I'm not one of those idiots that post dumb ideas
Lets start with gunslingers much more easier to explain
>GUNSLINGERS<
Obvious from the title your obviously only using guns and they are provided like in blast network
But you have choices since there are many guns
The 3 categories are:
Separators
Expanders
Autostasis
Lets explain the categories-
(Separators)
Guns like the shadow tech alchemer that have the bullets seperate or ricochet
The provided gun will resemble a five star shadowtech but be in a different color
(Expanders)
Guns that have the bullets get bigger and badder the farther they go
It will resemble a five star _______ (I don't remember the gun's name right now, help) but be a different color
(Autostasis)
Guns like the autogun and stuff that fire several bullets, but make you stay in one place
It will resemble a five star autogun (probably called something else at 5 stars) but be a different color
All these guns will have predetermined damage set by OOO
So only a gunner's skills can make them the best
_______________________________________________________
Done with that part now the other important info of gunslingers
The categories you can play are exactly like blast network
After the gates opens in the waiting room you go inside and pick a gun type
You also get a custom shield for each type to make you benefit
Then after the minute count down that starts after everyone is in the room you will be placed in the arena
(The bribes will still be the same and they will be only in the waiting room bribing ends in the gun room)
________________________________________________________
Now to explain the arena
You spawn on a platform that isn't moving
Because the whole concept of the arena is moving square platforms everywhere
The moving platforms connect to each other for only 2 seconds so you either leave or wait for a different one
There is a main platform in the middle of the whole arena
Best to avoid that or you'd be the center of attention
Non-moving platforms are areas with healers regeners
But the main platform doesn't have healers
Depending on the type of arena some platforms that are moving will have status inflictor pads
Like with fire, poison, shock, etc.
Sometimes the only way to another platform will be to go on those platforms and if your lucky you won't be on them when they turn on
The main platform will be special because it will have gates, blocks, fire jars, etc. to help
The goal is last man standing instead of respawning
But those who die can Troll from the dead
They get the option of controlling a certain platform for the rest of the game
That includes all of status inflicter pads also
But the pads they can't control are the main one and other non-moving platforms
Dead players can make a moving platform stop completely or go back for a player they are purposely trying to kill or get revenge on
Sometimes even help someone kill the one that killed them
There is a stall time for turning on SIPs about 5 or less seconds
The top five will be rewarded better than the rest and the top player gets a better prize than the top five (The top player is in the top five)
There will be 10 people so that won't make the game to difficult to play or to easy
And so that the 5 people that are dead can't cut off passage ways to non-moving platforms and the main one
There is no indication to living players that a platform has been taken over, its only if a player yells it out loud to everyone or the living people see the platform not move for a long time
(Timed myself on the gunslinger part, i wrote all that in less than a minute)
Now for the next event/game
>SWORDSMEN<
So much more difficult to explain involves math a little bit with fraction and all that
This will only be a free-for-all type only
The max number of players can be 8 or 16 knights
There will be three sword types:
Heavy
Balanced
Speedy
Just like gunslingers you will go in a room after the gate opens in the waiting room
There you will chose the sword types
Lets explain them:
Heavy-
A sword with low speed, but great damage
Balanced-
A sword with average speed and damage
Speedy-
A sword with high speed, but low damage
Heavies appear like heavy hatchets
Balanced swords appear as the shocking and flaming edge swords
Speedy swords appear like fencing swords like the snarble barbs
All swords will appear as certain designs, but will all be recolored as your free-for-all color
Knights are allowed to keep their armor, but a custom shield will be replaced with your shield depending on the type of sword you take
Because certain shields will decrease speed, increase it, or keep it the same like with the balanced sword
All swords will cause only normal damage to keep things balanced
Charge attacks will be custom made for these types expect for the heavy swords because they will just be swung down into the ground
____________________________________________________________
Now to talk about the arena
There will be layers
The bottom layer will be a cylinder with walls coming out of the edges
And gates will separate the cylinder into 8 even pieces
The second layer will be a smaller cylinder on top of the larger bottom one
The second layer will be divided by gates into 4 even pieces
The third layer will be even smaller than the second
And gates will separate it into 2 even halves
Then there will be a third layer that will be the smallest but won't be separated into any pieces
Depending on the number of players (16 or 8) the layer on which you start will differ
If there are 8 players the game will start on the second layer and 2 people will be put in the four pieces
If there are 16 players then the game will start at the bottom layer and 2 people are put in every piece
The time limit will be set by OOO for a match of two people to be over with
Once half of all the players have been defeated by their opponents every other gate will open up on the starting layer
If both players are still alive at the end of the time limit then the one with the lowest health dies automatically cause it's obvious they were running away and crap
All players are healed once they defeat their opponent
Now they must kill the player on the other side of the gate that just opened up
You: But what happens to the people who died?
I'm getting to that
Those people are put on the level above the one below where they died
And two people are put in each piece
And these players are all fighting to redeem themselves and have another shot at being the winner again
now it gets tricky so I'm going to separate the rest of the fight into 16 and 8 categories
16-
So now 8 are dead and are transported up and the 8 at the bottom now fight their neighbors
Now the 4 that died at the bottom layer will be put on the third layer where two people face off
The 4 players that survive at the second layer must now fight the person across the gate that opens
The 4 players that died twice already will no longer fight and now spectate
BUT
Like in gunslingers I don't wanna leave them in the cold
So the center tower in the middle of each layer that hold up the one on top
will...
have...
weapons of mass destruction
well actually just minimal destruction
A player can control a cannon that rotates around the tower
The players will spawn there and they must hand shoot the cannon that shoots a bomb every 25 seconds
Adjustments and angles and all that crap are put into it and fire
A player must go on switches to move the cannon around the tower and get in range
Now I made this one cluttered I'll make another 16
16 part2-
8 people die and go up
8 remain and fight the neighbor
4 that die twice in a row will be on random cannons
4 that survive, but died 1 already stay and fight the neighbor
4 that survive twice, but now died are moved up into the third layer
4 that are still alive on the bottom layer will now have the bottom split into two halves by gates and the neighbors fight
16 part3- (Getting to long)
Any players in the two pairs all over that die twice will be on cannons
So now...
2 remaining in the second layer now have all the gates open and must fight
2 knights that have finally died in the bottom layer are moved to the fourth layer and they fight it out
And the 2 that haven't even died once now must circle around the bottom layer to fight the enemy
The 2 knights that survived in the third layer now fight it out
16 part4-
There are 8 remaining players
Now 4 have died but there are no more use for cannons
And the dead that have been on the cannons now will stand at the top of the tower on the fifth and final layer and they will spectate
The 4 that have fought courageously are now transported the the fifth and final layer and they must fight it out
Yes...
That's right...
4 against one another
(So many alliances and crap to be made)
Even if you team up with some one your sword will still cause damage to them
There is only one final winner
But the prizes are so strangely rewarded
In all of the layers
The last 4 in each layer are rewarded ONLY
The remaining knight in each layer is rewarded better
The remaining knight above all is awarded the best
Making this whole game confusing as hell, but 8 is slightly different
8-
They are put on the second layer and start not the bottom one
4 die and move to the third
4 survive and fight the neighbor
Now 2 have died twice so they are on random canons now
2 survive on the third layer and now they fight
2 survive at the second layer now they fight
2 die at the second and now they are on four
8 part2-
Now the ones that have died twice and the other cannon people spectate at the fifth layer
The remaining knight in each layer is transported to the top layer and now it is 4 against one another
Prizes are awarded-
The first 2 cannon knights are not rewarded
The 6 other knights get rewarded
The knight remaining in each layer are rewarded better
The final knight is rewarded the best
_______________________________________________________
Finally done
All added up to half an our the second event was harder to explain and hopefully no one skimmed it
Post how OP it is and what not
Just don't sound like an ass
"It will resemble a five star _______ "
Pulsar.
I like the idea of moving platforms, but the thought of all guns is awkward.