Some of the early previewers seem confused on this point. They imply that spending energy is the only way to get back up when you've fallen. New players who joined after that system was added might need more instruction.
Have the revive window tell you you can also wait for help.
When raising other players, I have been told that doing so grants you some heat. I know that alternately to spending energy, you can give half your life to a fallen player (that much was in a loading screen tip), but I haven't read anywhere about being given heat (so to speak) for it. So, some other clarifications would be useful.
Whoever is revived with energy loses 30% of his heat to the abyss.
Whoever revives someone with their own health gets 30% of the dead guy's heat, whether he gets up or not.
And remember, it's bad to waste heat.
http://wiki.spiralknights.com/Heat#Heat_and_Defeat
Revive someone with your health: get 30% of their current heat transferred to you.
Revive using Energy: 30% of your current heat is gone.
Edit: Sniped!
So hold on, if you revive someone else using your energy, no one gets the heat?
Whaaaa.
But you have to warn these people about the dangers of reviving with energy.
This should really be explained in the sparrow gate.
Then the rez warning should read, "spend energy to get yourself up (lose 30% of your heat), or wait for someone else to share half their health to get you up (they will get 30% of your heat), or flee to Haven (lose 100% of your heat)."
And yeah, this should be something explained in the tutorial/newbie zone.
Kawaii_Desu, I think you misread. Please re-read. If you reivive someone else with your own energy by walking up and attacking there corpse, you get 30% of the dead guys heat. If the dead guy revives himself through energy, they lose 30%, no one gets that heat.
I thought when you revived with Energy, you kept your heat?
It's a little fairer this way, I suppose, saving people the choice between paying money to keep their heat or staying dead and giving it to someone else to save money.
But I don't think the penalty should be so harsh in that case, since 30% of your heat can mean the difference between levelling up an item and getting absolutely nowhere.
But I agree that players should be actively told they can wait for a member to revive them. Maybe even a timer for death so people can't revive straight away with energy, to give their friends time to revive them, that isn't so long that people get bored and quit playing straight away.
Three~five seconds, maybe?
More broadly, the ENTIRE revive interface for healing a teammate using health is confusing.
- Monsters sometimes camp over the bodies of your fallen allies, making it impossible to revive someone
- The revive option only seems to appear if you're standing in a somewhat finicky spot over your friend, which is very inconvenient when running and fighting
- There is nothing to indicate when someone has ALREADY been revived
- Last I checked, shields did not heal fully when someone was revived. If you died because of a broken shield, there's an incentive to wait (and let the shield recover) before reviving. Meanwhile, your teammate is running around with almost no health, which defeats the point of bringing back an ally.
It seems that whenever I revive someone, there's a small time lag before I can do anything else, and that makes reviving a teammate a finicky, unreliable process, where players often die trying to revive someone who received the needed health long ago.
Agreed with Matt Boyd (Assuming that is you, machallboyd ;)). I've witnessed new players being oblivious to this.
No, I think read it right. His question was about the "revive all" option that lets you revive others with your energy, not walking up and reviving using health. I can see where the misunderstanding crept in.
"I thought when you revived with Energy, you kept your heat?" - Shoebox
Well I thought so too, as the first couple of times I restored using energy it said 'Heat Restored' above my head and all the heat on the ground disappeared. However sometimes I don't get this message and my heat lies uselessly on the ground. Perhaps there is a percentage chance for you to have your heat restored?
I'm pretty sure reviving with energy is the case where you lose that 30% for good. The reason being
"A defeated knight will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer. "
Meaning that if someone else doesn't revive you, you lose 30% heat. There's nowhere else for this to go. It wouldn't make sense for them to include that 30% line if reviving by energy gave you back 100% since if you stayed there dead and didn't revive, you lose all heat for good and it says that the lost 30% goes to another player only if they revive you.
There are only three situations:
Revival by party member (100% heat = 70% to you, 30% to friend).
Revival by energy (70%)
Death (0%).
Now reviving your party with energy, I'm not really sure but I'd assume it takes the same path as a revival by energy since no one came and touched you thus bringing your heat into themselves.
This would be great to new players.
And as evidenced by the general confusion in the thread, I think a tutorial on deaths would also be immensely useful. Maybe make a quest for reviving party members from an NPC, like the material quest in the recent update.
Yes to this.