This thread is about the suggestion for having workshop submission much like Team Fortress 2 does for cosmetic items and other content.
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While being able to hot-swap cosmetics locally would be a nice feature, the main purpose of the suggestion is to find popular user content, and participate with the playerbase to bring these as official included content while providing the creators appropriate compensation much like how TF2 does it.
Spiral Knights was one of the first games to be on the Steam Trading system, integrating the player account item database with the steam userpage. While more and more games are starting to use this, it still is largely unused other than by steam for their first party stuff.
Team Fortress 2 has become a model of success for Valve and they expanded that sort of model onto Counter Strike: Global Offense and DotA-2, not only using the Steam Trading system, but also providing new content from the players that love the game and community.
What I believe is going back to the cutting edge Steam much like your direction early on would make it so that:
1) Player involvement is increased
- Increases Playtime, which increases likelyhood to spend money
- Increases outside player opinion, which can draw in new players
- Increases current player opinion, provides incentive to create unique and popular content
2) Content is expanded
- Increases playtime
- Draws back in old players
- Draws back in new players
3) Player spending is increased
- Due to the steam trade system, players will be able to sell cosmetics and boxes and a % goes to the game owners
- Due to the increased playtime, players might want to spend the $ to speed things up.
- If the game makes more money, you can fund more content.
Valve has a good model going for their free to play games, and Spiral Knights was on track to do just that. Lets get it back on that track as it fills a niche no other MMO really does, and deserves more content and more players
Content types:
1) Items
- Weapons, shields, armors
2) Cosmetics
- Stuff that goes on that. Auras, ears, wings, tails.
- Map decoration. bushes, lanterns, etc.
3) Maps *advanced, requires appropriate editor*
- Make mapsections and submit them into the workshop. *Provides more play-variety*
4) Monsters? *Most effort as they have to be animated and programmed and etc, unless reskins*
- Reskins? Original Submissions?
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I know that it's going to be a few months of transitioning from Sega/Three Rings over to Grey Havens, but I do hope that you increase player involvement in making the game succeed and last as long as possible. I have kept this game installed for years even though I only check out the game once a few months.
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Fellow players, old and new. If you have any opinions on this please comment as well. I do hope you wish for Spiral Knights to not only survive, but succeed as much as it did when it came out.
Steam only restricts content for other users and will only aggravate them, suggest something that everyone can use