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Ask a Solo'ist Anything

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Sun, 07/24/2011 - 18:49
Trihelix's picture
Trihelix

~~~Introduction~~~

Ohai! I'm Tri, founder of the Gunslinger Priests and frequent solo'ist. Since the game's release I've preferred challenging the Clockworks on my own to running in a group, and I have decided to share what little knowledge that I have with all the aspiring solo Knights.

To the casual observer, there really aren't any advantages to ridin' solo in Cradle. However, upon closer inspection, you'll find that there are indeed reasons why you should give solo'ing a shot.

>Pros to being a solo'ist:
+Every item or material that drops is all yours. No need to get jealous over the Sun Silver that dropped for your partner anymore!
+You don't have to worry about being dragged down by the weak player on a team. You don't have to waste your valuable life points continually resurrecting the friend that you really want to kick from the team.
+It's fun! Putting your skills to the test in the toughest climates is what it's all about.

Of course, solo'ing isn't all fun and games. There are a few reasons why the un-prepared player should stay away from solo play.

>Cons to being a solo'ist:
-Every death costs energy. Period. You don't have anyone to bail you out, so being careful is the priority.
-Maybe it's just me, but I start to get lonely shooting zombies all by myself in the fiery depths of Firestorm Citadel.
-One-sided characters get eaten up rather quickly when solo'ing. The solo'er has to be ready to put some crowns into making his/her weaknesses as small and few as possible.
-Although putting your skills to the test can be read as a pro, if you aren't skilled enough to endure the grind of a solo run your pockets are going to be hit pretty hard. I suggest taking time to learn the basic game skills and mechanics before heading out on your own.

~~~Tools of the Trade~~~

Some items in the game were meant to be used in groups, some not at all (looking at you, Cautery Sword), and some were meant for solo'ing. The latter are the ones that will be listed below.

Swords
[Calibur Line] Leviathan Blade - This is the premier solo sword. Levi is an easy-to-use, powerful, three hit combo with great shield compatibility. Of course, the real reason to pick up this weapon is for its charge attack. The Zelda-esque spin move is fantastic for any situation, whether you're getting ganged up on in a danger room or a teleporting T3 Wolver is really getting on your nerves. Versatility speaks for itself. On a side note, as cool as the chained Cold Iron Vanquisher sounds, don't get it. The knockback is much worse on the CIV, and even after being hit most Wolvers and Lumbers will still be able to hit you. Not ideal.

[Avenger Line] Divine Avenger - The purpose of most (pretty much all, actually) swords used by a solo'ist is to have a charge attack that excels at clearing out a bunch of enemies with one sweep. The Divine Avenger fits that bill. The three-pronged charge attack is more than enough to clear some space in a danger room, and proves to be a deadly force against a group of Slag Walkers in Firestorm Citadel.

[Faust Line] Gran Faust - Faust/GF is a fantastic Jelly killer, making it a great weapon in the Royal Jelly Palace. Like the Avenger, it has awesome knockback, so it can also be used to get out of a corner trap or a random mob of enemies. Also, Gran Faust's initials are "GF," which might remind you of your girlfriend. And make you happy (Someone posted that on the forums here, credit to whoever that was, not me).

[Snarble Barb Line] Barbarous Thorn Blade - A weapon called the Snarble Barb? That's good at killing Devilites, Bats, and Trojans? Yes. Any arsenal can benefit from a Thorn Blade, as some of the most annoying enemies in the game are weak to it. It also has a great charge move similar to that of the Divine Avenger... except there's more with considerably less knockback.

Guns
[Alchemer Line] Storm Driver/Magma Driver/Hail Driver - Guns are a godsend for any solo'er, as they allow you to safely attack from range without any worry of being nailed by an oncoming slime. Toss in a Shock or Freeze effect and you can really slow down an oncoming horde of enemies.

[Silversix Line] Argent Peacemaker - The Argent Peacemaker has one purpose, but fortunately that purpose is Firestorm Citadel, so this gun will see a lot of action. AP is strong against a good 90-95% of the mobs in FSC, has a 6 shot clip, full mobility while shooting/reloading, and can shoot through the white barriers easily. Don't leave this one at home if you're going deep delving.

[Pulsar Line] Supernova/Polaris - For the gunslinger solo'ist, the Pulsar line is his/her pseudo-sword. The large explosions provide excellent knockback, which can get annoying for teammates in group play, but in solo play the happiness of teammates isn't an object. Supernova provides normal damage, and Polaris provides elemental. Pick the one that your arsenal needs the most.

Bombs
[Freezing Vaporizer Line] Shivermist Buster - The definitive solo weapon. This incredibly powerful bomb freezes everything in its tracks, last a large amount of time, and covers a lot of ground. Even if you don't get around to hitting every frozen mob, the thaw damage released at the end is surprisingly high. Combined with the charge attack of the Leviathan Blade, you have a force that can't be stopped in the right hands.

[Fiery Vaporizer Line] Ash of Agni - The arena killer. With Ash of Agni you can simply run around the perimeter of any danger room or arena, laying AoA's behind you, and watch with satisfaction as Menders struggle to keep up with the burn damage, and masses of enemies start to hit the dust. A good choice for any bomber.

[Blast Bomb Line] Nitronome - Not necessary, but highly recommend to anyone with bombing gear. Most danger rooms/arenas can be cleared extremely fast by a smart Nitro chainer. Lay a Nitro, back away, let the mobs get hit by the knockback, lay another Nitronome, rinse and repeat. There are several videos on Youtube of Firestorm Citadel danger rooms being completely annihilated by Nitronome chains. Definitely consider this one.

Shields
[Owlite Shield Line] Grey Owlite Shield - Definitely the most popular shield in the game, and for good reason. The Owlite Shield covers nearly every key resist stat with Normal, Elemental, Fire, and Shock resist. Get a UV with Piercing or Shadow and you have a shield that can be taken anywhere.

[Plate Shield Line] Ironmight Plate Shield/Volcanic Plate Shield - These are good solo shields simply because they can take a lot of hits. Ironmight covers Piercing damage, while Volcanic gets Fire. Bring them to the Jelly Palace and FSC, respectively.

[Blackened Crest Line] Crest of Almire - Nearly the same as the Owlite Shield, except it gets Shadow resist instead of Elemental. It has good type coverage for FSC; get an Elemental UV if you want full coverage.

I won't be going over armors, as those are situational, depending on what section of the game you plan on running. If you want suggestions on what to wear, post below.

~~~Everything a New Solo'ist Needs to Know~~~

Like mentioned earlier, there is a certain amount of game knowledge required to be a successful one-man show. If you have any suggestions as to what I can add to this section, please don't hesitate to post.

1. You staying away from damage is more important than you dealing damage.
Somewhat self explanatory. You don't have to (read: don't do it) go berserk mode and try to kill the mobs before they kill you. You'll lose that battle every time, especially in danger rooms or arenas.

2. Your shield is your best friend.
The best suggestion I can give is to wire the shield button to the left-click. Best decision I've made in my life. My shield reaction times became so much faster after I did this and I can almost guarantee yours will too. One of the best techniques you can do with a shield is the shield bump. Against slow enemies (especially Slags in FSC), gun them to death while they walk towards you then shield tap them when they finally get there. Also, if you get cornered, you can shield bump enemies out of the way as a safe alternative to hacking and slashing your way out with an Avenger. As of right now, the best shield choice is the Owlite Shield, and when you get enough Almirian Seals get a Blackened Crest/Crest of Almire for Vanaduke runs.

3. Learn to kite.
Kiting is extremely simple and is a fantastic technique that most players develop on their own. With an Alchemer or Peacemaker you can run around the edges of the room and gun behind you while still keeping the mobs at bay. It may take a while, but it's almost a sure-fire way to beat that tough danger room. An alternate strategy is to keep a Calibur charged up, run around the edges of the room, and nail any monsters you come across with a spin.

4. Study each enemy's movement pattern.
This is probably the best advice you'll get from this thread. Learning to read a Kat's movement patterns can make the first, brutal floors of tier 3 much more manage-able. Whether it be by the signs it makes, or the cries it yells, learn how to predict when the Kat is going to circle behind you and spray poison pellets.

5. Tier 3 is about avoiding damage, not mitigating it.
You heard me. You can try to cover as many defenses as you can with your Skolver Coat and Divine Veil, but you're still gonna get hit for 5-7 damage each time that Slag hits you no matter what you're wearing. Stay away and gun or learn to shield tap. Learn the ways to keep the monsters away from you. When something goes wrong in Firestorm, things go wrong very fast.

6. 3 Dungeon item limit? Not a problem.
When you're about to step on a party button, and you know you left some valuable dungeon items behind (Health caps, in particular), drop the ones you have just past the gate and go pick up the stuff you left behind. Once you step on the party button you'll still have access to your dropped items. This trick is particularly useful on Arena floors, but can be used just about everywhere.

7. Use your surroundings.
This strategy is most helpful against projectile-hurling enemies such as Devilites or Gun Puppies. If you know a battle is about to take place, and there are breakable blocks around, don't break them! Devilites, which are in my opinion the toughest enemies in the game, are much easier to defeat if you take cover, jump out and shoot, run back behind cover, and repeat. This is useful in group play as well (as are most of these tips), but particularly useful when you don't have the sheer force of numbers to kill that pesky fiend.

8. Be a sheep dog. Metaphorically speaking.
Weapons like the Calibur or any bomb operate best when used against large groups of enemies. To get the most out of each charge attack/explosion, run in circles around groups of enemies, luring them together. Once they've rounded up nicely unleash your charge attack or drop a bomb. I've had Leviathan Blade hits go for more than 2,500 total damage (I hit 7 or 8 mobs, with a few mobs getting hit twice), when a normal hit might get 250. Big difference, no?

9. Don't rush into 5* gears.
The only items I really think "have" to be at 5* are your Helmet and Armor. Ash Tail to Vog Cub makes for a considerable upgrade. Wise Owlite Shield to Grey Owlite Shield does not. If you are a F2P player, or even a thrifty money player, don't feel like you need to have the 5* gears to be successful. Your Wise Owlite Shield, Gigawatt Pulsar, and Ascended Calibur will be fine.

Exceptions to this rule are (but aren't limited to):

Avenger > Divine Avenger
Blackened Crest > Crest of Almire
Freezing Atomizer > Shivermist Buster

These are the only ones that really "need" the upgrade to become useful; all other shields and weapons will be fine at 4*.

I'll continue to add tips as I think of them.

~~~But What Should I WEAR?~~~

I'll share what I recommend. Comments and/or critique are welcome.

Setup Fit for a Snarbolax:
Hat Wolver Cap/Spiral Demo Helm
Armor Wolver Coat/Spiral Demo Mail
^Wolver attire is for melee fighters, while Spiral Demo should outfit bombers.

Shield Defender/Owlite Shield
^I don't normally support the use of anything from the Cobalt set, but the Defender is cheap and provides Pierce resist (Wolvers do Pierce damage, if you didn't know). If you don't feel like throwing down one thousand or so crowns on a shield you'll never use, go ahead and start developing an Owlite Shield.

Weapons Calibur, Flourish, Voltech/Freezetech/Firotech Alchemer, Freezing Vaporizer
^This is a good, all-around solo set designed for both Wolver and Spiral Demo users. If you can afford it, get a Freezing Vaporizer with CTR: Low or Medium. You'll need all the charge help you can get. Flourish dominates Wolvers while an Elemental Alchemer eats up the Constructs. Calibur clears out everything else.

OR

Weapons Flourish, Voltech/Freezetech/Firotech Alchemer/Freezing Vaporizer
^Not everyone this early in the game can afford extra weapon slots, so I decided to put together a basic set that anyone can use. Wolver users should bring Flourish and an Alchemer, while bombers should pack Flourish and a Freezing Vaporizer. Flourish dominates most everything in the Snarbolax areas; the elemental weapons are for Kats and Constructs.

---

The Royal Jelly Palace Runner's Gear:
Hat Dusker Cap/Gunslinger Hat/Fused Demo Helm
Armor Dusker Coat/Gunslinger Sash/Fused Demo Mail
^By this point in the game you should have an idea of what kind of character you want to play. Melee fighters go with Dusker, gunners with the Gunslinger set, and bombers with the Fused Demo set.

Shield Horned Owlite Shield/Twisted Targe/Swiftstrike Buckler
^The first two shields aren't particularly effective here, but they're here for developmental purposes (a.k.a T3). Swiftstrike Buckler is even used by Tier 3 players, as you get a massive attack speed bonus from it.

Weapons Tempered Calibur, Vile Striker, Faust, Freezing Vaporizer Mk II/Shadowtech Alchemer Mk II (or any Non-Piercing Gun)
^Tempered Calibur is your jack-of-all-trades, Faust deals with Jellies, and the Vile Striker is for the Jelly King if you're attempting a solo run. Freezing Atomizer Mk II is a great do-everything bomb for any character class, while the Shadowtech is for gunning down Jellies.

OR

Weapons Super Blaster/Heavy Pulsar, Shadowtech Alchemer Mk II/Toxic Catalyzer, Kilowatt Pulsar/Voltech Alchemer Mk II, Filler Spot (open to suggestion)
^The Shadowtech and Catalyzer handle Jellies, Kilowatt Pulsar and Voltech are for the construct trees, and the Super Blaster or Heavy Pulsar clean up whatever is left. I couldn't make up my mind for what I wanted on the fourth spot, but I was thinking Magnus, Tempered Calibur, or Freezing Vaporizer Mk II. Suggestions?

OR

Weapons Tempered Calibur, Shadowtech Alchemer Mk II, Fiery Vaporizer Mk II/Toxic Vaporizer Mk II, Freezing Vaporizer Mk II
^This bomber set is fully capable of success with just a Shadowtech and a Fiery Vaporizer in the RJP (I've done it before), but a four slot arsenal is more ideal if you're planning to take on the King Jelly himself. Tempered Calibur and Freezing Vaporizer go hand-in-hand for dealing with large groups of enemies, Shadowtech picks off Jellies from a distance, and the Toxic Vaporizer is for the Royal Jelly. If you don't plan on going down to boss, bring the Fire bomb along instead.

---

The End-Game Solo'ist's Attire:
Hat Vog Cub Cap/Volcanic Demo Helm/Mad Bomber Helm/Deadshot Mantle/Nameless Hat
Armor Vog Cub Coat/Volcanic Demo Suit/Mad Bomber Suit/Deadshot Chapeau/Nameless Poncho
^Both of these depend on what kind of player you are. If you are playing with two or more swords and play a melee oriented game, go with Vog Cub. If you prefer bombing but also prefer defense, go with Volcanic Demo. If you like all-out bombing go with Mad Bomber. Most bombers will go with a mix of the two sets. The Deadshot set is strictly for gunners in Firestorm. If you go gunslinging somewhere besides FSC, bring your Nameless set.

Shield Grey Owlite Shield/Crest of Almire/Volcanic Plate Shield
^All three shields are good in Firestorm. Grey Owlite is the better Vanaduke shield in phases 2 and 4, but the VPS is better in 1, 3, and 5 (the harder phases). The Crest is better against everything else there (i.e. Slags).

Weapons Leviathan Blade, Argent Peacemaker, Shivermist Buster, Nitronome
^This is the setup I'd recommend to anyone with bomber gear. As long as you have any kind of skill at all this set will get you through FSC.

OR

Weapons Leviathan Blade, Argent Peacemaker, Divine Avenger/Polaris, Shivermist Buster
^This set is most similar to the one I run (haven't got Shivermist yet, unfortunately). Run this with Vog Cub and you can get to Vanaduke solo easily. I've done it with an all 4* character with no Shivermist, so I think you can do it with 5*.

OR

Weapons Callahan/Argent Peacemaker, Storm/Hail Driver/Polaris, Valiance/Supernova, Shivermist Buster/Nitronome
^A gunner set. Nitronome is for keeping enemies away if you get cornered, Shivermist is stopping them in their tracks.

~~~Conclusion~~~

That's all I have for now. Of course, this is only a small fraction of what you can learn from this thread. In the posts that follow you should be able to find some great discussion on solo'ing and loadouts.

If you're looking to get your feet off the ground with Spiral Knights, please check out my FAQ/Walkthrough which can be found here (if off-site links are not allowed please let me know):

http://www.gamefaqs.com/pc/625993-spiral-knights/faqs/62809

Comments are welcome, and thanks for reading.

-Tri

Sun, 07/24/2011 - 19:25
#1
radiationate
Legacy Username
Grand

Grand flourish/blizzbrand/faust.

Ash tail/wise owlite.

I get my backside thoroughly kicked trying royal jelly alone, don't make much from tier 2/3 but can easily stomp them based on stratums, and don't even want to think about trying firestorm anytime soon.

Speaking of firestorm, it's taking ages to get my gear to heat level 10 so I can 5 star it (level 5.4 currently), and it's proving very difficult to profit from anything.

What should I be doing?

Sun, 07/24/2011 - 19:25
#2
Prisega
Your 5 needs to know are just

Your 5 needs to know are just as important in groups than in soloing.

+You get the best mineral on every floor. Basically the same as the first reason, but still..
>Um what? Who cares who has which mineral they're all shared throughout the party. If one guy has 1 Valestone and you have 4 Crimsonite and a last guy has nothing then EVERYONE gets 1 valestone and 4 crimsonite.

+You don't have to worry about being dragged down by the weak player on a team. You don't have to waste your valuable life points continually resurrecting the friend that you really want to kick from the team.
>No one said you have to revive anyone. If they're your friends then they'd understand you kicking them.

There's so many other problems in this that I'm not bothering to mention... Really we have plenty of FSC help threads I'm sure, try making an ACTUAL soloist thread.

Sun, 07/24/2011 - 19:26
#3
Fraxur's picture
Fraxur
+You get the best mineral on

+You get the best mineral on every floor. Basically the same as the first reason, but still..
Everyone gets every mineral picked up so if you are in a group of 2 and you pick up 4 mineral while the other guy pick up 6, you don't get 4 and the other guy gets 6, you both get 10. So this isn't really an advantage (besides looking good). Although I am furious when I broke the mineral but someone else took it. :p

Sun, 07/24/2011 - 20:16
#4
Trihelix's picture
Trihelix
My apologizes everyone, I

My apologizes everyone, I honestly had never heard before that you benefited from all minerals acquired. Thanks for the quick correction.

@radiationate If you are looking solely for money, run Royal Jelly Palace up to the end of 16 then go up. The Royal Jelly is very difficult to solo without the right gear so really all you are doing is throwing away valuable energy on the elevator ride and revives. If you want an Antigua or Sealed Sword, you can buy them from the AH for a not-too-ridiculous price. Your profits might not be as nice as they would be in FSC but it isn't anything to laugh at by any means.

You don't necessarily need 5* gear to do FSC. My first solo down to Vana came with all 4* gear (with one exception being a Vog Cub Cap). I suggest running FSC with a group at least once or twice (I'm sure someone in your guild would be happy to help) to learn the ropes before trying on your own. FSC is a seriously good source of heat and crowns, which should answer your question. Also, get a Volt/Cryo Driver. A gun really helps out when you're trying to avoid damage in sticky situations.

@Yoshipatrol I appreciate your comments and criticism. I understand that what I wrote isn't necessarily helpful right now; I put it out just to get the ball rolling while I work on making it into something useful. Since you don't appear to have problems pointing out what is wrong with what I've written, and obviously there are plenty of things that aren't up to your standards, I would honestly like to hear what you have to say. Like I said, all I'm trying to do is help; there are ways to point someone in the right direction without completely crushing them, btw.

Sun, 07/24/2011 - 20:23
#5
Prisega
I didn't say it wasn't

I didn't say it wasn't helpful its just, as it is its more of an FSC run thread than anything. Its worth mentioning that the Pulsar line is pretty good for soloing since its knockback won't annoy anyone else. Anyway my main point is to make it stand out as what its being advertised as than just another FSC thread. I understand what you're saying though about getting things started so its likely I'll see more of what I imagined given some time.

Sun, 07/24/2011 - 20:38
#6
Bigfootm's picture
Bigfootm
You haz one small opinionush

You haz one small opinionush thingy. VPS us great for FSC

Sun, 07/24/2011 - 20:40
#7
Trihelix's picture
Trihelix
I see what you mean about

I see what you mean about looking like an FSC run thread. Since that's what I've been focusing on lately, and since I figured it would be the part most readers would benefit from, I figured I would get that out first.

As for the Pulsar, I'll be sure to put that in. Thanks.

Yes, I'm hoping that in time this thread will be much more developed. What you see now was written in around 30-45 minutes; I'll have some time tomorrow to work on it. Will probably add a section on RJP and maybe the Snarbolax dungeon.

Sun, 07/24/2011 - 20:42
#8
Bigfootm's picture
Bigfootm
Atleast for duke.

Atleast for duke.

Sun, 07/24/2011 - 20:44
#9
Bigfootm's picture
Bigfootm
Make sure to add GF and FOV

Make sure to add GF and FOV fir the RJP section. Nice thread though.

Sun, 07/24/2011 - 20:51
#10
Trihelix's picture
Trihelix
Definitely will add GF and

Definitely will add GF and FoV for the Jelly King. I'm really tired right now and for some reason I can't think of what VPS is... fill me in? :P

Sun, 07/24/2011 - 21:03
#11
Rangerwillx's picture
Rangerwillx
VPS= Volcanic plate shield.

VPS= Volcanic plate shield. BTW Really nice guide.

Sun, 07/24/2011 - 21:13
#12
Trihelix's picture
Trihelix
Thank you for the comment and

Thank you for the comment and the answer, lol. Can't believe I forgot VPS, especially since I'm crafting one up right now to try in FSC runs.

Sun, 07/24/2011 - 21:37
#13
radiationate
Legacy Username
Why would I want another

Why would I want another sealed sword? I've already got a faust as one of my weapons, and blizzbrand ought to suffice for any possible citadel runs.

Unfortunately I'm alone in a guild with someone else, so no runs for me. Plus I'm not sure I want to use another weapon slot upgrade and have to maintain two a month.

Mon, 07/25/2011 - 07:06
#14
Trihelix's picture
Trihelix
There are so many things that

There are so many things that a Divine Avenger can do in Firestorm that, after I finished my first run, I went back to RJP and got enough tokens to start leveling towards a Divine Avenger for myself. There is even one place where you can use a Divine Avenger to hit a blue ghost block early and access healing before a big fight. Not to mention all the rooms where the DA charge causes total destruction.

Since you're only running 3 weapon slots though, and you're arsenal already favors the sword, you don't need another Sealed Sword. I was simply saying that if you ran RJP for money and didn't want to waste energy on JK, you could buy his items at the Bazaar.

I do have one suggestion though, and that would be to pick up a gun in exchange for one of your swords. There are some places when solo'ing where the ability to kite is just necessary. When you're trying to save your last few hearts, nothing says safety like gunning. The Pulsar line, as Yoshipatrol mentioned, is a great solo weapon as you can kite easily because of the good knockback. If you're going for an easy-to-use anywhere kind of gun, get an Alchemer (I recommend the Voltech and Freezetech Alchemers).

Wed, 07/27/2011 - 16:37
#15
Trihelix's picture
Trihelix
I've added a bit to the OP;

I've added a bit to the OP; trying to flesh it out and make it more usable by those who aren't to T3 yet.
-Tri

Wed, 07/27/2011 - 16:53
#16
Soulstaker's picture
Soulstaker
Reply

You also get all the mats if your aiming to get some good mats.But you have your reasons,i have a reason when your crown grinding you should be in a party the reason why is that if someone gets 1 crown everyone gets 1 crown.Say i get 5k profit that means everyone got 5k crowns (very vital fact).

Wed, 07/27/2011 - 18:12
#17
Seiei's picture
Seiei
since the point of this game

Since the point of this game is to avoid damage (as you said), personally, i think its better to use a cutter. A faster swing speed means u can recover faster and use your shield faster, avoiding a lot of damage. I do carry a caliber, it gets to the combo (3rd swing which knocks back d monster)faster so its better one on one. You wont get hit, but against a group, cutter is better.

I would like to point out that although the calibers charge attack is better, you cant charge it fast enough unless your at level 10. In that situation, why not upgrade your sword? The charge attack advantage is only applicable when you have your sword at 5* level.

Wed, 07/27/2011 - 19:16
#18
Trihelix's picture
Trihelix
I think it all comes down to

I think it all comes down to preference, personally. I have played with a Cutter before, and honestly I found that it didn't fit to my playstyle. I tend to prefer weapons with a reasonable amount of knockback (when I play "up close and personal" it's always done with a Faust/Avenger), so I'm not completely reliant on my shield for defense. I've noticed that, when you play with a Cutter, you have to be very reliant on your shield in order to play good defense. You can't count on knockback for protection, and a shield can only take so much damage. Against the large tree enemies (can't remember their names..) I quickly learned that my Cutter simply wasn't cutting it (bad pun, I know). If I wanted to make any progress at all I had to combo into a shield to block the hit, and quite frankly most shields can't take more than a hit or two from a tree.

Another drawback to no knockback is when you're stuck in a corner (or anywhere, really), surrounded by mobs. Against a large group shield bumping can be inconsistent, and your Cutter certainly won't get you anywhere. Besides dead.

I'm not saying it isn't a good weapon. There are three types of weapons, in my book. Mains, supports, and not to be used. The Cutter, for me, falls into the support weapon category. It's a bit too situational.

As for the Calibur comment, there are very few situations where charge time is that big of a deal. Yes, there are situations where a quick charge time is vital, but for the most part you will be okay running in circles around a group of enemies while charging. If charge time is still an issue you can pick up a Calibur at the auction house with a CTR UV.

Wed, 07/27/2011 - 19:17
#19
ninjajpbob
Legacy Username
Darn, I'm screwed, getting

Darn, I'm screwed, getting better gear will take a longer time to prepare for FSC

Here's the gear I have atm, what can I do with it?

Armor: Rock Jelly Mail (Recipe)

Shield: Wise Owlite Shield (Recipe)

Swords: Silent Nightblade, Sealed Sword, Arc Razor, Blizzbrand, Blazebrand, Ascended Calibur

Guns: Strike Needle, Industrial Catalyzer, Killowatt Pulsar, Voltech Alchemer MK2 (Recipe)

Helm: Miracle Hood

Thanks.

Wed, 07/27/2011 - 19:40
#20
Prisega
Something I noticed I do that

Something I noticed I do that some people may over look is carrying over more than 3 health capsules by dropping some as far as you can go (typically a party button but BEFORE hitting the button) then going back to collect the other capsules that way you have more health to use. I imagine this would be a lot more helpful in tier 3 than tier 2 if at all applicable.

Wed, 07/27/2011 - 19:51
#21
Trihelix's picture
Trihelix
You aren't in bad shape. Just

You aren't in bad shape. Just a few adjustments and you'll be in good shape for FSC.

The biggest change I'd recommend would have to be your armor. Jelly items cover Sleep resistance, which is utterly worthless (I'm not even sure Sleep is used by anything in the game, actually) and Piercing resistance, which is the least valuable of the four main resistances. I'd have to say getting a Vog Cub Coat with either Shadow or Piercing UV is ideal.

Your shield is fine. Owlite is one of the better FSC shields.

Upgrade the Sealed Sword to Divine Avenger and you're set. Level the Calibur and you'll have all the swords you'll ever need.

The Strike Needle isn't a great solo weapon, simply because you can't move and shoot. However, it is one of two guns that are effective against Vanaduke, so it might have to take your fourth slot. If you can get your hands on an Argent Peacemaker, use that instead. Fortunately, you have a Kilowatt Pulsar, which is great in FSC (all Slags are weak to Elemental damage, so you'll have a field day there with the knockback on a Pulsar).

Upgrade the Miracle Hood to a Divine Veil and you're set. It has good coverage for FSC, so no problems here.

tl;dr
Divine Veil
Vog Cub Coat
Grey Owlite Shield
Leviathan Blade
Divine Avenger
Polaris
Blitz Needle/Argent Peacemaker

@Yoshipatrol I often do that myself, thanks for reminding me. I find this particularly useful in Arena floors, where there are usually plenty of extra health caps.

Wed, 07/27/2011 - 20:04
#22
ninjajpbob
Legacy Username
@OK495 thanks for the help!

@OK495 thanks for the help! The reason I choose rock jelly, was to balance miracle hood's weakness, the problem with divine veil, is that it is only elemental protection

One more thing, Blackened Crest, or Ancient Plate?

@Yoshipatrol, I noticed that too, in a run with Culture.

Wed, 07/27/2011 - 20:17
#23
Bigfootm's picture
Bigfootm
Ok soloist. Where was I on

Ok soloist. Where was I on Firday the 13th in may,2011.Hm??????

Wed, 07/27/2011 - 20:30
#24
Trihelix's picture
Trihelix
On the Divine Veil I'm

On the Divine Veil I'm leveling, I made sure to get a Normal Defense UV. Problem solved. :) A better alternative for balancing weaknesses would be to get a Skolver Coat, but in FSC Piercing is extremely rare (there are 3 Wolvers in the whole dungeon, I believe) so you're better off with Vog Cub's Fire resist.

Both the Blackened Crest and Ancient Plate Shields are good, but I actually prefer the Volcanic Plate Shield over the Ancient one. Volcanic gets Fire resist instead of Piercing, which in FSC is better. Blackened Crest offers protection against Shadow damage (Slags), but the extra Normal and Stun resists from the Plate shield make it the better option for Vanaduke. If you are good enough at avoiding damage the VPS is better, but if you're new to FSC (which you won't be by the time you get a Blackened Crest, unless you buy it at the AH) a Shadow defense shield is better.

@BigFootM Uhh... your house?

Wed, 07/27/2011 - 20:31
#25
Bigfootm's picture
Bigfootm
I really don't know where I

I really don't know where I was. Lol. Where was I today?

Wed, 07/27/2011 - 20:37
#26
Trihelix's picture
Trihelix
I would guess at your

I would guess at your computer, but let's try to keep this thread on topic, please. :)

Wed, 07/27/2011 - 20:58
#27
Bigfootm's picture
Bigfootm
Lol. Sorry bout that. Just it

Lol. Sorry bout that. Just it said: "Ask a soloist anything"
Lol

Like the thread!

Wed, 07/27/2011 - 21:59
#28
Radren
Legacy Username
Nice Thread, i plan to go

Nice Thread, i plan to go solo more often to try to master the game. This is very helpful.

Wed, 07/27/2011 - 22:53
#29
nox2go
Legacy Username
What about this loadout?

Final Flourish, Divine Avenger, Storm driver, Argent Peacemaker (FSC)/Umbra driver (Non FSC)

Would it do better with a Levi blade?

Thu, 07/28/2011 - 06:20
#30
Trihelix's picture
Trihelix
Even though this set is

Even though this set is three-fourths elemental damage, I think you'll be fine with it. Almost everything in FSC is weak to elemental (Slags and Gun Puppies), and everything else (Trojans, Wolvers) can be handled by the Final Flourish. If I were to put a Leviathan Blade in this set, it would be over the Storm Driver, but honestly I think you'll be perfectly fine without one, as you cover the FSC types well already.

Thu, 07/28/2011 - 12:21
#31
Trihelix's picture
Trihelix
Been working on this some

Been working on this some more. I've added a section on a Snarbolax solo setup, as well as a few tips to "What Every Solo'ist Needs to Know." I'll probably add a section on the bosses themselves next.

Thu, 07/28/2011 - 16:09
#32
timanth
Legacy Username
I'd take the nameless set

I'd take the nameless set over the Deadshot. Avoiding damage > Decreasing damage and thus the ASI wins out over the bonus vs undead for me in terms of general utility.

Question. Do you have gold survivor?

Thu, 07/28/2011 - 16:18
#33
Trihelix's picture
Trihelix
It depends on your arsenal,

It depends on your arsenal, really. The only gun that is really necessary in an FSC run is an Argent Peacemaker, which, to my knowledge, does not really benefit from a boosted attack speed, and would benefit quite a bit more from Dmg Vs. Undead: Very High.

That being said, if you were running a Storm Driver or Valiance through FSC, I'd say the ASI from a Nameless set would be better. Also, the Nameless Set is better just about everywhere else in the game, so tight budget players will be using Nameless in FSC regardless.

No. I have never seriously attempted a no death run of any T3 gate but Firestorm (Vanaduke or the final room of Depth 27 usually ruin my runs). I think I could probably do it on a non-FSC gate, however.

Thu, 07/28/2011 - 16:25
#34
timanth
Legacy Username
As a pure gunner soloist, I

As a pure gunner soloist, I wouldn't take the Argent Peacemaker if you paid me, even in FSC.
...
Okay, if you gave me the gun for free, I'd take it, then sell it to someone :P, but otherwise I wouldn't use it myself.

Honestly, though, it's a mediocre gun with nice looks that's useful in FSC and nowhere else, and even there guns like the Callahan and Polaris outshine it. Anything an AP can do, a Polaris and Callahan combo can do better.

TL;DR: Don't get the Argent Peacemaker, stick with a Callahan and Polaris instead with the Nameless set.

Thu, 07/28/2011 - 16:31
#35
ummeiko
Legacy Username
So, I'm one token away from

So, I'm one token away from my first Jelly King item. Would you recommend the sealed sword or the antigua first? I just got clearance into t3, but haven't really tried beyond a level here and there. Mostly I solo around in tier 2 and do group JK runs. Not in a guild, so nothing super reliable for learning t3 yet.

Thu, 07/28/2011 - 16:36
#36
ninjajpbob
Legacy Username
Got that dusker coat, too bad

Got that dusker coat, too bad it doesn't give 3 health :(

Thu, 07/28/2011 - 17:04
#37
timanth
Legacy Username
@ummeiko Would not recommend

@ummeiko

Would not recommend Antigua since the upgrades are mediocre due to split damage. Go for the sealed sword instead as I've heard the Faust and Avenger are both excellent weapons even though I don't use them myself.

Thu, 07/28/2011 - 17:28
#38
Griffinbane's picture
Griffinbane
ummeiko - Definitely the

ummeiko - Definitely the Sealed Sword first. It's useful as soon as you get it while the Antigua...it's too situational. I only use mine against zombies and wolvers and I find that my Valiance is much more useful than the Antigua, at least until I get to the Citadel. The Sealed Sword has a decent range compared to other swords and can keep monsters back relatively safely.

OP - I'd suggest adding the Ash of Agni to the weapons list. They're immensely useful in arenas (well, until gun puppies show up) and danger rooms because all a person has to do is run circles around the perimeter of the room and drop bombs. The Menders can't heal off the damage quickly enough and eventually the hoard gets whittled down to a few members. Even better if the Menders get caught in the fiery mist.

kalel092 - I've been using a cutter since the game release and I can definitely tell you that a faster swing speed does not necessarily mean getting your shield up faster. The shield goes up after the shadow swing is completed, so that means there's a shielding delay of something like, what, 0.5 seconds? I find that the average player tends to spam click their buttons and not pay attention to how many times they clicked, meaning they use all their swings, THEN they shield, which is obviously the wrong way to go about it. Half my friend list does that, and in every PUG I've joined so far, at least 1 person does that, and it's usually the entire party excluding myself. Since the cutter has 5 swings, it means it's that much longer before they can shield. IMO, cutters are for more experienced players than the average player that runs around the clockworks. The average player isn't gonna realize that you can only swing 3-4 times before you have to shield against a spiked slime. Most of them will just spam hit until they or the slime is dead. Cutters have gained a bit of a reputation for players suiciding for a reason.

Edit: Sniped by 20 minutes. Yay for long posts!

Thu, 07/28/2011 - 18:13
#39
OverDingle
Legacy Username
Suggest adding

Suggest adding Polaris/Supernova to the end-game list. They have enough crowd control to deal with anything, and you can literally solo FSC down to just before vanaduke with a Polaris alone, except maybe that one last room.

I almost never use my sword anymore because of my gigawatt pulsar, but then my sword is a winmillion til I get the energy to make a faust (Choosing faust over avenger because avenger would leave me with all elemental weapons, I can't afford weapon slots for a while either)

Thu, 07/28/2011 - 18:17
#40
Trihelix's picture
Trihelix
@ummeiko - Get a Sealed Sword

@ummeiko - Get a Sealed Sword first. If you plan on sticking around T2 for a while and running the RJP, get a Faust. If you plan to jump into FSC soon, get an Avenger. Eventually you should get both.

@timanth - What I am used to is mixed weapon solo'ing, where weapon spaces are valued. You say a combination of Polaris and Callahan outshines an Argent Peacemaker... at the cost of one extra weapon slot. For a pure gunner this is fine. You have four spaces to be filled with a variety of guns. When you can only choose one gun to bring into FSC, which has to be good enough to gun down Vana's third and fifth phases, you don't have many other options than AP.

I see what you're saying, though. Our views on the Argent Peacemaker are different because we play two completely different classes. You are able to select a group of guns that can exploit every weakness of an area, while I have to find one gun that covers as much of what I need as possible.

@Griffinbane - I'll add the Ash of Agni. Thanks.

Thu, 07/28/2011 - 18:18
#41
Trihelix's picture
Trihelix
@OverDingle - I'll be sure to

@OverDingle - I'll be sure to add that as well. I'm definitely going to level a Pulsar now, since I'm hearing so many good things about it.

Fri, 07/29/2011 - 01:07
#42
timanth
Legacy Username
Do you REALLY need to cover

Do you REALLY need to cover that many bases with your guns, though? Even if you are a sword/gun hybrid, and you run with 4 slots, just take guns of the damage type that are good against mobs you would normally use guns against, and swords of the damage type you would use swords against. I gun against everything, so I only have 3 weapon slots. But I can't imagine it'd be hard to take an elemental/shadow gun and a Piercing/Elemental (or shadow) sword combo.

Regarding the Pulsar: It is an amazing gun, although people often use it incorrectly. For maximum damage, you want to be close to the enemy so all 3 unexploded shots hit, unless they are cornered and then you can pound at them with the exploding bullets. For crowd control and crowd shaping, you want to be far back to use the expanded bullets. But most people seem to want to deal damage to non-cornered mobs with the exploding bullets and that is NOT now you use the gun. The only exception is if you pair it with a permafreeze bomb like the Shivermist that will ensure all 3 expanded bullets hit, or if you're facing immobile enemies like gunpuppies. This is from a guy who has a Polaris.

And Gold Survivor, btw, just got it yesterday.

Fri, 07/29/2011 - 01:12
#43
Llamaboizii
never understood why ppl get

never understood why ppl get avenger first to get JK tokens... faust is first~ that way you can solo jk easy, nightblade/vs/faust/snarby shield... then collect tokens for avenger and antigua... you really dont wanna rely on others to bring a faust or vs besides this is a solo'ist thread, a solo'ist must be prepared with the specialized gear for the various stratum...

Fri, 07/29/2011 - 01:15
#44
timanth
Legacy Username
Or you could be smart and

Or you could be smart and bring 3 fire/3poison/3curse/3pills and be able to solo JK without a JK weapon XD.

Fri, 07/29/2011 - 04:30
#45
Triarii
Legacy Username
I have a soloing question

I have a soloing question that needs answering. It is too long to add so I will provide the link since I recently asked it.

http://forums.spiralknights.com/en/node/18369

My question pertains to soloing in general, not boss-specific, you already did a great job in that aspect.

Everyone else is encouraged to answer as well. Thanks.

Fri, 07/29/2011 - 20:40
#46
Trihelix's picture
Trihelix
You seem to favor swords, so

You seem to favor swords, so I think the best armor selection would be Vog Cub. The Volcanic Plate Shield only covers Normal and Fire resistance, so it is more of a situational shield than anything. The Grey Owlite Shield is the best all-around shield, in my opinion. You can get other shields such as VPS or Crest of Almire for specific areas, but for general running Grey Owlite will suffice.

As for weapons, I've been getting some responses lately that are making me rethink my Sword-class setup. Here's what I'm thinking of:

Leviathan Blade, Gran Faust/Barbarous Thorn Blade, Divine Avenger, Polaris

Leviathan Blade can handle just about anything the game has to offer. It honestly can fit in with any set. Choose Gran Faust or BTB depending on what kind of stratum you're going to be running. If you're up against a Fiend stratum, or see a Wolver Den, bring BTB. If you see Slimeways, go with Gran Faust. Elemental weakness is so common that Divine Avenger should be a lock for one of your spots, and Polaris seems to be the best solo gun right now.

Hope this answers your questions,
-Tri

Sat, 07/30/2011 - 03:19
#47
Triarii
Legacy Username
Oh it does OK 495, tyvm. Now

Oh it does OK 495, tyvm.

Now I just have the armor paradox to deal with, but I don't have to decide for a little while.

Sat, 07/30/2011 - 07:43
#48
Gigafreak
Legacy Username
The Cold Iron swords have

The Cold Iron swords have decreased knockback on the charged spin strike compared to the rest of the Calibur line.

The Leviathan's knockback makes it much safer to perform hit-and-run attacks on enemies who have a longer melee reach than the Cold Iron's knockback distance (I've learned from experience that Lumbers, Alpha Wolvers, and even Jellycubes' lunge-tackles can still reach you after you knock them back with the Cold Iron's spin, and they can do this before your attack animation ends-- before you can shield cancel).

I took the CIV and regretted it ever since. It's pretty inferior to the Leviathan, especially for soloing.

Sat, 07/30/2011 - 09:00
#49
Trihelix's picture
Trihelix
I have heard this before, but

I have heard this before, but I didn't know that the knockback difference was *that* extreme. When solo'ing, basically all I use Leviathan Blade for is the spin attack. Most often my other weapons can be used for "super effective damage," so Leviathan is mainly there for clearing large groups.

Thanks for the info, though.

@Timanth - I had a Gold Survivor going into Vanaduke last night, but wasn't able to beat him without deaths. I'm definitely going to try one of the non-boss stratums to see if I can get it (after I make a Polaris, of course).

Sat, 07/30/2011 - 09:40
#50
Triarii
Legacy Username
OK495, What, in your

OK495,

What, in your opinion, is the best or some of the best solo gear (armor, helm, shield) combinations? If you want more specifics how about for someone that is more prone to use swords and this is a general solo set, not for any specific boss like JK or Vanaduke.

I was thinking:

Helm - Divine Veil
Armor - Vog
Shield - Bristling

maybe:

Helm - Volcanic Plate
Armor - Divine Mantle
Shield - Owlite

or:

Helm - Vog
Armor - Fallen
Shield - Volcanic Plate

I know there is no one perfect set but would these be a good all around solo set since it would cover as many important defenses as possible and would be very sword friendly? What do you think? What are some other combos that are different/better? If you could magically pick several sets of any combination right now for free what would they be and why?

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