I'm not sure if this has been suggested before, but here's what I thought up.
Let's assume I have a cobalt armor with Shock resistance high sitting in my arsenal for 4 stinkin' years. With this system, I can use said cobalt armor to transfer the UV from it to a different armor, such as a Magic Cloak.
The basic idea is as follows:
Cobalt Armor (Shock Resistance: high) → Magic Cloak = Magic Cloak (Shock Resistance: high)
Using Cobalt Armor as catalyst for UV transfer, the UV in the Cobalt Armor is transferred to the Magic Cloak, thus the Magic Cloak now has Shock Resistance high.
Method of transfer:
Similar to the Unbind and UV rolling systems... We get tickets for every star level and how many UVs we want to transfer. Naturally, most things aren't free, so the prices increases depending on the star level and UVs being transferred. Whether paying should be in Crowns or Energy is up to Grey Havens to decided... but I think it should be in crowns, since it seems like we need more things to throw crowns at... and it would be cheaper for me. >.>
So, something among these lines...
If we assume,
5 Star ticket + 1 UV = 30, 000 crowns
Then the prices increases with each UV added, thus,
5 Star ticket + 2 UVs = 90, 000 crowns
5 Star ticket + 3 UVs = 230, 000 crowns
Also...
If I'm transferring a UV to a 5 star weapon, I need a 5 star ticket.
If I'm transferring a UV to a 4 star weapon, I need a 4 star ticket. And so on.
Restrictions:
Equipment can only be used for transfer if the items have matching star levels or 1 star less. They also have to be from the same equipment category.
So...
Winmillion (Attack Speed: high) → Combuster.
In this case, we're using a Winmillion to transfer a UV to a Combuster. This is a valid transfer because the Winmillion is one star below Combuster and Winmillion is a sword.
Acheron (Attack Speed: high) → Combuster.
In this case, we're using an Acheron to transfer a UV to a Combuster. This is a valid transfer because the Acheron is the same star level as a Combuster and is Acheron is a sword.
Blitz Needle (Charge Speed: high) → Combuster.
In this case, we're using a Blitz Needle to transfer a UV to a Combuster. Although the star levels match, this transfer is invalid, because the Blitz Needle is a gun.
Proto Gun (Charge Speed: Very High) → Blitz Needle.
In this case, we're using a Proto Gun to transfer a UV to a Blitz Needle. Although the two items are guns, this transfer is invalid, because a Blitz Needle is 5 star, meanwhile a Proto Gun is 0 stars.
Thus, the transfer only works if the following is true:
Gun → Gun
Sword → Sword
Bomb → Bomb
Armor → Armor
Note: Helmets and body armor can be used interchangeably.
5 stars or 4 stars → 5 stars.
4 stars or 3 stars → 4 stars.
3 stars or 2 stars → 3 stars.
2 stars or 1 stars → 2 stars.
1 stars or 0 stars → 1 stars.
0 stars → 0 stars.
Downsides/Penalties:
1- The catalysts (the items being used for transfer) are destroyed.
Example:
Fang of Vog (Charge Speed: high) → Combuster.
In this case, we're using a Fang of Vog to transfer a UV to a Combuster. Thus, the Fang of Vog is destroyed in the transferring process.
2- Any UV that has been previously placed on the output item is removed.
Example:
Fang of Vog (Charge Speed: high) → Combuster (Attack Speed: Very High) = Combuster (Charge Speed: high).
In this case, the Combuster's original ASI VH is replaced by the CTR high that was on the Fang of Vog (the catalyst).
==edits==
edit1: Fixed a thing.
edit2: To prevent missions items from being used to generate infinite UVs, either of the following methods can be used:
1- Mission items should be locked out of UV Transferring.
2- Mission items should be bonded with their UVs.
Asi VH Arcana here we come! Nah but this would piss off so many merchants. I mean I would be fine with it. This would be incredibly broken.