Given that we have Battle Sprites consuming all of our minerals now, it makes sense that Gate Construction has disappeared. But with Grey Havens behind the wheel now after years of stagnation, it seems like now is the time to start working toward fixing it, because it's always been a core part of the game's lore, and just has a lot of potential to make the Arcade more fun.
The model I'm thinking of will let Battle Sprites and Gate Construction coexist without the Arcade becoming total chaos like it was when Battle Sprites first came out and the feature wasn't removed yet.
If you didn't play before late 2013 or don't remember that time very well, you'll probably need to get up to speed with this: http://wiki.spiralknights.com/Gate_construction
Before we begin...
In order for this to work out and be balanced, we need two more Battle Sprites that feed on Moonstone and Valestone. Otherwise, no one would pick up those Minerals, and we'd almost never get any stratum themes that have those in their recipes.
A Mecha Knight sprite has been suggested a lot; let's make that the blue Sprite. I haven't seen any other new Sprite be suggested, but I like the idea of a tortoise to be the green sprite. It would look something like a non-robotic Tortodrone. I have other ideas for how to enhance Battle Sprites, but that's for another thread.
The basic idea
So let's say you grab a Mineral deposit in the Clockworks, and you make it to the elevator. Instead of getting just the pure mineral back, now, you get an extra material: a Mineral Core, named for the type of food that mineral converts to. (Power Core, Divine Core, Shadow Core, Brilliant Core (blue), and Natural Core (green))
For every 1 Mineral piece you get, you get 1 Core back, and the amount required to craft a piece of food is the same as it ever was. Since taking away everyone's Sprite Food supply after this update would no doubt make a lot of people furious, everyone in the game would be reimbursed Cores for however many mineral pieces they had, and wouldn't have to recollect all of their food ingredients.
Revamping Gate Construction
What, then, of the Mineral pieces you get from mining? Fundamentally, it's the same as Gate Construction always was, but some changes are in order.
One of the problems with this feature before was that not a lot of people were really using it. Some of the people who actually did participate just used it to troll newer players and make Vanaduke harder to reach by putting hard levels in Stratum 5. What can we do to fix this?
First, I would put in a daily reward for each consecutive day you add a certain amount of Minerals in. At first, you only get a few little Crowns, but eventually, you start getting a few thousand Crowns, random Rarities, Materials, Spark Tokens, or other rewards. (Arcade Prize Box, anyone?) Since not everyone uses the same Battle Sprite, we'd have a decent variety of levels showing up even if all players have an influx of the particular mineral that their pet eats.
In addition, if this could work right without being too much of a hassle on the devs, I'd replace the Geological Survey Prestige Missions with missions that have you put certain Minerals into a Gate. Everyone's mission would ask for different Minerals, so we wouldn't have a huge surplus of the same level theme. Like the daily rewards, you'd get random items for doing these missions.
Finally, I'd have it so that the more Minerals that are put into a Gate, the chances increase for Arenas, Vaults, Aurora Isles, Scarlet Fortresses and other profitable maps appearing throughout the Gate. It'd mostly be a game of chance, and they wouldn't be guaranteed to spawn in a certain stratum, (making sure that higher players couldn't hog all the arenas or that people wouldn't just put everything into one Gate and flood it with Arenas), but people would eventually notice the influx of good levels when they put more in. Of course, those levels can still appear without people dropping in a ton of Minerals.
Extras
Future Stratum Themes: In the chance that Sleep, Stun, Curse, Swarm, etc. levels are ever added to the Arcade, I think they could still work without having their own Mineral recipes. My current idea is that, like Starlight Cradle before them, they'd only show up as individual levels and not as full Strata, depending on the monster theme. (e.g.: Undead triggers Curse, Fiend triggers Stun, etc.) Curse levels only start to appear in Stratum 6 if they ever are added. Another way they can be implemented is to have them as full Strata, but only by complete and total chance, indicated by a "power surge" in the Stratum that happens as soon as the Mineral Box opens.
Alloys: These are tools that the staff used to increase level variety back when Gate Construction was around. I think that they would be fine in the players' hands, though, as well. They'd be some of the rarest items in the game, only showing up in Featured Auctions and Boxes, or maybe as very, VERY rare drops. The idea is that you get an Alloy, put it in a Stratum, and it overrides whatever Minerals are already there. Any Stratum theme can be condensed into an Alloy; all monster families, and all statuses. To give an incentive to using them, Spiral HQ will send you a random rare accessory or other special gift once you drop it in the Gate, basically like opening a Prize Box.
Final thoughts
In the end, balancing this is in Grey Havens' hands, so my ideas are just that: ideas, that I think could help this work, so feel free to toss out your own two cents. I love the idea of the playerbase having power over how the game works; at least in my opinion, it really enhances the awe and appeal of the game.
All I hope is that Grey Havens one day delivers on the Arcade Redux we were promised three years ago.
I will only focus on the latter idea you had about Revamping the gates. I just want to avoid Battle Sprites because I'm not obsessed with him.
Anyway, I will challenge your idea of having the Geological Survey change. Although I would admit you are trying to bring more utility from some virtually useless aside Prestige Points, if it were to be even chances for all sorts of combinations and required of every Knight, there would be no point as the gates are virtually randomized by the game. This is currently how Gates function as well: randomized. If this were to also be the case for a game where players could once again donate Minerals on their own volition with no restrictions on maximum deposits, it would be basically reverting back to the old system, with that Prestige Mission completely useless.
I do commend you for coming with an idea, but it does not sit right for me. Perhaps further elaboration?
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More Minerals put in, increased likelihoods of better Floors like Arenas and special Floors like Jigsaw Valley? I understand where you are trying to get at, but if you mind I would like to point out a few things:
So what is my position on relocating the uses of Minerals? I guess we could revert back to the old days and get Miner Achievements again. I myself am not convinced of these ideas.
Except for alloys, maybe. It chips a bit off of player-generated Clockworks, but not by much since one is restricted to affecting one Stratum.
I'd like to see what else you have to say, Jessecho.