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Better Fiend Boss- Black & White Kings

10 Antworten [Letzter Beitrag]
Bild des Benutzers Oakgear
Oakgear

The first level about the chess boss is called "Black Castle"
The second level about the chess boss is called "White Castle"
The level on which the bosses are on is called "Neutral Battlefield"
(Now for the info on these levels)

On the Black Castle floor/level the chess pieces are all black.
These two levels are complete opposites of each
other black is white, left is right, day is night, etc.
On the White Castle floor/level the chess pieces are all white.

On the Neutral Battlefield the King & Queen of the two castle are leading their armies, but they have already received word of your violent attack on their kingdoms, so they settle there extremely many differences on the chess board (for the time being) to bring you your death.

The monsters include
"Pathetic Pawns"
"Raging Rooks"
"Kind Knights"
"Barbaric Bishops"
"Quiet Queens"
"Black King"
"White King"

With all of these they are separated into two colors Black and White
The castles are actual castles you start from the outside of the castle gates then you need to make your way to a tower where the only spiral staircase to within the castle is. However the stair case leads up to, if you are willing to fight a little more than you can go get the treasure boxes or prizes.
Then in the throne room where the King and Queen's throne room are, you notice that the King's chair is abnormally larger than his wife's, but you head on down to the next castle anyway.

The White and Black castles are exactly the same, but completely flipped around from left to right. There is a dark sky for the white one and a sunny sky for the black castle. The deeper you go within the two castles the more larger the group of enemies are.

Then you reach the battle field where it only takes a while to reach the bloodshed.
You notice that the kings are bigger than even Lord Vanaduke.
They send out their army to deal with you first.
To make it fair
Tier1- One army at a time
Tier2- All pawns at once then all skilled pieces of both colors at once (The skilled part have 4 pawns take the King's and Queen's place)
Tier3- Both armies at once

Then the kings become furious and set down their wives who they hold in their hands.
Tier1- One King at a time
Tier2- One King and a trojan of their color to assist him at a time
Tier3- Both Kings and two black and white trojans at once

The Kings are very difficult to beat because there are two
the king steps onto the board to finish you, but the queen is running around trying to see the fight
To destroy the King you must first knock out his wife he has a minor "heart attack" so he goes down on one knee his hand touches the floor and his hand has a tattoo of a white crown on the black king and a black on the white king. You must slash this mark until you notice a crack so you have to knock him down a while, when one hand is damaged he immediately rises and then the next times you knock him down he falls on his other knee and you must crack the other one. And of course you must knocking out his wife to get him down. Then after both hands are cracked you hit his wife again and he falls on his head with so much physical and emotional pain leaving his crown wide open that way you must break his crown, but the crown is not so easily cracked and it takes a few times, then he once again reverts to normal size and then you must defeat him again as a normal pawn. Because the crown is what gave all of his descendants his power.

That was Tier 1 and after that king is done you kill the other one which becomes very time consuming.
On Tier 2 the trojans single purpose is to protect the queen making your job a lot more difficult.
And now you have Tier 3 (O.O) i know what your thinking your going to die in two seconds... well your right lol
You need to make sure you've got a full party or you won't last two seconds.
Make sure you defeat one king first so your not overwhelmed with damage.
Don't worry you get extremely rewarded for this battle and there should be a mechaknight drop kit from the armies to help you.

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*EDIT*
I changed this post a little hoping to clear some confusion I want everyone to understand it.
___________________________________________________________________________

Bild des Benutzers Oakgear
Oakgear
Pathetic Pawn & Barbaric Bishop

PAWN

Holds a dagger and shield in his hands.
The designated attack movement is shown with a red-crown symbol.
The attacks below depend on which Tiers the Idea will be put on.

His attacks include:

Double Step-
Tier1 (This attack can only be used once, he moves 2 squares and deals damage to
anyone in his path and attacks the square in front of him)
Tier2 & Tier3(This attack can only be used once, he moves 2 squares and deals damage to
anyone in his path and attacks a 3x3 grid around him, him being the middle)

Move-
Tier1 (This attack allows him to move one square in front of him dealing damage to anyone in his way)
Tier2 & Tier3 (This attack allows him to move one square in front of him dealing damage to anyone
in his way, he blocks the front of his body with his shield blocking all damage until struck from behind)

All pieces deal normal damage.
All pieces can turn.
________________________________________________________________________
*EDIT*
It seems it will never make it so for future references I will finish what I started anyway.
________________________________________________________________________
BISHOP

Holds a metallic staff with both hands.
He has barbaric features and an ugly face.
He is like the gremlin healer of the chess pieces.
The designated attack movement is shown with a red-crown symbol.
The attacks below depend on which Tiers the Idea will be put on.

His attacks include:

Trade Swap-
Tier1 (Has the ability to remove a pip (1 unit of health) or your health bar and add it to one
of his allies) (He isn't able to do this ability on himself)
Tier2 (Has the ability to remove a pip (1 unit of health) or your health bar and add it to one
of his allies or remove a status condition from one of his allies and place it on and enemy)
(He isn't able to do this ability on himself)
Tier3 (Has the ability to remove a pip (1 unit of health) or your health bar and add it to one
of his allies, remove a status condition from one of his allies and place it on and enemy, or
swap the positions of one of his enemies and an ally) (He isn't able to do this ability on himself)

Dome-
Tier1 (Puts up a barrier around himself on a 5x5 area, him being the middle, any allies inside
begin to heal slowly) (Enemies are able to enter the barrier)
Tier2 (Puts up a barrier around himself on a 5x5 area, him being the middle, any allies inside begin to
heal at a faster rate than Tier1) (Enemies must brake the barrier they aren't able to enter)
Tier3 (Puts up a barrier around himself on a 5x5 area, him being the middle, any allies inside begin to
heal at a faster rate than Tier1) (Enemies must brake the barrier they aren't able to enter)
(Enemies that are within the barrier before destroying it begin to slowly have their health deteriorate,
but enemies can block with their shield to prevent this from happening, it doesn't break while in the
barrier, but chess pieces will attack those inside first)

Royalty Chant-
Tier1 (Places marks around a 5x5 circle, once the marks have been placed a King's fist comes
from the center and flicks any surrounding knights) (The knight is flung forward a square and causes damage)
Tier2 (Places marks around a 5x5 circle, once the marks have been placed a King's fist comes from
the center and flicks any surrounding knights) (The knight is flung forward 3 squares and causes moderate damage)
Tier3 (Places marks around a 5x5 circle, once the marks have been placed a King's fist comes from
the center and flicks any surrounding knights) (The knight is flung forward 5 squares and causes serious damage)

Training-
Tier1 (Makes a pawn have the ability to change to a rook) (Can only be used once for each bishop)
Tier2 (Makes a pawn have the ability to change to a rook or knight) (Can only be used twice for each bishop)
Tier3 (Makes a pawn have the ability to change to a rook, knight, or bishop)
(Can only be used three times for each bishop) (Pawns that change into bishops can also change other pawns)

All pieces deal normal damage.
All pieces can turn.

Bild des Benutzers Oakgear
Oakgear
Raging Rook & Quiet Queens

Has two fists.
The designated attack movement is shown with a red-crown symbol on every square affected.
The attacks below depend on the Tier the idea will be put on.

His attacks include:

Full Speed Ahead-
Tier1 (Charges forward until there is an obstacle, ally, or enemy in the way.
Causes damage to any enemy he smashes. The rook is stalled for 5 seconds)
Tier2 & Tier3 (Charges forward until there is an obstacle, ally, or enemy in the way.
Causes damage to any enemy he smashes into, also causing the enemy to
get knocked back as many squares as the rook traveled. The rook is stalled for 5 seconds)

Sideways Charge-
Tier1 (Charges left and right 5 times and only starts to go in the other direction
if there is an obstacle which he ran into causing damage to all enemies in his path.
The rook is stalled for 5 seconds)
Tier2 & Tier3 (Charges left and right 5 times and only starts to go in the other
direction if there is an obstacle which he ran into, causing damage and
a stun status to all enemies in his path. The rook is stalled for 5 seconds)

Reflex Fists-
Tier1 ( When you are in front of him during his stall time his reaction skills come in play
and makes a quick uppercut sending you back a square, but not causing damage only
a stun status. He can only do this once every stall time) (This doesn't occur when he's frozen)
Tier2 & Tier3 ( When you are in front, left or right side of him during his stall time his reaction skills come in play
and makes a quick uppercut or sends his two fists flying by his sides sending you back a square, but not causing damage only
a stun status. He can only do this once every stall time) (This doesn't occur when he's frozen)

All pieces deal normal damage.
All pieces can turn.

________________________________________________________________________
*EDIT*
It seems it will never make it so for future references I will finish what I started anyway.
________________________________________________________________________
QUEEN

Has a torn dress that dances in the wind. Looks mysterious and ghostly I guess?
The designated attack movement is shown with a red-crown symbol on every square affected.
The attacks below depend on the Tier the idea will be put on.

Her attacks include:

Royal Status-
Tier1, 2, and 3 (Has the ability to change any of the outer 5x5 circle, her being the middle,
into any status affect she chooses) (It also means she can make multiple status affect squares around her)
Example: Top 3 are fire, Left 3 are ice, Right 3 are poison, Bottom 3 are shock

Summoner's Square-
Tier1, 2, and3 (Has 8 pawns arise from the 3x3 area around her) (The pawns have the color of which square
they were summoned from to give it that truce feeling)

Spirit Stasis-
Tier1, 2, and 3 (Once she has been knocked out by you she turns into a white or black spirit like a phantom
and generates her health back once she has regenerated the king rises back up again)

All pieces deal normal damage.
All pieces can turn.

Bild des Benutzers Orangeo
Orangeo
Are these supposed to be

Are these supposed to be related to trojans? Becuase vannaduke already has a near-trojan moveset, plus the face-sheilds and a flamethrower. If the moveset is different, then by all means let this be.

Bild des Benutzers Oakgear
Oakgear
I guess?

They are supposed to be their own new fiend category.
Like a bunch of Yin-Yang chess.
Trojan remains his own category, but in the boss floor there are two of them and he's black and white.

Bild des Benutzers Varja
Varja
You...

If you got the idea from Checkmate Trojan, i have some news for you.

This is a complete mockery from my original idea. A MOCKERY!

this has NOTHING to do with my work!

my idea was SIMPLER! you're making this TOO COMPLICATED!

... so f*** U.

Bild des Benutzers Oakgear
Oakgear
Actually

I posted this idea on your thread if it was you who started it after all.
But like we don't see baby snarbolaxes running around in the clockworks so why do we need small and big Trojans.
It's not much of a mockery if you think about it.
I made the chess kings the boss while you suggested otherwise that the king produced baby pawns?
Anyway I made different attacks then yours.
But, you shouldn't have posted on this topic then because yours is now gone...
Not smart.

Bild des Benutzers Oakgear
Oakgear
Kind Knights

A pathetic pawn on a horse piece.
Turns into a pawn once the horse is defeated.
The designated attack movement is shown with a red-crown symbol on every square affected.
The attacks below depend on the Tier the idea will be put on.

His attacks include:

Falling Night-
Tier1 (The Knight starts to make a big leap up in the air and the targeted destination has only one second
to appear and you must make your move fast) (A shield is able to block this attack, but knocks you three squares back)
Tier2 (The Knight starts to make a big leap up in the air and the targeted destination has
only one second to appear and you must make your move fast) (A shield isn't able to block this
attack, instead it breaks on impact and you suffer damage and getting knocked back three squares)
Tier3 (The Knight starts to make a big leap up in the air and the targeted destination has only one second
to appear and you must make your move fast) (A shield isn't able to block this attack, instead it breaks on
impact and you suffer damage and getting knocked back three squares) (The knight also spins in a
clockwise circle that cause damage to anyone around it a second after the attack)

Trample-
Tier1 (The knight tries viciously to move in a "L" direction to try and run you down)
(Causes a stun status and damage to anyone in his path of the "L")
Tier2 (The knight tries viciously to move in a "L" direction to try and run you down for three times)
(Causes a stun status and damage to anyone in his path of the "L")
Tier3 (The knight tries viciously to move in a "L" direction to try and run you down for five times)
(Causes a stun status and damage to anyone in his path of the "L")

Prance-
Tier1 (The knight jumps up and a single spike comes out of the end location for one of his random "L" paths, causing damage and poison)
Tier2 (The knight jumps up and spikes comes out of the end locations for all of his "L" paths, causing damage and poison)
Tier3 (The knight jumps up and spikes comes out his entire path for all of his "L" paths, causing damage and poison)

All pieces deal normal damage.
All pieces can turn.

________________________________________________________________________
*EDIT*
It seems it will never make it so for future references I will finish what I started anyway.
________________________________________________________________________
BLACK & WHITE KINGS

They have tattoos on their hands and an extremely short grey beard.
Turns into a pawn once defeated.
The designated attack movement is shown with a red-crown symbol on every square affected.
The attacks below depend on the Tier the idea will be put on.

The attacks include:

Hammering Fist-
Tier1, 2, and 3 (Has his fist take up a 3x3 area, when it crashes down a row of three spikes will
randomly appear in the front, left, right, or behind his fist)

Falling Forward-
Tier1, 2, and 3 (Stomps his foot down on the ground hard, and affects a 9x9 area his 3x3 foot being the middle)
(Any knights in the area will receive a status condition and fall forward one square)
(His foot comes down too fast to have a knight receive damage from being under it)
(However this attack can easily be blocked)

Crumbled Army-
Tier1, 2, and 3 (Summons 5 members of his deceased army, but they come back with only a few pips left)
(The soldiers have a crumbly appearance) (A pip is a unit of health) (At least one skilled piece must rise)
(The army appears on the same color on the board of the king)

>After one of his hands crack this attack is added to the previous ones

Opposing Beam-
Tier1, 2, and 3 (Has a beam of destructive power come out of his remaining tattooed hand)
(The color of the beam is the color or the tattoo)

>After both hands crack this attack is added to the previous ones

Royal Sacrifice-
Tier1, 2, and 3 (Right before the last blow to crown is applied the king has the ability to stand up and SELF DESTRUCT!)
(A barrage of spirits of former kings comes exploding out of the king's body) (This attack can be easily blocked,
but your shield immediately breaks on impact having any enemies still alive the chance to attack you)
(This attack leaves anyone unprotected immediately dead)
(The king doesn't turn into a pawn this way)

All pieces deal normal damage.
All pieces can turn.

goile
Legacy Username
let it die

let the thread die nova. Not only SHOULD you get in trouble for the setenta-post, but your better 'feind' boss(by the way, next time spell check) is overly complicated in both its levels and enemies, the attacks seem either strange or - i say again, overly complicated, and the whole concept seems muddled in both design and execution.
Please, let the thread die.

Bild des Benutzers Oakgear
Oakgear
If only I could edit your post

*sigh*

I knew i spelled fiend wrong but it's to late now.

Edit*
i didn't notice it could be changed.
So i changed it now, i thought i couldnt

Bild des Benutzers Dragaroth
Dragaroth
well then

please give yourself a period where you build your idea to something you think can easily and readily be implemented in the game, and get to the point where you are proud of your idea, and let this thread die in the meanwhile. Once you believe that the idea is complete, post it with a correct title, and hope for the best... I'm not even sure of OOO reads the suggestions.