First lets talk about the Catalyzer changes.
The Gun would get a 4 shot clip.
Standard Bullets would still do 1 damage upon contact with the enemy and will still attach to the hit enemy.
The range would be halved for the Standard Bullet.
At the end of the Standard Bullet's range (or if it hits a wall or unbreakable block) it will stop and stay in place. It will stay here for a while before fading, if an enemy makes contact it will deal 1 damage and attach to the enemy (this will reset the despawn timer).
If the enemy a bullet is attached to dies all the attached bullets will become floating again (this will not reset the despawn time)
The Charge attack range would stay the same. The Damage would be reduced and the Charge time slightly increased. The charge bullet speed would also be increased.
If an enemy is hit by the charge attack ALL of the Standard Bullets (whether attached or not) will gravitate towards the enemy (or enemies) hit with the charge. If multiple players are using Catalyzer Charges the Standard Bullets would gravitate towards the nearest enemy.
Once the gravitating bullet hits the enemy it explodes, if the enemy dies before all the bullets make contact the extra ones would revert back to floating (but would not reset despawn timer)
Now you can use this gun in battle without having to worry about missing shots or allies killing your targets since every bullet you fire can be used.
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Biohazard: Yes this is a gun we already have, I would just like for the damage type to be changed to Elemental and for the standard bullet's appearance to be changed to green bubbles. This would be nice for countering the healers in construct levels and devastating undead.
Gelatinizer: This would be a fun little gun and would have some really neat bullets. It would be Pierce and would deal Moderate Stun. The bullets would look like a Yellow Glop drop with yellow spikes. This would be a good gun for dealing with Gorgos and Chromalisks.
GeoSaline: This gun is much like the Gelatinizer in one aspect (that is, if you can figure it out). It would be Shadow and would deal Strong Shock. The bullets would look like small floating crystals with a shock aura around them. This would be great for slimes, gremlin, construct.
Neutralizer: Yes this is an old one too but I want to give it something special. Pure Normal, no status but with one unique effect. IF the player lays out a minefield of the type damage bullets and activates them with the Neutralizer then the damage those bullets would do is increased by 10%.
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But wait, there's more.
If you activate one status catalyzer floaters/Tags with a different status catalyzer then all the bullets that hit that enemy can deal either status. If some are left after and you use the first status catalyzer then only one status is dealt.
Example: You lay down a bunch of Geosaline Floaters and activate it with a Biohazard. Now all the Geosaline bullets that hit that enemy can deal poison as well as shock.
now all we need is the lockdown bug with the normal shots to be fixed