Pets.

three kinds:
UV pets, acting just like a UV on gear.
Attack pets. slow-attack creatures that work just like mecha-knights. When they're killed, they form back up at next gate. Eating hearts above your own HP bar will heal them. Pet Wolvers, Devilites, etc.
Rev pets. They use their own HP to heal you, but they would only have a few bars.
I'd have trouble seeing pets acting as an independent AI, their own live spans, healing them, them becoming a way just to gobble up more cash without effort. Now I could see having to hire devilites as temporary mercenaries so they're a cost to them if they can be balanced. I would say collecting them as items for a PvP game could be fun but unless they do some major changes I don't see how they could make combat pets work. Which is sad cause devilites are adorable and I'd love to have one with me, filing my paper work.

I'm assuming the Mecha Knight CE pets could be the prototype programming for other creature pets.

I'd like an alpha Wolver as a pet. Or perhaps even pet-pills - like the mecha-droids function now.
no. pets in SK are pointless plus i have enough issues with the IQ of most of the groups im in i dont need AI to add to it