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Changelogs, In-Game and Otherwise! [B1]

9 replies [Last post]
Thu, 03/31/2011 - 16:00
BeAuMaN
Legacy Username

Edit: I'd like to thank Nick and those responsible for improving the Changelog format with the most recent changelog (4-2-2011), and I hope that they'll soon integrate the changelog in-game!

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Hello.

So, as we were discussing earlier over here, there's truly a need for changelogs. However, we aren't requesting for just any old changelogs, but ones with the following qualities:

1.) Changelogs are available both on the forums and in-game. Forums are easy enough, following a version number/date nomenclature for topic names, and for in-game, all you need is a button or menu option that reads off some sort of text file included in the local resources, following the same nomenclature, or essentially copy-pasta.

2.) Changelogs must be appropriately detailed, specifically in the areas of:
a.) Bugfixes (If a reported bug, possibly with a link to previous discussion for those curious as to what the original bug was)
b.) Balance Changes, especially in regards to equipment and other player "items", as well as to related "effects" and "conditions". Detailed adjustment notes to these items would be nice, however, brief notes should suffice, as I'm sure the Wiki-team will fill in the blanks. Understandably, there's no need to be detailed concerning changes made to enemies.
c.) However, it's understandable and acceptable that you would be vague concerning new releases of events, monsters, areas, etc.

3.) Changelogs must be available within 24 Hours of a new change.

Pretty straight forward I think. I'll now list, should you doubt the reasonableness of this request, my supporting contentions (aka "Walls of Text"), in loose numbering correlation to the list of qualities above:

1.) Having changelogs available to players is immensely valuable, in the same respect that documentation to everything, from the code you write to simply instructions on how to work your new thingamajig is a much needed resource. With this, players can quickly adapt their playstyle to the change you've made. For the players that have "Life" hit them like a ton of bricks, and are unable to enjoy the wonderfulness of Spiral Knights that they spent their hard earned money and/or time on, such a log will allow them to catch up with their friends rather quickly, seeing what they missed, and allowing them to re-integrate into the community with little trouble. The final part of this is the in-game inclusion of such a changelog. I've seen this most effective in the game of Heroes of Newerth, which I often become rather busy with Life, and I'm able to simply boot up the game, patch, Login, and by clicking a button near the top of the Home screen, I can now see a brief of all the changes to the game that I missed, including numbered statistical changes. Integrating a changelog button in-game makes Spiral Knights that much more accessible.

2.) Not only is the availability of a changelog important, but also the quality. Quality, in our terms, is how much information it provides. It's simply not enough to list "Some weapons were changed" or "Minor Bugfixes", but as players, we'd like to know which items were changed and which bugs were fixed. Simply put, this game is competitive, as most games are, and players do quite a bit of number crunching and decision making. Providing this information allows them to feel as if they're in control of their avatar to a finer degree. As I mentioned earlier, at the very least, players need to know, at minimum, which Bugs were fixed (By popular name, or otherwise), and which items were changed. As far as items go, if you don't want to provide numbers due to required effort or design decisions, that's fine, but as long as players are given pointers on what to check out, then they'll generate this information soon enough themselves. This is especially important for those who maintain the wikis, so that they can be updated to reflect the latest changes accurately.

3.) Finally, timeliness is key. Players make decisions quickly in Spiral Knights, and the sooner that they can modify those decisions with the information concerning the changes you've made, the sooner they can get back to playing, and further enjoying their experience, rather than sitting and waiting for more information concerning the new changes made.

As I mentioned Heroes of Newerth before, which is extremely competitive, I'll link you to their Changelog, which is what I consider almost ideal:
http://www.heroesofnewerth.com/changelog.php

Suggestions and comments welcome!

Thu, 03/31/2011 - 16:17
#1
Censor
Legacy Username
/signed

I understand the concern about telling players exactly what it is you are changing. We would appreciate if you did though.

Thu, 03/31/2011 - 17:11
#2
brian6330
Legacy Username
/signed

I'd also like this to be seen for player who want to know what happened in an update/patch. I for one, approve this and hope this gets implemented.

Thu, 03/31/2011 - 18:29
#3
Magnus
Legacy Username
/signed

Yep.

I'd love to see it under Options, or at least in the dropdown menu in-game.

Thu, 03/31/2011 - 19:44
#4
Aeca
Legacy Username
This would be a convenient thing to have added in the future.

This would be a convenient thing to have added in the future. I'm sure there's going to be more rebalancing and lots more content added over the next few months. (There has probably been so many updates during the past PE that TRD would have needed to hire someone just to manage changelogs. :P)

Fri, 04/01/2011 - 01:40
#5
Franpa
Legacy Username
http://www.heroesofnewerth.co

http://www.heroesofnewerth.com/changelog.php

That is good but they don't mention the difference between items denoted with a - or *. To further confuse players they have items at the top denoted with ***... so are items denoted with * related to the things up the top denoted with ***?

That's the only problem I can see with there changelog system.

Fri, 04/01/2011 - 01:47
#6
Shoebox's picture
Shoebox
It's not Rocket Surgery

- Point
* Related Point
*** Notification

Notice how an asterisk is always under a dash and is never on it's own.

Fri, 04/01/2011 - 07:50
#7
BeAuMaN
Legacy Username
Well...

Quite, as Shoebox said.

As I noted earlier though, Franpa, it's "almost" ideal. The bulleting can be tweaked, if the bulleting in that changelog is seen as confusing... but the key point is that the changelog is well organized and rather detailed. It gives a player immediate access to the information they need to adjust to new changes, or re-integrate into the community after long absence.

At the end of the day, for such a great boon, it's a minor tweak with almost non-existent development costs... and should the list be found daunting, I'm sure they have some sort of intern that they can shoehorn into typing it. Afterall, San Francisco has a high population density ;).

Fri, 04/01/2011 - 10:22
#8
Franpa
Legacy Username
I think the changelog

I think the changelog http://www.heroesofnewerth.com/changelog.php is good but would be better with this simple change. Major entries with related entries, will be shown in bold (including the related entries). It helps make it more obvious to a new comer, a person is much more likely to recognize that the entries are related etc.

Sat, 04/02/2011 - 21:17
#9
BeAuMaN
Legacy Username
Good Job All!

Well, everyone, with the most recent changelog (4-2-2011), it's now much improved. I'd encourage future people that post here to push for support for an integrated changelog in game, accessible by a button or menu option.

Thanks to all who supported, and many thanks to the Nick and the team for listening!

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