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Prize boxes ARE new content

44 replies [Last post]
Wed, 11/04/2015 - 09:40
Fehzor's picture
Fehzor

The game appears to be in trouble- it apparently doesn't warrant anything near frequent updates. The problem most likely lies with money in a tragic cycle that goes something like-

1. Devs release prize boxes and zero content, largely due to a lack of funding
2. Players don't give them money and still expect new content, fueling the lack of funding

In order to break this cycle, we're going to need to actually buy prize boxes, even if they aren't what we're looking for necessarily, and even if we aren't going to see results immediately, because the results are most definitely there.. When the game was new and hit Steam release, we saw an influx in bosses, a major release in the mission system, a few new enemies, shadow lairs, the test server's creation, and more, all within a few glorious months. Why? Because all of those Steam players were buying energy!

The Binding of Isaac just came out with the afterbirth "DLC", which costs a good 10-15 dollars at launch and much less after that. Think about that for a minute- 10 to 15 dollars got those players:

-Hundreds of new level segments and layouts
-New room types, like hallways and closets
-New game mechanics, like buttons
-Dozens of new enemies, even if some are clones
-New characters to play as
-New challenges/achievements
-New synergies between existing items
-A daily challenge mode
-New bosses with new rewards

All for one year of development and 10-15 dollars. To get that in Spiral Knights over the course of one year, how much would you expect to pay? How much would you pay, to get an update like that? And most importantly, what if every single player bought a pack of 5 prize boxes, for the express purpose of giving the developers money and funding the game? Imagine how far we would be, if instead of trying to shut the game down for not giving them content, players were more accepting and coughed up a few dollars. Imagine how this could, instead of fueling the downfall of this game that we all do love dearly, fuel the creation of content, the game in general as well as the developers, and so the expansion of the community........

What a beautiful world we could build together.

So please.

Support the game and buy a couple of prize boxes or even some energy should you prefer. I'm not asking you to bankroll the game or whale for thousands of dollars every two weeks, but rather to do something as opposed to nothing. Even five dollars every other month-- less than the cost of eating out-- would a huge commitment over nothing, and could make or break whether we see the next Harvest Festival have content, or an update before next August.

Wed, 11/04/2015 - 09:54
#1
Traevelliath's picture
Traevelliath

Wait... Are you implying that OOO actually needs money to function? And that they aren't trying to build a castle out of the money and tears of their betrayed fanbase?

You're insane!

Wed, 11/04/2015 - 10:06
#2
Fehzor's picture
Fehzor

SURE I AM.




WHATS YOUR POINT?

Wed, 11/04/2015 - 11:12
#3
Holy-Nightmare's picture
Holy-Nightmare
Perhaps they should follow the TF2 model.....

They can still release costumes and prize boxes and whatnot but also release new gear (that isn't in the boxes) or new floors (even if they are random clockworks redesigns) for players to enjoy. The big GU could have been done like this with a slow trickle of new gear for Basil to sell as well as costumes accompanying them. Sure we wouldn't have the massive gun variety that we have now but with nothing but costumes in updates the "players" don't see anything new to play with.

Wed, 11/04/2015 - 11:17
#4
Ironclaw-Mender's picture
Ironclaw-Mender
&nbsp

idk about you guys but maintaining an online game is pretty hard with a small team
recoloured items and simple accessories are easy to make than new armour/weapon models that require balancing

Wed, 11/04/2015 - 13:43
#5
Sweet-Hope's picture
Sweet-Hope

i dont going to support gambling aspects in those prize boxes, if they could bundle them with energy as they used to be then probably would buy some, but as long they keep just selling boxes without energy i wouldnt buy anything again. (and even if i would want something i just better buy TF2 keys and trade the item for them).

Wed, 11/04/2015 - 13:52
#6
Fehzor's picture
Fehzor

@Holy-Nightmare

I'm aware of how much they could do to improve, but I'm also aware of how far our contributions could take us, and that, is what this thread is more about.

@Sweet-Hope

Trading TF2 keys for Spiral Knights wealth is also a positive for the game, though less directly than just making a purchase. If you would rather, an energy purchase wouldn't support the prize box meta. This energy could then be hoarded and spent on something that you would like to see sold, like a new battle sprite or during a flash sales event on something concrete.

Wed, 11/04/2015 - 13:55
#7
Fangel's picture
Fangel
You know...

You can support the game while not supporting the box model.

You can still buy energy in clumps. Not gonna get you pretty things or a nifty box opening animation, but you're still supporting the game while not liking the boxes.

Thu, 11/05/2015 - 10:16
#8
Firelo's picture
Firelo
Btw, DREEMURR?

Off topic, but really, Asgores' surename is your account name XD

On topic, personaly, if OOO wants me to return to this game with money to throw at the screen, i actually expect playable content which i havent already exhausted, because, i have nothing to do, and pvp doesnt interest me.

Costumes, dont bother me with that joke ;)

In this world, its play or be played...Or... You know, PAY and have some MERCY for the developers.

Thu, 11/05/2015 - 12:25
#9
Fehzor's picture
Fehzor

@Firelo

See but that's the problem- it takes money to fund the production of content and it takes content to draw in the flow of money. If we want this to spiral upwards into more content and more game, something has to give- either the developers need to just make content without money, advertise, and take a huge risk, or we need to take a huge risk by paying without receiving anything first other than costumes..

What I want to see happen is for both sides to give way- the players give money for promotional boxes or energy or whichever means of payment they want to support, and the developers deliver content and try to improve the game regardless of simply profits. When this doesn't happen, the game spirals downward as it is now- players leave and never pay because of no content, and the developers never have money to fund the content.

While I can't force the devs to do their part, I can at least do my part and try to get you to do yours by tossing in five dollars.. regardless of how you spend those five dollars.

Thu, 11/05/2015 - 18:22
#10
Redmania's picture
Redmania
Support the game and "play

Support the game and "play the game by" buy a couple of prize boxes.

Basically, SK is a box-opening lottery machine with some side aspects of RPG at this point...
Games that exploit whales get no sympathy from me.

Thu, 11/05/2015 - 22:51
#11
Traevelliath's picture
Traevelliath

@Redmania

So you don't want to support the game? You want the game to fail? Alright then... so why are you still here again?

Fri, 11/06/2015 - 01:34
#12
Feline-Grenadier's picture
Feline-Grenadier
The company's been for a

The company's been for a while, really.

I'd always thought a new project would work, but with the lack of a budget and staff plus living expenses for the staff and the work site, money dumping seems to be the best option.

Fri, 11/06/2015 - 03:44
#13
Vishno's picture
Vishno
OOO defense force

except afterbirth is terrible and nobody should buy these stupid promotions so either the game finally dies like it should or they realize it's not a good substitute for content

Fri, 11/06/2015 - 12:33
#14
Fangel's picture
Fangel
wot...

except afterbirth is terrible
Implying that superbum, greed mode, hush, and the lost buff are all terrible things.

Fri, 11/06/2015 - 15:13
#15
Fehzor's picture
Fehzor

@Vishno

I'm not trying to defend them necessarily. There is a lot of things they could do to preform better that none of us can hope to fix; this on the other hand is one of the few things that we can actually do to help development along and get what we want- actual content.

The point is that I don't think the game should die because I'm rather fond of it, and that I'd rather we not just sit here telling SEGA and what's left of three rings to do their part while we're all just slacking off because we've seen over the past few years what happens when we do that and it clearly wasn't what we want.

Fri, 11/06/2015 - 17:46
#16
Petater's picture
Petater
Y'all are funny

How about a Q/A thread by the current producer in charge of SK before we say anything more? I've been speculating heavily myself, and people are countering back and forth with me, so my only response now is why is the company thinking it's worth it to stay silent through all this negativity. To say throwing more money at prize boxes will fund new content (that we want) is also unfounded speculation. I think we're at the point we need a sit down discussion on the future of the game, as the speculation has gone haywire due to game stagnation.

I also don't understand why GMs/admins don't want to put prize boxes on AH featured, as people will just use their money to buy energy to buy crowns to buy the boxes instead of directly buying the boxes with cash. The company could easily change box prices on AH to accommodate against what they perceive as the value of their box contents, AND they could re-release older promos in parallel. They also could do limited quantities to prevent market flooding of specifically one kind of box, if need be.

Seriously, a sit down Q/A thread with the staff is overdue. I'd prefer bad news over no news at this point, as the lack thereof news is just fueling daily speculation on the worst outcomes. Throw up a kickstarter if you have to for new content, I just want to see the proof that people spending on promos will fund new content rather than get funneled to sega sammy holdings.

Sun, 11/08/2015 - 16:08
#17
Fehzor's picture
Fehzor

To say throwing more money at prize boxes will fund new content (that we want) is also unfounded speculation.

A valid viewpoint that I'd really like to see the developers cater to but also one that doesn't really check out when you think about it.

The bottom line is that money talks. Imagine if Spiral Knights was a serious portion of SEGA's income- like Sonic. They tend to make more games for Sonic, don't they? If our game tended to make them money it only seems logical that they'd greedily try to get more of it from us, and as long as we oblige them we'll have content to play through and more importantly, servers to play on.

You want servers to play on, don't you Petater?

Sun, 11/08/2015 - 20:18
#18
Petater's picture
Petater

I'm under the impression the game is in investment return mode. I'll doubt any throwing of money at the company will do anything other than give sega the cash out return it wants until I see a Q/A about the future of the game. I just feel my past efforts at spending on the game were moot in encouraging the content generation of the game. I'm extremely hesitant to agree on anything until I see official discussion on this, like what nick used to do.

Sun, 11/08/2015 - 20:56
#19
Fehzor's picture
Fehzor

So after investment return mode comes making of content mode. We just have to get past investment return mode to get there, which is to say that we agree. Wonderful.

Sun, 11/08/2015 - 21:12
#20
Bernston
But, there's not a new single

But, there's not a new single Sonic game in a long time, not counting Sonic Runners.

Honestly, besides that, all Sega's been doing is keeping them in a cyclized loop that signifies their many indecisions of business decisions that apparently never ends, without a linear solution to solidify the matter, & all it does for them is costing money & time while- well, you know, excessive waiting for everyone & all. Nothing more than boredom & restlessness. Not saying negative about this, you know.

If that would have been the case, they'd be pouring a lot of money to keep it flowing.

Nevertheless, let's not forget that Sega's still in their tough times. I'm not certain of whatever word they have of going forward with their plans because of Sega's continued silence.

Mon, 11/09/2015 - 03:37
#21
Retequizzle's picture
Retequizzle
except you run the risk of

except you run the risk of sega transitioning from "investment return" mode to "abandon ship" mode in the sense that they've managed to zero out their cash-in on SK at that point (this is under the assumption we go with the aforementioned plan of buying prize boxes and/or energy, whichever), meaning there's figuratively no reason they wouldn't shut the game down if it's not turning enough of a profit to merit staying open

to that end, OOO could do a one-up and release server info for players to host their own private servers and, in turn, keep the game going in the same manner that PSO has done with private servers, but that's not concrete either

Mon, 11/09/2015 - 03:42
#22
Ewbte's picture
Ewbte
totally worth to log in and write

lol

ps rete rete

Mon, 11/09/2015 - 08:13
#23
Fehzor's picture
Fehzor

Ok so they zero out their cash-in.. wouldn't they continue to try to get cash out of it after that, and eventually try to drive sales using actual content? Logically if the game is doing well in any regard there is at least that reason to not shut it off. The only way the game would actually go under would be for it to be performing at a net loss, right? And I might add that buying prize boxes does help to prevent that.

Mon, 11/09/2015 - 08:36
#24
Warpmonger's picture
Warpmonger
This isn't "new" content.

This is quite simply an ill begotten attempt to breathe life into a game that has had half of its torso ripped off.
New prize boxes are just prize boxes. It's nothing new and it's not going to elicit any heartwarming reaction from me because it's not making SK any more fun so I can't call this Content.

I understand the need to support the game, but if the developers show no indication of making the game better with anything other than lukewarm Prize boxes, accessories, and more bulletpoints on the mission modes...
Well that tells a lot about where my money is going.

I'm not saying...OMERGERD DAY NEEDZ TO DO DIS N DAT FER MEH GAEMH N ORDEr TO GIT MEH MONEH...
No of course not. That's just showing my arrogance as a player without any development experience.
But rather small, inexpensive things would influence me as a player that this game has a future rather than be a money sink.

For example...The developers talking to the community base, it's completely free, just a simple post on the forum to immediately clear any fear that the developers just up and died. It doesn't even have to be about the game, it's preferred but not necessary, Devs are human beings after all.
Or perhaps A road map. We might not like it, but at least we know the game is going somewhere or at least TRYING to go somewhere and they need our support to get there. It would CLEARLY show that there is an intended future to fuel.

It's not unreasonable right?
They do that, and I'll be more compelled to fund this games future.

Shoving pretty looking Prize boxes and Accessories that will only look good on me for a couple of days and then I get sick of them...
IS NOT WHAT I WANT AS A PLAYER TO PAY FOR.
And so...this is not new content, and I'm not supporting this trend.
There's basically more dignity in just buying energy. Support it in that way.

Mon, 11/09/2015 - 09:36
#25
Bonjourhippo's picture
Bonjourhippo
Hi Reminder that when you pay

Hi
Reminder that when you pay for something in this game you only pay for what is advertised you're paying for. You're not paying for side consequences such as new free content. Paying in this game only entitles you to what you paid for, and not any form of special treatment or guarantee on what happens in terms of new free content. Your choice to support the game is honorable but doesn't entitle you to more than what you paid for, sadly.

Mon, 11/09/2015 - 10:40
#26
Retequizzle's picture
Retequizzle

not really, because if it took them nearly four years after acquisition to break even, why would they suddenly decide, "hey, do you know what we could do? it sounds crazy but let's give them what they want and bounce back into their hearts" and devote any kind of developmental manpower towards content?

let's not forget, doctor who: worlds in time was the first - and currently, only - game they've openly worked together on since sega's acquisition of three rings and it fell through in 2014 with no reason ever being given as to "why". this can be due to a large multitude of things, such as licensing for the game expiring, interest dropping in the gameplay aspect, or lack of financial return from three rings as a whole. this combined with the fact that they may have expanded too quickly based off of some of their other acquisitions from around that time or beforehand and may translate to a form of over-investment in their expansion.

looking at steam analytics to compare some of their online investments should help clarify my point though: two other games/franchises that were acquired by sega include total war by creative assembly and football manager by sports interactive (here's SK's for comparisons). let us assume that there was no published pricing for any of these for the sake of fairness, since there was no price announced for three rings going to sega. looking just at their activity, we can see all three games have been on a decline of some kind, for whatever reason (i'll be honest here, i can't be ^*(#ed with going to look up their update schedules and such). of these three, SK is arguably turning the least profit due to the F2P model it runs off of, whereas the other two games can justify paying for themselves just off of the fact that they're mostly purchase-only.

numerically speaking, SK development would return the least amount of money in relation to potential effort being put into it just off the fact of how small the studio is compared to creative assembly and sports interactive are. i'm drawing this conclusion from the fact that both total war and football manager both have playerbases fluctuating in the thousands and ten-thousands in several cases while spiral knights has... 800 during it's peak on steam, rounding up. even assuming we can collect data for all places that host SK clients (kongregate, aeria), i would be willing to bet it doesn't break even 3k unique players total.

none of this is even acknowledging the fact that the SK engine runs on is java-based, which also probably limits development despite OOO making a good portion of their java from some of their games open to the public, nor the fact that a decent chunk of their development team (creative, programming, etc.) have probably left for greener pastures as well.

tl;dr - boxes won't jumpstart SK's creative development and get sega to commit to helping with game development with more funding when they could give that funding to something bigger and see more results faster. they've already driven off enough of their playerbase to where it's likely irreversible no matter how many boxes we suddenly buy, so sega's more likely to do this.

Mon, 11/09/2015 - 12:06
#27
Holy-Nightmare's picture
Holy-Nightmare
Well....

@ Ret

Many will point out that not everyone plays SK on Steam but it still points to the current state of the game. (much like how a drop of pondwater can give you a general idea about the number of bacteria and whatnot)

SK had a pretty strong opportunity to grab Steam player's attention back when it was added. A free TF2 hat certainly got many people looking but the game model was heavily restricting on gameplay and after obtaining the item most left and never checked back. The current game model is just as restricting but in a different way. You can play as much as you want but to progress through the game means you MUST grind for rarities or get lucky. Those like me who did come back still managed to have fun playing the game as there was lots of new stuff to do. As I found myself progressing though the game new events we constantly being released, whether it was some monster event, sprites, or new guns the game was still expanding. Lately production of new things to play with has slowed to what appears to be a standstill..... no new gear, no new missions, no new sprites, no new events, no new ways to play........

This combined with the seeming apathy of the dev team to the playerbase outcry and to known problems (apocrea memory leak still hasn't been fixed) has distanced me from this game.

Mon, 11/09/2015 - 12:42
#28
Petater's picture
Petater
@Holy-Nightmare

> This combined with the seeming apathy of the dev team to the playerbase outcry and to known problems (apocrea memory leak still hasn't been fixed) has distanced me from this game.

More worried about people abusing the method to glitch force the map to show for the grasping plateau map. Also that memory leak applies to apparently most, if not all sortable lists in game (If you sell enough stuff on ah to get 1 fps, try re-opening your "my auctions" page a few times in the same session, each time will double in load time until a boot to login).

I don't understand why they don't release another tf2 hat, this time making the requirement to obtain it a bit harder. That'd literally revive sk, I'm not joking. The TF2 hat method was how so many of us found SK.

Mon, 11/09/2015 - 15:07
#29
Fehzor's picture
Fehzor

If things are as dire as every single other person posting here is telling me then again, keeping the servers up would be a starting goal for those of us not rooting for Spiral Knight's downfall i.e. apparently just me? If the game stuck around long enough and had a decent community I don't see why they eventually wouldn't decide to give the game another chance. I agree that things could be going so much better and that there are many things that could be done so simply to do so much but at the same time, it's disheartening to see such hateful comments being made against the developers.

Mon, 11/09/2015 - 15:54
#30
Bonjourhippo's picture
Bonjourhippo
OOO has kept up Puzzle

OOO has kept up Puzzle pirates for a while now, I don't see any reason Spiral Knights shouldn't be receiving the same treatment (if not a better one).
People easily forget there's no closure on the game's story line yet, I'm sure we can expect new missions at the very least. The new T3 boss is still a thing, even though it's been unofficially announced a while back. Arcade Redux I like to hope is still a thing too, as can be seen in the game's resources, there are lots of unused images for entirely new items (dating back from April this year). Perhaps the game is in a bit of a development break right now due to other priorities, but I doubt they gave up on it.

Mon, 11/09/2015 - 16:28
#31
Umbra-Lunatis's picture
Umbra-Lunatis
@hippo

I think Herex might be the T3 boss. Though you're right, maybe not.
I'm confident that Arcade Redux is gonna bring back all the Beta things that we all wish were in SK currently.

Mon, 11/09/2015 - 16:49
#32
Bonjourhippo's picture
Bonjourhippo
Let me make it clear that for

Let me make it clear that for me the Arcade redux is somewhat comparable (relative to the game) to a second coming of Christ (go figure the first one out). It's the saint update. It's the update to rule them all. I feel like it's something so huge 2 years of development and testing aren't quite enough to release it, judging from the increasing size of the game directory it's massive, a complete game changer (see what I did there?), and if it ever come out it will throw SK back into a new era of prosperity.

Mon, 11/09/2015 - 17:14
#33
Retequizzle's picture
Retequizzle

if i wasn't rooting for SK, i wouldn't still be here nor would i have typed up a post detailing why this plan shouldn't be expected to pan out for everyone ideally in the end. i'm simply pointing out the issues in the suggestion regarding boxes - nothing more, nothing less.

ps ewbte ewbte

Tue, 11/10/2015 - 11:19
#34
Holy-Nightmare's picture
Holy-Nightmare
@Umbra

Herex was a boss? More like a punching bag..... it was honestly much harder to get through the level than to fight the "boss".

Tue, 11/10/2015 - 11:26
#35
Bonjourhippo's picture
Bonjourhippo
Oh that's a good point Umbra,

Oh that's a good point Umbra, I guess Herex could've been the new T3 boss. It's odd, in my mind a new T3 boss would've looked more like a new gate variant with it's own levels and a boss at the end, kind of like Roarmulus Twins being the new T2 boss way back.

Tue, 11/10/2015 - 12:11
#36
Fehzor's picture
Fehzor

Yea, I'm aware of the issues with giving them money and really wish they'd do something to address those issues so that we can get past this whole no content no money debacle. Really, it's the issues with not giving them money that scare me.

@Herex as the promised T3 boss

I mean we've already talked about this a lot but might as well again- if he is the boss fight then he's kind of disappointing- he doesn't die in the end, drops no loot, doesn't come with a gate in the arcade, doesn't have truly unique levels prior to him (Vanaduke 3.0? I mean kind of? But really?) and leaves his story arc wide open at the end. Because of this, I would consider him a mini-boss fight and not a full blown boss experience.

I do enjoy the Herex fight though, because it's super cool seeing him do stuff and his model is pretty excellent.

Tue, 11/10/2015 - 12:26
#37
Umbra-Lunatis's picture
Umbra-Lunatis
Concerning Herex

You make a good point about Herex being a mini-boss. The majority of the battle is destroying his minions, so I guess.
REALLY cool setting for the fight though.
Far as a gate for Herex, we only have four currently. Unless a lot of alteration was made to the Arcade to accommodate a 5th gate, I can't see it happening.
(Of course (core-s), we all know where a new Arcade boss would be placed, and to be honest I'm quite excited for it)

Tue, 11/10/2015 - 14:51
#38
Fangel's picture
Fangel
oh sheesh

Let me make it clear that for me the Arcade redux is somewhat comparable (relative to the game) to a second coming of Christ
Let's not go there. People went this way with the gunner update and overhyped it to the point that when it was released people were really upset despite the huge content update that was included.

I'd like to think we're getting more content unique to the arcade, such as minibosses and more scenario/danger rooms. I'd love to see a danger room themed around tortodrones that ends with a tortodrone fight, or a gremlin-themed one where you fight a tier-appropriate Collector. Maybe even branching arcade paths with a "harder" variant and an "easier" variant, where the harder variant is a completely different theme than the rest of the level (monster type/status type) so it's harder to prepare for it.

But again, Three Rings has a lot of stuff going on behind the scenes most likely. They've taken more to the whole "don't say anything until it's released", which would be great if they weren't supporting an MMO which needs new playable missions/levels/etc to stay afloat and retain interest.
I will say I have loved the last few non-gemstone promotions. Disguises were really silly but looked fantastic, and then the wooly pullover and the night caps are both so cute!

Tue, 11/10/2015 - 19:00
#39
Rodent-Queen's picture
Rodent-Queen
Personally...

Personally I really hope Spiral Knights keeps going, it truly is a brilliant game. However, as mentioned, funding is always a problem. I reckon the game deserves more promotion - free to play games like Spiral Knights can be difficult to come across, unfortunately. The great thing is, anything that you need real money transactions for can be found in other places, e.g energy purchases, prize boxes on the AH, etc. But maybe this is the problem? Maybe this is the reason why OOO is a bit low on profit?
Those who appreciate the game should definitely donate and buy some prize boxes! Let's keep this brilliant game going!

Fri, 11/13/2015 - 03:49
#40
Vishno's picture
Vishno
shig

implying that time gated content, hp scaling on ultra greed greed and hush, character nerfs and item nerfs for no reason is good
go away edmund

Wed, 11/18/2015 - 23:33
#41
Thinslayer's picture
Thinslayer
Dat gunner update?

Don't diss the Gunner Update. It's amazing. New guns? New game mechanics? New armor? Sign me up!

Thu, 11/19/2015 - 01:22
#42
Fangel's picture
Fangel
what.

implying that time gated content, hp scaling on ultra greed greed and hush, character nerfs and item nerfs for no reason is good
go away edmund

except no.

- Two potential "time gated" content bits - first was a bug with the greed machine. Second was the ARG, and not promised nor advertised in Afterbirth.
- HP scaling Ultra Greed and Hush - these make fights able to last longer and have higher stakes, making defensive builds have a place in the game outside of "oh i didn't get good devil deals". You've gotta play your cards right, even if most of them are handed to you. If you can't get overcome one of these bosses, then you can always hope that you find a chaos card along the way.
- Azazel was OP from the getgo. The initial nerf was miscommunication - the current Azazel is fine. I think the box of friends should have been a 3-room charge but the 2-room charge broke greed mode so much. In fact I got a 9-volt and a car battery on a greed mode run after the update and it was pretty chaotic.

So yes, I am saying that nerfs done well, release bugs that are (dev-time) quickly patched, and bosses that aren't pushovers are good.
You might wanna stop using that glowing hourglass because people calmed down about these things over a week ago.

Don't diss the Gunner Update. It's amazing.
I agree with you there! What I was getting at before was that people made the gunner update our community's "half-life 3", and so when it came out people's expectations met reality and were crushed into the earth. I've personally enjoyed the update, but I also don't expect much out of updates other than what we've seen, and what is advertised.

Thu, 11/19/2015 - 02:35
#43
Petater's picture
Petater

Opposite with gunner update here. They made it not worth the time to farm radiants to validate even making new gear from it, and 700e for 50 rads is too much of a ripoff, no matter how much energy you have. The games played with radiant drop rates is what basically nulled any desire to dive into it. Yes, I still remember the october 2013 radiant nerf. It was a good plan with poor execution.

Also, it was the length of time it took and that it wasn't combined with a new T3 vana replacement (boss+map) that also killed my excitement for it. I thought shadowplay or DaN would be a vana replacement, but no. DaN doesn't have the crowns, and shadowplay doesn't have any of both really. I thought gunner update was one aspect to a big rollup update, not a standalone component, prior to its release. You can't just release a map and give it no inherent value for farming, and expect everyone to farm it. This game thrived off the farmablity aspect of vanaduke and jelly king upon release, it's a shame that someone thought making it not worth our time would make us throw more cash at the company to avoid farming. You need to get more people hooked into the game with actual farming rewards, they'll then spend their time and eventually decide to spend with real cash on their own.

Sega Networks LLC if you make shadowplay depth 26 to 28 and throw in a ton of boxes, and give either 2x more rads or a bunch of cr at DaN, you can salvage the farming community.

I don't even know why I'm still even arguing over this. The employees seem to have ignored all my past posts on the forums. It's why I rarely post in the suggestion forums.

Thu, 11/19/2015 - 13:28
#44
Fehzor's picture
Fehzor

"You can't just release a map and give it no inherent value for farming, and expect everyone to farm it."

You can expect me to farm it... but you're kind of right. I have no friends because I'm the only one that wants to farm the game for no rewards. Shadowplay farming would be AWESOME.

They made it not worth the time to farm radiants to validate even making new gear from it

I mean speak for yourself. I know my guns have received heat, no issues with radiant fire crystals. The issue with radiants is that there aren't enough areas that provide them in bulk (like DaN) and that they lock newer players out of the game.

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