Our guild reached 100 members in just two days and I know I don't just speak for my guild when I say that we all want the ability to have more members than 100 in our guild.
Please post if you support.
Regards
~Chris
Our guild reached 100 members in just two days and I know I don't just speak for my guild when I say that we all want the ability to have more members than 100 in our guild.
Please post if you support.
Regards
~Chris
Yes, please do this! Or let us make sister guilds that can pair with other guilds. :)
This is a petition Ill Sign. I can't kick anyone, they are all active so far.
Team Dai Gurren Guild Leader /signed
I can see how you wouldn't want everyone in a single huge guild but the limit is a bit low isn't it?
Not everybody would be in one big guild and I know other guilds have hit the max limit as we hit it in just 2 days. People still have the choice to join a guild and I think the guild 100 member limit prevents people from joining the guild they want to join. This is just very unfair to new players and friends of people in full guilds.
Signed BUT TO BE FAIR... I suggest that if you want to increase your guild capacity, you have to pay like 300 energy or something... and all guild members are allowed to donate energy and crowns
Heck yeah! More guild space! More comrades! MORE MORE MORE!
Allow me to introduce myself, I'm Uknowhoo most of you know me from sending you a request to join guild.
Team Dai Gurren was able to make it to 100 members before the release, so it's no surprise we've already hit our limit now!!
The benefit to a big guild is having a network of affiliates you can always count on. The problem with caping how many members are allowed in a guild is that we won't be able to recruit lil timmy who's just now popping his cherry on how this whole spiral world works and is too shy to really ask in a general chat (or out loud). Now of course there's a lot of guilds out there, but the problem is......see me Miroku Jamez and magic here.....We're the best and we want to make sure that lil Timmy gets the best.
I did see something about a sister guild suggestion? Even that would be a really cool Idea, but this limiting and only certain amount business its not popular give us our freedom don't segregate us from expanding our guild. I want everyone I come across to experience the communion and generosity of my guild, I'm mean we're really in tuned! So change it already so we can get back to more important matters like........what new helmet I'm going to wear.
Glad to see so much support behind this as it seems to be a big issue in the community. Hopefully three rings can make this a release before the game goes public tomorrow.
This fix is extremely simple, as you can HAVE more than 100 guild members if they accept invites that were sent before you were at 100. All three rings has to do is disable the command that makes it so your invite option is gone with 100+ members.
Just applied for Knightmare only to find out they are at the member limit, as with all the other popular guilds. I would love to see the cap increase or have a system similar to Puzzle Pirates (flags), where a parent guild unifies a group of lesser guilds.
Signed - Epic
Sorry about the inconvienence Epic, hopefully the guild member limit will be raised so we can invite you and all the other people we want to invite!
Don't try and invite everyone who doesn't have a guild, and you'll do fine as guild leaders.
I'm against an increase.
Why? Explain why you would against it? I'm curious.
I tend to agree with magnus. A guild is supposed to be a group of like-minded players who would rather interact mostly with people they've played with before....the more people there are in a guild the closer it is to just playing without guilds. I do support the petition though, I just dont think the cap should be increased by much. Maybe +50? Our guild is full (dai gurren) but I only ever see about 15 or 20 people consistently logged in, so i'm thinking there are tons of people who accepted invites and just havent been active at all.
I'm not against it, however I'm not for it either. As Magnus said, don't just go on recruiting every guildless player you see out there without even thinking or talking to them - This can create ridiculous problems if you ever happen to recruit immature players, or simply unfriendly ones, not to say tons of inactive members. Dai Gurren and Knightmare both claim to have hit the cap - But I don't nearly see their members around as much as I see my members, for example. (And yes, in Haven.) From what Cartesian said, inactives is a problem on you - My guild is at ~50 members (80% being old members from closed beta), with an average of 10 - 20 online. That's quite something in comparison. (considering the game just released, activity is to be expected from most players)
One other thing that is not so relevant would be activeness pre-wipe; Knightmare, for example, was pretty much dead by the final days of the closed beta. Nearly no other guilds were really that active, either. In general, while you might get a lot of players right now, it's simply because the game has just "started", pretty much. If you simply go and recruit everyone you see out there, soon you'll be getting loads of inactive members, and with that, loads of space aswell.
And to be honest, 100 players is a fine cap - On most MMOs they cap it out at around that much. As I stated before, if you have already reached such cap, maybe the problem isn't that it's so limited, but that you are recruiting way too many people.
Please increase the member limit! Some guilds don't like to have a lot of members, thats fine. But why hinder us, when we want to have many members in our guild?
It may seem that there is a lot of inactive players right now, the site has also only been up for three days (this being the 4th). What I don't want to happen is the weekend warrior not able to get in contact with the 15 or 20 people who play all the time once their able to get there time in, and more to the point their time constriction shouldn't inhibit them from being apart of a team.
The whole point of a guild is to be a part of a team that you can interact with whenever you get the chance. Especially with so many rank positions why wouldn't you want a full mob all playing their parts, you won't see the weekend warrior as a veteran but that doesn't mean I don't consider them a substantial member of our team.
So then what?? You have 6,000 small guilds where now it's just a bunch of names that become insignificant. Everybody takes note when they see Team Dai Gurren or Guild or what ever one that's not mine but just as big. I want my guild to build a reputation and I want to get to know other guilds reputations and hopefully one day have guild wars that are Epically climatic.
Sure we have friends list's and a lot of the things I mentioned can be taken care of by just keeping contact that way, but what you can't do with a friends list is join your friends friends and be able to ask for help if that person is offline.
Big networks makes for Bigger gaming, imaging if the weekend warrior was in a guild who know one ever showed up cause the other players were like him but with different schedules? Well I tell him come join Dai Gurren we've always got somebody on line for you to connect with OH WAIT I DONT HAVE ROOM FOR YOU............and now Mr. Warrior is sad
Uknowhoo Team Dai (you know the rest)
That's because we don't just stand around.......When we've got 15-20 members online 13-18 of those members are down in clockworks.
Adding my vote because he said I get 100 free crowns if I do.
The bigger the guild, the larger the support group, the more people around to go dungeon-diving, the more recipes that you have available, etc.
This is a social game. I can understand people not wanting to have gigantic guilds. Those people can join smaller, more tight-knit guilds. There are people who want access to a guild that always has someone on to talk with, or people willing to go in and play the game, or even a larger pool of people to find recipes and materials from. There's no point in limiting that.
I think that guilds that want to be small should just not recruit too many people or alternatively perhaps we could petition to introduce a system where you can buy guilds with different limits to the number of members allowed in each:
E.g 200 energy gets you a 50 member limit, 500 gets you 100 and so on..... Ideally one should be able to upgrade or downgrade their guilds with a refund relevant to the upgrade price.
So how bout it?
Because a guild that goes beyond 100 members is: too noisy constantly, very difficult to manage, is low in quality because there's no quality check of said members, becomes the "ideal" guild for most uneducated newbies and suddenly everyone is in it, but the guild itself isn't very good because most of them aren't good players or knowledgeable which becomes a vicious cycle, et cetera et cetera.
I miss half the things said in Guild, and there's only fifteen people online right now.
They should increase it too atleast 150-200 members, but after 100, only people that are tier 2 and above or only tier 3 can join, so you don't have people joining that just join a guild so that they're in one.
Maybe some people should consider a sort of ranking guild. Take some of your best who can still afford to separate from the rest of your guild, create a another guild for like tier 2 people, and another one for tier 1 recruits.
Still this won't really solve the problem of only 100 members (though somehow I'm number 101 in Team Dai Gurren? I assume that's a glitch). So I'll sign to help out for at least a slight increase.
We really need guild expansion. Knightmare has already filled up two guilds.
Some of the best crews in Puzzle Pirates hayday were over 300 members, not because they acquired random newbies from the street corner, but because they came from other communities(SA) or actually built themselves up in a solid manner. (Oh, and my favorite guild in WoW was ~500 members, though with alts so probably only a little over 100 in actuality) Being against a size increase is just silly, no one is forcing you to have over 100 members in your guild.
Yes, but we are talking about randomly acquired newbies.
Magnus, our guild is an extremely tight group eventhough we are so large. The only thing stopping us from being as strong a guild is the fact that we have two seperate guilds. I'm sorry that not everybody in my guild play this game all day long like you do, and I can't expect my memebers to do that. I boot all imcompetent or disrespectful people from my guild asap and I can assure you, although many of our members are randomly acquired, none of them are "newbies". We work together to clear floors, help eachother learn more about the game, help eachother with material needs and recipies, and organize and host guild events many of which involve getting together at our guild hall. If you don't want your guild to be full of "newbies" then don't invite them. I love the people in my guild and I know some of them aren't the best players, but they still give their best whenever needed and are extremely friendly and helpful. I see no reason for you to be against this guild limit increase preposition as you aren't going to be forced to invite more people.
Just adding my support to this move. I can see the desire to disallow Eve style supercorps dominating the game but 100 is just tiny. I guarantee I could start up a random guild, only invite people I play with and think are decent at the game and/or enjoy playing with and fill it up in a matter of days. There is no Justification for such a small cap.
A lot of the argument against bigger guilds is so extremely non threatening it doesn't make sense.
1. Anyone can drop from a guild at anytime. That takes care of those who do not like the guild, feel the guild is too large (or too small for that fact), thinks the chatter is too much, or just want's to branch out and try something new.
2. Anyone can BE dropped from a guild at anytime. That takes care of your immature, non-active, spammers, or generally undesirable to the fit of your organization.
3. You have a choice to join or not. That's why it's called an invitation! you can only send one invite if they don't want to join they don't have to. You can recruit anyway you'd like for your own guild without any say from any outside source. So the question is why would you care who I have in my guild and how new they are.
Let me tell you what the experience is like joining Team Dai Gurren......(By the way congrats and welcome to the 101st player :))
While playing under dai gurren and your standing in haven somewhere chances are really hi that you'll be getting a request from some cool named guy, let's just say his name is Uknowhoo and you would join him on a mission. during this mission he's going to tell you to stay together and keep up, and that will be all he says, the rest is just good old slicing and dicing! if we get to a point where you do not have the equipment necessary to continue then he will suggest reaching out to his guild to see if what he needs can be donated. The guild will not charge him the person giving the items will not charge him because we work as a system.
You see you complain about having a guild full of "newbies" but regardless of what you say we remain at a full set of members (plus!) and we want to be able to take every newbie that someone else would turn down, and any player new or old that will accept an invite.
I mean I actually base ranking off of how you play if I constantly see you logged in and interacting with the guild you get promoted, if this keeps up you get promoted again! you create and control the quality of your guild if your guild is too large for you and you feel it's too noisy and you can't do anything about it leave that guild and do your own thing, it's all part of the game. But it's not fair that you can do way more dropping than you can do at acquiring.
If you think that all the random recruiting is so damaging then how come no one leaves our guild!
*and the crowd goes oooooohhhhhh............
Right now...considering the game released yesterday...Pretty much everyone is a newbie. Guidance and assistance are what keep people playing and learning, creating the veterans of tomorrow. There's no reason to limit guild size.
I can understand where people are coming from when they say that a guild that randomly recruits will be of lower quality. I would normally agree with that, especially when it came to a game like WoW, where the main reason you relied on guild members was to perform their role in instances and raids. However, a massive aspect of Spiral Knights is the progression of gear. Larger guild size simply gives you more access to more recipes and mats. Like I said before, you get a larger support group.
No one should really be against this petition, simply due to the fact that if it goes through, it has no effect whatsoever on guilds that want to stay small. If anything, it will help further the social aspect of the game, and boost it's longevity by providing new players with a place to fit in with friendly people willing to help and teach.
If you want to be elitist, be elitist. This change won't affect you.
/signed
100 is way too low for a cap
it is, and I can't see why people are fighting against having the limit removed. I mean if they want a small guild then shouldn't they just NOT recruit as many people?
>.> Somehow they're at 98 now... I should've screen shotted it, if it was a glitch, it was a nice one =T
The glitch is that members can can accept invites even if the guild is full and members cannot be invited. In knightmare, we had over 110 members at one point.
I'd like to see a way to increase guild capacity. Maybe paying crowns or energy so that is a goal that a guild can work toward?
100person limit is not enough! They need at least a million!
So yeah add this feature <3.
Very disappointed in the last bug fix
The first 100 members costs 500 energy and 1000 crowns.
Increasing to 200 costs another 600 energy and 1200 crowns.
300 members costs another 700 energy and 1400 crowns.
That way, it's more economical to make multiple guilds, but those that want to shell it out for their large guilds can do so.
Now that's a good one, its rather costly but for those who really want it, that's the perfect idea.
That's not even slightly costly.
ok then. It's not. But its a decent chunk to put out there for the purpose of just having more people. And let's assume it would come with a limit of 300. Change it up a bit then. Double each from the initial energy value
1000 energy and (some semi useless crown value) for 200.
2000 energy and (crowns) for 300.
Even at a price of 2k crowns per 100 energy(which currently doesn't exist). It would cost 40000 just to get a 200 person guild.
I know people can make this sort of money but there's only so high you should reasonably charge for something like this that has no real guaranteed return on its value. That's nearly as much as a five star recipe. Making this cost upwards of 100k for 200 members would just be ridiculous and would then likely inspire something outrageous like mandatory guild dues or something.
Anyway, you may not like expanding guilds (and I already said I'm mostly neutral about it but I do favor a small increase), but if you can see any decent way to make this workable and fair, put your suggestion out there as if you DID want this to happen.
I sign! At least charge energy to expand the guild, it'd b e a good idea!
I like your ideas, but I'm not sure about the recruits not being allowed to talk in guild chat...
How would you know when to promote them to members? If you can't talk to them, you don't know anything about them. But maybe that's just me.
I do like the Veterans being able to invite members but not promoting them. That would work out nicely.
I also think it would be neat to have a personal guild gate inside the guild hall. It's pretty empty right now, and this would also help for when members of a guild are looking for a particular level.