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New Boss: Grimalking

19 Antworten [Letzter Beitrag]
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Dragaroth

oik, now I know how many of you have been hurt in the past by Grimalkins, but read on.
I propose a massive Grimalkin, with a more tattered appearance, and a tarnished circlet around his ears as an alternate tier 1 boss. again, hear me out.

Phases

The chase (floors 1/2):
after entering the boss floor, the Grimalking rises from behind you, and your party needs to run, navigating through a maze like construct to get away. There would be obstacles like blocks and maybe a sparse enemy or two that would also attempt to block your way, cats of course. This chase would continue for a while until you come to a fairly large room.
The room (floor 3):
This is the actual -- technically -- boss fight. Around the room there are several light spawners scattered, as well as many unlit torches. The goal of the fight is to dodge the Grimalkings attacks while getting the light to all of the torches. Once all the torches are lit, the Grimalking will be stunned, start to shade in pink, and be vulnerable to attack. After a little while, the candles will all go out, and the Grimalking will be invincible again. After enough damage, the Grimalking will let out a screech, fade, and the boss token will drop. The Grimalking will, in this stage, melt through the floor like regular Grimalkins, just a little bit slower though to allow time to dodge. When he surfaces, he will either try to bite the knight in front of him, or fire 3 balls of darkness forward, and at 45 degree angles in front of him. He also - rarely - will let out a roar, bathing the candles in a sphere of darkness, putting them out and resetting the stage. There will be 3, maybe 4 cats in the room to start, with several( another 2-3?) spawning when the candles are hit, along with a howlitzer situated near the candle. The original cats will have a 30 second respawn timer. Any additional cats and howlitzers spawned by lit candles disappear with them. The candles will be the eternal blue kind, but you will still need to throw a spark to activate them. They also will go out, but they will stay on until after the Grimalking's stunned period.

Stratum/awards

  • Level 1: Darkest Keep-Perilous Penumbra
    same aesthetics as candlestick keep, only with more cats, and the Grimalking follows the group.
    Level 2; Darkest Keep- Lachrymose Labyrinth
    This is the labyrinth, a sparse few cats inhabit it, the main threat is the Grimalking, which follows you quicker, but does actually slides along the floor after the party, not popping out of the ground in this level.
    Level 3: Darkest Keep- Grimalking's Grotto
    The actual boss floor, a large, darkened room with a few stalactites and stalagmites growing around. The walls and floor are the same as Candlestick Keep, but much more broken and fractured.
  • Boss medal: shadow shilling: a coin radiating an evil energy
  • rewards:
    1. 20 coins: tarnished circlet: The grimalking's crown, it appears as a bronzed helmet, like the Spiral Circlet, that gives protection against shadow
    2. 15 coins:Grim blade. A short sword appearing as a blade with a banded hilt(cloth), and a jagged blade with a black streak down the center;is a fast sword with a four hit, all shadow damage, combo. The charge attack creates a Grimalkin that bites down onto all enemies in front of the wielder.
    3. 10 coins: Grimalcape: An armor colored dark bronze, with larger plated shoulders, it adds 1 to life and gives protection against shadow

I need some help with it, I know, and that's where you guys come in. I really want to build this to the best it can be, so care to share feedback?
EDIT: thanks Eeyup for the whole stunned and damage thing; thanks to ghret for seconding cats, talking about howlitzers, and a slight build onto how the candles will function; thanks to Kentard for coming up with the alluringly alliterative level names, also put up his Grim Blade moveset and reminded me of attacks.

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Erickarrow
I LIKE IT!

that would be COOL!

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Juances
It looks rather simple even

It looks rather simple even for a T1 boss, kats bites are easy to dodge. On a 2 player party one could try to get all the attention, and the other focus on candles. Some turrets or T2 kats (because those shoot bullets) should be added to the fight.

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Eeyup
New idea

How about when you menage to turn on all the candles the Grimalking gets stunned so you can hit it? After an amount of time or damage all candles turn off and it becomes invulnerable again, so you'll have to repeat the process. It would make it harder and not look like a normal Grimalkin.

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Dragaroth
ok...

I like Eeyup, that would probably make the fight more suited for an actual boss... and Juances, think I should vamp up the cats spawning and add some Howlitzers?

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Ghret
I think that there should be

I think that there should be cats spawned whenever a new candle is lit up. And make it so that the candles are the blue (eternal) ones, and they only go out once the Grimalkin Recovers. Also, Howlitzer>Gun Puppy. Howlitzers fit the atmosphere better + they have Skull Missile in order to truly mess people up.

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Dragaroth
thanks ghret

I also need some ideas on the levels that should go with this guy. If anyone has even rough ideas, please, post them.

Cheesemandrewt
Holy crap, that's an awesome

Holy crap, that's an awesome flawless boss! Wow your really creative dude! So far, we have a beast boss (Snarbolax), Construct Boss (Twins), Jelly Boss (Jelly King), Undead Boss (Vanaduke). All we need now is a gremlin king. Dang I hope the programmmers read your post.

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Kentard
I do, actually.

Stratum Level 1: Darkest Keep - Perilous Penumbra
Think of it as something very similar to the Candlestick Keep levels, only with a lot more Kats, and the Grimalking following you, of course.
Stratum Level 2: Darkest Keep - Lachrymose Labyrinth
This level is where the labyrinth comes in.
Stratum Level 3: Darkest Keep - Grimalking's Grotto
Boss level.

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Also, suggestion to the Token Rewards:

Grim Blade: Deals pure shadow damage. Fast sword with 4 hit-combo. The charge attack creates a Grimalkin that bites down onto all enemies in front of the wielder.

Reaper: A slow, 2-shot crossbow-like weapon that deals Shadow damage. Normal hits fire a dark bolt at high velocity. Charge attacks fire a Kat that disappears in a ghostly explosion after a medium distance, sending smaller Kats flying in all directions. Enemies hit just as the Kat projectile explodes receive maximum damage.

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Dragaroth
thanks guys

I really don't worry about sounding like a nerd here, but Cheese, your comment made me light up. Every little bit of reassurance that I'm doing well is awesome, and Kentard, I've checked the Snarby drops, and I would probably add the gun, if some others supported you on it. I only worry because this still IS a tier 1 boss, and that means over or under powering something would really screw up the next tier, also, anyone think anything of the current rewards as well?
Summary: approve of the current token rewards? approve of Kentard's possible token rewards?

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Kentard
Actually, one question.

What sort of attacks does the Grimalking actually have?
This can make the difference between being too easy as a boss, or too OP for Tier 1.

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Frostythepyro
technichly lord vanduke is a

technichly lord vanduke is a fire boss, not an undead boss, so this works well as an undead boss.

Also I suport this idea.

As for kentards sugestions, I suport the grim blade, a fast shadow sword would differentiate it suffecently from the faust and nightblade lines, also i like fast swords.

for the reaper, less enthusistic, seams to close too the shadowtech alchamer line to me.

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Dragaroth
Kentard

I'll update it with attacks now, and hopefully get some feedback on it. ALSO, since you got at least one person supporting for the Grim Blade attacks, might as well add it. I still am a little worried for the charge attack though.

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Madadder
the only issue i have is with

the only issue i have is with the name Grimalking because Grimalkins are evil looking female cats http://en.wikipedia.org/wiki/Grimalkin

how about SpooKing

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Kentard
Oh, and um...

My other suggestion to ramp up the difficulty (somewhat). In areas where there are no candles, you could have the whole area pretty much pitch black (very very low visibility, lower than the Candlestick Keeps) save for a faint glow around the candles and the fire orb things.
This would make it a priority to get the candle lit up, and it would force players to stick together instead of wandering off ahead.

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Spyash
candles

well this is very simple if its eternal the light stays for ever u can use as much time as u want so maybe a no eternal candle but lasts long enough that it would be done on time plus this is a copy of snarblox and jk but i would not mind it

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Dragaroth
well...

I really dont drop the name because its a fun little play on words... or something... but I would consider non-permanent candles... and more darkness.
I really like the idea of the area making sure people don't run off, but then you run the thin line of making the boss unnappealing to players. If I was sure of a way to cement it within the range of threatening and fun. and maybe I'd put a timer on the candles during the boss... but I would need a base estimate for how long it would take to get how many candles up, including flame res time.

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Frostythepyro
"My other suggestion to ramp

"My other suggestion to ramp up the difficulty (somewhat). In areas where there are no candles, you could have the whole area pretty much pitch black (very very low visibility, lower than the Candlestick Keeps) save for a faint glow around the candles and the fire orb things.
This would make it a priority to get the candle lit up, and it would force players to stick together instead of wandering off ahead."

remember this is a T1 boss, comprable with snarby and the gloming woods, people will be doing this in protogear as often as not. I remember going from my protosword to a barb and going "wow that makes this alot faster"

simmilar consideratin on candle timer, though you also have to consider the difference between soloing and with a party (diference between 1 and 4 ember throwers).

Maybe give the grimaling an attack that can put out a candle, though obviously it wont be used often

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Dragaroth
good idea...

I never considered the whole "running it solo" aspect. and the reset candles attack is a good idea. Although I still would like to make this boss a little harder than it's current state, any suggestions? because I got nothing.
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"RISE from your grave"
I'll res this thread once, just to see if anyone will give any other insight on it, in light of how this forum works, even just giving it a +1 support to keep the thread up would be mighty kind.

Akshaj
+1

i like the idea mate