Guild Hall upgrades

11 replies [Last post]
Ironvalkyr's picture
Ironvalkyr

Ok, really, there isn't much point to guild halls, so guild masters should be able to modify them a bit.

It could work like a level builder, place a crafting machine there and a billboard there, or mabye an auction house outlet.
Maybe you could pay extra for a larger space, or pay for exclusive npc shops. The guild hall would probably have to be closed while the guild master creates it. Maybe you could have an exclusive guild gate, where members have to put in materials to generate levels. And the billboard mentioned earlier could work as a news blog, with officers and veterans and guild masters posting information and planning runs or something.

Also, it would be awesome if the guild master could make an exclusive-to-the-guild weapon, for the rest of the guild to use, and have a special crafting machine specifically for it(like king krogmo's one in the arcade)
The guild master could choose how many stars it would be, choose a name, choose a weapon to base the weapon look on, and choose aditional effects( shock, fire, surse, etc). All these things would affect what materials are needed to craft the weapon, so if you based the look on a brandish you would need to put in a brandish to craft it.

for example:
name: Astral flourish
look base: flourish
stars: ***(3)
effect: stun
attack type: shadow/piercing
glow/style: purple
charge attack: A lunging double thrust followed by a slash. (same as flourish)
---
crafting fee: 1500crowns
CE fee:200energy
materials:
flourish
dark shard, 10
sharp fang, 3
swordstone, 1
forbidden fruit, 1
phial of phear, 1

So guilds could have their own unique weapons (or maybe a set of them), and these could be non-tradeable to keep them exclusive.
The same as above could go for armours or shields or bombs or guns or trinkets or whatever.

AlfieSR
Legacy Username
Oh, yeah, so I can make a 10

Oh, yeah, so I can make a 10 crowns, 1 energy, 1 swordstone craft for something that's more powerful than a Leviathan Blade? Or am I misreading this?

I think the ability for people in a Guild to pool together any un-learned recipes into a machine that lets anyone in the guild use it would be good - upside being sharing, downside being you have to go to the Guild Hall to use it, but custom recipes are asking for trouble.

Madadder's picture
Madadder
i dont like the fact those

i dont like the fact those without a guild dont have access to such equipment. also this might be a bit too broad for OOO, since they need to program every possible combination/material list there could possibly be.

Leafxc's picture
Leafxc
wow i love the idea that

wow i love the idea that guild should have their own/ signature equipment / costume :O . I strongly support this idea. I think the mechanism should be like this . Guild master can access to guild item design panel where there are many options to choose from . For example , he choose "sword" tab , it will expand to many options to choose from such as calibur , brandish , flourish , slime slasher , proto..etc . He ticked the "proto" checkbox , then another tab will appear underneath indicate the damage type the sword will be ( proto can have normal damage type or normal damage + low elemental / elemental damage , no piercing damage type ) . And then the other tab will display the list of the charge types for the sword ( shoot projectile out or original proto charge type ) , and how special the charge type would be , like can inflict any status or extra damage . The final part will be choosing from colors and the sword templates. for everytab , Guild master have to pay the system the fee for the blueprint/ recipe for whole guild . Also , the cost to craft guild item cost more , like 10 , 15 or 20% than other gear that equivalent .

guild should have 3 recipes for each type of weapon , or armor set and it depends on guild ranking to craft these . for examples , Guild will have 3 recipes for helmet , that have different look to indicate the ranking < Guildmaster , Veteran+Officer , Member+Recruits > , however , it is not necessary to rank if the guildmaster doesn't like to so he can make 3 different types of helmet for different defense type and resist.

I hope i explain my idea well enough , that you guys able to understand what i mean.

AlfieSR
Legacy Username
No matter how you look at it,

No matter how you look at it, any sort of weapon is way too varied for this sort of suggestion to work properly - even if they were just reskins of existing weapons, it cuts into playstyle over guild, or guild over playstyle.

A robe, perhaps, like the Tabards of the Roses, from which the appearance is based upon another armour or coat - even the Tabards themselves - but customised with guild colours or even a simple logo. Logos would be subject to moderation just like player and guild names, but otherwise harmless.

This would be named either "Robe of (Guild name)" or "Robe of the (Guild name)" which is choosable upon creation. This is automatically given to anyone in a guild, and removed from their inventory should they quit. Unsellable, untradable, non-unbindable, and the description simply states your status in the Guild. It is a costume-slot-only item that is, to a degree, exclusive. Furthermore, Guild Masters (and optionally Officers) should be able to create one with a custom description for an energy cost (50 for themselves, 100 for someone else).

A shield would also work fine, if not better for this, but would require a shield costume slot.

Ironvalkyr's picture
Ironvalkyr
Thankyou, leafxc.

That's exactly how i imagined it, leafxc.
And in terms of the complexity of making the different combinations for weapons, it wouldn't be that hard, my dad made a program where you type in a barcode and it would use the numbers to create a robot, for example, the first number in the sequence would set the attack of the robot, the second number the weapon, and so on.
So they could easily do it like that, if the Astral flourish did shadow damage, then it requires a dark shard, if it does piercing damage, then require a sharp fang.

With the idea of having 3 recipes per equipment type, the Guild Master could have a 1* or a 3* or 5* for guild members at different stages.
But, also, the base weapons for style and look probably shouldn't be that broad, just brandish, cutter, spur, flourish, and mayber somehting else. Too many options makes thing complicated. Also, the Guild master would have to pay to make the initial recipe, for others to use, so maybe a 10% extra crafting fee wouldn't be necessary.

Another option would be to have an npc(maybe brinks) trade you a Guild Mechanism, that, when combined with a Guild Coat, Gun, or Sword(also from brinks) would be all that is required along with energy prices to craft the guild weapon. That would be easier.
So Guild Mech + Guild Sword when crafted at the guild crafting machine + 200CE and 1000crowns = Astral flourish

@AlfieSR, depending on how good you make the weapon affects the expenses and items needed to craft it, the guild master cannot choose what is required to craft it, just what the product is after creating it.

@monkeyman135, Guilds could only make these special weapons by paying extra, so no-one is at a disadvantage.

AlfieSR
Legacy Username
Yes, my apologies, I misread

Yes, my apologies, I misread that. I still stick by my statement, however, that weapons are too varied for a guild to match every guildmember's playstyle with a single sword type, and costume swords would be too confusing in gameplay.

I also stick with the idea of a guild robe, since there's a distinct lack of armour costumes, and it makes sense.

Ironvalkyr's picture
Ironvalkyr
Yeh, costume swords would be

Yeh, costume swords would be too confusing, but a Guild master doesn't need to meet everyone's playstyle.
it would be great if we at least had guild robes, so we can distinguish between the guild masters and members.
If someone wanted to join the guild they could know who the master is by his clothing.

AlfieSR
Legacy Username
Guild Robes could be used

Guild Robes could be used either for whoever the Guild feels is important - be it everyone in a guild, Guild Masters only, Officers and up, or everyone except Recruits. They'd be given out for a small fee, say 25 crowns like a message?

The thing is that the swords suggested in the OP are a situation of something that you're either missing out on, or altering your playstyle for, for a lot of people. Whereas costume items would be something everyone would be able to use - and there aren't enough armour-slot costumes.

abckid12
Legacy Username
I agree with you Alfie and Iron Valkry

i think the idea for being able to craft any custom item how you want it would bring trouble and the game would be to easy but simple things like a guild robe with an icon or emblem would be a good idea it could be a no star item just something to show your respect for your guild and wear around haven like i said before a weapon would be trouble because someone would make a 5 star item with every power and every bonus for 1 crown and no mist/energy. Iron Valkyr has a good idea though with the idea of a guild upgrade because whenever i go to my guild i normaly just use it to make things but with the upgrade we would have mire meetings more people would come we can hold battles and whatever. I think we should go over the idea for making wepons and armor but yes the idea for a robe and guild upgrade should be put into the minds of the Creators

Bigfootm's picture
Bigfootm
What Dark Ritual?

STOP MAKING SO MANY GUILD HALL THREADS! Geez.

Anyway the personal Weps is a terrible idea. Tge only GOOD thing is like a costume set for the guild. It costs a bit if CE/CR to make, comes bound, and everyone can buy there own for a set amount of CR/CE.

Mine would look something like the Rose Regali Chaps, but have KaD bordered on the front. The GM(s) are the only one who can create them, and creating it would be like Pixelized Grid, but when you come and wear it it's not Pixelized.

Second thought, I like the costume ideas but it's too complicated.

-1

Aroxian's picture
Aroxian
maybe guilds should have

maybe guilds should have their own emblem or something.