Top in energy cost

I know that if we want to buy energy is our problem... we rice the cost of the energy buying and selling.
But here is a simple thing... the energy, yesterday, cost about 6800... (100 ce) and im thinking... in a run against vanaduke, winning lots of money you can make 7.8k (cr)....
If you join at 23 to 28 you loose: 50ce and 500cr... about 4100cr. And you win about 7800cr....
You take like 30, 40 minuts... and after all, you just won 3700cr...
Its kinda of joke... im not telling you make the energy gets low, i understand, is your job... but is a really expensive game. If you dont believme, play it...
You can do everything you want, you have the game in your hands... Just put on top in the energy 6k at least...
Is just a suggestion... when i have to do a new armor, i want to leave the game when i see that i have to do it in that time...
Thank you, and i my english sucks a lot.... us you can see.
I hope you understand me.
Ty.

it's been lower and it's been higher, it's a pain when it's like 6000 cr or so. 'cause once you buy the energy your back to step one, grinding for cr. (or some people just pay with real cash)

i know... and i know that is not fair pay that price eigther... and you know it too. and we know that they can do something about that :P

you get mist for free, use it.
Also the CE cost is generaly quite fair, the fact that you can make a profit on a CE run at all means it favors you the buyer. The value of CE is roughly what you can get out by using it, thus the value about the average amount of Cr you get for a 100 energy run (maybe a little less to take the time into acount), weighted a bit by the fact that to make gear of 3 stars or more REQUIRES CE use. The seller sells CE to save TIME, the buyer buys it to save real life money.

You can always buy CE with cash if you're so impatient. The fact that you can make more CR on a dive than the CE costs to buy on the market is a testament to how cheap it is, not how expensive it is.

"By the way, the price of CE is determined by players. If players find that price acceptable, they'll keep paying. If not, they can run on mist."
'cept the fact i won't be able to craft past 2 stars

""By the way, the price of CE is determined by players. If players find that price acceptable, they'll keep paying. If not, they can run on mist."
'cept the fact i won't be able to craft past 2 stars"
You can buy CE when you need to craft. If you're not spending CE on anything else, all the CR you make can be spent towards gear, it is only a matter of time.
Basically, think of it like when you were a tier 1 player. You didn't make enough in a run to buy CE to do another run. You farmed with your daily 100 ME and then spent your CR to get CE for the items that took more than 100 energy.

I believe I've mentioned the rationale for this somewhere, but in case I haven't, here's the problem:
Price ceilings on CE will only make them harder to get.
Do remember that the CE market is based off free-market economics; i.e. the players dictate the price of CE. The basic economic principle behind implementing the price ceiling is that while you reduce the price of CE, you are also restricting the output quantity, while increasing the demand for CE.
At this point, three things will definitely happen:
1. Less people will be willing to sell their CE for 6k cr/100 CE.
2. All players will find it even harder to get CE even though the price is capped off at 6k cr/100 CE.
3. CE 'black markets' will emerge where desperate players may be willing to shell out significantly more than 6k cr/100 CE just for CE. This actually restricts the supply of CE at 6k cr/100 CE even further as sellers will find the black market alternative more profitable.
My suggestion is to just let the free market equilibrium (i.e. minimum buy price for CE) re-establish itself. Sure, the prices will go up, but that's inevitable as more players become wealthier. But at the very least, you all will still get CE.
New players will find it harder; that's also inevitable.
But would you rather just taking slightly more time to get enough capital to purchase CE, or getting the capital much quicker, but still being unable to purchase it?

@"You can always buy CE with cash if you're so impatien"
ive done it... 3 times. Im not complain against anything... im just sugesting about this... and you know im right... but i can see... its dificult to think to some people
Crizyx, then let this price of energy become the part of making the game harder, it will be fun~

"Im not complain against anything... im just sugesting about this... and you know im right..."
Danth's Law: “If you have to insist that you've won an internet argument, you've probably lost badly." (search Danth's Law up if you think I'm making facts up.)
Would you like to argue over one of the most fundamental principles of supply and demand?
"Crown sink is crown sink."
Technically the CE market isn't a crown sink because it was designed to facilitate free market economics.
Sure, eventually more people start buying CE for real world cash, but do remember the prices for CE are dictated by us.
"Crizyx, then let this price of energy become the part of making the game harder, it will be fun~"
While I do agree that CE prices are inevitably rising, it certainly isn't more fun unless you're investing in CE and hoping that prices will rise drastically before you sell them off.
Look, if you really want CE prices to fall AND make it easier to get CE, what I can suggest is to lower the prices for CE for new players - say, 3 to 4k for those who haven't gotten any 2* equipment yet? This would encourage them to delve into the clockworks using CE at a lower cost, while still allowing for a crown sink.
However, once they get their first 2* gear, or obtain more than 6k crowns, they will have to pay the full price to get CE.

"Look, if you really want CE prices to fall AND make it easier to get CE, what I can suggest is to lower the prices for CE for new players - say, 3 to 4k for those who haven't gotten any 2* equipment yet? This would encourage them to delve into the clockworks using CE at a lower cost, while still allowing for a crown sink.
However, once they get their first 2* gear, or obtain more than 6k crowns, they will have to pay the full price to get CE"
that wont work, its too easy to game. Make new acount, give acount 4k, acount buys CE gives to you, repeat. Acount never passes 6k, never gets 2* gear.
Maybe make a "mist extractor" that lasts two weeks and newbs are given one when they reach heaven the first time. Its automaticly used and increases the rate you gain mist.
Honestly though what would probably work the best is for t1 to cost less energy per elivator and give t1 levels a comprably reduced payout. Let the newbs play more.

@Frostythepyro
I suggested the same idea 2 weeks ago. Did you read that and steal my idea?

I dont think so nodocchi
I remember having the thought while reading a "CE is to expensive, drop the cost of elivators so i can make more profit with my CE runs cus it will cost less energy" And i was thinking how oblivious that OP would have to be not to realize CE prices are bassed on run payout, all that would do is double CE prices and thus make weapons that cant be mist crafted taht much more expensive, only way to do that would be to drop the payout of a level with the price. It was before you could log in with steam acounts though, so i didnt say anything in the thread.

Lies! I will not accept having my idea stolen! D:<

i try to live off of mist energy but it doesn't satisfy me! i try to save may crowns so then i can buy a whole mass of ce right off the bat, but i get so bored after my days worth of energy's gone that i just can't stop myself to buy more ce!

"Honestly though what would probably work the best is for t1 to cost less energy per elivator and give t1 levels a comprably reduced payout. Let the newbs play more."
I'm farming up T3 gear, and I use Frumious Fang tokens to get my equipment to sell in the AH. I'm pretty sure I'm not alone in this.
As a matter of fact, some T2, even T3 players run Snarby just to get the loot; more than compensating for the low payout T1 levels have.
Lowering the energy cost in elevators will inevitably make Snarby loot prices fall tremendously, as more people can craft Snarby equipment more frequently.
Perhaps reduce the elevator costs for those Knights that haven't received T2 clearance. It's a better way to gauge how 'new' a player is.
"i try to live off of mist energy but it doesn't satisfy me! i try to save may crowns so then i can buy a whole mass of ce right off the bat, but i get so bored after my days worth of energy's gone that i just can't stop myself to buy more ce!"
Well I'm not too happy with equipment prices stagnating and CE prices going up (I craft eqs to get crowns), but I guess eventually everything will get more expensive.
Either way, using CE for Clockworks runs isn't particularly profitable. It may seem like it - but do remember that some levels will wipe your party.
7.8k CR on a vanaduke run? You're not factoring in that the tokens are worth 1k CR a piece to the vendor by selling ancient plate stuff.
By the way, the price of CE is determined by players. If players find that price acceptable, they'll keep paying. If not, they can run on mist.