Video games all have their share of problems, but any minor flaw will be magnified as soon as it starts to become competitive. Spiral Knights is no exception.
I hope that every one has already played their share of Lockdown, and I'm sure that all the Tier 3 players know exactly what I'm about to talk about.
The Basic God Loadout:
Vog Armor
Vog Cap
Gran Faust
Polaris
Barbarous Thorn
I've seen players with these loadouts smash an entire six-man team into the ground, single handedly. The Vog is higly resistant to elemental attacks, so immediately the Divine Avenger, most of the brandish line, the Argent Peacemaker, and the elemental haze bombs, many of these weapons are considered to be some of the strongest in the game, are trivialized by this armor. Not to mention that it has almost total fire resist, so ash of angi is a complete joke to the vog. Meanwhile the attack speed bonus makes the Gran Faust swing like a Levithan blade, but it pretty much kills everything in two hits. Then, there is the polaris, which throws wonderful crippling status, shock, everywhere. Aside from the immediate damage of the gun, the shock is like stun and fire combined into one package. Then finally BTB blade pokes holes in everything, and causes the player to move around so much that hits rarely register against them while the sword is out.
Compare that to the close second Skolver Loadout.
The Skolver has pierce defense, but is too slow to reliably catch a vog player wielding the BTB, given the terrible lag that will occasionally occur. The skolver can't really survive too many hits from a shivermist busters, compared to the Vog's protection from Ash of Agni, this is barely passable.
Even with the damage bonus, utilizing a Gran Faust requires two hits, but the skolver will almost be outclassed by the vog every time. Pretty much every other character loadout has this problem against the God Loadout. If anything the normal resistance needs to be lowered a bit on the Vog.
Then on top of the mounding pile of crap, I mean useless Lockdown Armor sets, there is the mounding pile of gimpy weapons. The most common I see entering the Tier3 arena is the Dread Venom Striker. Dealing exceptionally low damage for a weapon, it requires several hits in succession to even be remotely dangerous. It is classified as a 5* weapon, but it is even out performed by 4* weapons.
Why this won't get fixed: OOO has no reason to spend the money to get someone to analyze and balance the weapon/armor system. The "god" loadout costs roughly 12.50 USD, which is either a whole lot of game time, or real money. If players make mistakes then that means that OOO actually gets the money that it deserves for making a game of this complexity. I honestly hope OOO tries to find a few more engineers or statisticians soon, because the game is going to get really boring if everyone has the same loadout.
Also the respawn in Lockdown sucks in 2 vs 4 games.
I have solutions, and I have a résumé.
So... if you agree that OOO is not going to change anything, is this just a rant?