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In-game Models

12 replies [Last post]
Mon, 06/20/2011 - 02:47
lifesbrink
Legacy Username

Hi there, I know this question has been sorta asked before, but I wanted to know if there is any way we can view the dat files for the models to look at them. I realize that game companies are sensitive about this sort of thing, but given that major games like WoW and Final Fantasy have model viewers available, I can say that no one is out there misusing game models for creation of new games, other than personal creations that likely have no commercial value.

For myself, I just wanted to be able to look at game models more closely so I could draw inspiration for drawing, and after reading another thread, I am sort of interested in papercrafting my knight.

So yeah, any information for the .dat files would be amazing! Thanks in advance!

Mon, 06/20/2011 - 03:33
#1
Thotus's picture
Thotus
Not DAT files

I looked at the textures, and it's accessed the same way you access Minecraft data:

Run: %appdata%

Mon, 06/20/2011 - 03:36
#2
Pupu
Legacy Username
Nope

.dat files are most likely created by java's native persistence based on 3D models made into java objects with Clyde, or SK's engine.
You will need quite a lot of Java knowledge and the luck that 3rings left the code somewhere for grabs.

But anyways the devs said you can't have them models, so don't waste your time. Or if you do, you can't do anything public with them.
Easiest choice is to just rip them with whatever soft, but you'll get everything triangulated.

Mon, 06/20/2011 - 06:52
#3
Leafy101
Legacy Username
Yes! Another person to join the papercrafting army!

I mean... er... Community! Yeah, community....

Anyways, If you have any luck getting the models, please let me know by making a new topic. :D

Tue, 06/21/2011 - 11:34
#4
lifesbrink
Legacy Username
Hm...

Has anyone tried 3d ripper DX?

Tue, 06/21/2011 - 11:36
#5
Dogrock's picture
Dogrock
If they have (slim-to-none

If they have (slim-to-none chance at all) you won't find them talking about it here, it's a TOS violation to deconstruct the game.

Tue, 06/21/2011 - 16:09
#6
mekose
Legacy Username
I tried barking up this tree

I tried barking up this tree also. A lot of the code is open source and you can find it here https://github.com/threerings/clyde I don't know the first thing about Java though. Clyde includes an exporter from 3DSMax, but I'm not sure about an importer. The next best thing I can think of is building the model yourself from scratch, which is difficult unless you know how to model.

Tue, 06/21/2011 - 19:31
#7
Phine
Legacy Username
This would be interesting.

This would be interesting. Unfortunately, it appears that Clyde depends on Nenya 1.3-SNAPSHOT, and I don't seem to be able to find anything except version 1.2.

edit: derp, pulling from github gives 1.3-SNAPSHOT.

edit2: http://pastebin.com/uWPbEmv5 (player character idle .dat in .xml format)

Tue, 06/21/2011 - 23:20
#8
mekose
Legacy Username
@lifesbrink Tried it, steam

@lifesbrink
Tried it, steam doesn't have an .exe to launch the game. Also, that only works for OpenGL and DirectX, I'm pretty sure the game engine is Java Lightweight.
I might download the standalone version and try it later.

@Phine
Good find brother, now only if we could get the actual models to apply .xml based animation too. I'm not to fond of the idea of scripting a whole new animation class for Max though, maybe someone else has done it.

Wed, 06/22/2011 - 00:35
#9
mekose
Legacy Username
@Phine Okay I'm an idiot, Max

@Phine
Okay I'm an idiot, Max has native XML support. Do you think you could turn the (Three Rings Design\Spiral Knights\rsrc\item\gear) etc .dat files into .xml files? I would be forever indebted.
I did some more lurking and sniffing and I found some old models in .dat and .mxml, the only problem is the scripting is for the ThreeRings custom model viewer. The .mxml lists the vertices and bones in a space and I have no idea how to code a script that will put the verts in the right coordinates, nor can I find one. I wonder if Ogrexml could be pulled into this somehow, I think it uses a similar encryption. The developers said they made the assets in 3DSMax, so I'm guessing they built their own home brew exporter and model format for Java Lightweight. They really don't want their assets out there. I swear if I have to make these models myself I will.

@Lifesbrink
I tried the standalone version of SK with 3D Ripper but it runs into a bit of a problem. The SK.exe is actually a shortcut to javaw.exe, before the starts it goes through a verification server to ensure no third party applications are tagging along. So, I either bypass the verification server somehow (which would be a COMPLETE disregard for the TOS) or I somehow get an offline developer version of the game to launch.

Wed, 06/22/2011 - 05:35
#10
Leafy101
Legacy Username
I create 3-D models from scratch with Metasequoia.

If you aren't able to get the models, I could look into making a model from scratch.

Wed, 06/22/2011 - 12:17
#11
mekose
Legacy Username
Sure, what do you have in

Sure, what do you have in mind? I was going to make them mainly as practice for me, but if you would like to team up and make a fan trailer or something that would be cool.

Fri, 07/08/2011 - 20:13
#12
lifesbrink
Legacy Username
I think we ought to wait

I think we ought to wait overall and perhaps see what this game does in the future, perhaps they would release a model viewer themselves. It's not that the models are tough to make, either, so I can not see where their assets would be going too far. However, to recreate all of this yourselves would be a lot of effort, though at least the textures are out there to use.

I don't know, I just want to do papercraft and perhaps use these to create real models from....hmf.

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