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T2 Fiend Boss - Checkmate Trojan

52 replies [Last post]
Thu, 07/28/2011 - 22:29
Varja's picture
Varja

- 3x larger than normal trojan.
- roughly 3x the health of a snarbolax
- teir 2
- Black, Purple, and Blue color with spikes and markings on his armour

Fight:

Attacks
- sword bash - raises sword then swings down, causing moderate stun
- dash - Glows Blue for a few seconds, then dashes to the other side of the room, causing 3-5 stalagetites to fall from the ceiling
- attack buffer- increases attack power by 1.5x
- quake - same as sword bash, exept a quake is formed, chasing a knight for 3 seconds. quake is slightly slower than knight. very similar to one of lord vanaduke's attacks
- mighty crash - Glows purple, slowly raises his sword, and swings down, creating a huge quake that causes strong curse (haha). the only way to dodge is shielding.

-after he is finished with an attack, he stops, then his knees, shins, and feet will glow purple for 5 sec. You need to shatter both legs to get checkmate trojan vunerable. he falls down and uses his sword for support. hit the sword to damage him. he is vunerable for 5-3 sec. then his legs will reform.

stage 1
- he only attacks with sword bash and dash.
- he moves around the room slowly and attacks randomly
-his vunerability time is 5 sec
stage 2
-after he has 50% health left, he will use attack buffer and quake
-he moves more quickly around the room
-his vunerability time is 4 sec
stage 3
-after he has 25% health left, he will use mighty crash.
-He can dissapear and reappear randomly-The trojan fades away except for the pair of blue eyes. the eyes dart back and forth randomly over the stage. after a couple of seconds, he will re-fade and execute an attack.
-his vunerability time is 3 sec
-after you hit his legs enough enough, they will glow a light purple instead of making him vunerable. this will slow him down.
-the only way to make him vunerable in this stage is if you make a rook hit him when his legs are completely damaged (glowing). Then he is vunerable.

drops
-3-5 Dreaded pawn pieces

stratum
-Griever Gambit
-Bad Bishop Brawl
-Checkmate Corner (boss)
(thanks to Starlinvf / Bigfootm)

The levels are like a mix between jigsaw valley and scarlet fortress. like jigsaw valley, there are large, floating platforms over stormy clouds. there are broken chess pieces scattered, and some platforms are surrounded with walls. Devilites and greavers (oh no) are scattered around. there are puzzles to connect some platforms.

boss room
-grey and black checkered floor with 4 pawns pieces scattered along the room as barriers that are the size of normal trojans. Checkmate knight can destroy the barriers with his attacks. barriers regenerate in a couple of seconds. There is a 25% chance of a pawn to generate or regenrate as Rooks. Rooks will glow purple and slide towards a player at random. if a rook hits the trojan when he is not attacking, he is stunned, unless in the last stage.

token rewards (15 each) (2* items)
-Trojan Troika (catchy)
-cursed knight shield
-Grieving chain-mail
-Trojan Headgear

pls reply on any ideas

Fact- Trojans are corrupted knights. just so you know.

Thu, 07/28/2011 - 22:33
#1
Bigfootm's picture
Bigfootm
+1 Was about to make my own

+1

Was about to make my own thread about this. Not u2 though, I'd like it at t3.

Fri, 07/29/2011 - 12:03
#2
Vash_kun
Legacy Username
I like everything about it,

I like everything about it, except one thing: tier one. If he can inflict curse, he definitely doesn't belong in t1. Just sayin'.

Fri, 07/29/2011 - 12:15
#3
Varja's picture
Varja
Tweaks

mighty crash now does strong stun. hope this helps

Fri, 07/29/2011 - 12:38
#4
Madadder's picture
Madadder
shouldnt it be named the

shouldnt it be named the Knightmare Trojan?

Fri, 07/29/2011 - 12:40
#5
Varja's picture
Varja
there is already a monster

there is already a monster called a Nightmare trojan. its a t3 trojan

Fri, 07/29/2011 - 12:45
#6
Varja's picture
Varja
there is already a monster

there is already a monster called a Nightmare trojan. its a t3 trojan

Fri, 07/29/2011 - 12:58
#7
IronBrofist
Legacy Username
^what

http://wiki.spiralknights.com/Trojan where do u see any reference to it being called a knightmare Trojan for the T3 version?

Fri, 07/29/2011 - 13:03
#8
Varja's picture
Varja
my mistake, but still the

my mistake, but still the teir 3 trojan is called Trojan Knightmare, right under "description"

Fri, 07/29/2011 - 13:04
#9
Madadder's picture
Madadder
well its trojan knightmare

well its trojan knightmare but i guess thats valid

Fri, 07/29/2011 - 14:48
#10
Mohandar's picture
Mohandar
Like!

If this were a T3 boss, you'd need to up the difficulty (add 2-trojan spawns at each phase, and maybe some environmental hazards?). Regardless, the vulnerability times would need to be greatly reduced- even Vanaduck has only a 3-second vulnerability in mask phases, and that's after the effort of dousing him. Inflicting curse would be interesting, even in T1- weak curse shouldn't take too long to shake off, and you would be able to dodge around until it wore off.

But I like this idea, you could definitely make some great levels with the chess theme idea.

Fri, 07/29/2011 - 15:04
#11
Facejuances's picture
Facejuances
why not make a full "evil

why not make a full "evil chess" boss? first you fight some pawns and so on until queen and king: they should have the trojan body with different heads

Fri, 07/29/2011 - 19:29
#12
Varja's picture
Varja
@juances

@juances

your idea makes it sound like a arena mini boss idea. Like the snarbolax, t1 bosses only has one monster.

Mon, 08/01/2011 - 02:57
#13
Particled's picture
Particled
Great idea

Yes, I like everything about it and I want a new Tier 1 boss. Plus the rewards are really cool.

Mon, 08/01/2011 - 03:43
#14
ConeyKrab
Legacy Username
Oooh

I like this a lot. Since we're fighting him on a giant chessboard, why not have other pieces spawn that follow their movement rules in chess, hopping around and crushing or ramming players who took an unlucky step? I'd love if it was turn-based, just to give off a very different, tactical feel. Perhaps the players get a few seconds/number of squares to run across, and then they are anchored down, perhaps even with limited rotating time after anchoring to not make guns super powerful. Here are a few ideas for some pieces that spawn/are there from the start. They follow their chess rules unless stated otherwise.

Ramming Rook
-When it comes time to move, they speed across the board knocking the player they hit back a square and dealing a bit of damage.

Bullet Bishop
-During the enemy move+attack phase(s?) he shoots bullets. (Anchored players could still be allowed to shield)

Pathetic Pawn
-Pathetic Pawns don't do damage, or little if any. They might take a swipe at players but don't knock them back any squares.
-They take the role of meatshields, standing in the way of bullets and absorbing blows from bombs

Vile King
-Perhaps the trojan has the objective to guard him and swipe at the team offensively
-Has a chance to spawn a pawn in one of the 3 squares in front of him (in a 3x3 grid where he's the center) if the space is empty
-Doesn't move much, only if he's in danger and isn't already guarded by the trojan. Generally will move towards the trojan if it's safe.

Vile Queen
-Perhaps she could do things in-between phases to mess with players? (Swap the spots of two players if there are multiple, spawning a few extra pieces depending on the amount of players, and dropping a few traps that last for a turn or two)

If the trojan shield gave a bonus to resisting knockback/increasing shield bump, that'd be cool. ;)

Mon, 08/01/2011 - 05:02
#15
Errodu
Legacy Username
^ Yeah but...

...Much of Spiral Knights is already "Chess Themed", as by the gates and specific levels.

Much of the game revolves around the story of a Chess Knight fighting through countless pawns, knights, and bishops in order to get to the king to defeat it.

Haven't you noticed we fight on gigantic chess boards? They're square paneled for a reason.

Mon, 08/01/2011 - 22:21
#16
Starlinvf's picture
Starlinvf
Considering the chess theme,

Considering the chess theme, hows this for level names?

Checkered Court:

-Griever Gambit
-Bad Bishop Brawl
-Kastling Katastrophe
-Double Check Domination

And wouldn't it make more sense if this was done as a Gremlin level? (Iron Claw is a construct level)

*Updated*
Changed first level to Griever Gambit. Just sounds more evil.

Mon, 08/01/2011 - 08:12
#17
Varja's picture
Varja
@coneycrab & starlinvf

@coneykrab
a very complicated idea. OOO would have a rough time to create that.

heres an idea
theres a 25% chance that a chess barrier will be a rook. At a random moments, the rook would glow purple and slide up/down/sideways quickly.

@starlinvf
I like those level names. I didn't think of any yet. good job. but i don't agree with the gremlin idea

Mon, 08/01/2011 - 08:24
#18
Bigfootm's picture
Bigfootm
@starlinvf

Good idea but make boss room called Checkmate Corner or something.

Mon, 08/01/2011 - 09:06
#19
Facejuances's picture
Facejuances
Now I'm thinking of little

Now I'm thinking of little pawns that can be promoted by kings(like devilites and pit boss).

Mon, 08/01/2011 - 10:02
#20
Indigoraven's picture
Indigoraven
I like this idea but

I like this idea, but this has to be a teir 3 boss because it feels kinda wasted as a teir one boss.

Mon, 08/01/2011 - 11:32
#21
Varja's picture
Varja
@juances

is that idea for the levels or the boss? It would be a good idea for levels

Mon, 08/01/2011 - 15:10
#22
ConeyKrab
Legacy Username
Levels would be good too.

I think having some giant chess-match themed levels would be decent too, as the other fiend levels are too similar and repetitive (Devilish Drudgery and Dark City are essentially the same, but Dark City has a few greavers...).
The chess pieces could be enemies that deal shadow damage. They could keep their movement patterns and such, but the vile queen would have to go.
Tier 1: The pieces would be white chess pieces that give a good amount of warning before moving, bishops would shoot less, rooks would deal less knockback, and pawns would have lower shielding capabilities.
Tier 2: Standard black chess pieces that move faster, bishops rotate faster and shoot a spread, rooks take less time to recover from bumping into obstacles, and pawns gain a simple melee attack
Tier 3: Stone chess pieces that have a purple glow coming from cracks, like trojans. Bishops gain a light melee ability to defend themselves after taking a lot of damage quickly, rooks can move twice without needing to charge up again, and pawns can leave behind a small, quickly depleting patch on the floor that inflicts a status effect (maybe stun or curse?)

The pieces would have to be in decent numbers and take a bit of time between attacks to start up again, and it would be great if they all attacked and moved together or really close to so, to give a chesslike feel (The opponent makes his moves and does his damage, then the opponent (the players) make their moves before preparing for the next wave of movement, and the battle field should involve careful strategy and a ton of anticipation).

Mon, 08/01/2011 - 19:15
#23
GamerTB
Legacy Username
If we're going for a

If we're going for a Fiend-themed boss stratum, I'd much rather see beach levels where Devilites try to take a vacation. How horrible of us to ruin it for them, isn't it?

Then again the little bastards are mean, vicious attackers.

How implementing the Pit Bosses would make sense in a vacation-themed setting is still beyond me, though. I suppose the boss of the stratum would have a justification for that.

Mon, 08/01/2011 - 20:42
#24
chrisgillman
Legacy Username
CHESS! YES.

I wanted to add that I really like the chess themed idea, since it's already part of the gate titles.

What if it were to exist as an *un-lockable* area? Perhaps when you complete all tiers on say... 5 gates (?) you unlock the chess board, only accessible through the Scarlet Fortress?? It seems like it could be a boss themed area, and this seems like just the addition it needs.

Right now we have Wildwoods, Factory, Citadel, Jelly Palace. Why not place it on one of the open tiers? Tier 2 would be good, but that's just my 2 cents.

Thanks.

Fri, 09/16/2011 - 17:22
#25
Varja's picture
Varja
poke

poke

Sat, 09/17/2011 - 07:49
#26
Oakgear's picture
Oakgear
Rewrite & Edit

I'm editing the idea to a whole new chess way.

You know how there are two levels that support the theme of the oncoming boss?
Well that's what I'm thinking of.

The first level about the chess boss is called "Black Castle"
The second level about the chess boss is called "White Castle"
The level on which the bosses are on is called "Neutral Battlefield"
(Now for the info on these levels)

On the Black Castle floor/level the chess pieces are all black.
These two levels are complete opposites of each
other black is white left is right day is night, etc.
On the White Castle floor/level the chess pieces are all white.

On the Neutral Battlefield the King & Queen of the two castle are leading their armies, but they have already received word of your violent attack on their kingdoms, so they settle there extremely many differences on the chess board (for the time being) to bring you to justice.

The monsters include
"Pathetic Pawns"
"Raging Rooks"
"Kind Knights"
"Barbaric Bishops"
"Quiet Queen"
"Conquer Kings"

With all of these they are separated into two colors Black and White
The castles are actual castles you start from the outside of the castle gates then you need to make your way to the top where there is the only spiral staircase to with the castle because you couldn't open the doors you climbed the walls for a way in.
Then in the throne room where the King and Queen's throne room are.
You notice that the King's chair is abnormally larger that his wife's, but you head on down to the next castle anyway.

The castle or White is exactly the same, but completely flipped around from left to right.

The deeper you go within the two castles the more skilled the enemies from pawn to bishop.

Then you reach the battle field where it only takes a while to reach the bloodshed.
You notice that the kings are bigger than the snarbolax and trojan combined.
They send out their army to deal with you first.
To make it fair
Tier1- One army at a time
Tier2- All pawns at once then all skilled pieces of both colors at once
Tier3- Both armies at once

Then the kings become furious and sent down their wives who they hold in their hands
Tier1- One King at a time
Tier2- One King and a trojan of their color to assist him at a time
Tier3- Both Kings and two black and white trojans at once

The Kings are very difficult to beat because there are two
the king steps onto the board to finish you, but the queen is running around trying to see the fight
To destroy the King you must first hurt his wife he has a minor "heart attack"/in shock so he goes down on one knee his hand touches the floor and his hand has a tatoo of a white or black crown the opposite of what color he really is you must slash this mark until you notice a crack so you have to knock him down a while, when one hand is damaged he falls on his other knee and you must crack the other one. And of course you must hurt his wife to get him down. Then after both hands are cracked you hit his wife again and he falls on his head with so much physical and emotional pain leaving his crown wide open that way you must break his crown to return him to normal size and then you must defeat him again as a normal pawn.

That was Tier 1 and after that king is done you kill the other one very time consuming.
On Tier 2 the trojans soul purpose is to protect the queen making your job a lot more difficult.
And now you have Tier 3 (O.O) i know what your thinking your going to die in two seconds... well your right lol
You need to make sure you've got a full party or you won't last two seconds.
Make sure you defeat one king first so your not overwhelmed with damage.
Don't worry you get extremely rewarded for this battle and there should be a mechaknight drop kit to help you.

I left the attacks and other ideas up to people who read this.

Tue, 09/20/2011 - 18:31
#27
goile
Legacy Username
chess pieces

I believe that, for one, this wouold be an excellent 2nd or 3rd tier boss, but not a first.

Secondly, what if the other chess pieces besides the Checkmate Trojan were environmental hazards? Their movements randomized, so that they make a move every 30 seconds/1 minute or so? that way, you have the strategy involved with the boss, and of using the environment around you to your advantage.*It should be noted that the pieces, while moving, would inflict damage, but would be barriers when stationary.

It is also possible that you could designate the Checkmate Trojan to control the pieces, that one of his attacks causes all pieces on the board to make a random move based on their patterns. That way the envoronment itself would be a danger, and there would be much more strategy to the battle.

AND as a side note, I agree with Starlinvf as to what the level names should be.

Fri, 09/23/2011 - 17:21
#28
Dragaroth's picture
Dragaroth
just a suggestion

ramp the size to 3x, the health to 2x and get it up to tier 2 or 3. seems like it would fit a little better up there.

Tue, 10/04/2011 - 23:03
#29
Cpt-Malashenko's picture
Cpt-Malashenko
Very nice

I think that this is a very interesting boss idea... And I would absolutely LOVE the new trojan armor sets. I really hope this boss gets published.

However, I will agree with the others. This is just too cool for a tier 1 boss. tier 3 or 2 sounds more like it.

Wed, 10/05/2011 - 17:16
#30
Heavy-Duty's picture
Heavy-Duty
+1

I like it! I like how a boss relates to a strategy board game! How about phases of a Rook's movement, Bishop's movement, and Queen's movement? Across the screen like chess! Well... It's head does resemble a Cavalry piece, why not a Calvary movement, or minions with these movements altogether? Anyway, the Checkmate Trojan sounds like a great boss, but isn't a Trojan pretty difficult for a monster on its own already? I wish somehow this would add to T1, but the boss, I think, deserves a higher tier.

Wed, 10/05/2011 - 17:28
#31
Oakgear's picture
Oakgear
Why is this

Back on the first page?

@Cpt-Maleass

You must be another account made by Varja.
No way would someone focus their time looking for this topic unless they new the keywords.

Wed, 10/05/2011 - 19:53
#32
Plaguerider's picture
Plaguerider
@Oakgear

You are a strange little man. At first I thought you were a kid, but now.. I do not know. But I do wish you could quit with the negativity. I also don't like how you have taken the idea and claimed it as your own. Maturity is highly respected amongst players, as well as common curtisy. Try applying these principles and I'm sure many will be much more agreeable to your own suggestions.

Thu, 10/06/2011 - 16:16
#33
Dragaroth's picture
Dragaroth
best to ignore him

He most likely will continue what he has been doing, and, if that includes trying to take over a thread and bashing those against him... then that will continue as well. I would like to see a little development on the token drop idea though, simply dropping "cursed chess tokens" isnt very alliterative, if someone could think of something better, I think we could get a good discussion going.

Thu, 10/06/2011 - 20:09
#34
Varja's picture
Varja
MAJOR TWEAKS (by popular demand)

-now T2 (okay, quit squealing)
-renamed rewards and tokens
-health/size
-now can dissapear/reappear
-level names
-rook barriers
-final round major tweak
-mighty crash has tweaks (curse)

hope your happy.

If you didn't know why I originally wanted the boss to be T1, its because...

I SUCK AT TEIR 2!
there you have it.

Fri, 10/07/2011 - 22:40
#35
Varja's picture
Varja
poke

poke

Sat, 10/08/2011 - 05:02
#36
Oakgear's picture
Oakgear
Tier2?

That's overwhelmingly stupid.
And stop putting this on page one

Sat, 10/08/2011 - 10:07
#37
Varja's picture
Varja
@Oakgear

Why would YOU care? Your the LAST person i would ever GUESS to ever care about MY ideas.

Why do you think that T2 is "overwhelmingly stupid".

Sat, 10/08/2011 - 10:09
#38
Varja's picture
Varja
@Oakgear

Why would YOU care? Your the LAST person i would ever GUESS to ever care about MY ideas.

Why do you think that T2 is "overwhelmingly stupid".

Sat, 10/08/2011 - 12:40
#39
Heavy-Duty's picture
Heavy-Duty
...well...

I know one of my comments was "Trojan deserves more than T1" but there are quite a few T2 bosses already, and Vanaduke is kinda already a Trojan fighter, siding with Oakgear. But against Oakgear- It's a forum. Don't try to stop another player from posting what they want. ITS SUGGESTIONS. Let him say what he wants to say.
Anyways, Trojan seems hard to put in any tier for right now. There are already two bosses for T2, T3 has and Endgame boss that works kinda like a Trojan until his own unique effects, and T1 is, well, for people getting accustomed to the game or for those who want to play without the terrible agonies other Tiers give. I love the idea, but I still question where in the world this guy should fit (T2 is best option :/). Confused about how Trojan should be placed, and btw, why disappear and reappear?

(The whole suggestion I have is extremely too wordy for a simple idea)

Sat, 10/08/2011 - 17:34
#40
Pheonix-Blood's picture
Pheonix-Blood
...?

"He can dissapear and reappear randomly"

That would require so many bugfixes the first week...

Sat, 10/08/2011 - 20:14
#41
Dragaroth's picture
Dragaroth
hes mad

because you did not automatically and fully support his overhaul of your idea. and therefore, you must burn.
ON TOPIC: what do you mean by disappear and reappear, because that seems like there has to be some deeper thing to it.

Sun, 10/09/2011 - 13:06
#42
Varja's picture
Varja
I should phrase that better

The trojan fades away except for the pair of blue eyes. the eyes dart back and forth randomly over the stage. after a couple of seconds, he will re-fade and execute an attack.

Sun, 10/09/2011 - 17:00
#43
Cpt-Malashenko's picture
Cpt-Malashenko
@Oakgear's comment

'Back on the first page?

@Cpt-Maleass

You must be another account made by Varja.
No way would someone focus their time looking for this topic unless they new the keywords.'
---------------------------------------------------------------------------------------------------------------
Who's being an ass? If it was anyone, it would be you. What, I can't express what I think about this boss? Plus, I just looked for 'Trojan Spiral Knights' on google search. Just because you rage at Varja because he accused you of copyrighting doesn't mean you gotta take that rgae on everybody on this forum. so please. Stay cool.

I used to like your ideas, too, Oakgear, but now I know what you think of people that likes other ideas. Now I've changed my mind.

Sun, 10/09/2011 - 17:10
#44
Shadownox's picture
Shadownox
we should put it on tier 3,

we should put it on tier 3, as we already have 2 tier 2 bosses, and this boss seems much to powerful for tier 2.

Sun, 10/09/2011 - 17:31
#45
Varja's picture
Varja
@Shadownox

if it was a T3 boss, it wouldnt be fun because i cannot access T3 at the moment, and im not expecting to any time soon. Besides, this boss is almost a vanaduke remake (i just now noticed that).

Sun, 10/09/2011 - 19:38
#46
Dragaroth's picture
Dragaroth
hm...

thanks for the explanation on the invisibility/teleport thing, but may I make a suggestionative tweak to the ability?
Instead of just dissapearing except the eys, it could change form -- look more like a knight piece -- and move swiftly across the board in the appropriate shaped moves that way. He would remain invinsible during this form, and would give slight damage and chance to stun(as he moves/rams knights out of the way)
It would fit with the already relevant chess theme, and I just think it'd be cool.

EDIT: I JUST THOUGHT OF SOMETHING I DEEM COOL. the puzzles for the stratum could deal with moving a piece on a board of movable pieces to spots to enduce checkmate on the non-movable, other colored pieces. I really do not know how hard this would be to implement, I have(easily admitted) no skill programming, I just needed to get this out there before I forgot it.

Sun, 10/09/2011 - 20:43
#47
Varja's picture
Varja
@Dragaroth

1) An interesting idea, indeed. Im not sure about it though (felling biased a little here).
BTW why whould it change form if its invisible (teehee).

2) also very interesting. Im having trouble picturing it. But still neat.

Thanks for the thoughts

Sun, 10/09/2011 - 21:04
#48
Fehzor's picture
Fehzor
Ummm

We already have this. Its called Vanaduke, whom could easily pass for a trojan. I'd rather see a devilite themed boss, or a griever themed boss for a fiend stratum, or better yet, something entirely new.

Sat, 10/15/2011 - 23:55
#49
Dragaroth's picture
Dragaroth
well

Varja: I don't know. its kinda like Snarby having a beast bell in his inner sanctum, we'll never know. and yea, I just needed to get the puzzle idea out there. if anything else comes to me, maybe I'll expunge on it.

Fehzor: nothing possitive to add?

I thought about it more and more, and it could be that there were certain pressure plates on the field, and moving the piece to one of them would trigger the gate, and that piece just happens to coincide in a chessy way. hey Oak, umadbro

Sun, 10/16/2011 - 15:29
#50
Shue-Donnym's picture
Shue-Donnym
Psh. Tier one is where it belongs.

T3 Fiend boss coupled with Vana's undead theme means shadow weps will be worthless in endgame.

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