Hey there, I've been thinking about Winmillion getting a 5* buff for a while now (Since 2013), and I'm sure a few people have been a little angry that it still hasn't got anything for this long, so this is my suggestion.
The name, Either Winfinity OR Quinfinity (Winmillion needs an cool name for a buff this long awaited)
Weaponry wise:
Appearance; it should be a Turquoise tinged blade, becoming more heavily green towards the hilt and more blue towards the top, with a little white point at the tip, the hilt should be slightly down turned on the two points horizontally, and the held point of the hilt should be ridged with white/blue lines vertically (Only for show when you're viewing the weapon in the inventory).
The charge attack projectile would be a white sphere, with a blue cross all down two points along the middle (Horizontally and vertically), 8 small, black holes on the middle of each point (On the middle points where the cross aligns, and the middle points between those)
Stats;
Normal Damage
Swing 1-2: 91-104
Swing 3: 109-148
Projectile: 46-61
Charge Attack: 218 - 297
Charged Projectile: 30-38
Speed: 5 1/2 (On the Speed bar)
(Stratum 5)
Abilities: CTR: Low (After level 5)
-The charge attack takes 4 seconds to fully charge without the CTR: Low.
-The charge attack makes a small wind effect around the knight, this effect has the same radius as the charge attack's damaging hitbox (Half a tile from them).
-The charge attack's projectile can hit twice.
-The charge attack projectile deal damage once if it hasn't gone 2 blocks forwards.
-If the charge attack's Projectile makes it 2 blocks forward with out hitting anything, it becomes a whirlwind(The projectile creates a whirl wind around it)
-It is destroyed if it hits a wall, but can destroy one block when it disappears.
+If the whirlwind hits an enemy, it hits them once, then knocks them 3 blocks towards your current location, on the time they are flung they take a second stack of damage.
+This whirlwind is destroyed after fully flinging up to 3 targets OR hitting something at any time during the duration.
-This does not affect bosses; If it hits large enemies / stun resistant enemies are only knocked 2 blocks and it doesn't go through them.
I hope you like the idea, leave a comment on if you think it's alright or if I balanced the damage incorrectly (I used approximations of damage increase from the wiki, and balance changes from the updates to work my way around not making this too OP).
I've learned how to stick with the book without making things too powerful, but add some flare and originality to it to make it seem like a new weapon, instead of a bad clone of two existent ones, still hope you like it!