The Constructor Series

I've read a lot of threads about pets and how people would like to fight along side a chromalisk (I would like that) or some other clockworks monster. However, most of those threads make it overpowered for a knight to actually have a pet. So, I would consider those threads to have no point to them. However, this thread, if you read it, will be pleasing for both those who would like pets and those who want variety other than swords, handguns and bombs.
The Constructor Series:
The basic idea is this: People summoning monsters as opposed to just having them follow them around. That's it. Here are some things that it should have:
1) It's basically like bombing, in which you have to charge up a summoning thingy, and then let the monster out. Before you formulate any judgements, please finish reading this. Also, this summoning thing CANNOT be abused because each summoning thingy (Sorry, I really do not know what to call these things) can only summon ONE monster. So, if you attempt to summon another monster with the same summoning thingy, it will destroy the currently summoned monster and create a new one.
2) Each specific monster will take up a specific amount of space, so having hulking and brutish monsters out to fight for you will be extensively limited. A maximum of FOUR spaces can be taken up.(You could suggest a different amount of spaces below) This applies PER PARTY, not per person, so it cannot be abused.
3) Monsters can be commanded to do either ATTACK or DEFEND. ATTACK will, obviously, attack a specified monster. I suggest a hot key for this in which you can do this. DEFEND will make the monster/s rally toward the specified allied unit (either a knight or another monster) and "protect" them from harm. This is specifically tailored so that monsters summoned will open aggro on those nearby their defended allied unit, and fall back when the enemy is far away.
4) Specific tailored suits that will enhance these monsters, such as damage bonuses, health increase and charge time reduction
That's basically my idea. I personally believe that this idea cannot be overpowered, but rather strategic. It will create a newer type of knight that will be more of a support rather than attack. Feel free to comment below on my idea.

Also, i have an idea for how to be able to control it, without having to add new bindings:
Everyone can summon only one monster and the player character is replaced by the monster, so it can be controlled with the usual control keys instead of the knight.
Instead of different weapons, it has:
- at least one attack,
- something that de-summons it (to switch back to the knight) and/or
- if available, the summon thingy to charge and summon a different monster.
However, this idea wouldn't make it possible to fight ALONGSIDE your pet, but to fight AS your pet.

The purpose of my idea is to summon an AI monster, not something that you can directly control. Also, I just realize something really cool about this series: it's absolutely AWESOME in soloing. Who doesn't want to have extra help/ companions who don't mooch of ur crowns and your materials?

I think this would only be alright if there was some sort of limit to how often you could use the pet (like 3 times a day) and the pet has similar stats to the robot that you get as a drop. This is meant to be a party game so replacing someone with NPC minions would sort of defeat the purpose of the genre. You either play with others or you get used to soloing, you know?

If you actually read the article, there is already an imposed limit. Plus, these summoned pets aren't going to be made to be TOO powerful obviously. I mean, some of them probably won't be able to heal others and stuff like that. My idea is that a 4* Mecha Knight will be the same one as the one from the kits.

Pet slots? Pets as cosmetic items? These ideas are big jokes. I really wish they would implement this. I'll try and get ACTUAL IDEAS drawn down.

"Pet slots? Pets as cosmetic items?"
You mean vanity pets? Because every other MMO has been doing that. There is such a thing as having a flavor item that doesn't change combat or stats. I also dislike the idea of combat pets simply because as mentioned this is a party game. Extra fighters should be players instead of NPCs/henchmen/pets.

If you've played Diablo II, it's the same idea as having a Druid in your team, or even a necromancer. The thing is they CAN'T replace actual players because they aren't too strong. And they aren't supposed to do that. So lets think about it. Players > clockworks monsters. It's undeniable. You can't replace real players with AI ones. However, you can add more fortitude to your party by having more members in it.

We already have those silly mecha knights that fight with the party. So IMO an AI pet would not be so much of a change.

unfortunatly hot keys will not work because if u use a mac theres a special feature on each that will block it being able to be used i think they just run around and attack enemys while u have high health but when u lose lets say half you max health it comes back and protects you

Maybe you should just be able to summon these things, as they will behave somewhat like the Mecha Knight.

I think, even on MacOS there are still enough free key bindings.

I like having the pets follow u around and stuff sry :/

For example if you have a wolver pet and you go to the wolver den how do you know which is your pet and which is wolver and you start killing your pet or something.
This beats out all the other pet ideas, but I'm still going to have to say that summoning things that attack with no particular strategy is a bad idea. If I wanted that, I'd just invite T1 players to my games.