Forums › English Language Forums › General › Suggestions

Search

5* Winmillion, Idea for making it come back into play.

7 replies [Last post]
Fri, 09/25/2015 - 04:30
Hellswaffle

Hey there, I've been thinking about Winmillion getting a 5* buff for a while now (Since 2013), and I'm sure a few people have been a little angry that it still hasn't got anything for this long, so this is my suggestion.

The name, Either Winfinity OR Quinfinity (Winmillion needs an cool name for a buff this long awaited)

Weaponry wise:

Appearance; it should be a Turquoise tinged blade, becoming more heavily green towards the hilt and more blue towards the top, with a little white point at the tip, the hilt should be slightly down turned on the two points horizontally, and the held point of the hilt should be ridged with white/blue lines vertically (Only for show when you're viewing the weapon in the inventory).
The charge attack projectile would be a white sphere, with a blue cross all down two points along the middle (Horizontally and vertically), 8 small, black holes on the middle of each point (On the middle points where the cross aligns, and the middle points between those)

Stats;
Normal Damage
Swing 1-2: 91-104
Swing 3: 109-148
Projectile: 46-61
Charge Attack: 218 - 297
Charged Projectile: 30-38
Speed: 5 1/2 (On the Speed bar)

(Stratum 5)

Abilities: CTR: Low (After level 5)

-The charge attack takes 4 seconds to fully charge without the CTR: Low.

-The charge attack makes a small wind effect around the knight, this effect has the same radius as the charge attack's damaging hitbox (Half a tile from them).

-The charge attack's projectile can hit twice.

-The charge attack projectile deal damage once if it hasn't gone 2 blocks forwards.

-If the charge attack's Projectile makes it 2 blocks forward with out hitting anything, it becomes a whirlwind(The projectile creates a whirl wind around it)

-It is destroyed if it hits a wall, but can destroy one block when it disappears.

+If the whirlwind hits an enemy, it hits them once, then knocks them 3 blocks towards your current location, on the time they are flung they take a second stack of damage.

+This whirlwind is destroyed after fully flinging up to 3 targets OR hitting something at any time during the duration.

-This does not affect bosses; If it hits large enemies / stun resistant enemies are only knocked 2 blocks and it doesn't go through them.

I hope you like the idea, leave a comment on if you think it's alright or if I balanced the damage incorrectly (I used approximations of damage increase from the wiki, and balance changes from the updates to work my way around not making this too OP).

Fri, 09/25/2015 - 04:33
#1
Hellswaffle
After 3 posts...

I've learned how to stick with the book without making things too powerful, but add some flare and originality to it to make it seem like a new weapon, instead of a bad clone of two existent ones, still hope you like it!

Fri, 09/25/2015 - 12:13
#2
Falminar's picture
Falminar
Just put "Abilities: None"

All weapons get CTR: Low after lvl 5 and CTR: Medium after lvl 10. That doesn't need to be included in the suggestion.

(I was thinking about the "Winbillion", purple colored.)

Fri, 09/25/2015 - 13:38
#3
Trymal's picture
Trymal
...

The winmillion does not have a 5* version, because it is already crazy freaking good. IT IS A GUN SWORD!!!!!

Fri, 09/25/2015 - 13:56
#4
Vohtarak-Forum's picture
Vohtarak-Forum
trymal, its not good

have you even used it?
it has bad flinch, weak damage, bad knockback (you go around the enemy instead of moving them), isnt good for dodgy enemies, and has a learning curve once you get the 4* upgrade, making it a skill weapon thats terrible even if you know how to use it
i really hope for your sake that youre joking

Fri, 09/25/2015 - 14:09
#5
Fangel's picture
Fangel
Um

Yeah Winmillion isn't all that great of a weapon, hence why a 5* version is sort of wanted so we can have a good weapon.

For the weapon itself I would say give its charge attack and regular bullet mixmaster properties - ie, boomerang back to the player. Charge attack can fire 2 bullets that go about 45 degrees left and right, and intersect in the middle before following each other's path back to the player. Would make the weapon really interesting and actually pretty useful, plus give the mixmaster mechanic to F2Pers without making mixmaster craftable (still want a craftable mixmaster reskin though).

Sat, 09/26/2015 - 11:23
#6
Qwez's picture
Qwez
-1

"Swing 1-2: 91-104
Swing 3: 109-148
Projectile: 46-61"
You do not need to suggest these stats, they'd be taken from the Wild Hunting Blade.

"Charged Projectile: 30-38"
What is this... damage? Are you talking about Stratum 2? Where'd you extrapolate this number from?

"Charge Attack: 218 - 297"
I just looked at the wiki damage. Winmillion Charge Attack Stratum 5 is 227-292. Your 5* is no better than the 4*?
(edit: 222-297 is wrong I reversed the single digits :|)

"-The charge attack makes a small wind effect around the knight, this effect has the same radius as the charge attack's damaging hitbox (Half a tile from them)."
y'know I'd have thought that in such a suggestion one would increase this radius of the hitbox... not keep it basically the same.

"-The charge attack's projectile can hit twice."
This is a downgrade from the Winmillion; it can hit 3 times if you aim it well (at the end of the range).

"-If the charge attack's Projectile makes it 2 blocks forward with out hitting anything, it becomes a whirlwind(The projectile creates a whirl wind around it)"
"+If the whirlwind hits an enemy, it hits them once, then knocks them 3 blocks towards your current location, on the time they are flung they take a second stack of damage."
"+This whirlwind is destroyed after fully flinging up to 3 targets"
I... uhhh ummm. Okay? So you want some sort of weird support weapon that isn't particularly great because it can only fling 3 targets. I mean with this charge I could target three enemies out of a crowd, but common sense says that I'd rather those enemies stay in that crowd because the majority of weapon charges and general strategies work better when enemies are in crowds.
I would prefer if you suggested a separate weapon instead of trying to extend the Winmillion with this suggestion.

tl;dr
I would not want this weapon to be the 5* of Winmillion.

Sat, 09/26/2015 - 08:32
#7
Falminar's picture
Falminar
I agree with Quez here...

Also, for the damage - Is that when unheated or fully heated?

(Lv. 1 or Lv. 10?)

Powered by Drupal, an open source content management system