Merchant Update coming today! (UPDATED!)

http://forums.spiralknights.com/en/node/16183
update: this update comes today, 7/20, according to nick
Next week we will be releasing an update that includes some new merchant features.
Punch and Vise, gremlin outcasts from Emberlight will be moving in to the Haven Bazaar and offering their unique services. Punch will allow you to roll for random unique variants on your items in exchange for crowns. Vise can unbind items (zero star and 'starless' items excluded) in exchange for energy.
We are also adding a new item preview mode to any merchant interface. By simply clicking a button, you will be able to see what any item would look like on your character before you purchase it, even recipes!
You can expect these features to be available some time next week. Happy shopping!
woohoo!!
now i wonder how much people will moan at how much the unbinding costs...
the roll for a UV function sounds interesting.... i hope for a better explanation on how this works
EDIT:
nick:"Disclaimer - Punch and Vise wanted me to state for the record that they did not 'blow up' Vatel's recipe shop, but rather that it 'exploded while they were inside it."
nick: "You can reroll all you like, erasing the UV it had previously. Any item save for costumes and trinkets can roll for a UV, including token-purchased items."
Lastly to clear up any confusion about probability, if you pay Punch, you get a UV. You just don't know what it will be until you roll
NEW INFO!!
Alchemy
- Crafted items may now randomly obtain up to three unique variants. However, obtaining three UVs via crafting is exceptionally rare.
- During crafting, if the option to retain existing UVs is selected, the item will have no chance of gaining 'extra' UVs. For example, an item that has a single UV that is preserved during crafting has no chance of retaining the existing UV plus gaining more.
Item Previews
- Vendor catalogs now have a Preview button which allows you to select vendor items and recipes and see what they look like on your knight.
In other news...
Steam conversion
- New knights created on Preview Event accounts converted to Steam will receive their Preview Event items.
Graphics
- Improved performance for low graphic settings.
- Alpha maps on all armor materials have been smoothed out.
- Fix to laser visuals for users in Compatibility Mode.
- Sharpened the knights' eye texture.
- Knights will now blink on high detail. Dry, irritated eyes no more!
Levels
- Rebalanced the following levels to only have monsters of specific themes appropriate for their level set.
Concrete Jungle | Blight Boulevard
Concrete Jungle | Blight Boulevard 2
Concrete Jungle | Totem Trouble
Concrete Jungle | Totem Trouble 2
Concrete Jungle | Briar Bone Barrage
Dark City | Sinful Steps 2
Dark City | Plazamonium
Jigsaw Valley | Emerald Axis
Jigsaw Valley | Emerald Axis 2
Jigsaw Valley | Perimeter Promenade
Jigsaw Valley | Perimeter Promenade 2
Jigsaw Valley | Jade Tangle
Jigsaw Valley | Jade Tangle 2
- Cleaned up bramble in several levels to make it easier to spot and avoid.
Bugfixes
- Fixed an issue with the Kilowatt Pulsar series not consistently causing proper damage type.
- Player paperdoll model no longer clips through lighting effects.
- Fixed an issue where party platforms could be triggered prematurely when a player disconnects.
- Fixed a bug where battle music wouldn't stop playing in a devilish drudgery room.
- The floor icon for Royal Jelly Palace | Battle Royale is now the correct icon.
- Fixed a bug in Firestorm Citadel | Ashen Armory where a party was able to open both sides of the path split.
- Fixed a bug in Ironclaw Munitions Factory | Abandoned Assembly where the door after the shock bridge wouldn't open.
- Fixed a bug where players were getting stuck in the final encounter in Ironclaw Munitions Factory | Warfare Workshop.
- Fixed a bug where unique variant defense type and status bonuses were being doubled in some cases.

thats chump change i would have expected at least 100k for a 5* item

Disclaimer - Punch and Vise wanted me to state for the record that they did not 'blow up' Vatel's recipe shop, but rather that it 'exploded while they were inside it.'

Interesting stuff. Punch adds the crown sink that some players were looking for, that should give some people an incentive to sell crystal energy for crowns, and perhaps the price of crystal energy back down. I'm not sure whether the net result of Vise would be to push the price up or down, though I'm guessing it will nudge the price upward a bit.
Monkeyman, 10k isn't much, but it is when you're still dealing with RNG. Based on the wording, it's possible that when you roll, you may not get a UV still. So you can roll 20 times, and not get a UV. Getting good UV's would be just as rare as it is now. 10k for a CHANCE to get a UV is pretty low. But we have to see how exactly this merchant will work.

can you give us some more info on the gremlin services?
is it possible to reroll a weapon that has an undesired UV for another UV via the UV merchant?
can token bought, straight from Brinks, weapons and armor be unbound?
will UV rolling be like how it is now just on premade weapons or are there ways to "nudge" which UV you can get?
Can proto gear and other 0 star equipment have a UV?

You can reroll all you like, erasing the UV it had previously. Any item save for costumes and trinkets can roll for a UV, including token-purchased items.
Lastly to clear up any confusion about probability, if you pay Punch, you get a UV. You just don't know what it will be until you roll.

"Punch will allow you to roll for random unique variants on your items in exchange for crowns."
Very nice, though I was hoping for a way to change a character's color..I'm tired of my character being green and clashing with almost every armor set in existence. Oh well~
*Is excited about rolling for UVs on his DA and GF all the same*
When you reroll a UV is it completely random what level UV it will be (low, med, high, very high) or will it be the same level UV as the one that was erased?
Well, -a- UV is still better than -no- UV.
And for some reason, I'm more excited about having more gremlins around than what they're there for.

What about unbinding? Will token-purchased items be unbindable?

Look's at pile of 120 wolver coats in his inventory.
Facepalms.
WFAWWER'S WOLVER COAT UV SHOP! YOU NAME IT I HAVE IT!

Do you need to have a UV on the item already to reroll, or can you do it on an item without a UV? The former makes more sense but I'm asking anyway.
It doesn't say you can roll for NEW UV's. It says you can roll for UV's on your items.
Yes! We need MOAR GREMLINZ! Everybody loves them!
I for one cannot wait for this. Seriously. I can't. GIMMIE NOW!
Time to roll some god like UV's against fiends

Yes time to burn through some Ce to get some pre-made gear =) Repartee its time you make some nice Ce =) <3
Now I can get UVs on the rest of my stuff :D.
Hopefully it isn't too pricy...
I tought using CE to craft and recraft an item until we get an useful UV was the best way to waste CE...

"It doesn't say you can roll for NEW UV's. It says you can roll for UV's on your items."
Punch will add unique variants to items that did not previously have unique variants.
If you give Punch an item that did not have a unique variant, and pay for a unique variant, he will add a unique variant to that item.
If you give Punch an item that had a unique variant on it, and pay for a unique variant, he will remove the old UV and add a new one.
Punch is a no-questions-asked kind of businessman.

"If you give Punch an item that had 3 unique variants on it, and pay for 1 unique variant, he will remove all 3 old UVs and add 1 new one."
Erm... I hope that's rhetorical. xD

im more surprised the services these gremlins provide dont cause our equipment to explode...

-
Cory
If you give Punch an item that had 3 unique variants on it, and pay for 1 unique variant, he will remove all 3 old UVs and add 1 new one.
What if you give punch an item with no UV on it and you pay for 3 unique variants? :O
Maybe he means the other bonus of an item, like the CTR for a level 5 weapon... Or maybe he forgot that we normal player cannot cheat...
Lol at the 3 variants explanation.
Love this update, this will give us the much needed crown sink and allow me to fix some of my broken gear :P
I hope it's not that expensive though.
I wonder if the UV market will crash when people can guarantee a UV on any piece of gear.
Punch is actually a good idea. There will be less ragecrafting, prices on lower level items will go up to reasonable levels (rather than below cost), and the cost of Crystal Energy should actually go down as there will be a new major crown sink in the game and CE won't be burned so much on crafting anymore. The biggest reason CE prices went up is that higher level players didn't need to burn crowns as much anymore and everybody wanted to hoard CE.
"I wonder if the UV market will crash when people can guarantee a UV on any piece of gear."
That depends entirely on how much it costs to roll for a UV. If it's 3k crowns, the market will crash. If it's 10k crowns, it'll probably stay the same. Right now, I'd wager that it's a net loss of about 1-1.5k crowns every time somebody crafts a major 2* item right now.

-
Metaphysic
I wonder if the UV market will crash when people can guarantee a UV on any piece of gear.
Assuming UV rates don't change and the cost of rolling a UV is around 25k cr, I think UVs will still be pretty expensive. The majority of rolls will still be lows and meds and at ~500CE (also assuming this crown sink will push ce down a bit) a pop it'll add up quickly. It'll only be worth it to roll instead of spending 10k ce on a max if you can get a max in 20 rolls.
The item interface allows for showing up to 3 UVs on the same item. (If you have anyone on your ignore list, check their nametag in the Social menu, you'll see it.)
Presumably, Punch will allow you to get 3 UVs on the same item... for a crazy high crown price.
The best (and worst) thing about it is that now it's actually feasible to roll for a high CTR Divine Avenger.
Doesn't sound like this will help all those useless UVs, stuff like:
- very high vs: Beast/Gremlin on a elemental weapon
- very high vs: Fiend/Undea on a shadow weapon
- very high vs: Slime/Construct on a piercing weapon
I would like to see this NPC allow us to reroll the UV with keeping the stage of it. Say what you want, rolling for UVs was really risky and stuff like that was and is just a big slap in the face.
jooozek, they're going to continue to have the better UVs be something that's rare to get. They expressed that they originally changed crafting to ensure that not every Tom, Dick, and Larry had the best items in the game. I think they want the best UVs to continue having high value, and reducing the chance to get those good UVs would go against that strategy.
I can finally get rid of all my extra 5* gear. Thank you so much 3R ^^
It would be pretty simple for you to see at what im coming to if the knowledge about percentages on resistant, very high damage bonuses was made public. From the community research we know that you deal only 16% percent of the maximum weapon's output to stuff that is resistant, the very high damage bonus is around 26% - the damage bonus is applied after the monsters defense is applied, so with the very high bonus damage you deal to that certain species 4,16% percent more which gives you still a messy 20% of the potential maximum output for that weapon. No matter what stage you roll out for those resistant monsters, they are all useless because noone sane will use them to fight against them simply because you still don't do anything at all. What i'm angry about is, is that i had been lucky and rolled out a Very High, but unlucky that the devs inserted useless UVs in the game.
You can just treat it as if it had no UV.
And then only cry if a Very High never shows up again, right?

The devil is in the details with these kind of changes. I wonder how this is all going to play out
If Punch costs less to get a UV with than the current crafting system, then people will stop UV farming. This means that a large mat sink will disappear, cause mat prices to drop significantly. There is also the CE sunk in traditional crafting, which could easily reduce how much CE OOO sells.
If Punch costs more to get a UV than the current crating system, then people won't use it.
The suggestion I liked was to have a UV lottery of sorts. It would have a higher actual cost to get a UV over traditional crafting, but each chance would be cheap enough that people would be willing to buy a chance to upgrade their UV as an impulse buy. By making the buying habit different between the two ways to get UVs, both would be used quite a bit.
For the unbind shop, I really wish it was also a crown sink, rather than a CE.
New players will once again be able to start the game and instantly get all 5* equipment by just pulling out their wallet. (Whether that is good or bad is another debate.) Creating these 5* unbound items is not, however, that hard, especially if you get other party members to die to give you their heat. Basically, a very small percentage of active players can provide lots of 5* equipment. If, on the other hand, unbinding required crowns, then free market forces will crate a limit to how many of these 5* items will be made. If too many players come in and try to buy their way to the end game, then the only way they can get the crowns to do that would be to dump CE onto the cr<->CE exchange. This would drive the exchange rate down to the point where it it too expensive for most to buy 5* equipment just whipping out their wallet. At the same time this extra demand for crowns would mean that many other players could trade their time running gates in order to generate the crowns needed to unbind these items. The more people try to buy their way to the end-game, the more players can play for cheap.
Remember, the only way to generate crowns is to run gates and gate fees require energy. If 50% of all gate fees are currently Mist energy and the other 50% is CE, then by changing the unbind shop to use crowns at the rate of 10k-15k crowns per 100CE, OOO will end up sinking just as much CE.
Wonder if this will be the crown sink people were asking for. Maybe the crafting business get a boost out of this too.

Is the killowatt pulsar bug going to be fixed too? I could use that. The gremlins sound absolutely awesome, and FINALLY, someone that sells stuff who isn't 10 feet tall!
Now that crown can be finally made useful, the pricing of CE - Crown and U.V. items will either stay or go down. Stay if it more worthwhile to craft by the old methods, down if what Price offers is more valuable relatively.
By stay I meant, staying in the current situation, an upward pressure acting on rate of crown exchanged.

...So does that mean I can haz Steam Gas Mask? :D
No, this means that you will never get a Steam Gas Mask till you get one by getting on steam and inviting friends.
Watch, they'll charge 10k for a roll on UV's.