'Enemy Effects:
+50% Increased Projectile Speed
+30% Enemy Movement Speed - this includes when enemies spawn
+100% Damage Taken from a Sprinting Attack
Construct Effects: Touching a player during a Sprint Stuns them.
Player Effects:
Sprinting Attacks - (Maybe even a Sprinting Charge - if you are Sprinting - you do more damage with a swing/charged swing. Guns/Swords would have reduced accuracy/radius, maybe bombs could roll? You'd have to stop sprinting after you touch the Attack button, obviously.)
+100% Damage Taken when you are Sprinting
+150% Status Infliction during Sprint (making getting hit more punishable. By this I mean at the time of getting hit - not when you have, let's say, 5 seconds of Shock left, it won't add up to 7.5 seconds)
Shield only protects front of you during Sprint (same as above)
+30% Speed Boost during Sprint
5 Second Sprint (Maybe even disable sprinting with the Ancient Armor)
15 Second Cooldown - spam prevention, and no one sprints forever (...and no cooldown if you are using Quicksilver Series Armor(?)).
Limited Turning during a Sprint (5 Degrees a second. If you've played Team Fortress 2 and used the Chargin' Targe for the Demoman - it's more or less the same thing)
Shield Bashing while Sprinting causes further knockback
Sprinting into a solid surface or a Construct causes Stun to yourself
No Sprint during Status Ailments (or maybe an increased Cooldown)
Shielding while Sprinting does not shield against Status Ailments
Just a suggestion.'
OP was 'MikalMirkas'
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What this post is suggesting is that there should be a sprint button which allows you to do that which is written above. Please provide positive criticism, don't just shot it down with a 'no'; say why it is a no.
---------------------------------------------------------------------------Revised Edition-----------------------------------------------------------------------------
-No effects on the enemy
-Leaves coloured streak behind player when used, only applicable on high-end setting (aesthetic effect, not really needed)
-No attacks, other than transferring the health of your shield into damage and breaking it, when charging into monsters
-All contact with a monster causes Stun. No exceptions
-If charging into a monster with a broken shield, the monster suffers no damage and you suffer the amount of damage (to be decided by SK)
-Upon charging into a wall or other enviomental object the player stops (perhaps rebounded back a little (look up prone on the stun gun)) and takes damage from that object + any applicable stasus effects i.e fire traps (fire), ice traps (freeze), acid traps (poison), lightning traps (shock), everything else is stun + damage (unless specified otherwise)
-5 second speed boost (may be augmented higher/lower with trinkets)
-25 seconds cooldown time (will never augmented by anything.Ever. No exceptions)
-Limited turning = 3 degrees per sec'
-Shield automatically comes up (even if broken)
-Any Staus effects stop you from using the charge (even if you are in the middle of one (programming could be used with the charging into wall/trap idea)) but do not stop the cooldown from ocurring (may become a bug)
-Any things which would be picked up normally, are picked up i.e heat, crowns vials (but you cannot interact with the vials in anyway. no exception) (may become a bug)
This 'revised edition' talors the charge as an option for players who wish to get through a long corridor quickly, or run away from a fight/ run through it very quickly (if it is not required). This would NOT let players skip the spike traps, since they would would, usually, go over one, and then get screwed over as they run striaght into the one which has just activated right in front of them.
+1