Why would we want to make shadow lairs farmable? So that there will be more areas in the game for endgame players like me to farm for goodies and practice in.
Step 1: Move shadow lairs to the core terminal of their boss gate.
Step 2: Lock all parties after D25
Step 3: Shadow lair armor now costs 10 SL materials instead of one + costs half a shadow lair key to craft
Ideas to consider for the above:
-Could require players to play through the boss they wish to fight before the shadow lair becomes available
-Could tweak the rewards to be more realistic, but this might not be so necessary; I can't see many players being able to do this and the distribution of wealth is already completely out of control in the favor of a select few merchants.
-Could require the player to get what is basically T4 clearance; one full set of 5* + level 10 gear + all missions complete + 45K prestige.
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The other half of this is the shadow lair armors, which are for the most part, absolutely useless at this point and should really be awesome and something to strive for as they once were. I suggest giving all of them high risk high reward type balance tweaks that would greatly appeal to players, for instance-
Snarbolax:
-Sword damage high
-Sword CTR low
-Sword ASI med
-Handgun attack speed decreased: med
-Bomb charge time increased: low
-Fire high, shock high, freeze high
Idea: Full set gains incredible sword stats on par with chaos/black kat, loses other stats.
Ice Queen:
-Damage down: high
-MSI: low
-Double its current defenses
-Elemental resistance equal to Mask of Seerus's defense levels
-Gain 2 extra HP per piece over the typical set
-Resistance vs all status effects except fire: high
-Weakness to fire: max
Idea: If you can find a way to not use your weapons for damage directly, then you can instead opt for this set.. which provides you with possibly the best possible defensive stats. This really helps bombers out the most, as vortex and haze bombers would find the most use from it, but it also extends to guns like wildfire and storm driver, which can be used to deal shock and fire respectively.
Almirian Crusader:
Global Damage: low
Global Ctr: low
Global ASI: low
Movement decreased: med
-Gain 3 extra HP per piece
-Resistance to fire: low (instead of weakness)
-Resistance to shock: low
-No more resistance to curse
-Same defenses
Idea: A good all around armor piece that represents a balanced play style. It doesn't make you weak to anything, it defends against the nastier status effects, and it has above average normal defense. The balancing factor is the movement speed decrease, which means that to succeed with it, you'll have to plan accordingly and avoid taking hits.
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I might write more later, tell me what you guys think and share your own ideas about whether we should be able to farm SLs or what SL armor should be like.
Ehhh, let's not remove most of the value of sl keys here. We don't need more salty players having the value of in game items changed on them. I'd rather let SL keys still be valid, but complimented with a 2/7/30 day SL pass you can buy in supply depo or AH featured.