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New Random boss Event!

54 replies [Last post]
Sun, 07/24/2011 - 23:01
Rsquared's picture
Rsquared

Well, i have been playing SK alot recently and i find that it is a chore to grind and run through dungeons everytime. However an idea hit me.

Why don't we have a random boss spawning in Haven? (I kinda got that idea from playing Maplestory where they spawn fake bosses in towns)

I mean, that will definitely save all the time grinding through the same lvls all over again like the JK run. Perhaps it can be hosted once or maybe twice a month.Furthermore, it will be interesting to see floods of players battling one boss in Haven.

So how does it work?

Basically, it will be like a normal day in Haven where many players hang around the town square and the AH. Then suddenly, everyone had their weapons and shields drawn out.

Your healthbar appears below and that will be a visual warning that a boss is fast approaching. There will be a huge warning sign flashing at your screen too. So if there are noobs around, they can either run away into the bazaar or arcade or just try their luck. Not to mention there will be a indicator at the chat log saying " has appeared at Haven ! Knights, Take up arms !" or smth like that. Everyone will start flooding to that channel.

Perhaps Lord Vanduke appeared. Players will have to fight it. Of course, due to the number of players there, there might be 2 bosses spawning at different channels so as to even things out and prevent overcrowding. The fake bosses must also have a huge amount of HP, but not as strong as the ones found below. ( Thats why they are called fake bosses! )

Players who died have no choice but to pay using energy or be respawned in a secluded area where they cannot take part in the battle but can spectate it throught the boss's point of view. Reviving other players will not be allowed as that is not fair for the ppl who survived. ( You will be in your own one-man party)

Upon dying, the boss can dropped alot of loots scattered around the whole area. This will make players scurry around so as to take them. Indeed, this will be VERY MESSY but hey, whats fun without a little bit of rowdiness XD

Mon, 07/25/2011 - 00:39
#1
Giggler's picture
Giggler
Wow.

That sounds amazing!

Mon, 07/25/2011 - 01:13
#2
Tuhui's picture
Tuhui
one word

LAG

Mon, 07/25/2011 - 01:47
#3
Starlinvf's picture
Starlinvf
Rappelz used to do this on

Rappelz used to do this on special occasions (proceeded by server wide warnings about which towns to avoid). Bodies everywhere.....

And then there was this one time in guildwars.... oh god.... the smell of burnt pixel flesh everywhere.... she was such a nice girl... but then.... her home... revenge.... the cries of a thousand chat lines.... burning.... oh god... I can still see the chat window scrolling.... I"m sorry Gwen.... I failed you... please... NO! not the fire.... NOT THE FIRE!!!!

Mon, 07/25/2011 - 10:44
#4
Grittle's picture
Grittle
ummmm

what ill happen to all the npc and the AH when it happens..

Mon, 07/25/2011 - 13:35
#5
Ecyrbb
me too

I just had this same thought myself just a few days ago but it would also have tremendous lag like if you've ever been in haven 1

Mon, 07/25/2011 - 17:39
#6
Psychorazer
Yeah...

Lag would be really annoying.

Doesn't SK have a player distribute system? Or is it just random? In any case, players should be transported to Haven servers so that it balances out the servers. That way you don't get overcrowding.

Also, server shifting should be locked the moment the Warning comes up so people don't agree to all congregate to a single haven to fight. People who don't wanna fight should just use the arcade as a safe house. The rest of haven should be swarmed with a few monsters so lower players have a shot at something.

Or maybe you could exit Haven via the foyer entrance? It could lead to an open area where the boss is to be fought, thus players who want to fight just go there, while Haven is swarmed by lesser creatures, and the Arcade is a safe house.

But I agree with this idea. Having a random attack would be totally cool! And it's in-keeping with the rest of the SK world. Monsters that fight against you would eventually get the idea to attack you, and the guard with the Leviathan outside doesn't just stand there for nothing, does he?

Laggers should just flee to the arcade or fight in a less crowded Bazzar for the assault if they still have lag. There should really be an even distribution of players throughout the servers. People just all pile up in one server, overflow to the next etc etc.

Great Idea though! I support this!

Mon, 07/25/2011 - 18:56
#7
henrythe7th1
Legacy Username
Umm... so if like I was

Umm... so if like I was bidding some [crap], and I get pwned by vanaduke, I can't bid [crap] anymore, and I have to stay in a dark room.

Mon, 07/25/2011 - 19:52
#8
OrangeHero
Legacy Username
Shops close down?

so when the invasion happens, should the shops and auction house close down? Would the strangers be huddling in the arcade selling different items? would you only use the health you have until you get slain?

Mon, 07/25/2011 - 20:24
#9
Psychorazer
Hmmm

I suppose it would work like the normal game. Clear area would still be open. Shops would have to close down, so bidding and buying would be put on hold. I mean, imagine running from a raging JK when you stop by the AH and put an extra 5 cr on your bid. Topside is no-one will be able to bid on it while you can't.

If there are smaller enemies that invade as well, I suppose they should drop items and hearts for players to use. Can't leave you fighting on your feet without support.

Mon, 07/25/2011 - 20:47
#10
Tuhui's picture
Tuhui
This idea is unrealistic

The lag would be horrable. Some people have problems in a high population town squares. Add the weapons people use and some of their graphics and people will not be able to do anything. Not to mention the boss's graphics. Don't get me wrong i think it would be a cool idea but i just don't think it would work out.

Tue, 07/26/2011 - 03:25
#11
Rsquared's picture
Rsquared
Thanks

Well, Its been great reading all of your comments. I have to say thanks to Valkyrie,OrangeHero and Dogbob for giving some prompts and improvements to the suggestions. Also, its great to have Tuhui and Henrythe7th pointing out certain flaws. Perhaps the game devs can host several channels for boss events so as to prevent Lag and also kill stealing? ( I HATE lags TOO!) or maybe put the market on hold for a short while? [Apparently, i have not considered that!].

Hopefully, the game Dev might take a look at this and consider this proposal. I'm definitely hoping for a day when Jk popped out of nowhere in Haven and take everybody by surprise!

Btw, I still HATE Lags!

Tue, 07/26/2011 - 08:31
#12
Soulstaker's picture
Soulstaker
Check out my topic a bit same

Check out my topic a bit same but it have different npcs

Tue, 07/26/2011 - 09:15
#13
Xplor's picture
Xplor
idea not bad

i say we make it into a scenerio. We have monster invading Haven through the arcade and the knights are tasked with defending the arcade with their lives. This keeps the shops up and running. I also think we should have the option of selecting to go to normal arcade or "infested arcade" for those who want to by-pass and play normally. As for the issue of lag, I believe that we should apply the same system of advance training hall where you group at most around 8 ppl in one "infested arcade" map. Also maybe an "infested guildhall" for kicks too.

Tue, 07/26/2011 - 10:31
#14
Pokoo
great idea

i thought about it a long time ago and i don't think lag would be a problem. Just one question, ¿Would they give you seals or something?

PD: srry if there's any grammar fail, i'm spanish, i write in english forums coz they're more active than spanish ones.

Tue, 07/26/2011 - 16:59
#15
mymancanoes
Legacy Username
great idea

this would be super fun, and i agree with t3dd13 about the 8-to-an-area thing, it would greatly reduce lag.... but maybe add more people to a party. and when its all said and done there could be a display showing which havens successfully fended off he invasion.
determining this would work like so: say haven 3 had 12 groups(0f 8) go and try to fight the invasion, 9 of them succeed and 3 fail, haven 3 had successfully fended off the invasion. maybe if 60% of the groups won it was a success.............. now for rewards.... each individual group that wins would get a reward of some kind.................... all the people in a winning haven would get a reward....................... and if 60% of all havens won, every player online would get a reward.... so if someone were to be in a winning group which was in a winning haven and at least 60% of havens won, they would get rewarded 3 times.

Tue, 07/26/2011 - 20:46
#16
Psychorazer
An Idea!

I just had an Idea that might make this thing work!

Might. Don't get your hopes up.

BOSS HAZARD SERVERS!

Some people are either afraid of lag, or being pwned by the randomized boss.
SO, SK could make a (or modify existing) Haven servers as a Boss Hazard type. These designated servers have the capacity to be invaded by the randomized bosses! People with lag can move to less crowded servers (or away entirely), and people who don't think they can handle it can just stay in the regular servers!

Players will not automatically spawn in the Boss Hazard servers, and obviously the Boss occurrence won't be regular or sure-fire happening when you get there, but then players who have confidence in their skill or just want to give it a shot can migrate to these servers and just chill around or buy stuff until there's an invasion! (if one occurs XD)

I'm not even sure if this is possible, but I hope it is! I'm tired of getting pwned by JK, because my team dies by over swarmage. Then we can return the favour! MWAHAHAHA...

*cough* Anyway, entrance to such a server would not be permitted while an attack was in progress, and perhaps the servers could be created with varying difficulty levels? Either way, I hope this encourages a greater push for this idea!

Tue, 07/26/2011 - 21:58
#17
Rsquared's picture
Rsquared
Woah

Thats some Damn Good Ideas you guys have!

@t3dd13: That could be an excellent way to solve lag problems for people and also to keep the markets up and running in the process! It is indeed more efficient this way! However, people might take advantage of this luxury to fight mobs without using Mist or Crystal Energy.

@miguelator: Perhaps they may give special boss tokens too just like the other boss runs. In this way, it will encourage more people to play SK!
Not only that, ppl an still fight bosses even without Mist Energy or Crystal Energy!

@mymancanoes: Liked for the idea of the rewards! ( especially the ones where everyone receives the rewards for saving 60% of all Haven servers). That will be a new reason for ppl to start playing SK

@Valkyrie182: Totally getting my hopes up! Another idea to solve lag issues. Boss hazard servers sounds like a safe idea too! Btw, let me give u a little hint abt Jk runs: try to use shield push so as to give more space between you and the swarms of jellies. That way, you can escape! And dont bother about the rest of the small jellies. Focus your attack on JK himself! and always Shield!

Tue, 08/02/2011 - 01:44
#18
Psychorazer
Kewl.

Great. Thanx! The only problem I'll have now is being better equipped to fight him. I need to assemble a Jk hunting team or something...

Glad SOMEONE likes at least one of my ideas. Keep this thread alive plz! Don't want this idea to die! Not like Gwen...(starlinvf) XD

Sun, 08/14/2011 - 21:31
#19
Psychorazer
Wait...

Would it be odd if a noob just came in and leeched the goods off the big dude? ^_-. I mean, he could just run away or something while all the pro people are spilling JK's guts all over the floor then take whats given to him.

I reckon the loot will be given by then end, with players receiving shares on how involved they were. If there are lesser monsters, then the loot from them is person kill, person get. Or whoever picks it up.

Sun, 08/14/2011 - 22:04
#20
Nosonator
Legacy Username
I have a better idea.

I have a better idea.

"Knights, take up your arms!" And Haven just becomes a huge bloodbath of players killing eachother.

Sun, 08/14/2011 - 22:25
#21
Psychorazer
Aw....

That'd be sad as....But hardcore XD

I prefer the OMG JK IS ATTACKING US! FREE FOOD!!!!!!!!!!!!! (Jelly on toast ^^)

Mon, 08/15/2011 - 00:26
#22
ok9080
Legacy Username
i say we make it into a

i say we make it into a scenerio. We have monster invading Haven through the arcade and the knights are tasked with defending the arcade with their lives. This keeps the shops up and running. I also think we should have the option of selecting to go to normal arcade or "infested arcade" for those who want to by-pass and play normally. As for the issue of lag, I believe that we should apply the same system of advance training hall where you group at most around 8 ppl in one "infested arcade" map. Also maybe an "infested guildhall" for kicks too. comment perdre du poids rapidement

Mon, 08/15/2011 - 03:28
#23
Psychorazer
Dude...

You din't read the earlier posts, did you? I already posted the idea of a Boss Hazard server, where only people who wish to try their luck would go where there is the possibility of fighting the boss, although not certain nor regular.

There should be several of those, to reduce lag more...

Entry of enemy via Arcade makes sense, although I still reckon the front area of Haven should be used, because they have that guard there, and what would a guard be doing there if he wasn't guarding anything, hm?

Mon, 08/15/2011 - 07:59
#24
372849
Legacy Username
About that Jelly Team

Feel free to add me Valkyrie182
IGN: Axxon

Mon, 08/15/2011 - 08:03
#25
372849
Legacy Username
Also....

Also to make the boss towns kinda fit in with the "story" of the world, maybe it could be a mission from Spiral HQ saying that bosses have been sighted frequently around some towns and they need brave knights to help fight them off.

Mon, 08/15/2011 - 08:07
#26
Sirkibles's picture
Sirkibles
TOO MUCH LAG

dude i had the exat same idea butthe problem would be way to much lag. there are like 100 players in one haven. so instead i thought of another idea. what if we were attack by a random mini boss in the clock works and he will give us tokens to by stuff from him at brinks. i am about to make a new topic about a mini boss in the clock works called the phantom lord, i got him all figured out.

Mon, 08/15/2011 - 08:18
#27
372849
Legacy Username
@Alphonse125

Valkyrie182 stated earlier that he proposed towns that players KNEW bosses would randomly spawn in, thus allowing those with lag or those who would get it as a result of the boss, could avoid those servers and carry on with their lives

Mon, 08/15/2011 - 09:27
#28
Sirkibles's picture
Sirkibles
i suppose

that could work, but you cant see vanduke infiltrating haven, how about a new boss meant to only appear in haven not like somone in the clock works

Mon, 08/15/2011 - 16:20
#29
Orangeo's picture
Orangeo
It would have to be as you

It would have to be as you come back up from a venture. You'd be able to play without risk of losing money since it dosen't take energy to leave the clockworks. I think having a boss occasionaly appear on a mystery lift with the question mark would be cooler though.

Mon, 08/15/2011 - 21:39
#30
Klipwc's picture
Klipwc
I will pity people like

I will pity people like myself when we had our proto gear equ to prevent beggars when they attack... [dont pity fake beggars in proto gear, they asked for it]

Tue, 08/16/2011 - 20:18
#31
Absolutist
+1

+1

Wed, 08/17/2011 - 03:00
#32
Psychorazer
LMAO

http://forums.spiralknights.com/en/node/20773

Stuff you didn't know about Spiral Knights. What do you reckon 10 is? I reckon it's the guard infront of Haven or something, which would tie in perfectly with this idea.

Fri, 08/19/2011 - 04:17
#33
borgeman
Legacy Username
Thoughts and Ideas

EDIT: fyi, im talking about a new boss, or set of bosses, solely for random Haven invasions, my idea below is generated with that in mind. Valkyrie's idea involves a current clockworks boss spawning in Haven....

I was thinking about this and ways to combat lag, and we could have it such that when the boss attacks, he encases every player in like a bubble/ or just paralyses everyone except say 10 knights (which is done randomly). This occurs in every Haven town centre that has sufficient knights present (10? 20 maybe to allow for the random choosing). Those 10 knights are the only ones able to fight, with whatever they currently have equipped, while the rest can only watch. People in the Bazaar, Arcade and Training hall are blocked from entering the town centre by Spiral Wardens and/or the NPC's and Merchants from each area who will say "its too dangerous" or something.

If one of the 10 dies, they remain dead on the floor. If we win, everyone in that whole Haven instance gets a prize, with the 10 knights perhaps getting a little extra (but not something epic, because random selection means someone may never get picked to fight). Also, once we win, an NPC warden appears conveniently late, revives the dead knights, and says "well done blah blah", and dishes out the winnings. If we lose, then several Wardens appear to save the day, they heal up the dead knights, say bl to us, and go on their way, and life returns to normal.

Things like the AH will pause for the duration of the battle - Even maybe shutting their windows.
Armed NPCs in the town square will be protecting all the civilian NPCs in that grassy area to the west, thus wont help you fight.
Snipes will fly up to safe areas.
Also, as some extra eye candy, the warden that appears when we win could land the killing blow (FINISH HIM!!!!) to the boss, like the post kill swipe on trojans.

My idea on a potential prize will be to have some costume armours and helms, and maybe one new 3 star sword and shield (un-upgradeable). They will all cost 10 "Haven Boss" tokens. Every time a boss attacks and is defeated by the knights, everyone receives one token, with the 10 fighting knights getting 5 or 10. So similar to pvp, you will always get rewarded. Also, to not make the coins totally worthless worthless once you get everything, you can sell them to vendors for like 100 crowns each or something....

Of course, you could completely forgo that totally and just give everyone 1000 crowns, with the 10 knights getting 2000.

I probably missed some stuff I wanted to say, but you get the idea (:

Thu, 08/18/2011 - 23:18
#34
Miseryman
Legacy Username
I would vote for this, I

I would vote for this, I would like to fight a boss popping into haven although roarmulus twins are out.

Fri, 08/19/2011 - 01:32
#35
Psychorazer
Borge...

I already covered the idea for lag combat. There would be new servers created (test name is Boss Hazard Servers) that are the only ones that could be attacked by a boss. Maybe there could be a player limit in them? We also need idea about how to stop regular people that aren't actually fighting from leeching the goods from the better players, so I was thinking maybe a pick=get system, and the bosses goodies distributed by player involvement.

Miseryman...just to prove your point, how would the Roarmulus even GET to haven?

Fri, 08/19/2011 - 02:00
#36
borgeman
Legacy Username
I read your idea

I already covered the idea for lag combat. There would be new servers created (test name is Boss Hazard Servers) that are the only ones that could be attacked by a boss. Maybe there could be a player limit in them? We also need idea about how to stop regular people that aren't actually fighting from leeching the goods from the better players, so I was thinking maybe a pick=get system, and the bosses goodies distributed by player involvement.

Your idea has merit too, but I still saw some flaws, the major one being that the vast majority of people will want to vs the bosses, and so will want to join the "Boss Hazard" Havens. And if there was going to be a player limit in them, then that would cause OOO to have many many more versions of Haven running at the same time, and I'm not sure they want that. Also, even if they restricted the amount of "Boss Hazard" Havens (say to 20 for example), and had player limits, then there would be a case of people not being able to join because all the servers are full, and I dont think that is desirable either.

Also, the concept of prizes can't be set up in a way that scales depending on involvement, too many people will complaign about not getting something etc.

Fri, 08/19/2011 - 02:25
#37
Psychorazer
Well...

Nice seeing someone is giving objective POVS other than me.

Well, the collective plan was for bosses to be less powerful, but have more HP. Also, there could be lesser monsters that also swarm the area WITH the boss, so almost EVERYONE is involved.

If the bosses are hard enough, then less people will want to waste their time on them. Because it's random attacks, no-one will know WHEN the boss or even WHAT boss will attack, and eventually everyone will get too lazy to just hang out in the server to get the goods. We don't plan on the attacks being frequent, but the possibility of the attack will be there.

Anyway, I doubt that many people will just hang around in the boss Hazard servers ALL DAY just to see a boss. They'd get bored eventually and maybe go to the clockworks. There'd be a lot of waiting, and actually fighting a boss would need a bit of luck, as it's a random attack, and probably won't be one every hour or so. It can't be frequent, or people WILL just crowd the servers...

If the players can't involve themselves, then there would be a problem. But I don't think it's that hard. Sure, programming a judging system will be. But all the players need to do is kill stuff. Then there won't be a case of AFKers that just join and get stuff like the Coliseum did. Maybe there should be a penalty for dying? Maybe not. The option is there for debate...(it's supposed to deter AFKers cuz if they die then they may lose stuff.

Another thing...even if we follow the idea of pick=get that I posted earlier, there will be complaints of people that just wait till you kill something then grab the goods themselves. Perhaps it should be a Kill=get? exceptions of maybe pills, vials and pods?

Fri, 08/19/2011 - 03:26
#38
borgeman
Legacy Username
.

Another thing...even if we follow the idea of pick=get that I posted earlier, there will be complaints of people that just wait till you kill something then grab the goods themselves. Perhaps it should be a Kill=get? exceptions of maybe pills, vials and pods?

I'd say it would be better if the boss/his minions drop nothing. no pick-ups would be available, and all knights would get an equal amount of health, regardless of they type and level of gear.

Fri, 08/19/2011 - 03:39
#39
Psychorazer
I guess

But gear wouldn't be scaled. Defense and power would remain as the gear says. Otherwise even proto geared people will be tanking it out against Vanaduke. Considering him even appearing that is...

On second thought, maybe scaling health may not be so good. Otherwise tons of people will try their luck because they stand more of a chance, with more health, and therefore MORE people will try for the servers. Not scaling health would hopefully deter those who believe they are ill prepared, and hopefully clear the Boss Server traffic.

Fri, 08/19/2011 - 04:14
#40
borgeman
Legacy Username
Realisation

I just realised our ideas differ in that you are talking about one of the bosses from the clockworks randomly spawning in haven, whereas I'm talking about a whole new boss (or bosses) designed specifically for random Haven invasions.

The only thing that is actually the same is the concept of boss invasions of Haven, from there everything else is different

Fri, 08/19/2011 - 14:33
#41
Psychorazer
LOL

LMAO. So what do you think about the bosses of the clockworks journeying from within the depths to destroy us? We attack them lots, should make sense that they attack us back.

Sat, 08/20/2011 - 16:09
#42
Psychorazer
Hello....?

Anyone home? is this thread haunted? Yes it is, by my ghost. Why mine? Cuz it's tormented by the fact that other people are content to sit around and SEE THIS THREAD DIE!

whooohohohoooooooo

Anyway, has any other ghost in here got other ideas or comments?

Sat, 08/20/2011 - 16:15
#43
Rabbids's picture
Rabbids
Was thinking about something like this..

Well it is a impossible idea but just saying..
If all the players die, should the server become a monster control sever and then random days when you can fight back and try to maintain control
of the things and their should just be monsters everywhere when the server is stable (meaning that you cant fight back yet) and their like your bosses and crap,
i know it sounds impossible :P

Sat, 08/20/2011 - 16:20
#44
Psychorazer
Monster control...

Sounds fairly ok...but then if it was really hard, nobody would go and try to free it. May need a little tweaking...

Sat, 08/20/2011 - 16:26
#45
Rabbids's picture
Rabbids
Forgot

And the server should look busted up too (busted up AH and the floor is blown up and ugly) and there should be some client that reads the players equipment to tell which tier they are and the one with the most tier should be the tier monsters and difficulty when a wave attacks or when its time to fight back. NO MOAR HARDNESS

Sat, 08/20/2011 - 19:58
#46
BiggestLoser
Legacy Username
Zelda

in all honesty and with disrespect for the bumping forum rule and without further ado im going to bump this thread

bump

Sat, 08/20/2011 - 20:11
#47
Flamdrenite
Legacy Username
A better bump

Here's a better idea. Why not expand the map? Clearly, a town like haven is totally unprepared for such a calamity, and issues would be galore. However, a surprise spawning in a semi-hostile zone, such as the Advanced Training House, is much more feasible. People already have their weapons drawn, and it's already possible to die. Everything's laid out, but the fact that you can't get hurt lulls you into a false...sense...of...security...

THEN BAM!!! Mass chaos.

Only it could happen on roads between towns. Which goes back to me original thought. We need moar towns, which results in need for roads between towns. They don't all have to be levels like the bridge to haven, but could be semi-hostile zones, where weapons and such are out, but cute little jellies and chromas scuttle around, but aren't much of a challenge. Something akin to the Treasure Vault. Except that the treasure here would be random bosses. Big ones.

Mon, 08/22/2011 - 07:53
#48
Rabbids's picture
Rabbids
What

oops it appearz i had accidentally bump this :P

Wed, 09/07/2011 - 12:23
#49
Aroxian's picture
Aroxian
maybe the boss could be

maybe the boss could be monomi! :D

Wed, 09/07/2011 - 21:28
#50
Rsquared's picture
Rsquared
Haha

I have been out for a couple of weeks and coming back to see this thread, I have to say that this idea is expanding in such a way its different from my orginal and also much more Better!!!!

@Arozian: LOlz having monomi as a boss will be surprising. One moment it is a stone statue, the next moment it starts shooting bolts, catching everyone off guard!

@Flamdrenite: I liked the idea of creating several more towns. It can even out playerbase in one channel and reduce lag for others too. And regarding the idea of giving people a false sense of security, its simply brilliant!!! As a person who likes to scare others in the name of good fun, I absolutely loved it! XD

@mine2324: Great! XD Its very fair for those low tier players who have no experience with bosses. And even if there are a higher population of high tier players, it becomes an additional bonus to them. NO MOAR HARDNESS!!!

@Valkyrie18: HAha great to see that someone actually supports the idea all the way!! Hopefully the Game devs might consider this. In fact, seeing that how the idea grow and the fact that it becomes more and more detailed, they would most probably look into this!!!!

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