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Cutters Charge needs a change.

27 replies [Last post]
Fri, 09/23/2011 - 22:51
Hova's picture
Hova

First off, just take into consideration what I'm saying instead of "Well if you're using the Charge you're doing it wrong" or "You'll rarely use Cutter so why bother" or something else like that.

Cutter-line Charge attacks are just, inadequate compared to other sword Charges, absolutely no reason to use them at all because, it doesn't give good adequate knockback and keeps you stationery.

So, my suggestion (Remember, take this into consideration) for a new Charge that's hopefully adequate and not overpowered is, instead of normal slashes:

The knight, once unleashing Cutter charge, would take a step back (About as much as some gun's step backs) then, the arm in which the Cutter is held would perform stabbing motions at the enemy, which would create phantasmal swords looking as if they're stabbing and jabbing the enemy in front of the user (Like a barrage/flurry of swords), however it wouldn't be directly in front of the Knight, it would have about as much range as a Heavy Swords second slash, and it would keep you stationery like the old charge, but, in addition to the range, the flurry of swords would have some knockback, adequate enough to keep the Knight protected IF they use the Charge at the right time and in the right spot, so like if enemies can get around your barrage of swords, and you're still using the Charge, you're probably gonna get hit.

Oh, and the only thing about this that would change when using a Hunting Blades Charge would be that the swords turn into phantasmal Wolvers that leap forward and bite the enemy.

Seriously, take this into consideration, the current Cutter charge is just normal slashes that keep you in the same spot and make you incredibly vulnerable.

Fri, 09/23/2011 - 22:57
#1
Quotefanboy's picture
Quotefanboy
I agree with this completely,

I agree with this completely, and that actually sounds like a pretty reasonable thing to do.

Fri, 09/23/2011 - 23:03
#2
Hova's picture
Hova
Glad you think so, too!

Glad you think so, too!

Sat, 09/24/2011 - 01:01
#3
Psychodestroyer's picture
Psychodestroyer
Hm.

AT first, I was gonna say no, on the account that the cutter line is based on speed, rather than strength.

However, this sounds fair enough. It still uses the speed aspect of the weapon, while altering it slightly so its a little less useless than the original.

Though I can't be sure what devs will say. I think the cutter was created as a weapon that traded strength for speed, therefore sacrificing knockback for it.
I'll pray for your success :D

Sat, 09/24/2011 - 07:46
#4
Hova's picture
Hova
I understand what you mean

I understand what you mean about the speed vs. strength thing, but, for what I have in mind only the Charge would have knockback, and since the Knight can't move while using the new Charge as well, you'd still have the chance that you'd get hit, so only the more skilled Cutter users can even think about using this Charge, it would require you to learn the Cutter series fairly well.

Sat, 09/24/2011 - 14:12
#5
Psychodestroyer's picture
Psychodestroyer
Ya

I know whatcha mean. But with my little speech about speed/strength tradeoff, I meant that the cutter is a sword that uses speed, so will probably still use fast moves in the charge as opposed to having some strike like the calibur.

But then I decided not to be some troll and actually read your whole post through, and realised that if I posted my previous thought, I'd be sorely embarrassed. And probably digitally back-handed across the face for good measure.

Sounds like it could work out. Lets see what the GM's say...

Sat, 09/24/2011 - 14:46
#6
Shazic's picture
Shazic
meh, could use some work

Im not saying the idea is bad, its a great suggestion, but instead of multiple stabs, why not make it a spinning attack? of course it will have to be weaker than the calibur series, but it still lands a lot of hits on a group of enemies, leaving you not as vulnerable as the original charge or your suggestion. the knockback will also have to be significantly reduced, since it hits multiple times instead of one power hit, but the knockback will still allow you to escape enemies before they can react. (i kinda got this idea from Toon Link from Super Smash Bros. Brawl)

Sat, 09/24/2011 - 15:49
#7
Quotefanboy's picture
Quotefanboy
Spinning attack?

I don't like the idea of a spinning attack. There's too many spinning attacks in this game, and that wouldn't utilize it's speed in the aspect of a charge.

I think Hova has it right. Stabbing giving you range, to reduce the risk of being hurt, with a nice taste of knockback. Utilizes both the old charge style, and it makes it overall more useful. Also, making it do it at a faster rate, would also be nice. I mean I can basically do that combo in the time it takes for the charge. The charge attack should be faster then the combo, but you don't move.

Now, if only we could fix the spur.

Sat, 09/24/2011 - 18:48
#8
Quasirandom's picture
Quasirandom
I agree that the cutter line

I agree that the cutter line charge attack should be different. I'm not really advocating this or that particular charged attack instead. Just something different. Because the current one is completely useless. When agility is the whole point of a weapon, it doesn't make sense to lock you in place and leave you as a sitting duck for the charge attack.

Sat, 09/24/2011 - 19:11
#9
Psychodestroyer's picture
Psychodestroyer
Indeed

I agree with the last 2 posts. Spinning attack? Not so much.

This sword's greatest attribute is supposed to be it's speed. Any attack it should be able to do should utilize that attribute. Having a one-shot attack isn't this weapons style.

Sat, 09/24/2011 - 19:29
#10
Quotefanboy's picture
Quotefanboy
Perhaps it should be a dash

Perhaps it should be a dash attack? Kind of like the Trojan. When you dash forward a larger sword would follow. If it's a wild hunting blade it'd be a giant wolf howling. Maybe that'd be a bit much, but hey that's just my suggestion.

Sat, 09/24/2011 - 19:30
#11
Espeonage's picture
Espeonage
Imagine the Cutter charge having a 'stunlock' effect.

This was how it worked prior, but it was removed along with an old update that severely decreased the sword line's damage.

Obviously, given it's current status, it simply doesn't have a viable use without such an additional effect. The most use it has is vs. Lumbers right after they attack, but you can just circle-strafe them by rapidly attacking anyway.

Sat, 09/24/2011 - 19:46
#12
Espeonage's picture
Espeonage
oh no

dubs post.

Sat, 09/24/2011 - 19:33
#13
Quotefanboy's picture
Quotefanboy
Dat Double post. But yeah I

Dat Double post.

But yeah I agree. I mostly use it against stationary targets, lumbers, and right when the wolver does an attack.

The stunlock would be nice.

Sun, 09/25/2011 - 15:32
#14
Hova's picture
Hova
Come on OOO, fix Cutters

Come on OOO, fix Cutters Charge please.

Mon, 09/26/2011 - 13:35
#15
Hova's picture
Hova
*cough*

*cough*

Mon, 09/26/2011 - 13:45
#16
The-Big-Wallet's picture
The-Big-Wallet
...

tch... i made a pretty similiar topic speaking about some of Gran faust's flaws (actually i made 2 LOL) and no one from OOO seems to care about it... or maybe they didn't even saw it...

Tue, 09/27/2011 - 20:17
#17
Hova's picture
Hova
*anothercough*

*anothercough*

Thu, 09/29/2011 - 14:53
#18
Quotefanboy's picture
Quotefanboy
Still vouching for this.

I really want this to happen.

Fri, 09/30/2011 - 14:11
#19
Hova's picture
Hova
@Quotefanboy As do I.

@Quotefanboy

As do I.

Sat, 10/01/2011 - 13:34
#20
Hova's picture
Hova
*cough*

*cough*

Sat, 10/01/2011 - 13:35
#21
Hova's picture
Hova
*cough*

Oh no a double post.

Sun, 10/02/2011 - 03:17
#22
Quotefanboy's picture
Quotefanboy
Vouch

Ahoy

Sun, 10/02/2011 - 18:59
#23
Hova's picture
Hova
*cough*

*cough*

Sun, 10/02/2011 - 20:01
#24
Psychodestroyer's picture
Psychodestroyer
Boo

I have nothing to add. My ideas have been used up. Anyone got anything to say? ANything at all?

Sun, 10/02/2011 - 21:06
#25
Tanbon's picture
Tanbon
I love this idea and don't

I love this idea and don't think it's imbalanced.

I love my Cutter, I really do, but I never used the charge on anything that wasn't a lumber from Tier 1.

Mon, 10/03/2011 - 00:07
#26
Quotefanboy's picture
Quotefanboy
Right now Cutter charge:

Lumbers after attack
Turrets after attack

Anything else, take 5.

5 hp bars.

Tue, 10/04/2011 - 17:24
#27
Hova's picture
Hova
*cough*

*cough*

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