As I felt that it needed its own thread, I took this data from the other thread for use here. Post what you guys think needs to be balanced and when discussed, it will be posted on here. I might have this moved to Arsenal later on if needed.
Personally, I really think the energy costs should be changed, Not all equipment should necessarily be equal, but if no one uses anything but the best equipment, because it's just as pricey as the sucky equips, well, what was the point of making the other stuff in the first place?
The essential problem here is that all equipment costs the same amount of CE and crowns at each tier, yet is not equal in the slightest. So there is a choice the devs should make if they want their hard work on items to NOT go to waste. They either lower the costs for many of the items, or they could make some good changes to them such as these:
Armor & Helm Balance:
Bombastic Set - Damage increase does not make it comparable to other sets
Blizzbreak/Blazebreak/Surgebreak Sets - Bonus does not compensate for weakness, especially since they terminate at 3-Stars
Cobalt Set - Has no bonuses to compare to any set, is even comparable to the Jelly set
Chaos Set - Bonuses do not compensate for weaknesses by any means
Dragonscale Set - Again, this is dual-defense and as such, it does not compare to other armors that offer Normal Protection. This set needs to stick with Piercing protection, especially given that it is good vs. beasts.
Jelly Set - Sleep Resistance useless, full set has less defense than Ironmight for a tradeoff of nothing more than no weaknesses in things like attack speed
Mercurial Set - Movement speed has no real effect, why is this even a bonus as listed?? If you quadrupled the movement speed bonus per rank, it might be decent enough to use this in any Stratum with piercing damage.
Shadowsun Set - Bonus does not compensate for weakness, and when compared to other weapon sets like Skolver or Mad Bomber, this set could use more of a bonus, or no weaknesses.
Silvermail Line - This line has piercing and shadow defense, essentially making it useless as well compared to the Deadshot set, which gives an excellent range of defense and attack against the undead.
Skelly Set - The fire weakness makes this worthless compared to the Deadshot Set (which has a bit less shadow defense, but more Normal, with no status weaknesses), especially as the Deadshot has Bonus vs. Undead.
Vitasuit Armor - None of these seem to make any sense getting, but if the whole set was one single line from 1-star to 5-star with the 5-star version having 8 Health and Max Normal protection with some other Ability added on, this would be a viable line.
Volcanic Salamander Set - Has a damage Bonus vs. Slimes, yet it has Elemental Defense. What gives? Give it a Damage Bonus vs. something else.
Shield Balance:
Jelly Shield - Compared to Ironmight, this shield has nothing to suggest using it over the Ironmight.
Blizzbreak/Blazebreak/Surgebreak Shields - These shields do not even measure up to other shields of 3-Star level, yet they terminate. Why bother? They should at least go to 5 star.
Omega Shell - Has no use, could have max Normal protection to make it on par, possibly, anyway.
Heater Shield - This shield has overall less defense compared to the Grey Owlite
Aegis Shield - This shield has less overall defense compared to Ironmight Shield
Ancient Shield - Between this shield and the Volcanic Plate, this has less overall defense.
Trinkets:
Status Defense Trinkets - Let's face it, compared to the normal defensive trinkets, these things are NOT on par. To fix them, they should likely be close to full to really fit the gap, especially now that the offensive trinkets really rock the trinket spectrum. This is too bad, really, considering there are status stratums that these would be useful on if it weren't for the other issues.
Weapons Balance:
Bombs:
Ionized salt bomb - Its piercing damage conflicts with its damage against slimes bonus, also its charge time is unreasonable to really be useful in a game that punishes bombs by taking the charge away with damage
Venom Veiler - Only deals minor poison, should do stronger levels for a 5-star, currently too weak to make much of a difference, given the bomb is sacrificing damage for a status, even though poison has been fixed.
Big Angry Bomb - Compared to the Nitronome, this bomb has no worthwhile use.
Stagger Storm - Compared to other Haze Bombs, not quite worth it, given its low stun time and combined with Krogmo coin grinding. Also weak for soloers
Heavy Deconstructor - Stops at 4 stars, making it a bit weak in comparison to Nitronome
Irontech Destroyer - Like the BAB, this bomb still has low DPS compared to the Nitronome and no bonuses. Seriously, what gives?
Guns:
Alchemer Line - Currently, the alchemers have awful charge attacks that are not worth using. An improvement of some kind would put them in line with other guns.
Prismatech Line - This might be a balance issue, I would like to know if anyone uses this and finds it better than the other Alchemers
Iron Slug - Compared to other guns, is lower in DPS and more difficult to use. Furthermore, for being 2 shots, normal damage does not make it worthwhile to use vs. anything, as most enemies are easy to hit with most guns. Give it more damage or more shots...
Neutralizer - Useless compared to others in its line.
Argent Peacemaker/Sentenza - Only useful to two enemy types, would be interested if anyone finds this that good against them or if it is junk
Swords:
Troika Line - I have heard reports of this weapon not being up to par, and the charge attacks sucking, can I get some confirmation?
Spur Line - Charge attack just does not do any justice, and the line ends at 4 stars. Worse, it's damage is not even comparable to the Calbur line. Shame really, the blades are pretty slick looking.
Cold Iron Vanquisher - Again, what is the deal here? Is this sword really worth it in Undead Stratums, or is the Leviathan overall better?
Cutter Line - Charge attacks at 5-star have issues and cause a lot of misses or increased danger to the user, making them useful only to very few enemies. This causes imbalance, as their regular attacks do not have any bonus over the usual swords used. (Such as Leviathan)
Flourish Line: Final Flourish is ultimately much better than the other 2 variants of the flourishes.
Cautery Sword: Honestly, why does this exist??
Other:
Attack Speed Increase Variants - Has virtually no use on guns compared to damage increases, and does not affect bombs at all.
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My Suggestions Compilation Thread: http://forums.spiralknights.com/en/node/14651
Stats extend beyond the bar. Ancient/Volcanic Plate Shield start maxed at Level 1 but should continue growing in strength nonetheless. There seems to be diminishing returns from increasing resistance, so the increase might not make a noticeable difference since it is already so high.
I would add to Ionized Salt Bomb that it is unreasonably slow to charge as it is the slowest bomb (and the only bomb that is so slow).
Also, Venom Veiler - Poison is not strong enough to justify its use. Then again, if it did have a noticeable effect it might be OP.
The Fang of Vog has a really exceptional charge attack, even better than the Leviathan. With the proper fire resistance it does minimal damage to one self.
What you say about Cryotech Alchemer is true, but the Ice Brandish line only freezes on charge attack and only with its explosions so accidentally unfreezing right after freezing is not common at all.