I think that instead of having to leave a lobby in clockworks that they should place 1 crafting machine at clockwork terminal, And That token items should not be auto binded it unconviences alot of people who work hard to get them for others. Also guys you know when you get kicked or go solo, You loss heat! I learned this the hard why by getting kicked when afk. I also observed 1 more thing some players get alot of mats while the others get like 2 or 3 mats in 1 level i think it should be put to everyone gets turns with mats.
Crafting Boxes and so on
the crafting machine at the clockwork terminal i can understand ( maybe even brinks the token trader)
token items are meant to be acquired by oneself if they werent bound people would just farm it for crowns via selling it to players
heat belongs to the group not a single individual yes getting kicked is annoying but it happens
item distribution is random not round robin thats the only fair way to do it since people could rig it so that they get the good mats while others dont
Votekick would be nice, but only the party leader can call a vote. Balance of order/democracy.
@Madadder-And is there something wrong with selling token items????? Seriously, I sell tons of T2 boss token items, and people always complain about the cost that I have to charge due to the binding system, while I don't even get that much.
@Orangeo- Votekick is good, and it needs to be used AGAINST the party leader... it always bugs me when they go AFK for 2 hours and me+2 others are stuck waiting forever so they can screw around.
@OP- Heat is closer to crowns, and is perfectly fine, as are mats... though getting kicked needs to keep heat in, its just crap that people can kick you at the end of a level and delete your heat.
And is there something wrong with selling token items????? Seriously, I sell tons of T2 boss token items, and people always complain about the cost that I have to charge due to the binding system, while I don't even get that much.
Which kind of reinforces the concept that it wasn't meant to be freely sold. The devs understand that people are going to build a huge surplus of tokens once they've gather all the items they want. And simply being able to sell them undermines their value as high ticket items, undermines the whole concept of making them boss prizes, and creates an unfair source of revenue for late game players.
Boss prizes - the tokens should be just for players who beat that boss. I really wish that the swords etc. that you get with those tokens should not be able to be un-bound so that when you see a player with that weapon you know they did that boss.
i didnt say it was neccesary guys im saying it inconviences ALOT of people like me myself
I want to see what others think also, but if you dont have anything nice to say turn the other cheeck WWJD!