Lockdown Changelog
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Here is the list of changes to Lockdown you can keep an eye out for as we update:
September 23
- Kill cam: after being defeated, you are shown the player that defeated you and the weapon that player was using
Loadouts:
- Loadout changing area now referred to as "Locker Room" not "Safe Zone"
UI:
- Experimenting with 2 new forms of HUD indicators for Control Points, we'd like feedback on which one you prefer!
- Arrows that move around the screen showing both general location and status of each CP
- A single row of indicators near the minimap showing an overview of each CP's status
2 New Maps:
- Ramparts: Use gates to open up paths for you and your allies or leave them closed to secure your territory! Use respawning firepots to help you siege an enemy's CP!
- Furnace: Use water orbs to reveal new paths through this fiery arena!
September 12
- Added more items to the starter item pack. Please try Tier 1 and Tier 2 games.
Loadouts:
- During a match, loadouts can only be swapped inside team bases where the class changing pads are located
Classes:
-Class objects got an art uplift!
-Striker now has a significant bomb charge penalty
-Striker's sprint time reduced from 5 seconds to 3.5 seconds
-Striker's break time reduced from 5 seconds to 3.5 seconds
-Striker debuff fixed; the Striker has always had a health debuff, but previously it was not being applied correctly
-Guardian's heal effect now scales depending on the tier of the match
-Guardian's shield does not take damage from status ailments
-Guardian's weight increased, making them harder to knock back
-Recon's break time increased from 2 seconds to 3 seconds
Maps:
-Changed spawn exits to be less camp-able
-Forest: enlarged platforms and south half of the map
-Graveyard: fixed rubble collision to prevent players from getting stuck on them
-Facility: widened some of the bridges leading to CPs
-Ruins: significant changes to the ramps to make camping them much harder
September 9
- Removed energy rezzing for the weekend in hopes it changes up playstyle a bit
- Lock-on added. Should make fighting a lot easier for some players who rely on it in PVE
- Control points now have sound effects
- More items added to a Kinght's starting arsenal (recreate a Knight to acquire)
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Thanks. We're very happy with the response so far. I think LD is a fun game and I'm glad many of you agree.
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in the upcoming segments, can we get a Gran Faust to play with? I was kinda miffed at the fact their was a ton of 3 swing swords and counterpoint 2-swings for most damage types except for shadow
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....and the Callahan, and the vortex bombs. Seems like they did not allow them due to those weapons being more effective than most in PVP.
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I'll add more items, including the Gran Faust. You will have to recreate your Knight to acquire them.
LD is very fun! I can see it being a great competitive game that guilds really begin to revolve around. It is generally balanced and the map layouts are well thought out and bring a different element with each map.
Great work!
"-Guardian's shield does not take damage from status ailments"
Excelent idea.
The striker bomb charge penalty was a good addition, it'll make it harder to fill entire areas with bombs at an unchallenged speed. This will be really helpful for people who were tired of playing with bombers who thought it entertaining to spam bombs outside of bases.
Thanks for such quick updates! Glad to know that you are using some of our ideas already, like the energy rezzing. Can't wait to see more updates on this awesome pvp game!