Turrets for other monster classes:
I think all monster types should have turrets, we currently have construct, slime and undead turrets, that means we are lacking beast, fiend, and gremlin turrets. The constant for turrets are immobile and ranged, all turrets will need to be roughly equal so they can appear interchangeable in turret location in the clockworks, especially in arenas.
Currently each type of turret has a specific advantage over the others
Gun puppies: have a little more health
Polyps: don’t need to rotate
Howlitzers: head missile on death
Ideas:
Beast
idea 1: Appearance a snake with its head popping out of a hole, advantage is a melee attack
Idea 2: advantage, can teleport by burrowing/ unburrowing at target location
Idea 3: can burrow, becoming temporarily invulnerable when very hurt or when no targets are in range.
Integrate-able alternate: instead of firing spikes, it fires chromalisk like globs that will stick on the ground temporarily
Gremlins
Idea 1: appearance, a smallish gremlin in a sandbag barricade, has a mortor, advantage is it does not require LOS to attack, instead it lobs rounds into the air and then they fall, similar to the vertical rockets from the roarmulus twins. Mortars have larger aoe in higher tiers, and fire 1, 2, or 3 shells at a time depending on tier.
Fiends:
Idea 1: Looks sort of like a rook from chess; advantage Fire shots in 4 directions 90 degrees from each other. When firing multiple shots at higher tiers the shots are fired in a strait line one after the other instead of in a spread.
i like the snake turret but the teleporting not so much...
how about instead of the gremlin turret have a gremlin grenadier with a mortar tube on the back? it can move around and when it wants to strike it either plants the mortar in the ground and fires (same way as you describe) or it tries to wack you with the tube