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New T3 Boss: Bone Dragon in the Oasis Temple

9 replies [Last post]
Tue, 11/17/2015 - 21:27
Travikibot's picture
Travikibot

--Oasis Temple--

Lore: Once one of the great kingdoms that destroyed Almire. After Vanaduke destroyed all who lived there, it has been forgotten and buried deep within the Clockworks. Recently, Fiends have begun making a base there, and there are signs of them using the remains of the residents of the long lost kingdom to create a killing machine. Spiral HQ needs you to get in there and stop them

Appearance: A sandy temple area, relatively intact, unlike the Firestorm Citadel. It has pools of water scattered throughout it.

Mechanics: Pedestal, Divine Pedestal, Floating Stairs. In some rooms, there will be pedestals that seem to have a place for placing something on it. Sometimes after clearing a room, a pile of bones will appear on the floor. You can pick up this pile of bones and place it on the pedestal to transform it into a Divine Pedestal. Some will require multiple bone piles to activate, attacking the pedestal deactivates it, and attacking it again reactivates it. Like totems, it will pulse every so often. When it pulses, pieces of broken floating stairs will move left, right, up, or down, allowing for interesting puzzles.

--Floors--
Note: I didn't put too much detail into this, such as how each room would play out, this is just a general idea.

Dusted Gateway:

The Elevator spawns you next to a party button, when all players stand on it, you are greeted with a courtroom with Fiends and some Undead. Like the opening room from OCH, there are two pathways, each granting a key. When you open the two gates, you may proceed to a battle room and then an exit elevator.

Ravaged Ravine:

Sort of like the Charred Court from FSC, this room contains 6 rooms that each have an obligatory item to collect and progress. In this case, they are piles of bones. There is a chasm that separates you from the next floor, then another that separates you from the exit elevator, when all three are placed on the first pedestal, a stair will move up and allow you to cross. There are then three more bone piles to collect and use to proceed.

Abandoned Arches:

The Elevator is right next to a Divine Pedestal, and some floating stairs. Some Dust Zombies will spawn on these stairs. You progress forward to three-leveled battle room. After defeating level one, you get a pile of bones, place it on a pedestal, and progress to level 2, repeat until floor 3 is cleared. You continue forward to a long bridge with a party button and a gate, the Spiral Knights main theme plays and you have to storm the bridge and get to the exit elevator, there are repsawning Dust Zombies, Devillites and some Trojans. Your main goal is to rush.

Sandy Sovereignty:

The Boss floor. When standing on the party button, you can see two yellow eyes. After you enter, the music stops, and the room grows dim. A few seconds later, a blood curdling screech goes by, and you see The Bone Dragon leap down into the Boss Arena. It has the head of a howlitzer, and everything else is basically Smaug's skeleton from the Hobbit. This is what the Fiends have been building. It does pure shadow damage, and deals stun and in phase 3, poison. You can attack it without worrying about a mechanic like in Snarb or RT, but after a certain amount of damage it flies up to its perch. A few dust zombies spawn, you kill them, take a bone pile and use the Divine Totem to climb the stairs to it's perch, you knock it back down into the arena, rinse and repeat until Phase 3, the dragon gains the ability to shield with its wings, and the arena spawns two dreadnoughts instead of zombies. The Boss tokens are "Dragon Bones," and can be used to purchase armor and weapons at brinks.

Boss Weapons/Armor:

--*Taking Name Suggestions*--

Five Star

Appearance: A double-barreled shotgun with yellow etchings that fade and glow

Stats: Pure Piercing Damage. 2 shot clip, fires 9 low damage bullets at once per-shot. Damage bonus vs fiend. Long reload.

Desc: "An ancient relic of the warriors who fought against the underworld, this weapon was feared by many Devillites; that was before they got shot with it."

I might add more, right now I'm just waiting for feedback. I just kind of mashed a keyboard while I had ideas for a new Boss Stratum floating around in my head.

EDIT: More gear, to balance it out each piece would be 40 tokens.

Bone Dragon Mail + Bone Dragon Skull

Appearance: Dragon Ribcage For the mail, along with bony spikes running down the arms.

Shadow + Piercing defense, Stun + Poison Resist

DMG Bonus vs fiend: Medium

Description: A mail created with the Bone Dragon's remains by the highest members of the spiral order, hunting devillites is a lot easier with this boney barricade.

Bone Dragon Skull

Appearance: The head of the bone dragon, as the name would imply.

Shadow + Piercing Defense, Stun + Poison Resist.

DMG Bonus vs undead: Medium

Description: This helmet serves a reminder of the might of the Bone Dragon, and it also helps protect you from a lot of things that might want to crack your cranium.

Shield: Dragon Bone Defender

Shadow + Piercing Defense, Stun and Poison resist

Sword Damage Increase: Low

Appearance: The wings of the bone dragon, with a shadowy aura rising from it, like the Dread Skelly set. (Possibly a new shield bash animation, but with the bone dragon instead of a tortodrone.)

Description: Forged with the wings of the bone dragon, this shield was made with the sole purpose of intimidating recruits.

I guess that might be too much gear for this boss considering vana has the same amount of gear purchasable, A shield, an armor set, and a weapon. Idk though, feedback on the armor would be appreciated. 8^)

Tue, 11/17/2015 - 22:47
#1
Zenith-Squid's picture
Zenith-Squid
+1

I like this idea and it sounds like it would be a fun map. It would definitely be better adding more bosses for farming xD devilites make it a bit scary though (especially with Pit bosses and yesmans ) :(

Wed, 11/18/2015 - 00:06
#2
Travikibot's picture
Travikibot
@Zenith

Thanks :D

Wed, 11/18/2015 - 15:37
#3
Inquistitive-Ego's picture
Inquistitive-Ego
Quick question but +1

1. is the Bone Dragon undead or fiend? you said he was created by fiends but otherwise he sounds very undead-ish to me

2. Question about the pedestals, when you say "stair puzzles" what do you mean? do you mean that it would be similar to a gate puzzle, in which you need to hit the buttons in the right combination to open a path? P.S. these puzzled need to be randomly generated, this is a boss level, it will be grinded into the ground, a static puzzle will become nothing more than an annoyance.

3. With the shotgun, the way you described it made it sound like a blitz needle with DBV fiend, please elaborate

thanks for the help this needs to be a thing, I need that shotgun so bad.

Wed, 11/18/2015 - 15:58
#4
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

Heya, so the shotgun...
Is the overall damage against Fiends per clip higher than Blitz, but against anything else, it does lower damage?
Cause the shotgun allows higher mobility than autoguns because you don't have to wait for the bullets to fire.
Also, what's the charge?

Wed, 11/18/2015 - 17:36
#5
Falminar's picture
Falminar
+1

No comment.

Wed, 11/18/2015 - 18:51
#6
Travikibot's picture
Travikibot
The Questions About the Shotgun plus some other things.

All shots would leave the barrel instantaneously, there would be a lot of spread to make the weapon more suited to close range, like a real shotgun. It would have a long reload and a really slow fire rate. The charge would fire 1 super-powerful 18-pellet shot. The damage is lower than that of the Blitz, so it's not necessarily a straight upgrade for killing Trojans.

@Proffesor-Ego

The dragon is undead, yes.

For the floating stair puzzles, within a certain radius stairs will move when the pedestal pulses, in certain parts (ravaged ravine) stairs can go up and down. So yes, like a gate puzzle but it pulses on it's own so you just have to wait for the stairs to move, instead of taking action and shooting a switch yourself.

@ Blazecat-Percival

As I explained, it's sort of like an alchemer that has split bullets once it fires, except on their own they do abysmal damage. To maximize the potential of the weapon, you need to get up close and personal. You can also move while shooting.

Overall I'm really pleased with the feedback, thanks guys :D

Wed, 11/18/2015 - 19:44
#7
Falminar's picture
Falminar
BTW, change the thread name a bit

The boss isn't the Oasis Temple, the boss is in the Oasis Temple.

Wed, 11/18/2015 - 19:48
#8
Travikibot's picture
Travikibot
@Vanaduke

I mindlessly changed that... sorry lol, I'm just mashing my keyboard atm.

Fri, 11/20/2015 - 00:32
#9
Kxdx's picture
Kxdx
Theme, Rewards and mechanics.

___The Desert Oasis Temple - A sandy temple area, relatively intact. Pools of water scatter the area.___

This is a great theme for Spiral Knights that we haven't seen fully explored yet that I believe will make it very distinct from the other boss stratums.

___"This helmet serves a reminder of the might of the Bone Dragon, and it also helps protect- -your cranium."___

Your armour is spot on, taking into consideration OOO's stat balance, flavour text and fulfilling niche combat stratum's however, to serve more variety may I suggest splitting the damage bonus to low fiend and undead on each piece? (e.g. http://wiki.spiralknights.com/Arcane_Salamander_Suit)

Likewise, Spiral knights is lacking offensively orientated shields and the Dragon Bone Defender creates an interesting decision making process for sword users.

___"Pieces of broken floating stair(s.)"___

I love the imagery of a broken pathway that form before you, reclaiming the path as you journey through the desert. I don't have much more to say on that subject.

___A double-barreled shotgun with yellow etchings that fade and glow.___

My last note, I have to disagree in your weapon proposal. I agree with Professor-Ego's statement "it sound('s) like a blitz needle with DBV fiend" and feel the shotgun proposal overlaps with two pre-existing weapons that their roles.

For raw damage on a single target at point blank range, the weapon just described is the Auto-gun line.
If it was designed for stopping power or crowd control, the Magnus line have built in flinch and high bullet speed to prevent dodging from the more tedious enemies in the game while its charge attack pierces and pushes back enemies.

All in all, I agree with your theme, rewards and mechanics proposal but disagree with your shotgun weapon design.

Regards, kxdx

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