects you from all sorts of ailments before you get inflicted including the grimalkin's bite? This buff would definitely make the seraphynx worth the title of defense sense it can protect you against things your normal shield cannot protect you from.
The only problem the seraphynx shield suffers from is the same thing that the lockdown guardian shield suffers from - it dies so quickly while protecting multiple players. My only suggestion would be that the shield only take 25% damage while protecting teammates, but always take 100% damage when protecting the sprite user. Same sort of thing could carry over to the lockdown guardian shield honestly.
One of the kinks of a grimalkin is that is bites through your shield, so you have to make a safe area with light. As Hawkyi said, this carries over to the seraphynx shield. Ray of light shouldn't have a special map-specific bonus. The idea is neat but grimalkins can be neutralized with fancy footwork, dodging through them, or an appropriately time hammer dash or shield bash through them. We have ways to deal with them in terms of baiting them to attack, so we don't really need any "ward" to hold them off, or a shield to protect from their bites.
You also have absolutely no indication of when it will collapse, I would love to have a shield meter pop up below your standard one indicating Seraphynx shield power remaining.
The shield itself will become unstable, visibly shaking the closer to breaking it is. I do agree that either a visual meter or a low audible humming that gets louder the closer to death the shield is would be helpful.
Having some kind of indication of when the shield will collapse would help all sprite users that chooses the seraphynx.
So you guys are okay for the seraphynx's shield to just have the same function as another shield instead of it providing absolute protection for the duration of the shield? The seraphynx's shield in my opinion should be the last resort for absolute safety that the player can depend on when things get tough and rough. When that grimalkin bite right through the shield, i was so surprised the shield had such a weakness. So i really prpose the shield be reworked into an absolute defense for the duration of the time it is on. If not, then the shield should have an actual bar meter, that does not have a time limit and the meter would decrease when the user takes damage. This bar would represent the shield's remaining strength. This way, sense the shield is not invulnerable, players can sparingly use the shield to their advantage. If this was to be implemented, the the player should be able to use more then one sprite skill at the same time with each having their own cool down. This way the shield can be on while the player use the other skills when needed.
Seraphynx shield is fine. You'll notice you get the same "invulnerability" status you'd get from a lockdown guardian shield for the duration of the ability.
The only problem with the angelic aura is that it doesn't actually increase in time duration until you get an ultimate ability chosen.
I personally think that choosing the "Seraphic Aura" ultimate for Angelic Aura should make knights inside of it completely invulnerable to every form of damage, as well as increasing the duration of the aura itself.
I rarely, rarely see people using that as the ultimate, favoring the faster charge time over the increased shield regeneration. I love being a true team player when it comes to aspects like this, but I wish the aura itself was more... reliable? I can understand when your Seraphynx learns it, that it shouldn't be all that reliable until the appropriate skill points are added in. But yet... even at level 100, the aura still suffers from the effect of the guardian shield in Lockdown, as Fangel said; it breaks way too easy when protecting multiple players, or even from heavy attacks. (I.E. Vanaduke's mace should NOT be able to smash through it with one strike, as I've tried using this so many times to protect a low-health player before they get creamed by it.)
A visible indicator of how long it does last for would be nice, too; something like the countdown for the Maskeraith's Shadow Cloak ability until it expires.
EDIT: This is is why I shouldn't post things when half asleep!
You... You mean Seraphic Aura right? Iron Heart Attack is for the second skill, Heart Attack. Seraphic Aura increases shield regen time, which is very nice. Personally I think all that it needs to change is to immediately start recharging your shield inside the aura instead of making it so when your shield starts recharging, it recharges faster.
I should really avoid posting things after just waking up from a nap, woopsie. I corrected my post, though.
But yeah, the Seraphic Aura should make shields recharge immediately once the aura is deployed, instead of generally recharging a bit faster. One thing I thought would've been nice is when the aura expires, it allows your shield to be used more often by reducing the time it takes for the health of the shield to start regenerating after damage, and causing it to regenerate at a faster rate for a limited time; similar to how the Deadly Shadow Cloak (I think?) gives you a temporary damage boost after it expires.
Then again, since you have to choose between either using heart attack to "increase" the heart drop rate, or the protective aura that prevents further damage (save for shield-negating attacks)... I'd have to say that using the Valkyrian Aura ultimate regenerates the health of players inside of the aura for the duration of it, at the rate the Guardian Shield does but slightly faster, instead of the charge time reduction.
@Cyberpony:
- "that using the Valkyrian Aura ultimate regenerates the health of players inside of the aura for the duration"
* I think the only reason the devs have not gone to the root of direct health regeneration is because they do not want players to actually be a sort of class/role like healing. The seraphynx and like the other sprites are more supportive where one provides extra damage, one provides ways to weaken the enemy's stats like poison and one provides a bit more defense like the seraphynx's shield.
I do like your ideas of increasing the player's shield regenerative speed and reducing the wait time before the shield regenerates. That is definitely a supportive role that seraphynx can provide towards the defensive side of things. But what do you think about my idea of the seraphynx shield aura providing an absolute ward of any damage or infliction of any kind while the aura is activated? This way the player does not have to worry about any sort of defending aspects while the aura is activated. This sort of aura is already in the game where when we revive, we act like the star power up in mario games where no damage or infliction's of any kind affects us.
The Seraphynx third ability acts like if you had a shield activated at all time so it has all the properties of a shield. Since Grimalkin's bite can go through shields, it will also go through Seraphynx's shield. This is the same for the fire and shock status. The Seraphynx shield does not protect against fire damage, but it will protect you against shock damage (although you still spasm).