I'm sure these have been done before but hey, it's all in good fun. One rule: it has to be simple. No "Virulisk Armor allows you to turn invisible!" or "Sentinel&Co line of armors should branch off into statuses at 4 stars, not 3!" kind of stuff because that would require a lot of work. Existing stats only. I'll start:
Deadshot line should have it's +Undead bonuses changed from Medium to High.
Virulisk & Salamander suits should have their family bonuses upgraded to High. For the ENTIRE line. No comment on the Arcane variant.
Jelly Mail line should have its Sleep resistance replaced with Bomb CTR Low. No comment on Ice Queen variant.
Bonus points if you don't just focus on the gear people already have. Make the hipster stuff worth using!
I've put a great deal of thought into this issue and came to the conclusion that the best course of action would be to re-balance armor around The Perfect Mask of Seerus and chaos cloak, because those are genuinely fun and worth using. I'd like to start with the padded armor set, which I believe to be quite central to the game at the moment.
Currently we have-
1* = 1 piece
2* = splits to 3 pieces ea. = 3 damage types
3* = splits to 4 pieces ea. for 12 total = 4 types of status resistance/weakness
4* = Gain a stat..
5* = splits to 3 piecea ea. for 36 total = choose an enemy to focus on or generalist
My issue with padded is that there's too much of it and that it all pertains to gunslingers, overpowering them armor wise while flooding the game with mostly useless armor pieces. There are two obvious solutions to this- the first is to give bombers and sword users the same deal, and the second is to give bombers and sword users some of the gunner armor. Granting bombers and sword users additional armor types in the same way as padded was created for gunners would only continue to flood the game with these armors and would be a lot of work to generate.
I propose repurposing the gunner armors into bomber/swordy/gunner armors, and then going from there.
1* = 1 piece; global damage med
2* = splits to 3 pieces ea. = pick one of the 3 weapon types:
-global damage low+ weapon damage low, weapon ctr low, weapon asi low
3* = splits to 4 pieces ea. for 12 total = Play Styles
-Purist = focus entirely on that weapon, it gains large buffs
-Hybrid = focus primarily on that weapon, but gain about half the stats for the non-chose 2 weapon types
-Utility = focus shifts to statuses (+high to all statuses) and large ASI/CTR buffs
-Specialist = trades normal defense for the same amount of all non-normal defenses; gains additional global damage low
4* = Gain a stat, depending on what you chose.
Purist = +1 weapon damage
Hybrid = +1 non-weapon asi for gun/sword, ctr for bomb
Utility = +1 weapon specific ASI/CTR, or MSI for bombs
Specialist = +med for each status type
5* = splits to 3 piecea ea. for 36 total = choose an additional play style aspect
-Purist fully maxes that weapon type with both pieces, splits into
---chaos = less defenses, statuses etc, less restriction on weapon type
---pure = huge weapon debuffs for other types of weapons (they become unuseable), gains status resistance low for all
---all-in = even less defenses (cannot get to positive status resists) + weapon debuffs, gains MSI med per piece
-Hybrid splits into
---Duality = One non-main weapon type buffed to slightly less than the main (2 optoins, one for each weapon type)
---Generalist = Non-main weapon types buffed only slightly, gains MSI low
-Utility gains negative global damage: med and splits into
---Defensive = Gains +2 more HP, decent armor protection against all defense types, gains additional med to all statuses
---Fast = Gains MSI high per piece, maxes CTR/ASI
---Offensive = Gains +1 damage instead of losing 2; gains MSI low per piece
-Specialist splits into monster bonuses; Gains additional status resist low and +3 HP, weapon buff +1 to all remains
---Helm A = Gremlin + Construct max
---Armor A = Fiend + Beast max
---Helm B = Slime + Beast max
---Armor B = Construct + Undead max
---Helm C = Fiend + Undead max
---Armor C = Slime + Gremlin max
The idea is that each class gets 12 armors from this exactly, based on the 4 play styles and subdivided into the 3 sub-play styles.
Purist is for players that would only use that one weapon type exclusively, and allows them to truly master it in every way possible. They have the option of giving up other weapon types completely, defenses completely, or both for more bonus towards that weapon type.
Hybrid is for players that would mix and match weapons to create the strongest combination possible, using swords, guns and bombs at once. They focus on one weapon type more than the others, but buff the others enough to use them.
Utility is for players that wish to play the 'support' class, using items like mist bombs, antiguas, sudaruska, pepperbox.. things that focus on utility over raw damage. They get the most defenses and options that let them become better at their job in whatever way they choose.
Specialist trades in general attacking power and direction for defenses against ranged/specialized damage, and eventually grants a maximum attacking bonus against 4 of the 6 enemy types. Specialist armor is intended to be mixed with other types. Specialists play the stats game to come out on top.