This common gaming convention, especially in hack&slash or adventure games is a health bar for bosses. Experienced players may be able to roughly estimate how many more hits the boss with need to be taken down, but a more definitive way of measuring progress on these encounters would be welcome.
Health Bar for Bosses
maybe even the gremlin boss when it comes out
i'd like to understand why not vanaduke? (i've not reached him yet)
But i support this idea completely. It would help players to know what rate the regen of health (like the case of JK) starts to affect their ability to deal terminal damage.
Not vanaduke because you have to go throwing these water orb things into his face and you only have to do it wice or so. Also, I don't think ANYONE wants to see how close they are. This being that you have to throw about 5 water orbs two or three times being a total of 10 or 15 Lookit up on YouTube or something and you'll see what I mean. He is NOT easy. I hate the second part when there are a billion shadow fireballs blocking the path and you can't do ANYTHING if everyone else is dead...
I approve of this idea.
Personally with or without a health bar, when you kill it you kill it.
@Shazic: Yes, but a health bar could prevent someone in a party who dies right before a boss falls from spending the extra energy to revive themselves unnecessarily. Also, it allows parties to gauge how well they are faring damage-wise against the boss; especially for newer players in a Jelly King run, a health bar can let them know if they are close to beating the boss, or if they are not making significant progress at all, and should instead save their time and energy by conceding defeat.
Health bars are pretty standard, and it definitely wouldn't hurt to have them included. I'm all for this.
Disclaimer: Monster Hunter Complex activated.
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If I can toggle off this option (like with the damage numbers), I'm totally ok with this.
Personally, I hate enemies' life bars, since most of the cases it kills the tension of a fight, making every fight just too boring and predictable.
About the energy conservation thing, it's hardly a good example, but some arcade games doesn't have a HP Bar for Bosses, but you still have to decide if you are going to put a new coin (and continue the fight) or not.
This would really go only in effect for KJ and snarbolax but I like the idea.