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realistic scatter/shotgun idea

7 replies [Last post]
Sat, 09/10/2011 - 01:37
Geregias's picture
Geregias

Many of us would love to see a more traditional shotgun esque weapon implemented into the game - just look at any gun related suggestion thread
Now stop quibbling at me by saying the magnus lines are shotgun equivalents, i mean a handgun(cause thats what knights use) which fires a spread of shots, simultaneously, like a shotgun loaded with shot rather than with slugs

Also note that at some point there either was or it was the devs intention of adding shotguns, there is a shotgun icon of the resources folder

SO here its a line of hand guns which use a typical 2-shot clip, knight cannot move while firing, and charge will push knight back (basically the same attack pattern as heavy handguns)
the standard shot fires a spread of 3 shots, like that of tier 2 turret enemies, though preferably within a slightly reduced arc
each shot does less damage than a blaster shot though significantly more than auto-gun shots - at range only 1 projectile will hit the targeted enemy whereas at a closer range 2 will and within melee distance all 3 will hit

the charge shot fires 5/7 more powerful projectiles, similar to T3 polyps or 4/5* snarble barb charge attack (possibly have the charge fire 5 shots up till the 4* and have the 5* fire a spread of 7)
its a gun designed to hit a spread of enemies rather than kill a single target quickly

it has low speed and mediocre to low damage per projectile (of any sort but i think normal would be best) but i think it will find use, especially if the charge attack has moderate knockback (it would be cool, and possible, to have the regular shots do low knockback when first fired, like a reverse pulsar but with no projectile image change - it would then act like a movie shotgun, which would be even cooler than a regular one)
potential names

fowling gun
scatter pistol
blunderbuss
punt pistol
lupara - i like this as the 5* version as it refers to sawn-off shotguns in Italian, very mafia :)

Sat, 09/10/2011 - 05:52
#1
Oakgear's picture
Oakgear
-1 -1 -1 -1

No!
Nobody needs any of that crap.
Especially if you think it shouldn't be like it was made by Spiral Knights.

Sat, 09/10/2011 - 05:53
#2
Athaza's picture
Athaza
+1

+1

Sat, 09/10/2011 - 06:09
#3
Soulstaker's picture
Soulstaker
I think it would be cool.But

I think it would be cool.But shot gin should have very low range but does a lot of damage and have good kickback.

Sat, 09/10/2011 - 06:50
#4
Geregias's picture
Geregias
shot

@cybernova; Why? what real reasons do you have against including scatter guns in spiral knights? any at all?
shotguns are kinda iconic, they appear in every game that includes projectile weapons.

@gerryw i dont know about high damage output and restricted range, it is a gun after all, i'd rather sacrifice some killing power for a decent range, but it does need decent knockback, at least at short range

Sat, 09/10/2011 - 08:19
#5
Facejuances's picture
Facejuances
with knockback on regular

with knockback on regular shot i could simply shoot-(pause)-shoot-(pause) and shield bumping to be untouchable.

Sun, 09/11/2011 - 03:11
#6
Geregias's picture
Geregias
knockback on regular

only knockback in the first square or so the pellets travel (an invisible melee attack after a fraction of a second delay with no damage would work well), as in you must be well within melee range for knockback to happen, the same knockback as flourish line weapons, well maybe less actually - my daring rigadoon always knocks enemies away on each swing, rather annoyingly as it means the next attack doesnt land

the knock back isnt really essential, it would just be very cool - kinda like how magnus line weapons always make monsters weak to pierce flinch, but less powerful or effective

Sun, 11/13/2011 - 15:34
#7
Whistle's picture
Whistle
Yes! Though I think the

Yes! Though I think the unable-to-move-while-firing time should be, very very short so the player can follow up with another shot or make an escape otherwise this gun would be fairly useless, considering being near the giant blob of people which you are firing at isn't the best idea.

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