Experiment: How much playtime do you really get for a mist tank's worth of energy?
So, after reading numerous energy threads, I have noticed that a lot of people either complain or comment that a mist tank gives you an hour of playtime.
I decided to start an experiment: gather data on how long it takes to play the levels, plus the energy used (ME or CE, doesn't matter). Average out the data per 1 energy, than multiply that by 100. With enough data, people can say , "You get about ____ playtime on a mist tank."
If you would be so kind as to help out, please record the level name, the energy spent total, the stratum number, and the time it took to complete the level.
Example:
Scarlet fortress spiral cou819rt II - 13 energy (energy gate) - stratum 2 - time 7:14
Remember, this is just an average. Lots of different levels are good, because the average player will hit many different stages.
If anyone has any comments, criticisms, or data, please leave a post.
Thanks!
Edit: I still have not thought up a way to tell when the experiment is over. It could either be when a set number of players contributed, when a certain number of level records has been reached, a time deadline regardless of info, etc. Please leave a post concerning how you think this should work. Thank you for your time!
Edit: Originally, there was a "detailed" version of the level data, but the version that I have here is good enough for now.
Running totals:
T1
Energy: 792
Time: 12:02:23
Time per 100 energy: 1:31:12
Levels documented: 77
Contributing players: 3 (Flehrad, tleilaxu, Yobilat)
T2
Energy: 123
Time: 1:20:47
Time per 100 energy: 1:05:40
Levels documented: 11
Contributing players: 1 (shiftynou)
All tiers
Energy: 915
Time: 13:23:10
Time per 100 energy: 1:24:20
Levels documented: 88
Contributing players: 4 (Flehrad, tleilaxu, Yobilat, shiftynou)
A couple concerns...
Perhaps you should separate it by tier and also separate boss stages? Early tier stages go by faster than later tier stages, and boss stages are long. They might be outliers.
People who complain about Mist energy are typically beginners, meaning they are running the fast Tier 1 stages and using a lot of energy revives, thereby consuming it much more rapidly than an average player. Should this be kept in mind? This is not the total goal of the research, but might allow for comparing the energy consumption rate of a beginner vs. the average player.
Should it count towards the time if the party decides to hold off until a favorable level to cycle in ("wait for the Arena! ...for another fifteen minutes")?